mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 10:33:30 +08:00
Merge pull request #28173 from peppy/mania-touch-input-revised
Add more usable osu!mania touch input system
This commit is contained in:
commit
d52dffefbc
@ -0,0 +1,49 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Mania.UI;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests
|
||||
{
|
||||
public partial class TestSceneManiaTouchInputArea : PlayerTestScene
|
||||
{
|
||||
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
|
||||
|
||||
[Test]
|
||||
public void TestTouchAreaNotInitiallyVisible()
|
||||
{
|
||||
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPressReceptors()
|
||||
{
|
||||
AddAssert("touch area not visible", () => getTouchOverlay()?.State.Value == Visibility.Hidden);
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
int index = i;
|
||||
|
||||
AddStep($"touch receptor {index}", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
|
||||
|
||||
AddAssert("action sent",
|
||||
() => this.ChildrenOfType<ManiaInputManager>().SelectMany(m => m.KeyBindingContainer.PressedActions),
|
||||
() => Does.Contain(getReceptor(index).Action.Value));
|
||||
|
||||
AddStep($"release receptor {index}", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, getReceptor(index).ScreenSpaceDrawQuad.Centre)));
|
||||
|
||||
AddAssert("touch area visible", () => getTouchOverlay()?.State.Value == Visibility.Visible);
|
||||
}
|
||||
}
|
||||
|
||||
private ManiaTouchInputArea? getTouchOverlay() => this.ChildrenOfType<ManiaTouchInputArea>().SingleOrDefault();
|
||||
|
||||
private ManiaTouchInputArea.ColumnInputReceptor getReceptor(int index) => this.ChildrenOfType<ManiaTouchInputArea.ColumnInputReceptor>().ElementAt(index);
|
||||
}
|
||||
}
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Edit
|
||||
{
|
||||
}
|
||||
|
||||
public new ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
|
||||
public new ManiaPlayfield Playfield => drawableRuleset.Playfield;
|
||||
|
||||
public IScrollingInfo ScrollingInfo => drawableRuleset.ScrollingInfo;
|
||||
|
||||
|
@ -93,8 +93,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements externally
|
||||
// (see `Stage.columnBackgrounds`).
|
||||
BackgroundContainer,
|
||||
TopLevelContainer,
|
||||
new ColumnTouchInputArea(this)
|
||||
TopLevelContainer
|
||||
};
|
||||
|
||||
var background = new SkinnableDrawable(new ManiaSkinComponentLookup(ManiaSkinComponents.ColumnBackground), _ => new DefaultColumnBackground())
|
||||
@ -181,38 +180,5 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
|
||||
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
|
||||
=> DrawRectangle.Inflate(new Vector2(Stage.COLUMN_SPACING / 2, 0)).Contains(ToLocalSpace(screenSpacePos));
|
||||
|
||||
public partial class ColumnTouchInputArea : Drawable
|
||||
{
|
||||
private readonly Column column;
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private ManiaInputManager maniaInputManager { get; set; }
|
||||
|
||||
private KeyBindingContainer<ManiaAction> keyBindingContainer;
|
||||
|
||||
public ColumnTouchInputArea(Column column)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
this.column = column;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
keyBindingContainer = maniaInputManager?.KeyBindingContainer;
|
||||
}
|
||||
|
||||
protected override bool OnTouchDown(TouchDownEvent e)
|
||||
{
|
||||
keyBindingContainer?.TriggerPressed(column.Action.Value);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnTouchUp(TouchUpEvent e)
|
||||
{
|
||||
keyBindingContainer?.TriggerReleased(column.Action.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,6 +31,7 @@ using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
[Cached]
|
||||
public partial class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
|
||||
{
|
||||
/// <summary>
|
||||
@ -43,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
/// </summary>
|
||||
public const double MAX_TIME_RANGE = 11485;
|
||||
|
||||
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
|
||||
public new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
|
||||
|
||||
public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
|
||||
|
||||
@ -103,6 +104,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
||||
configScrollSpeed.BindValueChanged(speed => this.TransformTo(nameof(smoothTimeRange), ComputeScrollTime(speed.NewValue), 200, Easing.OutQuint));
|
||||
|
||||
TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value);
|
||||
|
||||
KeyBindingInputManager.Add(new ManiaTouchInputArea());
|
||||
}
|
||||
|
||||
protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount;
|
||||
|
216
osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs
Normal file
216
osu.Game.Rulesets.Mania/UI/ManiaTouchInputArea.cs
Normal file
@ -0,0 +1,216 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.UI
|
||||
{
|
||||
/// <summary>
|
||||
/// An overlay that captures and displays osu!mania mouse and touch input.
|
||||
/// </summary>
|
||||
public partial class ManiaTouchInputArea : VisibilityContainer
|
||||
{
|
||||
// visibility state affects our child. we always want to handle input.
|
||||
public override bool PropagatePositionalInputSubTree => true;
|
||||
public override bool PropagateNonPositionalInputSubTree => true;
|
||||
|
||||
[SettingSource("Spacing", "The spacing between receptors.")]
|
||||
public BindableFloat Spacing { get; } = new BindableFloat(10)
|
||||
{
|
||||
Precision = 1,
|
||||
MinValue = 0,
|
||||
MaxValue = 100,
|
||||
};
|
||||
|
||||
[SettingSource("Opacity", "The receptor opacity.")]
|
||||
public BindableFloat Opacity { get; } = new BindableFloat(1)
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 0,
|
||||
MaxValue = 1
|
||||
};
|
||||
|
||||
[Resolved]
|
||||
private DrawableManiaRuleset drawableRuleset { get; set; } = null!;
|
||||
|
||||
private GridContainer gridContainer = null!;
|
||||
|
||||
public ManiaTouchInputArea()
|
||||
{
|
||||
Anchor = Anchor.BottomCentre;
|
||||
Origin = Anchor.BottomCentre;
|
||||
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Height = 0.5f;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
List<Drawable> receptorGridContent = new List<Drawable>();
|
||||
List<Dimension> receptorGridDimensions = new List<Dimension>();
|
||||
|
||||
bool first = true;
|
||||
|
||||
foreach (var stage in drawableRuleset.Playfield.Stages)
|
||||
{
|
||||
foreach (var column in stage.Columns)
|
||||
{
|
||||
if (!first)
|
||||
{
|
||||
receptorGridContent.Add(new Gutter { Spacing = { BindTarget = Spacing } });
|
||||
receptorGridDimensions.Add(new Dimension(GridSizeMode.AutoSize));
|
||||
}
|
||||
|
||||
receptorGridContent.Add(new ColumnInputReceptor { Action = { BindTarget = column.Action } });
|
||||
receptorGridDimensions.Add(new Dimension());
|
||||
|
||||
first = false;
|
||||
}
|
||||
}
|
||||
|
||||
InternalChild = gridContainer = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
AlwaysPresent = true,
|
||||
Content = new[] { receptorGridContent.ToArray() },
|
||||
ColumnDimensions = receptorGridDimensions.ToArray()
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Opacity.BindValueChanged(o => Alpha = o.NewValue, true);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
// Hide whenever the keyboard is used.
|
||||
Hide();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Show();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnTouchDown(TouchDownEvent e)
|
||||
{
|
||||
Show();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
gridContainer.FadeIn(500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
gridContainer.FadeOut(300);
|
||||
}
|
||||
|
||||
public partial class ColumnInputReceptor : CompositeDrawable
|
||||
{
|
||||
public readonly IBindable<ManiaAction> Action = new Bindable<ManiaAction>();
|
||||
|
||||
private readonly Box highlightOverlay;
|
||||
|
||||
[Resolved]
|
||||
private ManiaInputManager? inputManager { get; set; }
|
||||
|
||||
private bool isPressed;
|
||||
|
||||
public ColumnInputReceptor()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 10,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.15f,
|
||||
},
|
||||
highlightOverlay = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Blending = BlendingParameters.Additive,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnTouchDown(TouchDownEvent e)
|
||||
{
|
||||
updateButton(true);
|
||||
return false; // handled by parent container to show overlay.
|
||||
}
|
||||
|
||||
protected override void OnTouchUp(TouchUpEvent e)
|
||||
{
|
||||
updateButton(false);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
updateButton(true);
|
||||
return false; // handled by parent container to show overlay.
|
||||
}
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
updateButton(false);
|
||||
}
|
||||
|
||||
private void updateButton(bool press)
|
||||
{
|
||||
if (press == isPressed)
|
||||
return;
|
||||
|
||||
isPressed = press;
|
||||
|
||||
if (press)
|
||||
{
|
||||
inputManager?.KeyBindingContainer?.TriggerPressed(Action.Value);
|
||||
highlightOverlay.FadeTo(0.1f, 80, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
inputManager?.KeyBindingContainer?.TriggerReleased(Action.Value);
|
||||
highlightOverlay.FadeTo(0, 400, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private partial class Gutter : Drawable
|
||||
{
|
||||
public readonly IBindable<float> Spacing = new Bindable<float>();
|
||||
|
||||
public Gutter()
|
||||
{
|
||||
Spacing.BindValueChanged(s => Size = new Vector2(s.NewValue));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user