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Merge branch 'master' into fix-taiko-rewind

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Dean Herbert 2018-06-25 18:08:27 +09:00 committed by GitHub
commit d4d9d20147
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@ -69,9 +69,7 @@ namespace osu.Game.Rulesets.Taiko.UI
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0; bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine)); Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
double bl = currentPoint.BeatLength; time += currentPoint.BeatLength * (int)currentPoint.TimeSignature;
time += bl;
currentBeat++; currentBeat++;
} }
} }