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Merge pull request #25005 from minetoblend/multiplayer-invites

Add ability to invite players to multiplayer rooms
This commit is contained in:
Bartłomiej Dach 2023-10-13 11:09:28 +02:00 committed by GitHub
commit d5557bbbfb
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22 changed files with 322 additions and 26 deletions

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@ -7,7 +7,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.8" />
<PackageReference Include="BenchmarkDotNet" Version="0.13.9" />
<PackageReference Include="nunit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.5.0" />
</ItemGroup>

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@ -5,11 +5,13 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Database;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays;
@ -31,6 +33,8 @@ namespace osu.Game.Tests.Visual.UserInterface
public double TimeToCompleteProgress { get; set; } = 2000;
private readonly UserLookupCache userLookupCache = new TestUserLookupCache();
[SetUp]
public void SetUp() => Schedule(() =>
{
@ -60,6 +64,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep(@"simple #2", sendAmazingNotification);
AddStep(@"progress #1", sendUploadProgress);
AddStep(@"progress #2", sendDownloadProgress);
AddStep(@"User notification", sendUserNotification);
checkProgressingCount(2);
@ -537,6 +542,16 @@ namespace osu.Game.Tests.Visual.UserInterface
progressingNotifications.Add(n);
}
private void sendUserNotification()
{
var user = userLookupCache.GetUserAsync(0).GetResultSafely();
if (user == null) return;
var n = new UserAvatarNotification(user, $"{user.Username} invited you to a multiplayer match!");
notificationOverlay.Post(n);
}
private void sendUploadProgress()
{
var n = new ProgressNotification

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@ -19,6 +19,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ViewBeatmap => new TranslatableString(getKey(@"view_beatmap"), @"View beatmap");
/// <summary>
/// "Invite player"
/// </summary>
public static LocalisableString InvitePlayer => new TranslatableString(getKey(@"invite_player"), @"Invite player");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -93,6 +93,11 @@ Please try changing your audio device to a working setting.");
/// </summary>
public static LocalisableString YourNameWasMentioned(string username) => new TranslatableString(getKey(@"your_name_was_mentioned"), @"Your name was mentioned in chat by '{0}'. Click to find out why!", username);
/// <summary>
/// "{0} invited you to the multiplayer match &quot;{1}&quot;! Click to join."
/// </summary>
public static LocalisableString InvitedYouToTheMultiplayer(string username, string roomName) => new TranslatableString(getKey(@"invited_you_to_the_multiplayer"), @"{0} invited you to the multiplayer match ""{1}""! Click to join.", username, roomName);
/// <summary>
/// "You do not have the beatmap for this replay."
/// </summary>

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@ -14,6 +14,16 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString SupporterOnlyDurationNotice => new TranslatableString(getKey(@"supporter_only_duration_notice"), @"Playlist durations longer than 2 weeks require an active osu!supporter tag.");
/// <summary>
/// "Can&#39;t invite this user as you have blocked them or they have blocked you."
/// </summary>
public static LocalisableString InviteFailedUserBlocked => new TranslatableString(getKey(@"cant_invite_this_user_as"), @"Can't invite this user as you have blocked them or they have blocked you.");
/// <summary>
/// "Can&#39;t invite this user as they have opted out of non-friend communications."
/// </summary>
public static LocalisableString InviteFailedUserOptOut => new TranslatableString(getKey(@"cant_invite_this_user_as1"), @"Can't invite this user as they have opted out of non-friend communications.");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -42,6 +42,14 @@ namespace osu.Game.Online.Multiplayer
/// <param name="user">The user.</param>
Task UserKicked(MultiplayerRoomUser user);
/// <summary>
/// Signals that the local user has been invited into a multiplayer room.
/// </summary>
/// <param name="invitedBy">Id of user that invited the player.</param>
/// <param name="roomID">Id of the room the user got invited to.</param>
/// <param name="password">Password to join the room.</param>
Task Invited(int invitedBy, long roomID, string password);
/// <summary>
/// Signal that the host of the room has changed.
/// </summary>

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@ -99,5 +99,13 @@ namespace osu.Game.Online.Multiplayer
/// </summary>
/// <param name="playlistItemId">The item to remove.</param>
Task RemovePlaylistItem(long playlistItemId);
/// <summary>
/// Invites a player to the current room.
/// </summary>
/// <param name="userId">The user to invite.</param>
/// <exception cref="UserBlockedException">The user has blocked or has been blocked by the invited user.</exception>
/// <exception cref="UserBlocksPMsException">The invited user does not accept private messages.</exception>
Task InvitePlayer(int userId);
}
}

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@ -23,6 +23,7 @@ using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
using osu.Game.Localisation;
namespace osu.Game.Online.Multiplayer
{
@ -30,6 +31,8 @@ namespace osu.Game.Online.Multiplayer
{
public Action<Notification>? PostNotification { protected get; set; }
public Action<Room, string>? PresentMatch { protected get; set; }
/// <summary>
/// Invoked when any change occurs to the multiplayer room.
/// </summary>
@ -260,6 +263,8 @@ namespace osu.Game.Online.Multiplayer
protected abstract Task LeaveRoomInternal();
public abstract Task InvitePlayer(int userId);
/// <summary>
/// Change the current <see cref="MultiplayerRoom"/> settings.
/// </summary>
@ -440,6 +445,38 @@ namespace osu.Game.Online.Multiplayer
return handleUserLeft(user, UserKicked);
}
async Task IMultiplayerClient.Invited(int invitedBy, long roomID, string password)
{
APIUser? apiUser = await userLookupCache.GetUserAsync(invitedBy).ConfigureAwait(false);
Room? apiRoom = await getRoomAsync(roomID).ConfigureAwait(false);
if (apiUser == null || apiRoom == null) return;
PostNotification?.Invoke(
new UserAvatarNotification(apiUser, NotificationsStrings.InvitedYouToTheMultiplayer(apiUser.Username, apiRoom.Name.Value))
{
Activated = () =>
{
PresentMatch?.Invoke(apiRoom, password);
return true;
}
}
);
Task<Room?> getRoomAsync(long id)
{
TaskCompletionSource<Room?> taskCompletionSource = new TaskCompletionSource<Room?>();
var request = new GetRoomRequest(id);
request.Success += room => taskCompletionSource.TrySetResult(room);
request.Failure += _ => taskCompletionSource.TrySetResult(null);
API.Queue(request);
return taskCompletionSource.Task;
}
}
private void addUserToAPIRoom(MultiplayerRoomUser user)
{
Debug.Assert(APIRoom != null);

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@ -12,6 +12,8 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Overlays.Notifications;
using osu.Game.Localisation;
namespace osu.Game.Online.Multiplayer
{
@ -50,6 +52,7 @@ namespace osu.Game.Online.Multiplayer
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserJoined), ((IMultiplayerClient)this).UserJoined);
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserLeft), ((IMultiplayerClient)this).UserLeft);
connection.On<MultiplayerRoomUser>(nameof(IMultiplayerClient.UserKicked), ((IMultiplayerClient)this).UserKicked);
connection.On<int, long, string>(nameof(IMultiplayerClient.Invited), ((IMultiplayerClient)this).Invited);
connection.On<int>(nameof(IMultiplayerClient.HostChanged), ((IMultiplayerClient)this).HostChanged);
connection.On<MultiplayerRoomSettings>(nameof(IMultiplayerClient.SettingsChanged), ((IMultiplayerClient)this).SettingsChanged);
connection.On<int, MultiplayerUserState>(nameof(IMultiplayerClient.UserStateChanged), ((IMultiplayerClient)this).UserStateChanged);
@ -106,6 +109,32 @@ namespace osu.Game.Online.Multiplayer
return connection.InvokeAsync(nameof(IMultiplayerServer.LeaveRoom));
}
public override async Task InvitePlayer(int userId)
{
if (!IsConnected.Value)
return;
Debug.Assert(connection != null);
try
{
await connection.InvokeAsync(nameof(IMultiplayerServer.InvitePlayer), userId).ConfigureAwait(false);
}
catch (HubException exception)
{
switch (exception.GetHubExceptionMessage())
{
case UserBlockedException.MESSAGE:
PostNotification?.Invoke(new SimpleErrorNotification { Text = OnlinePlayStrings.InviteFailedUserBlocked });
break;
case UserBlocksPMsException.MESSAGE:
PostNotification?.Invoke(new SimpleErrorNotification { Text = OnlinePlayStrings.InviteFailedUserOptOut });
break;
}
}
}
public override Task TransferHost(int userId)
{
if (!IsConnected.Value)

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@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime.Serialization;
using Microsoft.AspNetCore.SignalR;
namespace osu.Game.Online.Multiplayer
{
[Serializable]
public class UserBlockedException : HubException
{
public const string MESSAGE = @"Cannot perform action due to user being blocked.";
public UserBlockedException()
: base(MESSAGE)
{
}
protected UserBlockedException(SerializationInfo info, StreamingContext context)
: base(info, context)
{
}
}
}

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@ -0,0 +1,25 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime.Serialization;
using Microsoft.AspNetCore.SignalR;
namespace osu.Game.Online.Multiplayer
{
[Serializable]
public class UserBlocksPMsException : HubException
{
public const string MESSAGE = "Cannot perform action because user has disabled non-friend communications.";
public UserBlocksPMsException()
: base(MESSAGE)
{
}
protected UserBlocksPMsException(SerializationInfo info, StreamingContext context)
: base(info, context)
{
}
}
}

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@ -46,6 +46,7 @@ using osu.Game.IO;
using osu.Game.Localisation;
using osu.Game.Online;
using osu.Game.Online.Chat;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
using osu.Game.Overlays.Music;
@ -58,6 +59,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select;
@ -643,6 +645,24 @@ namespace osu.Game
});
}
/// <summary>
/// Join a multiplayer match immediately.
/// </summary>
/// <param name="room">The room to join.</param>
/// <param name="password">The password to join the room, if any is given.</param>
public void PresentMultiplayerMatch(Room room, string password)
{
PerformFromScreen(screen =>
{
if (!(screen is Multiplayer multiplayer))
screen.Push(multiplayer = new Multiplayer());
multiplayer.Join(room, password);
});
// TODO: We should really be able to use `validScreens: new[] { typeof(Multiplayer) }` here
// but `PerformFromScreen` doesn't understand nested stacks.
}
/// <summary>
/// Present a score's replay immediately.
/// The user should have already requested this interactively.
@ -853,6 +873,7 @@ namespace osu.Game
ScoreManager.PresentImport = items => PresentScore(items.First().Value);
MultiplayerClient.PostNotification = n => Notifications.Post(n);
MultiplayerClient.PresentMatch = PresentMultiplayerMatch;
// make config aware of how to lookup skins for on-screen display purposes.
// if this becomes a more common thing, tracked settings should be reconsidered to allow local DI.

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@ -119,7 +119,7 @@ namespace osu.Game.Overlays.Dashboard
{
users.GetUserAsync(userId).ContinueWith(task =>
{
var user = task.GetResultSafely();
APIUser user = task.GetResultSafely();
if (user == null)
return;
@ -130,6 +130,9 @@ namespace osu.Game.Overlays.Dashboard
if (!playingUsers.Contains(user.Id))
return;
// TODO: remove this once online state is being updated more correctly.
user.IsOnline = true;
userFlow.Add(createUserPanel(user));
});
});

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@ -113,7 +113,8 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.X,
Children = new[]
{
new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }),
// The main section adds as a catch-all for notifications which don't group into other sections.
new NotificationSection(AccountsStrings.NotificationsTitle),
new NotificationSection(NotificationsStrings.RunningTasks, new[] { typeof(ProgressNotification) }),
}
}
@ -205,7 +206,8 @@ namespace osu.Game.Overlays
var ourType = notification.GetType();
int depth = notification.DisplayOnTop ? -runningDepth : runningDepth;
var section = sections.Children.First(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType)));
var section = sections.Children.FirstOrDefault(s => s.AcceptedNotificationTypes?.Any(accept => accept.IsAssignableFrom(ourType)) == true)
?? sections.First();
section.Add(notification, depth);

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@ -53,6 +53,8 @@ namespace osu.Game.Overlays.Notifications
public virtual string PopInSampleName => "UI/notification-default";
public virtual string PopOutSampleName => "UI/overlay-pop-out";
protected const float CORNER_RADIUS = 6;
protected NotificationLight Light;
protected Container IconContent;
@ -128,7 +130,7 @@ namespace osu.Game.Overlays.Notifications
AutoSizeAxes = Axes.Y,
}.WithChild(MainContent = new Container
{
CornerRadius = 6,
CornerRadius = CORNER_RADIUS,
Masking = true,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
@ -473,10 +475,9 @@ namespace osu.Game.Overlays.Notifications
base.Colour = value;
pulsateLayer.EdgeEffect = new EdgeEffectParameters
{
Colour = ((Color4)value).Opacity(0.5f), //todo: avoid cast
Colour = ((Color4)value).Opacity(0.18f),
Type = EdgeEffectType.Glow,
Radius = 12,
Roundness = 12,
Radius = 14,
};
}
}

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@ -37,13 +37,17 @@ namespace osu.Game.Overlays.Notifications
notifications.Insert((int)position, notification);
}
public IEnumerable<Type> AcceptedNotificationTypes { get; }
/// <summary>
/// Enumerable of notification types accepted in this section.
/// If <see langword="null"/>, the section accepts any and all notifications.
/// </summary>
public IEnumerable<Type>? AcceptedNotificationTypes { get; }
private readonly LocalisableString titleText;
public NotificationSection(LocalisableString title, IEnumerable<Type> acceptedNotificationTypes)
public NotificationSection(LocalisableString title, IEnumerable<Type>? acceptedNotificationTypes = null)
{
AcceptedNotificationTypes = acceptedNotificationTypes.ToArray();
AcceptedNotificationTypes = acceptedNotificationTypes?.ToArray();
titleText = title;
}

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@ -0,0 +1,74 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users.Drawables;
namespace osu.Game.Overlays.Notifications
{
public partial class UserAvatarNotification : Notification
{
private LocalisableString text;
public override LocalisableString Text
{
get => text;
set
{
text = value;
if (textDrawable != null)
textDrawable.Text = text;
}
}
private TextFlowContainer? textDrawable;
private readonly APIUser user;
public UserAvatarNotification(APIUser user, LocalisableString text)
{
this.user = user;
Text = text;
}
protected override IconUsage CloseButtonIcon => FontAwesome.Solid.Times;
[BackgroundDependencyLoader]
private void load(OsuColour colours, OverlayColourProvider colourProvider)
{
Light.Colour = colours.Orange2;
Content.Add(textDrawable = new OsuTextFlowContainer(t => t.Font = t.Font.With(size: 14, weight: FontWeight.Medium))
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Text = text
});
IconContent.Masking = true;
IconContent.CornerRadius = CORNER_RADIUS;
IconContent.AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background5,
},
});
LoadComponentAsync(new DrawableAvatar(user)
{
FillMode = FillMode.Fill,
}, IconContent.Add);
}
}
}

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@ -7,6 +7,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
@ -90,6 +91,8 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
protected override LoungeSubScreen CreateLounge() => new MultiplayerLoungeSubScreen();
public void Join(Room room, string? password) => Schedule(() => Lounge.Join(room, password));
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);

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@ -26,14 +26,17 @@ namespace osu.Game.Screens.OnlinePlay
[Cached]
protected readonly OverlayColourProvider ColourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
public IScreen CurrentSubScreen => screenStack.CurrentScreen;
public override bool CursorVisible => (screenStack?.CurrentScreen as IOnlinePlaySubScreen)?.CursorVisible ?? true;
// this is required due to PlayerLoader eventually being pushed to the main stack
// while leases may be taken out by a subscreen.
public override bool DisallowExternalBeatmapRulesetChanges => true;
protected LoungeSubScreen Lounge { get; private set; }
private MultiplayerWaveContainer waves;
private LoungeSubScreen loungeSubScreen;
private ScreenStack screenStack;
[Cached(Type = typeof(IRoomManager))]
@ -89,7 +92,7 @@ namespace osu.Game.Screens.OnlinePlay
screenStack.ScreenPushed += screenPushed;
screenStack.ScreenExited += screenExited;
screenStack.Push(loungeSubScreen = CreateLounge());
screenStack.Push(Lounge = CreateLounge());
apiState.BindTo(API.State);
apiState.BindValueChanged(onlineStateChanged, true);
@ -120,10 +123,10 @@ namespace osu.Game.Screens.OnlinePlay
Mods.SetDefault();
if (loungeSubScreen.IsCurrentScreen())
loungeSubScreen.OnEntering(e);
if (Lounge.IsCurrentScreen())
Lounge.OnEntering(e);
else
loungeSubScreen.MakeCurrent();
Lounge.MakeCurrent();
}
public override void OnResuming(ScreenTransitionEvent e)
@ -224,8 +227,6 @@ namespace osu.Game.Screens.OnlinePlay
((IBindable<UserActivity>)Activity).BindTo(newOsuScreen.Activity);
}
public IScreen CurrentSubScreen => screenStack.CurrentScreen;
protected abstract string ScreenTitle { get; }
protected virtual RoomManager CreateRoomManager() => new RoomManager();

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@ -263,6 +263,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
return Task.CompletedTask;
}
public override Task InvitePlayer(int userId)
{
return Task.CompletedTask;
}
public override Task TransferHost(int userId)
{
userId = clone(userId);

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
@ -18,6 +19,7 @@ using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Localisation;
using osu.Game.Online.Multiplayer;
namespace osu.Game.Users
{
@ -61,6 +63,9 @@ namespace osu.Game.Users
[Resolved]
protected OsuColour Colours { get; private set; } = null!;
[Resolved]
private MultiplayerClient? multiplayerClient { get; set; }
[BackgroundDependencyLoader]
private void load()
{
@ -117,6 +122,16 @@ namespace osu.Game.Users
}));
}
if (
// TODO: uncomment this once lazer / osu-web is updating online states
// User.IsOnline &&
multiplayerClient?.Room != null &&
multiplayerClient.Room.Users.All(u => u.UserID != User.Id)
)
{
items.Add(new OsuMenuItem(ContextMenuStrings.InvitePlayer, MenuItemType.Standard, () => multiplayerClient.InvitePlayer(User.Id)));
}
return items.ToArray();
}
}

View File

@ -21,13 +21,13 @@
<ItemGroup Label="Package References">
<PackageReference Include="AutoMapper" Version="12.0.1" />
<PackageReference Include="DiffPlex" Version="1.7.1" />
<PackageReference Include="HtmlAgilityPack" Version="1.11.53" />
<PackageReference Include="HtmlAgilityPack" Version="1.11.54" />
<PackageReference Include="Humanizer" Version="2.14.1" />
<PackageReference Include="MessagePack" Version="2.5.124" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="7.0.11" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="7.0.11" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="7.0.11" />
<PackageReference Include="Microsoft.Data.Sqlite.Core" Version="7.0.11" />
<PackageReference Include="MessagePack" Version="2.5.129" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Client" Version="7.0.12" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.MessagePack" Version="7.0.12" />
<PackageReference Include="Microsoft.AspNetCore.SignalR.Protocols.NewtonsoftJson" Version="7.0.12" />
<PackageReference Include="Microsoft.Data.Sqlite.Core" Version="7.0.12" />
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="7.0.0" />
<PackageReference Include="Microsoft.Toolkit.HighPerformance" Version="7.1.2" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
@ -38,8 +38,8 @@
<PackageReference Include="Realm" Version="11.5.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.1012.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.1003.0" />
<PackageReference Include="Sentry" Version="3.39.1" />
<PackageReference Include="SharpCompress" Version="0.33.0" />
<PackageReference Include="Sentry" Version="3.40.0" />
<PackageReference Include="SharpCompress" Version="0.34.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="SQLitePCLRaw.bundle_e_sqlite3" Version="2.1.6" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />