From 0991c56e1c5cd9f9713ea7c55e9b9ce8fde3c37b Mon Sep 17 00:00:00 2001 From: Renzo Poggio Date: Tue, 25 Apr 2023 00:05:15 -0300 Subject: [PATCH 1/3] Add extra check in 'SelectPreviousRandom' Check if the poped beatmap exists within the beatmapSets --- osu.Game/Screens/Select/BeatmapCarousel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 6ba9843f7b..8c0f67564a 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -540,7 +540,7 @@ namespace osu.Game.Screens.Select { var beatmap = randomSelectedBeatmaps.Pop(); - if (!beatmap.Filtered.Value) + if (!beatmap.Filtered.Value && beatmapSets.Any(beatset => beatset.Beatmaps.Contains(beatmap))) { if (selectedBeatmapSet != null) { From b9543f4fddb173701fc1e110d25c5522d85b22fe Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 15 Jun 2023 11:05:06 +0300 Subject: [PATCH 2/3] Add failing test case --- .../SongSelect/TestSceneBeatmapCarousel.cs | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs index 61a8322ee3..61f95dc628 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs @@ -453,6 +453,25 @@ namespace osu.Game.Tests.Visual.SongSelect AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false)); } + [Test] + public void TestRewindToDeletedBeatmap() + { + loadBeatmaps(); + + var firstAdded = TestResources.CreateTestBeatmapSetInfo(); + + AddStep("add new set", () => carousel.UpdateBeatmapSet(firstAdded)); + AddStep("select set", () => carousel.SelectBeatmap(firstAdded.Beatmaps.First())); + + nextRandom(); + + AddStep("delete set", () => carousel.RemoveBeatmapSet(firstAdded)); + + prevRandom(); + + AddAssert("deleted set not selected", () => carousel.SelectedBeatmapSet?.Equals(firstAdded) == false); + } + /// /// Test adding and removing beatmap sets /// From 39db17d2e97c20f3d56c55113514ac80724aa5f5 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 15 Jun 2023 11:22:11 +0300 Subject: [PATCH 3/3] Use better method to avoid rewinding to deleted beatmaps --- osu.Game/Screens/Select/BeatmapCarousel.cs | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 8c0f67564a..3d87a57295 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -155,7 +155,7 @@ namespace osu.Game.Screens.Select public Bindable RandomAlgorithm = new Bindable(); private readonly List previouslyVisitedRandomSets = new List(); - private readonly Stack randomSelectedBeatmaps = new Stack(); + private readonly List randomSelectedBeatmaps = new List(); private CarouselRoot root; @@ -348,6 +348,11 @@ namespace osu.Game.Screens.Select if (!root.BeatmapSetsByID.TryGetValue(beatmapSetID, out var existingSet)) return; + foreach (var beatmap in existingSet.Beatmaps) + randomSelectedBeatmaps.Remove(beatmap); + + previouslyVisitedRandomSets.Remove(existingSet); + root.RemoveItem(existingSet); itemsCache.Invalidate(); @@ -501,7 +506,7 @@ namespace osu.Game.Screens.Select if (selectedBeatmap != null && selectedBeatmapSet != null) { - randomSelectedBeatmaps.Push(selectedBeatmap); + randomSelectedBeatmaps.Add(selectedBeatmap); // when performing a random, we want to add the current set to the previously visited list // else the user may be "randomised" to the existing selection. @@ -538,9 +543,10 @@ namespace osu.Game.Screens.Select { while (randomSelectedBeatmaps.Any()) { - var beatmap = randomSelectedBeatmaps.Pop(); + var beatmap = randomSelectedBeatmaps[^1]; + randomSelectedBeatmaps.Remove(beatmap); - if (!beatmap.Filtered.Value && beatmapSets.Any(beatset => beatset.Beatmaps.Contains(beatmap))) + if (!beatmap.Filtered.Value && beatmap.BeatmapInfo.BeatmapSet?.DeletePending != true) { if (selectedBeatmapSet != null) {