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Remove now unnecessary BeatmapDifficulty.ID
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@ -15,23 +15,12 @@ namespace osu.Game.Tests.Mods
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[TestFixture]
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[TestFixture]
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public class ModDifficultyAdjustTest
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public class ModDifficultyAdjustTest
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{
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{
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// Todo: This shouldn't exist, but is currently required for the mod to accept a new BeatmapDifficulty object...
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private int currentId;
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private TestModDifficultyAdjust testMod;
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private TestModDifficultyAdjust testMod;
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[SetUp]
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[SetUp]
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public void Setup()
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public void Setup()
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{
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{
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currentId = 0;
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testMod = new TestModDifficultyAdjust();
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testMod = new TestModDifficultyAdjust();
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// Todo: This shouldn't be a thing, but is currently required because this causes the mod to keep track of the bindables internally...
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applyDifficulty(new BeatmapDifficulty
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{
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DrainRate = -1,
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OverallDifficulty = -1
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});
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}
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}
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[Test]
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[Test]
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@ -136,7 +125,6 @@ namespace osu.Game.Tests.Mods
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// ensure that ReadFromDifficulty doesn't pollute the values.
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// ensure that ReadFromDifficulty doesn't pollute the values.
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var newDifficulty = difficulty.Clone();
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var newDifficulty = difficulty.Clone();
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difficulty.ID = ++currentId;
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testMod.ReadFromDifficulty(difficulty);
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testMod.ReadFromDifficulty(difficulty);
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testMod.ApplyToDifficulty(newDifficulty);
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testMod.ApplyToDifficulty(newDifficulty);
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