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Fix osu!mania scores failing to convert to new standardised score due to cast failure
Regressed in https://github.com/ppy/osu/pull/23917. Closes #24217.
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Scoring
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}
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}
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protected override IEnumerable<HitObject> EnumerateHitObjects(IBeatmap beatmap)
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protected override IEnumerable<HitObject> EnumerateHitObjects(IBeatmap beatmap)
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=> base.EnumerateHitObjects(beatmap).OrderBy(ho => (ManiaHitObject)ho, JudgementOrderComparer.DEFAULT);
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=> base.EnumerateHitObjects(beatmap).OrderBy(ho => ho, JudgementOrderComparer.DEFAULT);
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protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
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protected override double ComputeTotalScore(double comboProgress, double accuracyProgress, double bonusPortion)
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{
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{
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@ -34,11 +34,11 @@ namespace osu.Game.Rulesets.Mania.Scoring
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protected override double GetComboScoreChange(JudgementResult result)
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protected override double GetComboScoreChange(JudgementResult result)
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=> Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base));
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=> Judgement.ToNumericResult(result.Type) * Math.Min(Math.Max(0.5, Math.Log(result.ComboAfterJudgement, combo_base)), Math.Log(400, combo_base));
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private class JudgementOrderComparer : IComparer<ManiaHitObject>
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private class JudgementOrderComparer : IComparer<HitObject>
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{
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{
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public static readonly JudgementOrderComparer DEFAULT = new JudgementOrderComparer();
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public static readonly JudgementOrderComparer DEFAULT = new JudgementOrderComparer();
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public int Compare(ManiaHitObject? x, ManiaHitObject? y)
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public int Compare(HitObject? x, HitObject? y)
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{
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{
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if (ReferenceEquals(x, y)) return 0;
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if (ReferenceEquals(x, y)) return 0;
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if (ReferenceEquals(x, null)) return -1;
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if (ReferenceEquals(x, null)) return -1;
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@ -48,11 +48,14 @@ namespace osu.Game.Rulesets.Mania.Scoring
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if (result != 0)
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if (result != 0)
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return result;
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return result;
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// due to the way input is handled in mania, notes take precedence over ticks in judging order.
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var xNote = x as Note;
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if (x is Note && y is not Note) return -1;
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var yNote = y as Note;
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if (x is not Note && y is Note) return 1;
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return x.Column.CompareTo(y.Column);
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// due to the way input is handled in mania, notes take precedence over ticks in judging order.
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if (xNote != null && yNote == null) return -1;
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if (xNote == null && yNote != null) return 1;
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return xNote!.Column.CompareTo(yNote!.Column);
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}
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}
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}
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}
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}
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}
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