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updates and add changes
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@ -9,7 +9,6 @@ using osu.Framework.Localisation;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Beatmaps;
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@ -28,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTargetPractice)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTargetPractice)).ToArray();
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[SettingSource("Angle sharpness", "How sharp angles should be", SettingControlType = typeof(AngleSharpnessSlider))]
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[SettingSource("Angle sharpness", "How sharp angles should be")]
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public BindableFloat AngleSharpness { get; } = new BindableFloat(7)
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public BindableFloat AngleSharpness { get; } = new BindableFloat(7)
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{
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{
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MinValue = 1,
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MinValue = 1,
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@ -162,12 +161,4 @@ namespace osu.Game.Rulesets.Osu.Mods
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return previousObjectStartedCombo && random.NextDouble() < 0.6f;
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return previousObjectStartedCombo && random.NextDouble() < 0.6f;
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}
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}
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}
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}
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public partial class AngleSharpnessSlider : SettingsSlider<float>
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{
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public AngleSharpnessSlider()
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{
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KeyboardStep = 0.5f;
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}
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}
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}
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}
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