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Merge branch 'master' into kps

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Dean Herbert 2022-09-08 23:00:36 +09:00 committed by GitHub
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194 changed files with 2659 additions and 1151 deletions

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@ -51,8 +51,8 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.819.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.825.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.908.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -76,7 +76,7 @@ namespace osu.Desktop.Security
private void load(OsuColour colours)
{
Icon = FontAwesome.Solid.ShieldAlt;
IconBackground.Colour = colours.YellowDark;
IconContent.Colour = colours.YellowDark;
}
}
}

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@ -6,8 +6,6 @@ using System.Runtime.Versioning;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Logging;
using osu.Game;
@ -15,7 +13,6 @@ using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osuTK;
using osuTK.Graphics;
using Squirrel;
using Squirrel.SimpleSplat;
@ -177,17 +174,11 @@ namespace osu.Desktop.Updater
{
IconContent.AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.Solid.Upload,
Colour = Color4.White,
Size = new Vector2(20),
}
});

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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject)
{
while (path.Vertices.Count < InternalChildren.Count)
RemoveInternal(InternalChildren[^1]);
RemoveInternal(InternalChildren[^1], true);
while (InternalChildren.Count < path.Vertices.Count)
AddInternal(new VertexPiece());

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
.Where(h => !(h is TinyDroplet)));
while (nestedHitObjects.Count < InternalChildren.Count)
RemoveInternal(InternalChildren[^1]);
RemoveInternal(InternalChildren[^1], true);
while (InternalChildren.Count < nestedHitObjects.Count)
AddInternal(new FruitOutline());

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@ -271,8 +271,8 @@ namespace osu.Game.Rulesets.Catch.UI
SetHyperDashState();
}
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject);
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject);
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
}
/// <summary>
@ -430,7 +430,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
var droppedObject = getDroppedObject(caughtObject);
caughtObjectContainer.Remove(caughtObject);
caughtObjectContainer.Remove(caughtObject, false);
droppedObjectTarget.Add(droppedObject);

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@ -93,15 +93,15 @@ namespace osu.Game.Rulesets.Catch.UI
switch (entry.Animation)
{
case CatcherTrailAnimation.Dashing:
dashTrails.Remove(drawable);
dashTrails.Remove(drawable, false);
break;
case CatcherTrailAnimation.HyperDashing:
hyperDashTrails.Remove(drawable);
hyperDashTrails.Remove(drawable, false);
break;
case CatcherTrailAnimation.HyperDashAfterImage:
hyperDashAfterImages.Remove(drawable);
hyperDashAfterImages.Remove(drawable, false);
break;
}
}

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@ -10,6 +10,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
@ -34,10 +35,14 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
{
AddStep("setup compose screen", () =>
{
var editorBeatmap = new EditorBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 4 })
{
BeatmapInfo = { Ruleset = new ManiaRuleset().RulesetInfo },
});
};
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
var editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
@ -50,7 +55,11 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
(typeof(IBeatSnapProvider), editorBeatmap),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
},
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
Children = new Drawable[]
{
editorBeatmap,
new ComposeScreen { State = { Value = Visibility.Visible } },
}
};
});

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Configuration.Tracking;
using osu.Game.Configuration;
@ -33,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
scrollTime => new SettingDescription(
rawValue: scrollTime,
name: "Scroll Speed",
value: $"{(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)} ({scrollTime}ms)"
value: $"{scrollTime}ms (speed {(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / scrollTime)})"
)
)
};

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
private readonly bool isForCurrentRuleset;
private readonly double originalOverallDifficulty;
public override int Version => 20220701;
public override int Version => 20220902;
public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)

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@ -1,8 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
@ -34,7 +33,7 @@ namespace osu.Game.Rulesets.Mania
LabelText = "Scrolling direction",
Current = config.GetBindable<ManiaScrollingDirection>(ManiaRulesetSetting.ScrollDirection)
},
new SettingsSlider<double, TimeSlider>
new SettingsSlider<double, ManiaScrollSlider>
{
LabelText = "Scroll speed",
Current = config.GetBindable<double>(ManiaRulesetSetting.ScrollTime),
@ -47,5 +46,10 @@ namespace osu.Game.Rulesets.Mania
}
};
}
private class ManiaScrollSlider : OsuSliderBar<double>
{
public override LocalisableString TooltipText => $"{Current.Value}ms (speed {(int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value)})";
}
}
}

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Mods
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
Container hocParent = (Container)hoc.Parent;
hocParent.Remove(hoc);
hocParent.Remove(hoc, false);
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
{
c.RelativeSizeAxes = Axes.Both;

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@ -155,7 +155,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
else
{
lightContainer.FadeOut(120)
.OnComplete(d => Column.TopLevelContainer.Remove(d));
.OnComplete(d => Column.TopLevelContainer.Remove(d, false));
}
}

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@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
AddStep("add two circles on the same position", () =>
{
circle1 = new HitCircle();
circle2 = new HitCircle { Position = circle1.Position + Vector2.UnitX, StartTime = 1 };
circle2 = new HitCircle { Position = circle1.Position + Vector2.UnitX };
EditorClock.Seek(0);
EditorBeatmap.Add(circle1);
EditorBeatmap.Add(circle2);
@ -205,6 +205,33 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
&& EditorBeatmap.HitObjects.Contains(circle1) && EditorBeatmap.HitObjects.Contains(circle2));
}
[Test]
public void TestSameStartTimeMerge()
{
HitCircle? circle1 = null;
HitCircle? circle2 = null;
AddStep("add two circles at the same time", () =>
{
circle1 = new HitCircle();
circle2 = new HitCircle { Position = circle1.Position + 100 * Vector2.UnitX };
EditorClock.Seek(0);
EditorBeatmap.Add(circle1);
EditorBeatmap.Add(circle2);
EditorBeatmap.SelectedHitObjects.Add(circle1);
EditorBeatmap.SelectedHitObjects.Add(circle2);
});
moveMouseToHitObject(1);
AddAssert("merge option available", () => selectionHandler.ContextMenuItems.Any(o => o.Text.Value == "Merge selection"));
mergeSelection();
AddAssert("slider created", () => circle1 is not null && circle2 is not null && sliderCreatedFor(
(pos: circle1.Position, pathType: PathType.Linear),
(pos: circle2.Position, pathType: null)));
}
private void mergeSelection()
{
AddStep("merge selection", () =>

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@ -195,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var drawableObject = getFunc.Invoke();
hitObjectContainer.Remove(drawableObject);
hitObjectContainer.Remove(drawableObject, false);
followPointRenderer.RemoveFollowPoints(drawableObject.HitObject);
});
}
@ -212,7 +212,7 @@ namespace osu.Game.Rulesets.Osu.Tests
else
targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
hitObjectContainer.Remove(toReorder);
hitObjectContainer.Remove(toReorder, false);
toReorder.HitObject.StartTime = targetTime;
hitObjectContainer.Add(toReorder);
});

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private const double difficulty_multiplier = 0.0675;
private double hitWindowGreat;
public override int Version => 20220701;
public override int Version => 20220902;
public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)

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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
if (maxStrain == 0)
return 0;
return objectStrains.Aggregate((total, next) => total + (1.0 / (1.0 + Math.Exp(-(next / maxStrain * 12.0 - 6.0)))));
return objectStrains.Sum(strain => 1.0 / (1.0 + Math.Exp(-(strain / maxStrain * 12.0 - 6.0))));
}
}
}

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@ -89,6 +89,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
HitObject.DifficultyControlPoint = nearestDifficultyPoint ?? new DifficultyControlPoint();
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
// Replacing the DifficultyControlPoint above doesn't trigger any kind of invalidation.
// Without re-applying defaults, velocity won't be updated.
ApplyDefaultsToHitObject();
break;
case SliderPlacementState.Body:

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@ -361,7 +361,7 @@ namespace osu.Game.Rulesets.Osu.Edit
if (!canMerge(mergeableObjects))
return;
ChangeHandler?.BeginChange();
EditorBeatmap.BeginChange();
// Have an initial slider object.
var firstHitObject = mergeableObjects[0];
@ -437,7 +437,7 @@ namespace osu.Game.Rulesets.Osu.Edit
SelectedItems.Clear();
SelectedItems.Add(mergedHitObject);
ChangeHandler?.EndChange();
EditorBeatmap.EndChange();
}
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<HitObject>> selection)

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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Mods
};
[SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")]
public BindableBool Metronome { get; } = new BindableBool(true);
public Bindable<bool> Metronome { get; } = new BindableBool(true);
#region Constants
@ -362,10 +362,12 @@ namespace osu.Game.Rulesets.Osu.Mods
{
return breaks.Any(breakPeriod =>
{
var firstObjAfterBreak = originalHitObjects.First(obj => almostBigger(obj.StartTime, breakPeriod.EndTime));
OsuHitObject? firstObjAfterBreak = originalHitObjects.FirstOrDefault(obj => almostBigger(obj.StartTime, breakPeriod.EndTime));
return almostBigger(time, breakPeriod.StartTime)
&& definitelyBigger(firstObjAfterBreak.StartTime, time);
// There should never really be a break section with no objects after it, but we've seen crashes from users with malformed beatmaps,
// so it's best to guard against this.
&& (firstObjAfterBreak == null || definitelyBigger(firstObjAfterBreak.StartTime, time));
});
}

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@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690)
protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable);
protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
protected override bool RemoveInternal(Drawable drawable, bool disposeImmediately) => shakeContainer.Remove(drawable, disposeImmediately);
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;

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@ -14,6 +14,7 @@ using osu.Framework.Caching;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
@ -165,11 +166,15 @@ namespace osu.Game.Rulesets.Osu.Objects
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
#pragma warning disable 618
var legacyDifficultyPoint = DifficultyControlPoint as LegacyBeatmapDecoder.LegacyDifficultyControlPoint;
#pragma warning restore 618
double scoringDistance = BASE_SCORING_DISTANCE * difficulty.SliderMultiplier * DifficultyControlPoint.SliderVelocity;
bool generateTicks = legacyDifficultyPoint?.GenerateTicks ?? true;
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier;
TickDistance = generateTicks ? (scoringDistance / difficulty.SliderTickRate * TickDistanceMultiplier) : double.PositiveInfinity;
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)

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@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
currentRotation += angle;
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
// (see: ModTimeRamp)
drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
drawableSpinner.Result.RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.GetTrueGameplayRate() ?? Clock.Rate));
}
private void resetState(DrawableHitObject obj)

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@ -0,0 +1,96 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
{
public class JudgementTest : RateAdjustedBeatmapTestScene
{
private ScoreAccessibleReplayPlayer currentPlayer = null!;
protected List<JudgementResult> JudgementResults { get; private set; } = null!;
protected void AssertJudgementCount(int count)
{
AddAssert($"{count} judgement{(count > 0 ? "s" : "")}", () => JudgementResults, () => Has.Count.EqualTo(count));
}
protected void AssertResult<T>(int index, HitResult expectedResult)
{
AddAssert($"{typeof(T).ReadableName()} ({index}) judged as {expectedResult}",
() => JudgementResults.Where(j => j.HitObject is T).OrderBy(j => j.HitObject.StartTime).ElementAt(index).Type,
() => Is.EqualTo(expectedResult));
}
protected void PerformTest(List<ReplayFrame> frames, Beatmap<TaikoHitObject>? beatmap = null)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(beatmap);
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) JudgementResults.Add(result);
};
};
LoadScreen(currentPlayer = p);
JudgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
protected Beatmap<TaikoHitObject> CreateBeatmap(params TaikoHitObject[] hitObjects)
{
var beatmap = new Beatmap<TaikoHitObject>
{
HitObjects = hitObjects.ToList(),
BeatmapInfo =
{
Difficulty = new BeatmapDifficulty { SliderTickRate = 4 },
Ruleset = new TaikoRuleset().RulesetInfo
},
};
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 0.1f });
return beatmap;
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, new PlayerConfiguration
{
AllowPause = false,
ShowResults = false,
})
{
}
}
}
}

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@ -0,0 +1,201 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
{
public class TestSceneDrumRollJudgements : JudgementTest
{
[Test]
public void TestHitAllDrumRoll()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
new TaikoReplayFrame(1001),
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
new TaikoReplayFrame(2001),
}, CreateBeatmap(new DrumRoll
{
StartTime = hit_time,
Duration = 1000
}));
AssertJudgementCount(3);
AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
}
[Test]
public void TestHitSomeDrumRoll()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
new TaikoReplayFrame(2001),
}, CreateBeatmap(new DrumRoll
{
StartTime = hit_time,
Duration = 1000
}));
AssertJudgementCount(3);
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
}
[Test]
public void TestHitNoneDrumRoll()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
}, CreateBeatmap(new DrumRoll
{
StartTime = hit_time,
Duration = 1000
}));
AssertJudgementCount(3);
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
AssertResult<DrumRollTick>(1, HitResult.IgnoreMiss);
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
}
[Test]
public void TestHitAllStrongDrumRollWithOneKey()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(1000, TaikoAction.LeftCentre),
new TaikoReplayFrame(1001),
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
new TaikoReplayFrame(2001),
}, CreateBeatmap(new DrumRoll
{
StartTime = hit_time,
Duration = 1000,
IsStrong = true
}));
AssertJudgementCount(6);
AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
}
[Test]
public void TestHitSomeStrongDrumRollWithOneKey()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2000, TaikoAction.LeftCentre),
new TaikoReplayFrame(2001),
}, CreateBeatmap(new DrumRoll
{
StartTime = hit_time,
Duration = 1000,
IsStrong = true
}));
AssertJudgementCount(6);
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
}
[Test]
public void TestHitAllStrongDrumRollWithBothKeys()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(1000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
new TaikoReplayFrame(1001),
new TaikoReplayFrame(2000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
new TaikoReplayFrame(2001),
}, CreateBeatmap(new DrumRoll
{
StartTime = hit_time,
Duration = 1000,
IsStrong = true
}));
AssertJudgementCount(6);
AssertResult<DrumRollTick>(0, HitResult.SmallBonus);
AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
}
[Test]
public void TestHitSomeStrongDrumRollWithBothKeys()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2000, TaikoAction.LeftCentre, TaikoAction.RightCentre),
new TaikoReplayFrame(2001),
}, CreateBeatmap(new DrumRoll
{
StartTime = hit_time,
Duration = 1000,
IsStrong = true
}));
AssertJudgementCount(6);
AssertResult<DrumRollTick>(0, HitResult.IgnoreMiss);
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
AssertResult<DrumRollTick>(1, HitResult.SmallBonus);
AssertResult<StrongNestedHitObject>(1, HitResult.LargeBonus);
AssertResult<DrumRoll>(0, HitResult.IgnoreHit);
AssertResult<StrongNestedHitObject>(2, HitResult.IgnoreHit);
}
}
}

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@ -0,0 +1,133 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
{
public class TestSceneHitJudgements : JudgementTest
{
[Test]
public void TestHitCentreHit()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre),
}, CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = hit_time
}));
AssertJudgementCount(1);
AssertResult<Hit>(0, HitResult.Great);
}
[Test]
public void TestHitRimHit()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time, TaikoAction.LeftRim),
}, CreateBeatmap(new Hit
{
Type = HitType.Rim,
StartTime = hit_time
}));
AssertJudgementCount(1);
AssertResult<Hit>(0, HitResult.Great);
}
[Test]
public void TestMissHit()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0)
}, CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = hit_time
}));
AssertJudgementCount(1);
AssertResult<Hit>(0, HitResult.Miss);
}
[Test]
public void TestHitStrongHitWithOneKey()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre),
}, CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = hit_time,
IsStrong = true
}));
AssertJudgementCount(2);
AssertResult<Hit>(0, HitResult.Great);
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
}
[Test]
public void TestHitStrongHitWithBothKeys()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time, TaikoAction.LeftCentre, TaikoAction.RightCentre),
}, CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = hit_time,
IsStrong = true
}));
AssertJudgementCount(2);
AssertResult<Hit>(0, HitResult.Great);
AssertResult<StrongNestedHitObject>(0, HitResult.LargeBonus);
}
[Test]
public void TestMissStrongHit()
{
const double hit_time = 1000;
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
}, CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = hit_time,
IsStrong = true
}));
AssertJudgementCount(2);
AssertResult<Hit>(0, HitResult.Miss);
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
}
}
}

View File

@ -0,0 +1,118 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
namespace osu.Game.Rulesets.Taiko.Tests.Judgements
{
public class TestSceneSwellJudgements : JudgementTest
{
[Test]
public void TestHitAllSwell()
{
const double hit_time = 1000;
Swell swell = new Swell
{
StartTime = hit_time,
Duration = 1000,
RequiredHits = 10
};
List<ReplayFrame> frames = new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2001),
};
for (int i = 0; i < swell.RequiredHits; i++)
{
double frameTime = 1000 + i * 50;
frames.Add(new TaikoReplayFrame(frameTime, i % 2 == 0 ? TaikoAction.LeftCentre : TaikoAction.LeftRim));
frames.Add(new TaikoReplayFrame(frameTime + 10));
}
PerformTest(frames, CreateBeatmap(swell));
AssertJudgementCount(11);
for (int i = 0; i < swell.RequiredHits; i++)
AssertResult<SwellTick>(i, HitResult.IgnoreHit);
AssertResult<Swell>(0, HitResult.LargeBonus);
}
[Test]
public void TestHitSomeSwell()
{
const double hit_time = 1000;
Swell swell = new Swell
{
StartTime = hit_time,
Duration = 1000,
RequiredHits = 10
};
List<ReplayFrame> frames = new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2001),
};
for (int i = 0; i < swell.RequiredHits / 2; i++)
{
double frameTime = 1000 + i * 50;
frames.Add(new TaikoReplayFrame(frameTime, i % 2 == 0 ? TaikoAction.LeftCentre : TaikoAction.LeftRim));
frames.Add(new TaikoReplayFrame(frameTime + 10));
}
PerformTest(frames, CreateBeatmap(swell));
AssertJudgementCount(11);
for (int i = 0; i < swell.RequiredHits / 2; i++)
AssertResult<SwellTick>(i, HitResult.IgnoreHit);
for (int i = swell.RequiredHits / 2; i < swell.RequiredHits; i++)
AssertResult<SwellTick>(i, HitResult.IgnoreMiss);
AssertResult<Swell>(0, HitResult.IgnoreMiss);
}
[Test]
public void TestHitNoneSwell()
{
const double hit_time = 1000;
Swell swell = new Swell
{
StartTime = hit_time,
Duration = 1000,
RequiredHits = 10
};
List<ReplayFrame> frames = new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2001),
};
PerformTest(frames, CreateBeatmap(swell));
AssertJudgementCount(11);
for (int i = 0; i < swell.RequiredHits; i++)
AssertResult<SwellTick>(i, HitResult.IgnoreMiss);
AssertResult<Swell>(0, HitResult.IgnoreMiss);
AddAssert("all tick offsets are 0", () => JudgementResults.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
}
}
}

View File

@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
[TestCase(false)]
[TestCase(true)]
public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new DrumRoll { StartTime = 1000, EndTime = 3000 }), shouldMiss);
public void TestDrumRoll(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new DrumRoll { StartTime = 1000, EndTime = 3000 }, false), shouldMiss);
[TestCase(false)]
[TestCase(true)]
public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Swell { StartTime = 1000, EndTime = 3000 }), shouldMiss);
public void TestSwell(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Swell { StartTime = 1000, EndTime = 3000 }, false), shouldMiss);
private class TestTaikoRuleset : TaikoRuleset
{

View File

@ -112,7 +112,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Idle);
}

View File

@ -1,38 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneDrumRollJudgements : TestSceneTaikoPlayer
{
[Test]
public void TestStrongDrumRollFullyJudgedOnKilled()
{
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value);
AddAssert("all judgements are misses", () => Player.Results.All(r => r.Type == r.Judgement.MinResult));
}
protected override bool Autoplay => false;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap<TaikoHitObject>
{
BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
HitObjects =
{
new DrumRoll
{
StartTime = 1000,
Duration = 1000,
IsStrong = true
}
}
};
}
}

View File

@ -1,42 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Taiko.Objects;
namespace osu.Game.Rulesets.Taiko.Tests
{
public class TestSceneSwellJudgements : TestSceneTaikoPlayer
{
[Test]
public void TestZeroTickTimeOffsets()
{
AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted.Value);
AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.HitObject is SwellTick).All(r => r.TimeOffset == 0));
}
protected override bool Autoplay => true;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap<TaikoHitObject>
{
BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
HitObjects =
{
new Swell
{
StartTime = 1000,
Duration = 1000,
}
}
};
return beatmap;
}
}
}

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
};
[Test]
public void TestSpinnerDoesFail()
public void TestSwellDoesNotFail()
{
bool judged = false;
AddStep("Setup judgements", () =>
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Player.ScoreProcessor.NewJudgement += _ => judged = true;
});
AddUntilStep("swell judged", () => judged);
AddAssert("failed", () => Player.GameplayState.HasFailed);
AddAssert("not failed", () => !Player.GameplayState.HasFailed);
}
}
}

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
private const double difficulty_multiplier = 1.35;
public override int Version => 20220701;
public override int Version => 20220902;
public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
: base(ruleset, beatmap)

View File

@ -1,25 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoDrumRollJudgement : TaikoJudgement
{
protected override double HealthIncreaseFor(HitResult result)
{
// Drum rolls can be ignored with no health penalty
switch (result)
{
case HitResult.Miss:
return 0;
default:
return base.HealthIncreaseFor(result);
}
}
}
}

View File

@ -9,18 +9,8 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoDrumRollTickJudgement : TaikoJudgement
{
public override HitResult MaxResult => HitResult.SmallTickHit;
public override HitResult MaxResult => HitResult.SmallBonus;
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.SmallTickHit:
return 0.15;
default:
return 0;
}
}
protected override double HealthIncreaseFor(HitResult result) => 0;
}
}

View File

@ -9,7 +9,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoStrongJudgement : TaikoJudgement
{
public override HitResult MaxResult => HitResult.SmallBonus;
public override HitResult MaxResult => HitResult.LargeBonus;
// MainObject already changes the HP
protected override double HealthIncreaseFor(HitResult result) => 0;

View File

@ -9,11 +9,13 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoSwellJudgement : TaikoJudgement
{
public override HitResult MaxResult => HitResult.LargeBonus;
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
case HitResult.Miss:
case HitResult.IgnoreMiss:
return -0.65;
default:

View File

@ -4,7 +4,6 @@
#nullable disable
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Utils;
@ -17,7 +16,6 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
using osuTK;
@ -43,6 +41,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private Color4 colourIdle;
private Color4 colourEngaged;
public override bool DisplayResult => false;
public DrawableDrumRoll()
: this(null)
{
@ -143,14 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (timeOffset < 0)
return;
int countHit = NestedHitObjects.Count(o => o.IsHit);
if (countHit >= HitObject.RequiredGoodHits)
{
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok);
}
else
ApplyResult(r => r.Type = r.Judgement.MinResult);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
protected override void UpdateHitStateTransforms(ArmedState state)

View File

@ -16,7 +16,6 @@ using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Skinning.Default;
using osu.Game.Skinning;
@ -39,6 +38,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
public override bool DisplayResult => false;
public DrawableSwell()
: this(null)
{
@ -201,7 +202,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
if (numHits == HitObject.RequiredHits)
ApplyResult(r => r.Type = HitResult.Great);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
else
{
@ -222,7 +223,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
tick.TriggerResult(false);
}
ApplyResult(r => r.Type = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : r.Judgement.MinResult);
ApplyResult(r => r.Type = numHits == HitObject.RequiredHits ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
}

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
isProxied = true;
nonProxiedContent.Remove(Content);
nonProxiedContent.Remove(Content, false);
proxiedContent.Add(Content);
}
@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
isProxied = false;
proxiedContent.Remove(Content);
proxiedContent.Remove(Content, false);
nonProxiedContent.Add(Content);
}
@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Size = BaseSize = new Vector2(TaikoHitObject.DEFAULT_SIZE);
if (MainPiece != null)
Content.Remove(MainPiece);
Content.Remove(MainPiece, true);
Content.Add(MainPiece = CreateMainPiece());
}

View File

@ -4,7 +4,6 @@
#nullable disable
using osu.Game.Rulesets.Objects.Types;
using System;
using System.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
@ -12,7 +11,6 @@ using osu.Game.Beatmaps.Formats;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Objects
@ -42,24 +40,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
/// </summary>
public int TickRate = 1;
/// <summary>
/// Number of drum roll ticks required for a "Good" hit.
/// </summary>
public double RequiredGoodHits { get; protected set; }
/// <summary>
/// Number of drum roll ticks required for a "Great" hit.
/// </summary>
public double RequiredGreatHits { get; protected set; }
/// <summary>
/// The length (in milliseconds) between ticks of this drumroll.
/// <para>Half of this value is the hit window of the ticks.</para>
/// </summary>
private double tickSpacing = 100;
private float overallDifficulty = BeatmapDifficulty.DEFAULT_DIFFICULTY;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, IBeatmapDifficultyInfo difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
@ -70,16 +56,12 @@ namespace osu.Game.Rulesets.Taiko.Objects
Velocity = scoringDistance / timingPoint.BeatLength;
tickSpacing = timingPoint.BeatLength / TickRate;
overallDifficulty = difficulty.OverallDifficulty;
}
protected override void CreateNestedHitObjects(CancellationToken cancellationToken)
{
createTicks(cancellationToken);
RequiredGoodHits = NestedHitObjects.Count * Math.Min(0.15, 0.05 + 0.10 / 6 * overallDifficulty);
RequiredGreatHits = NestedHitObjects.Count * Math.Min(0.30, 0.10 + 0.20 / 6 * overallDifficulty);
base.CreateNestedHitObjects(cancellationToken);
}
@ -106,7 +88,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
}
}
public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
public override Judgement CreateJudgement() => new IgnoreJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
@ -114,6 +96,8 @@ namespace osu.Game.Rulesets.Taiko.Objects
public class StrongNestedHit : StrongNestedHitObject
{
// The strong hit of the drum roll doesn't actually provide any score.
public override Judgement CreateJudgement() => new IgnoreJudgement();
}
#region LegacyBeatmapEncoder

View File

@ -199,11 +199,8 @@ namespace osu.Game.Rulesets.Taiko
{
switch (result)
{
case HitResult.SmallTickHit:
return "drum tick";
case HitResult.SmallBonus:
return "strong bonus";
return "bonus";
}
return base.GetDisplayNameForHitResult(result);

View File

@ -317,6 +317,9 @@ namespace osu.Game.Rulesets.Taiko.UI
break;
default:
if (!result.Type.IsScorable())
break;
judgementContainer.Add(judgementPools[result.Type].Get(j =>
{
j.Apply(result, judgedObject);

View File

@ -919,5 +919,30 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.That(controlPoints[1].Position, Is.Not.EqualTo(Vector2.Zero));
}
}
[Test]
public void TestNaNControlPoints()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("nan-control-points.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(1));
Assert.That(controlPoints.DifficultyPoints.Count, Is.EqualTo(2));
Assert.That(controlPoints.TimingPointAt(1000).BeatLength, Is.EqualTo(500));
Assert.That(controlPoints.DifficultyPointAt(2000).SliderVelocity, Is.EqualTo(1));
Assert.That(controlPoints.DifficultyPointAt(3000).SliderVelocity, Is.EqualTo(1));
#pragma warning disable 618
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(2000)).GenerateTicks, Is.False);
Assert.That(((LegacyBeatmapDecoder.LegacyDifficultyControlPoint)controlPoints.DifficultyPointAt(3000)).GenerateTicks, Is.True);
#pragma warning restore 618
}
}
}
}

View File

@ -67,6 +67,24 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
[Test]
public void TestDecodeTaikoReplay()
{
var decoder = new TestLegacyScoreDecoder();
using (var resourceStream = TestResources.OpenResource("Replays/taiko-replay.osr"))
{
var score = decoder.Parse(resourceStream);
Assert.AreEqual(1, score.ScoreInfo.Ruleset.OnlineID);
Assert.AreEqual(4, score.ScoreInfo.Statistics[HitResult.Great]);
Assert.AreEqual(2, score.ScoreInfo.Statistics[HitResult.LargeBonus]);
Assert.AreEqual(4, score.ScoreInfo.MaxCombo);
Assert.That(score.Replay.Frames, Is.Not.Empty);
}
}
[TestCase(3, true)]
[TestCase(6, false)]
[TestCase(LegacyBeatmapDecoder.LATEST_VERSION, false)]

View File

@ -117,6 +117,26 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
[Test]
public void TestEarliestStartTimeWithLoopAlphas()
{
var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("loop-containing-earlier-non-zero-fade.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var storyboard = decoder.Decode(stream);
StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
Assert.AreEqual(2, background.Elements.Count);
Assert.AreEqual(1000, background.Elements[0].StartTime);
Assert.AreEqual(1000, background.Elements[1].StartTime);
Assert.AreEqual(1000, storyboard.EarliestEventTime);
}
}
[Test]
public void TestDecodeVariableWithSuffix()
{

View File

@ -14,7 +14,12 @@ namespace osu.Game.Tests.Beatmaps.Formats
public class ParsingTest
{
[Test]
public void TestNaNHandling() => allThrow<FormatException>("NaN");
public void TestNaNHandling()
{
allThrow<FormatException>("NaN");
Assert.That(Parsing.ParseFloat("NaN", allowNaN: true), Is.NaN);
Assert.That(Parsing.ParseDouble("NaN", allowNaN: true), Is.NaN);
}
[Test]
public void TestBadStringHandling() => allThrow<FormatException>("Random string 123");

View File

@ -7,10 +7,12 @@ using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Checks;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Editing.Checks
{
@ -109,7 +111,7 @@ namespace osu.Game.Tests.Editing.Checks
/// <param name="audioBitrate">The bitrate of the audio file the beatmap uses.</param>
private Mock<IWorkingBeatmap> getMockWorkingBeatmap(int? audioBitrate)
{
var mockTrack = new Mock<Track>();
var mockTrack = new Mock<OsuTestScene.ClockBackedTestWorkingBeatmap.TrackVirtualManual>(new FramedClock(), "virtual");
mockTrack.SetupGet(t => t.Bitrate).Returns(audioBitrate);
var mockWorkingBeatmap = new Mock<IWorkingBeatmap>();

View File

@ -1,8 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Timing;
using osu.Game.Screens.Play;
@ -13,21 +14,20 @@ namespace osu.Game.Tests.NonVisual
{
[TestCase(0)]
[TestCase(1)]
public void TestTrueGameplayRateWithZeroAdjustment(double underlyingClockRate)
public void TestTrueGameplayRateWithGameplayAdjustment(double underlyingClockRate)
{
var framedClock = new FramedClock(new ManualClock { Rate = underlyingClockRate });
var gameplayClock = new TestGameplayClockContainer(framedClock);
Assert.That(gameplayClock.TrueGameplayRate, Is.EqualTo(0));
Assert.That(gameplayClock.GetTrueGameplayRate(), Is.EqualTo(2));
}
private class TestGameplayClockContainer : GameplayClockContainer
{
public override IEnumerable<double> NonGameplayAdjustments => new[] { 0.0 };
public TestGameplayClockContainer(IFrameBasedClock underlyingClock)
: base(underlyingClock)
{
AdjustmentsFromMods.AddAdjustment(AdjustableProperty.Frequency, new BindableDouble(2.0));
}
}
}

Binary file not shown.

View File

@ -0,0 +1,14 @@
osu file format v14
[Events]
//Storyboard Layer 0 (Background)
Sprite,Background,TopCentre,"img.jpg",320,240
L,1000,1
F,0,0,,1 // fade inside a loop with non-zero alpha and an earlier start time should be the true start time..
F,0,2000,,0 // ..not a zero alpha fade with a later start time
Sprite,Background,TopCentre,"img.jpg",320,240
L,2000,1
F,0,0,24,0 // fade inside a loop with zero alpha but later start time than the top-level zero alpha start time.
F,0,24,48,1
F,0,1000,,1 // ..so this should be the true start time

View File

@ -0,0 +1,15 @@
osu file format v14
[TimingPoints]
// NaN bpm (should be rejected)
0,NaN,4,2,0,100,1,0
// 120 bpm
1000,500,4,2,0,100,1,0
// NaN slider velocity
2000,NaN,4,3,0,100,0,1
// 1.0x slider velocity
3000,-100,4,3,0,100,0,1

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@ -171,7 +171,7 @@ namespace osu.Game.Tests.Visual.Background
=> AddStep("create loader", () =>
{
if (backgroundLoader != null)
Remove(backgroundLoader);
Remove(backgroundLoader, true);
Add(backgroundLoader = new SeasonalBackgroundLoader());
});

View File

@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
using osu.Game.Configuration;
using osu.Game.Online;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Resources.Localisation.Web;
@ -58,6 +59,7 @@ namespace osu.Game.Tests.Visual.Beatmaps
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
State = { Value = DownloadState.NotDownloaded },
Scale = new Vector2(2)
};
});

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@ -9,6 +9,7 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu;
@ -34,9 +35,11 @@ namespace osu.Game.Tests.Visual.Editing
{
var beatmap = new OsuBeatmap
{
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo }
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
};
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
editorBeatmap = new EditorBeatmap(beatmap, new LegacyBeatmapSkin(beatmap.BeatmapInfo, null));
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
@ -50,7 +53,11 @@ namespace osu.Game.Tests.Visual.Editing
(typeof(IBeatSnapProvider), editorBeatmap),
(typeof(OverlayColourProvider), new OverlayColourProvider(OverlayColourScheme.Green)),
},
Child = new ComposeScreen { State = { Value = Visibility.Visible } },
Children = new Drawable[]
{
editorBeatmap,
new ComposeScreen { State = { Value = Visibility.Visible } },
}
};
});

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@ -0,0 +1,85 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps.IO;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneDifficultyDelete : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override bool IsolateSavingFromDatabase => false;
[Resolved]
private OsuGameBase game { get; set; } = null!;
[Resolved]
private BeatmapManager beatmaps { get; set; } = null!;
private BeatmapSetInfo importedBeatmapSet = null!;
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null!)
=> beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First());
public override void SetUpSteps()
{
AddStep("import test beatmap", () => importedBeatmapSet = BeatmapImportHelper.LoadOszIntoOsu(game, virtualTrack: true).GetResultSafely());
base.SetUpSteps();
}
[Test]
public void TestDeleteDifficulties()
{
Guid deletedDifficultyID = Guid.Empty;
int countBeforeDeletion = 0;
string beatmapSetHashBefore = string.Empty;
for (int i = 0; i < 12; i++)
{
// Will be reloaded after each deletion.
AddUntilStep("wait for editor to load", () => Editor?.ReadyForUse == true);
AddStep("store selected difficulty", () =>
{
deletedDifficultyID = EditorBeatmap.BeatmapInfo.ID;
countBeforeDeletion = Beatmap.Value.BeatmapSetInfo.Beatmaps.Count;
beatmapSetHashBefore = Beatmap.Value.BeatmapSetInfo.Hash;
});
AddStep("click File", () => this.ChildrenOfType<DrawableOsuMenuItem>().First().TriggerClick());
if (i == 11)
{
// last difficulty shouldn't be able to be deleted.
AddAssert("Delete menu item disabled", () => getDeleteMenuItem().Item.Action.Disabled);
}
else
{
AddStep("click delete", () => getDeleteMenuItem().TriggerClick());
AddUntilStep("wait for dialog", () => DialogOverlay.CurrentDialog != null);
AddStep("confirm", () => InputManager.Key(Key.Number1));
AddAssert($"difficulty {i} is deleted", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Select(b => b.ID), () => Does.Not.Contain(deletedDifficultyID));
AddAssert("count decreased by one", () => Beatmap.Value.BeatmapSetInfo.Beatmaps.Count, () => Is.EqualTo(countBeforeDeletion - 1));
AddAssert("set hash changed", () => Beatmap.Value.BeatmapSetInfo.Hash, () => Is.Not.EqualTo(beatmapSetHashBefore));
}
}
}
private DrawableOsuMenuItem getDeleteMenuItem() => this.ChildrenOfType<DrawableOsuMenuItem>()
.Single(item => item.ChildrenOfType<SpriteText>().Any(text => text.Text.ToString().StartsWith("Delete", StringComparison.Ordinal)));
}
}

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@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Add(expectedComponentsAdjustmentContainer);
expectedComponentsAdjustmentContainer.UpdateSubTree();
var expectedInfo = expectedComponentsContainer.CreateSkinnableInfo();
Remove(expectedComponentsAdjustmentContainer);
Remove(expectedComponentsAdjustmentContainer, true);
return almostEqual(actualInfo, expectedInfo);
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -73,6 +71,18 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("origin flipped", () => sprites.All(s => s.Origin == Anchor.BottomRight));
}
[Test]
public void TestZeroScale()
{
const string lookup_name = "hitcircleoverlay";
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddAssert("sprites present", () => sprites.All(s => s.IsPresent));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1)));
AddAssert("sprites not present", () => sprites.All(s => !s.IsPresent));
}
[Test]
public void TestNegativeScale()
{

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@ -66,18 +66,20 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestCase(-10000, -10000, true)]
public void TestStoryboardProducesCorrectStartTimeFadeInAfterOtherEvents(double firstStoryboardEvent, double expectedStartTime, bool addEventToLoop)
{
const double loop_start_time = -20000;
var storyboard = new Storyboard();
var sprite = new StoryboardSprite("unknown", Anchor.TopLeft, Vector2.Zero);
// these should be ignored as we have an alpha visibility blocker proceeding this command.
sprite.TimelineGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1);
var loopGroup = sprite.AddLoop(-20000, 50);
loopGroup.Scale.Add(Easing.None, -20000, -18000, 0, 1);
sprite.TimelineGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1);
var loopGroup = sprite.AddLoop(loop_start_time, 50);
loopGroup.Scale.Add(Easing.None, loop_start_time, -18000, 0, 1);
var target = addEventToLoop ? loopGroup : sprite.TimelineGroup;
double targetTime = addEventToLoop ? 20000 : 0;
target.Alpha.Add(Easing.None, targetTime + firstStoryboardEvent, targetTime + firstStoryboardEvent + 500, 0, 1);
double loopRelativeOffset = addEventToLoop ? -loop_start_time : 0;
target.Alpha.Add(Easing.None, loopRelativeOffset + firstStoryboardEvent, loopRelativeOffset + firstStoryboardEvent + 500, 0, 1);
// these should be ignored due to being in the future.
sprite.TimelineGroup.Alpha.Add(Easing.None, 18000, 20000, 0, 1);

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@ -66,7 +66,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Player.OnUpdate += _ =>
{
double currentTime = Player.GameplayClockContainer.CurrentTime;
alwaysGoingForward &= currentTime >= lastTime;
alwaysGoingForward &= currentTime >= lastTime - 500;
lastTime = currentTime;
};
});
@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Gameplay
resumeAndConfirm();
AddAssert("time didn't go backwards", () => alwaysGoingForward);
AddAssert("time didn't go too far backwards", () => alwaysGoingForward);
AddStep("reset offset", () => LocalConfig.SetValue(OsuSetting.AudioOffset, 0.0));
}
@ -90,6 +90,9 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("player not playing", () => !Player.LocalUserPlaying.Value);
resumeAndConfirm();
AddAssert("Resumed without seeking forward", () => Player.LastResumeTime, () => Is.LessThanOrEqualTo(Player.LastPauseTime));
AddUntilStep("player playing", () => Player.LocalUserPlaying.Value);
}
@ -367,7 +370,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void confirmNoTrackAdjustments()
{
AddAssert("track has no adjustments", () => Beatmap.Value.Track.AggregateFrequency.Value == 1);
AddUntilStep("track has no adjustments", () => Beatmap.Value.Track.AggregateFrequency.Value, () => Is.EqualTo(1));
}
private void restart() => AddStep("restart", () => Player.Restart());
@ -378,7 +381,16 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("pause overlay " + (isShown ? "shown" : "hidden"), () => Player.PauseOverlayVisible == isShown);
private void confirmClockRunning(bool isRunning) =>
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () => Player.GameplayClockContainer.IsRunning == isRunning);
AddUntilStep("clock " + (isRunning ? "running" : "stopped"), () =>
{
bool completed = Player.GameplayClockContainer.IsRunning == isRunning;
if (completed)
{
}
return completed;
});
protected override bool AllowFail => true;
@ -386,6 +398,9 @@ namespace osu.Game.Tests.Visual.Gameplay
protected class PausePlayer : TestPlayer
{
public double LastPauseTime { get; private set; }
public double LastResumeTime { get; private set; }
public bool FailOverlayVisible => FailOverlay.State.Value == Visibility.Visible;
public bool PauseOverlayVisible => PauseOverlay.State.Value == Visibility.Visible;
@ -399,6 +414,23 @@ namespace osu.Game.Tests.Visual.Gameplay
base.OnEntering(e);
GameplayClockContainer.Stop();
}
private bool? isRunning;
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
if (GameplayClockContainer.IsRunning != isRunning)
{
isRunning = GameplayClockContainer.IsRunning;
if (isRunning.Value)
LastResumeTime = GameplayClockContainer.CurrentTime;
else
LastPauseTime = GameplayClockContainer.CurrentTime;
}
}
}
}
}

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@ -14,11 +14,10 @@ using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
@ -30,7 +29,6 @@ using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Utils;
using osuTK.Input;
using SkipOverlay = osu.Game.Screens.Play.SkipOverlay;
namespace osu.Game.Tests.Visual.Gameplay
{
@ -83,6 +81,20 @@ namespace osu.Game.Tests.Visual.Gameplay
[SetUp]
public void Setup() => Schedule(() => player = null);
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("read all notifications", () =>
{
notificationOverlay.Show();
notificationOverlay.Hide();
});
AddUntilStep("wait for no notifications", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(0));
}
/// <summary>
/// Sets the input manager child to a new test player loader container instance.
/// </summary>
@ -287,16 +299,9 @@ namespace osu.Game.Tests.Visual.Gameplay
saveVolumes();
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value == 1);
AddStep("click notification", () =>
{
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
var notification = flowContainer.First();
AddAssert("check for notification", () => notificationOverlay.UnreadCount.Value, () => Is.EqualTo(1));
InputManager.MoveMouseTo(notification);
InputManager.Click(MouseButton.Left);
});
clickNotification();
AddAssert("check " + volumeName, assert);
@ -365,16 +370,12 @@ namespace osu.Game.Tests.Visual.Gameplay
batteryInfo.SetChargeLevel(chargeLevel);
}));
AddUntilStep("wait for player", () => player?.LoadState == LoadState.Ready);
AddAssert($"notification {(shouldWarn ? "triggered" : "not triggered")}", () => notificationOverlay.UnreadCount.Value == (shouldWarn ? 1 : 0));
AddStep("click notification", () =>
{
var scrollContainer = (OsuScrollContainer)notificationOverlay.Children.Last();
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
var notification = flowContainer.First();
InputManager.MoveMouseTo(notification);
InputManager.Click(MouseButton.Left);
});
if (shouldWarn)
clickNotification();
else
AddAssert("notification not triggered", () => notificationOverlay.UnreadCount.Value == 0);
AddUntilStep("wait for player load", () => player.IsLoaded);
}
@ -439,6 +440,15 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
}
private void clickNotification()
{
Notification notification = null;
AddUntilStep("wait for notification", () => (notification = notificationOverlay.ChildrenOfType<Notification>().FirstOrDefault()) != null);
AddStep("open notification overlay", () => notificationOverlay.Show());
AddStep("click notification", () => notification.TriggerClick());
}
private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
private class TestPlayerLoader : PlayerLoader

View File

@ -81,9 +81,11 @@ namespace osu.Game.Tests.Visual.Gameplay
CreateTest();
AddUntilStep("fail screen displayed", () => Player.ChildrenOfType<FailOverlay>().First().State.Value == Visibility.Visible);
AddUntilStep("wait for button clickable", () => Player.ChildrenOfType<SaveFailedScoreButton>().First().ChildrenOfType<OsuClickableContainer>().First().Enabled.Value);
AddUntilStep("score not in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) == null));
AddStep("click save button", () => Player.ChildrenOfType<SaveFailedScoreButton>().First().ChildrenOfType<OsuClickableContainer>().First().TriggerClick());
AddUntilStep("score not in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
}
[Test]

View File

@ -202,7 +202,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for load", () => downloadButton.IsLoaded);
AddAssert("state is not downloaded", () => downloadButton.State.Value == DownloadState.NotDownloaded);
AddAssert("state is unknown", () => downloadButton.State.Value == DownloadState.Unknown);
AddAssert("button is not enabled", () => !downloadButton.ChildrenOfType<DownloadButton>().First().Enabled.Value);
}

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@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
base.TearDownSteps();
AddStep("stop watching user", () => spectatorClient.StopWatchingUser(dummy_user_id));
AddStep("remove test spectator client", () => Remove(spectatorClient));
AddStep("remove test spectator client", () => Remove(spectatorClient, false));
}
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -24,8 +22,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture]
public class TestSceneStoryboard : OsuTestScene
{
private Container<DrawableStoryboard> storyboardContainer;
private DrawableStoryboard storyboard;
private Container<DrawableStoryboard> storyboardContainer = null!;
private DrawableStoryboard? storyboard;
[Test]
public void TestStoryboard()
@ -40,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestStoryboardMissingVideo()
{
AddStep("Load storyboard with missing video", loadStoryboardNoVideo);
AddStep("Load storyboard with missing video", () => loadStoryboard("storyboard_no_video.osu"));
}
[BackgroundDependencyLoader]
@ -77,53 +76,44 @@ namespace osu.Game.Tests.Visual.Gameplay
Beatmap.BindValueChanged(beatmapChanged, true);
}
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e) => loadStoryboard(e.NewValue);
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e) => loadStoryboard(e.NewValue.Storyboard);
private void restart()
{
var track = Beatmap.Value.Track;
track.Reset();
loadStoryboard(Beatmap.Value);
loadStoryboard(Beatmap.Value.Storyboard);
track.Start();
}
private void loadStoryboard(IWorkingBeatmap working)
private void loadStoryboard(Storyboard toLoad)
{
if (storyboard != null)
storyboardContainer.Remove(storyboard);
storyboardContainer.Remove(storyboard, true);
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
storyboardContainer.Clock = decoupledClock;
storyboard = working.Storyboard.CreateDrawable(SelectedMods.Value);
storyboard = toLoad.CreateDrawable(SelectedMods.Value);
storyboard.Passing = false;
storyboardContainer.Add(storyboard);
decoupledClock.ChangeSource(working.Track);
}
private void loadStoryboardNoVideo()
{
if (storyboard != null)
storyboardContainer.Remove(storyboard);
var decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = true };
storyboardContainer.Clock = decoupledClock;
Storyboard sb;
using (var str = TestResources.OpenResource("storyboard_no_video.osu"))
using (var bfr = new LineBufferedReader(str))
{
var decoder = new LegacyStoryboardDecoder();
sb = decoder.Decode(bfr);
}
storyboard = sb.CreateDrawable(SelectedMods.Value);
storyboardContainer.Add(storyboard);
decoupledClock.ChangeSource(Beatmap.Value.Track);
}
private void loadStoryboard(string filename)
{
Storyboard loaded;
using (var str = TestResources.OpenResource(filename))
using (var bfr = new LineBufferedReader(str))
{
var decoder = new LegacyStoryboardDecoder();
loaded = decoder.Decode(bfr);
}
loadStoryboard(loaded);
}
}
}

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@ -52,6 +52,7 @@ namespace osu.Game.Tests.Visual.Menus
},
notifications = new NotificationOverlay
{
Depth = float.MinValue,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
}
@ -82,7 +83,14 @@ namespace osu.Game.Tests.Visual.Menus
[Test]
public virtual void TestPlayIntroWithFailingAudioDevice()
{
AddStep("hide notifications", () => notifications.Hide());
AddStep("reset notifications", () =>
{
notifications.Show();
notifications.Hide();
});
AddUntilStep("wait for no notifications", () => notifications.UnreadCount.Value, () => Is.EqualTo(0));
AddStep("restart sequence", () =>
{
logo.FinishTransforms();

View File

@ -62,8 +62,8 @@ namespace osu.Game.Tests.Visual.Menus
[SetUp]
public void SetUp() => Schedule(() =>
{
Remove(nowPlayingOverlay);
Remove(volumeOverlay);
Remove(nowPlayingOverlay, false);
Remove(volumeOverlay, false);
Children = new Drawable[]
{

View File

@ -91,8 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
break;
case StopCountdownRequest:
multiplayerRoom.Countdown = null;
raiseRoomUpdated();
clearRoomCountdown();
break;
}
});
@ -244,14 +243,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddStep("start countdown", () => multiplayerClient.Object.SendMatchRequest(new StartMatchCountdownRequest { Duration = TimeSpan.FromMinutes(1) }).WaitSafely());
AddUntilStep("countdown started", () => multiplayerRoom.Countdown != null);
AddUntilStep("countdown started", () => multiplayerRoom.ActiveCountdowns.Any());
AddStep("transfer host to local user", () => transferHost(localUser));
AddUntilStep("local user is host", () => multiplayerRoom.Host?.Equals(multiplayerClient.Object.LocalUser) == true);
ClickButtonWhenEnabled<MultiplayerReadyButton>();
checkLocalUserState(MultiplayerUserState.Ready);
AddAssert("countdown still active", () => multiplayerRoom.Countdown != null);
AddAssert("countdown still active", () => multiplayerRoom.ActiveCountdowns.Any());
}
[Test]
@ -392,7 +391,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void setRoomCountdown(TimeSpan duration)
{
multiplayerRoom.Countdown = new MatchStartCountdown { TimeRemaining = duration };
multiplayerRoom.ActiveCountdowns.Add(new MatchStartCountdown { TimeRemaining = duration });
raiseRoomUpdated();
}
private void clearRoomCountdown()
{
multiplayerRoom.ActiveCountdowns.Clear();
raiseRoomUpdated();
}

View File

@ -13,9 +13,11 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
using osu.Game.Screens.Play;
@ -332,6 +334,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType<DrawableRuleset>().Single().FrameStableClock.CurrentTime > 30000);
}
[Test]
public void TestGameplayRateAdjust()
{
start(getPlayerIds(4), mods: new[] { new APIMod(new OsuModDoubleTime()) });
loadSpectateScreen();
sendFrames(getPlayerIds(4), 300);
AddUntilStep("wait for correct track speed", () => Beatmap.Value.Track.Rate, () => Is.EqualTo(1.5));
}
[Test]
public void TestPlayersLeaveWhileSpectating()
{
@ -420,7 +434,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void start(int userId, int? beatmapId = null) => start(new[] { userId }, beatmapId);
private void start(int[] userIds, int? beatmapId = null)
private void start(int[] userIds, int? beatmapId = null, APIMod[]? mods = null)
{
AddStep("start play", () =>
{
@ -429,10 +443,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
var user = new MultiplayerRoomUser(id)
{
User = new APIUser { Id = id },
Mods = mods ?? Array.Empty<APIMod>(),
};
OnlinePlayDependencies.MultiplayerClient.AddUser(user.User, true);
SpectatorClient.SendStartPlay(id, beatmapId ?? importedBeatmapId);
OnlinePlayDependencies.MultiplayerClient.AddUser(user, true);
SpectatorClient.SendStartPlay(id, beatmapId ?? importedBeatmapId, mods);
playingUsers.Add(user);
}

View File

@ -26,16 +26,7 @@ namespace osu.Game.Tests.Visual.Navigation
public void TestImportantNotificationDoesntInterruptSetup()
{
AddStep("post important notification", () => Game.Notifications.Post(new SimpleNotification { Text = "Important notification" }));
AddAssert("no notification posted", () => Game.Notifications.UnreadCount.Value == 0);
AddAssert("first-run setup still visible", () => Game.FirstRunOverlay.State.Value == Visibility.Visible);
AddUntilStep("finish first-run setup", () =>
{
Game.FirstRunOverlay.NextButton.TriggerClick();
return Game.FirstRunOverlay.State.Value == Visibility.Hidden;
});
AddWaitStep("wait for post delay", 5);
AddAssert("notifications shown", () => Game.Notifications.State.Value == Visibility.Visible);
AddAssert("notification posted", () => Game.Notifications.UnreadCount.Value == 1);
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
@ -13,7 +11,7 @@ namespace osu.Game.Tests.Visual.Navigation
{
public class TestSceneStartupImport : OsuGameTestScene
{
private string importFilename;
private string? importFilename;
protected override TestOsuGame CreateTestGame() => new TestOsuGame(LocalStorage, API, new[] { importFilename });

View File

@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("force save config", () => Game.LocalConfig.Save());
AddStep("remove game", () => Remove(Game));
AddStep("remove game", () => Remove(Game, true));
AddStep("create game again", CreateGame);

View File

@ -60,7 +60,7 @@ namespace osu.Game.Tests.Visual.Online
{
if (selected.Text == mod.Acronym)
{
selectedMods.Remove(selected);
selectedMods.Remove(selected, true);
break;
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -20,7 +18,7 @@ namespace osu.Game.Tests.Visual.Ranking
{
public class TestSceneHitEventTimingDistributionGraph : OsuTestScene
{
private HitEventTimingDistributionGraph graph;
private HitEventTimingDistributionGraph graph = null!;
private static readonly HitObject placeholder_object = new HitCircle();
@ -43,6 +41,65 @@ namespace osu.Game.Tests.Visual.Ranking
createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList());
}
[Test]
public void TestSparse()
{
createTest(new List<HitEvent>
{
new HitEvent(-7, HitResult.Perfect, placeholder_object, placeholder_object, null),
new HitEvent(-6, HitResult.Perfect, placeholder_object, placeholder_object, null),
new HitEvent(-5, HitResult.Perfect, placeholder_object, placeholder_object, null),
new HitEvent(5, HitResult.Perfect, placeholder_object, placeholder_object, null),
new HitEvent(6, HitResult.Perfect, placeholder_object, placeholder_object, null),
new HitEvent(7, HitResult.Perfect, placeholder_object, placeholder_object, null),
});
}
[Test]
public void TestVariousTypesOfHitResult()
{
createTest(CreateDistributedHitEvents(0, 50).Select(h =>
{
double offset = Math.Abs(h.TimeOffset);
HitResult result = offset > 36 ? HitResult.Miss
: offset > 32 ? HitResult.Meh
: offset > 24 ? HitResult.Ok
: offset > 16 ? HitResult.Good
: offset > 8 ? HitResult.Great
: HitResult.Perfect;
return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null);
}).ToList());
}
[Test]
public void TestMultipleWindowsOfHitResult()
{
var wide = CreateDistributedHitEvents(0, 50).Select(h =>
{
double offset = Math.Abs(h.TimeOffset);
HitResult result = offset > 36 ? HitResult.Miss
: offset > 32 ? HitResult.Meh
: offset > 24 ? HitResult.Ok
: offset > 16 ? HitResult.Good
: offset > 8 ? HitResult.Great
: HitResult.Perfect;
return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null);
});
var narrow = CreateDistributedHitEvents(0, 50).Select(h =>
{
double offset = Math.Abs(h.TimeOffset);
HitResult result = offset > 25 ? HitResult.Miss
: offset > 20 ? HitResult.Meh
: offset > 15 ? HitResult.Ok
: offset > 10 ? HitResult.Good
: offset > 5 ? HitResult.Great
: HitResult.Perfect;
return new HitEvent(h.TimeOffset, result, placeholder_object, placeholder_object, null);
});
createTest(wide.Concat(narrow).ToList());
}
[Test]
public void TestZeroTimeOffset()
{

View File

@ -173,7 +173,7 @@ namespace osu.Game.Tests.Visual.SongSelect
if (isIterating)
AddUntilStep("selection changed", () => !carousel.SelectedBeatmapInfo?.Equals(selection) == true);
else
AddUntilStep("selection not changed", () => carousel.SelectedBeatmapInfo.Equals(selection));
AddUntilStep("selection not changed", () => carousel.SelectedBeatmapInfo?.Equals(selection) == true);
}
}
}
@ -382,7 +382,7 @@ namespace osu.Game.Tests.Visual.SongSelect
// buffer the selection
setSelected(3, 2);
AddStep("get search text", () => searchText = carousel.SelectedBeatmapSet.Metadata.Title);
AddStep("get search text", () => searchText = carousel.SelectedBeatmapSet!.Metadata.Title);
setSelected(1, 3);
@ -494,6 +494,43 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Something is selected", () => carousel.SelectedBeatmapInfo != null);
}
[Test]
public void TestSortingDateSubmitted()
{
var sets = new List<BeatmapSetInfo>();
const string zzz_string = "zzzzz";
AddStep("Populuate beatmap sets", () =>
{
sets.Clear();
for (int i = 0; i < 20; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo(5);
if (i >= 2 && i < 10)
set.DateSubmitted = DateTimeOffset.Now.AddMinutes(i);
if (i < 5)
set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
sets.Add(set);
}
});
loadBeatmaps(sets);
AddStep("Sort by date submitted", () => carousel.Filter(new FilterCriteria { Sort = SortMode.DateSubmitted }, false));
checkVisibleItemCount(diff: false, count: 8);
checkVisibleItemCount(diff: true, count: 5);
AddStep("Sort by date submitted and string", () => carousel.Filter(new FilterCriteria
{
Sort = SortMode.DateSubmitted,
SearchText = zzz_string
}, false));
checkVisibleItemCount(diff: false, count: 3);
checkVisibleItemCount(diff: true, count: 5);
}
[Test]
public void TestSorting()
{
@ -664,7 +701,7 @@ namespace osu.Game.Tests.Visual.SongSelect
setSelected(2, 1);
AddAssert("Selection is non-null", () => currentSelection != null);
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet!));
waitForSelection(2);
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
@ -767,7 +804,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("filter to ruleset 0", () =>
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 0);
AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 0);
AddStep("remove mixed set", () =>
{
@ -817,7 +854,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("Restore no filter", () =>
{
carousel.Filter(new FilterCriteria(), false);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet!.ID);
});
}
@ -862,10 +899,10 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("Restore different ruleset filter", () =>
{
carousel.Filter(new FilterCriteria { Ruleset = rulesets.GetRuleset(1) }, false);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet!.ID);
});
AddAssert("selection changed", () => !carousel.SelectedBeatmapInfo.Equals(manySets.First().Beatmaps.First()));
AddAssert("selection changed", () => !carousel.SelectedBeatmapInfo!.Equals(manySets.First().Beatmaps.First()));
}
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 2);

View File

@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual.SongSelect
OsuLogo logo = new OsuLogo { Scale = new Vector2(0.15f) };
Remove(testDifficultyCache);
Remove(testDifficultyCache, false);
Children = new Drawable[]
{

View File

@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
@ -13,6 +12,7 @@ using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Screens;
@ -46,11 +46,12 @@ namespace osu.Game.Tests.Visual.SongSelect
[TestFixture]
public class TestScenePlaySongSelect : ScreenTestScene
{
private BeatmapManager manager;
private RulesetStore rulesets;
private MusicController music;
private WorkingBeatmap defaultBeatmap;
private TestSongSelect songSelect;
private BeatmapManager manager = null!;
private RulesetStore rulesets = null!;
private MusicController music = null!;
private WorkingBeatmap defaultBeatmap = null!;
private OsuConfigManager config = null!;
private TestSongSelect? songSelect;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -69,8 +70,6 @@ namespace osu.Game.Tests.Visual.SongSelect
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
}
private OsuConfigManager config;
public override void SetUpSteps()
{
base.SetUpSteps();
@ -85,7 +84,7 @@ namespace osu.Game.Tests.Visual.SongSelect
songSelect = null;
});
AddStep("delete all beatmaps", () => manager?.Delete());
AddStep("delete all beatmaps", () => manager.Delete());
}
[Test]
@ -98,7 +97,7 @@ namespace osu.Game.Tests.Visual.SongSelect
addRulesetImportStep(0);
AddUntilStep("wait for placeholder hidden", () => getPlaceholder()?.State.Value == Visibility.Hidden);
AddStep("delete all beatmaps", () => manager?.Delete());
AddStep("delete all beatmaps", () => manager.Delete());
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
}
@ -144,7 +143,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
AddAssert("filter count is 1", () => songSelect?.FilterCount == 1);
}
[Test]
@ -156,7 +155,7 @@ namespace osu.Game.Tests.Visual.SongSelect
waitForInitialSelection();
WorkingBeatmap selected = null;
WorkingBeatmap? selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
@ -166,7 +165,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.Key(Key.Enter);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
}
@ -179,7 +178,7 @@ namespace osu.Game.Tests.Visual.SongSelect
waitForInitialSelection();
WorkingBeatmap selected = null;
WorkingBeatmap? selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
@ -189,7 +188,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.Key(Key.Down);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
}
@ -202,23 +201,23 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
WorkingBeatmap selected = null;
WorkingBeatmap? selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddUntilStep("wait for beatmaps to load", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
AddUntilStep("wait for beatmaps to load", () => songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo)));
InputManager.MoveMouseTo(songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo)));
InputManager.Click(MouseButton.Left);
InputManager.Key(Key.Enter);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
}
@ -231,14 +230,14 @@ namespace osu.Game.Tests.Visual.SongSelect
waitForInitialSelection();
WorkingBeatmap selected = null;
WorkingBeatmap? selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo)));
InputManager.MoveMouseTo(songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo)));
InputManager.PressButton(MouseButton.Left);
@ -247,7 +246,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.ReleaseButton(MouseButton.Left);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
}
@ -260,11 +259,11 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddStep("return", () => songSelect.MakeCurrent());
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
AddStep("return", () => songSelect!.MakeCurrent());
AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
AddAssert("filter count is 1", () => songSelect!.FilterCount == 1);
}
[Test]
@ -278,13 +277,13 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
AddStep("return", () => songSelect.MakeCurrent());
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
AddAssert("filter count is 2", () => songSelect.FilterCount == 2);
AddStep("return", () => songSelect!.MakeCurrent());
AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
AddAssert("filter count is 2", () => songSelect!.FilterCount == 2);
}
[Test]
@ -295,7 +294,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddStep("update beatmap", () =>
{
@ -304,9 +303,9 @@ namespace osu.Game.Tests.Visual.SongSelect
Beatmap.Value = manager.GetWorkingBeatmap(anotherBeatmap);
});
AddStep("return", () => songSelect.MakeCurrent());
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
AddAssert("carousel updated", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(Beatmap.Value.BeatmapInfo));
AddStep("return", () => songSelect!.MakeCurrent());
AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
AddAssert("carousel updated", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(Beatmap.Value.BeatmapInfo) == true);
}
[Test]
@ -318,15 +317,15 @@ namespace osu.Game.Tests.Visual.SongSelect
addRulesetImportStep(0);
checkMusicPlaying(true);
AddStep("select first", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.First()));
AddStep("select first", () => songSelect!.Carousel.SelectBeatmap(songSelect!.Carousel.BeatmapSets.First().Beatmaps.First()));
checkMusicPlaying(true);
AddStep("manual pause", () => music.TogglePause());
checkMusicPlaying(false);
AddStep("select next difficulty", () => songSelect.Carousel.SelectNext(skipDifficulties: false));
AddStep("select next difficulty", () => songSelect!.Carousel.SelectNext(skipDifficulties: false));
checkMusicPlaying(false);
AddStep("select next set", () => songSelect.Carousel.SelectNext());
AddStep("select next set", () => songSelect!.Carousel.SelectNext());
checkMusicPlaying(true);
}
@ -366,13 +365,13 @@ namespace osu.Game.Tests.Visual.SongSelect
public void TestDummy()
{
createSongSelect();
AddUntilStep("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddUntilStep("dummy selected", () => songSelect!.CurrentBeatmap == defaultBeatmap);
AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
AddUntilStep("dummy shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
addManyTestMaps();
AddUntilStep("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddUntilStep("random map selected", () => songSelect!.CurrentBeatmap != defaultBeatmap);
}
[Test]
@ -381,7 +380,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
addManyTestMaps();
AddUntilStep("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddUntilStep("random map selected", () => songSelect!.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
AddStep(@"Sort by Title", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Title));
@ -398,7 +397,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
createSongSelect();
addRulesetImportStep(2);
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
AddUntilStep("no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
}
[Test]
@ -408,13 +407,13 @@ namespace osu.Game.Tests.Visual.SongSelect
changeRuleset(2);
addRulesetImportStep(2);
addRulesetImportStep(1);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
changeRuleset(1);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 1);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 1);
changeRuleset(0);
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
AddUntilStep("no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
}
[Test]
@ -423,7 +422,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
changeRuleset(0);
Live<BeatmapSetInfo> original = null!;
Live<BeatmapSetInfo>? original = null;
int originalOnlineSetID = 0;
AddStep(@"Sort by artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
@ -431,12 +430,17 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import original", () =>
{
original = manager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely();
originalOnlineSetID = original!.Value.OnlineID;
Debug.Assert(original != null);
originalOnlineSetID = original.Value.OnlineID;
});
// This will move the beatmap set to a different location in the carousel.
AddStep("Update original with bogus info", () =>
{
Debug.Assert(original != null);
original.PerformWrite(set =>
{
foreach (var beatmap in set.Beatmaps)
@ -457,13 +461,19 @@ namespace osu.Game.Tests.Visual.SongSelect
manager.Import(testBeatmapSetInfo);
}, 10);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
Task<Live<BeatmapSetInfo>> updateTask = null!;
AddStep("update beatmap", () => updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value));
Task<Live<BeatmapSetInfo>?> updateTask = null!;
AddStep("update beatmap", () =>
{
Debug.Assert(original != null);
updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value);
});
AddUntilStep("wait for update completion", () => updateTask.IsCompleted);
AddUntilStep("retained selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
AddUntilStep("retained selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
}
[Test]
@ -473,13 +483,13 @@ namespace osu.Game.Tests.Visual.SongSelect
changeRuleset(2);
addRulesetImportStep(2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
addRulesetImportStep(0);
addRulesetImportStep(0);
addRulesetImportStep(0);
BeatmapInfo target = null;
BeatmapInfo? target = null;
AddStep("select beatmap/ruleset externally", () =>
{
@ -490,10 +500,10 @@ namespace osu.Game.Tests.Visual.SongSelect
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(target) == true);
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
AddUntilStep("selection shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
}
[Test]
@ -503,13 +513,13 @@ namespace osu.Game.Tests.Visual.SongSelect
changeRuleset(2);
addRulesetImportStep(2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
addRulesetImportStep(0);
addRulesetImportStep(0);
addRulesetImportStep(0);
BeatmapInfo target = null;
BeatmapInfo? target = null;
AddStep("select beatmap/ruleset externally", () =>
{
@ -520,12 +530,12 @@ namespace osu.Game.Tests.Visual.SongSelect
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(target) == true);
AddUntilStep("has correct ruleset", () => Ruleset.Value.OnlineID == 0);
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
AddUntilStep("selection shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
}
[Test]
@ -543,12 +553,12 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("change ruleset", () =>
{
SelectedMods.ValueChanged += onModChange;
songSelect.Ruleset.ValueChanged += onRulesetChange;
songSelect!.Ruleset.ValueChanged += onRulesetChange;
Ruleset.Value = new TaikoRuleset().RulesetInfo;
SelectedMods.ValueChanged -= onModChange;
songSelect.Ruleset.ValueChanged -= onRulesetChange;
songSelect!.Ruleset.ValueChanged -= onRulesetChange;
});
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
@ -579,18 +589,18 @@ namespace osu.Game.Tests.Visual.SongSelect
{
createSongSelect();
addManyTestMaps();
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
bool startRequested = false;
AddStep("set filter and finalize", () =>
{
songSelect.StartRequested = () => startRequested = true;
songSelect!.StartRequested = () => startRequested = true;
songSelect.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" });
songSelect.FinaliseSelection();
songSelect!.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" });
songSelect!.FinaliseSelection();
songSelect.StartRequested = null;
songSelect!.StartRequested = null;
});
AddAssert("start not requested", () => !startRequested);
@ -610,15 +620,15 @@ namespace osu.Game.Tests.Visual.SongSelect
// used for filter check below
AddStep("allow convert display", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
AddUntilStep("has no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
BeatmapInfo target = null;
BeatmapInfo? target = null;
int targetRuleset = differentRuleset ? 1 : 0;
@ -632,24 +642,24 @@ namespace osu.Game.Tests.Visual.SongSelect
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
AddAssert("selected only shows expected ruleset (plus converts)", () =>
{
var selectedPanel = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
var selectedPanel = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
// special case for converts checked here.
return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
i.IsFiltered || i.Item.BeatmapInfo.Ruleset.OnlineID == targetRuleset || i.Item.BeatmapInfo.Ruleset.OnlineID == 0);
});
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
AddUntilStep("carousel has correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target));
AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
AddStep("reset filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.MatchesOnlineID(target) == true);
AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmapInfo.MatchesOnlineID(target));
AddAssert("carousel still correct", () => songSelect!.Carousel.SelectedBeatmapInfo.MatchesOnlineID(target));
}
[Test]
@ -662,15 +672,15 @@ namespace osu.Game.Tests.Visual.SongSelect
changeRuleset(0);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
AddUntilStep("has no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
BeatmapInfo target = null;
BeatmapInfo? target = null;
AddStep("select beatmap externally", () =>
{
@ -682,15 +692,15 @@ namespace osu.Game.Tests.Visual.SongSelect
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
AddUntilStep("carousel has correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target));
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
AddUntilStep("game lost selection", () => Beatmap.Value is DummyWorkingBeatmap);
AddAssert("carousel lost selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
AddAssert("carousel lost selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
}
[Test]
@ -711,11 +721,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
AddAssert("autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
AddAssert("autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen());
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
AddAssert("no mods selected", () => songSelect.Mods.Value.Count == 0);
AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0);
}
[Test]
@ -738,11 +748,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
AddAssert("autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
AddAssert("autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen());
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
AddAssert("autoplay still selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
AddAssert("autoplay still selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
}
[Test]
@ -765,11 +775,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
AddAssert("only autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
AddAssert("only autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen());
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
AddAssert("relax returned", () => songSelect.Mods.Value.Single() is ModRelax);
AddAssert("relax returned", () => songSelect!.Mods.Value.Single() is ModRelax);
}
[Test]
@ -778,10 +788,10 @@ namespace osu.Game.Tests.Visual.SongSelect
Guid? previousID = null;
createSongSelect();
addRulesetImportStep(0);
AddStep("Move to last difficulty", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.Last()));
AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmapInfo.ID);
AddStep("Hide first beatmap", () => manager.Hide(songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First()));
AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmapInfo.ID == previousID);
AddStep("Move to last difficulty", () => songSelect!.Carousel.SelectBeatmap(songSelect!.Carousel.BeatmapSets.First().Beatmaps.Last()));
AddStep("Store current ID", () => previousID = songSelect!.Carousel.SelectedBeatmapInfo!.ID);
AddStep("Hide first beatmap", () => manager.Hide(songSelect!.Carousel.SelectedBeatmapSet!.Beatmaps.First()));
AddAssert("Selected beatmap has not changed", () => songSelect!.Carousel.SelectedBeatmapInfo?.ID == previousID);
}
[Test]
@ -792,17 +802,24 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
DrawableCarouselBeatmapSet set = null;
DrawableCarouselBeatmapSet set = null!;
AddStep("Find the DrawableCarouselBeatmapSet", () =>
{
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
});
FilterableDifficultyIcon difficultyIcon = null;
FilterableDifficultyIcon difficultyIcon = null!;
AddUntilStep("Find an icon", () =>
{
return (difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
.FirstOrDefault(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex())) != null;
var foundIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
.FirstOrDefault(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
if (foundIcon == null)
return false;
difficultyIcon = foundIcon;
return true;
});
AddStep("Click on a difficulty", () =>
@ -815,21 +832,24 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
double? maxBPM = null;
AddStep("Filter some difficulties", () => songSelect.Carousel.Filter(new FilterCriteria
AddStep("Filter some difficulties", () => songSelect!.Carousel.Filter(new FilterCriteria
{
BPM = new FilterCriteria.OptionalRange<double>
{
Min = maxBPM = songSelect.Carousel.SelectedBeatmapSet.MaxBPM,
Min = maxBPM = songSelect!.Carousel.SelectedBeatmapSet!.MaxBPM,
IsLowerInclusive = true
}
}));
BeatmapInfo filteredBeatmap = null;
FilterableDifficultyIcon filteredIcon = null;
BeatmapInfo? filteredBeatmap = null;
FilterableDifficultyIcon? filteredIcon = null;
AddStep("Get filtered icon", () =>
{
var selectedSet = songSelect.Carousel.SelectedBeatmapSet;
var selectedSet = songSelect!.Carousel.SelectedBeatmapSet;
Debug.Assert(selectedSet != null);
filteredBeatmap = selectedSet.Beatmaps.First(b => b.BPM < maxBPM);
int filteredBeatmapIndex = getBeatmapIndex(selectedSet, filteredBeatmap);
filteredIcon = set.ChildrenOfType<FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
@ -842,7 +862,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.Click(MouseButton.Left);
});
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(filteredBeatmap));
AddAssert("Selected beatmap correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(filteredBeatmap) == true);
}
[Test]
@ -907,14 +927,14 @@ namespace osu.Game.Tests.Visual.SongSelect
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets));
});
DrawableCarouselBeatmapSet set = null;
DrawableCarouselBeatmapSet? set = null;
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
{
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
return set != null;
});
FilterableDifficultyIcon difficultyIcon = null;
FilterableDifficultyIcon? difficultyIcon = null;
AddUntilStep("Find an icon for different ruleset", () =>
{
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
@ -937,7 +957,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet?.OnlineID == previousSetID);
AddAssert("Selected beatmap still same set", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == previousSetID);
AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
}
@ -948,7 +968,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
BeatmapSetInfo imported = null;
BeatmapSetInfo? imported = null;
AddStep("import huge difficulty count map", () =>
{
@ -956,20 +976,27 @@ namespace osu.Game.Tests.Visual.SongSelect
imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets))?.Value;
});
AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported.Beatmaps.First()));
AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported?.Beatmaps.First()));
DrawableCarouselBeatmapSet set = null;
DrawableCarouselBeatmapSet? set = null;
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
{
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
return set != null;
});
GroupedDifficultyIcon groupIcon = null;
GroupedDifficultyIcon groupIcon = null!;
AddUntilStep("Find group icon for different ruleset", () =>
{
return (groupIcon = set.ChildrenOfType<GroupedDifficultyIcon>()
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3)) != null;
var foundIcon = set.ChildrenOfType<GroupedDifficultyIcon>()
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3);
if (foundIcon == null)
return false;
groupIcon = foundIcon;
return true;
});
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
@ -1004,7 +1031,7 @@ namespace osu.Game.Tests.Visual.SongSelect
// this ruleset change should be overridden by the present.
Ruleset.Value = getSwitchBeatmap().Ruleset;
songSelect.PresentScore(new ScoreInfo
songSelect!.PresentScore(new ScoreInfo
{
User = new APIUser { Username = "woo" },
BeatmapInfo = getPresentBeatmap(),
@ -1012,7 +1039,7 @@ namespace osu.Game.Tests.Visual.SongSelect
});
});
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for results screen presented", () => !songSelect!.IsCurrentScreen());
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
@ -1038,10 +1065,10 @@ namespace osu.Game.Tests.Visual.SongSelect
// this beatmap change should be overridden by the present.
Beatmap.Value = manager.GetWorkingBeatmap(getSwitchBeatmap());
songSelect.PresentScore(TestResources.CreateTestScoreInfo(getPresentBeatmap()));
songSelect!.PresentScore(TestResources.CreateTestScoreInfo(getPresentBeatmap()));
});
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for results screen presented", () => !songSelect!.IsCurrentScreen());
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
@ -1054,23 +1081,29 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddStep("toggle mod overlay on", () => InputManager.Key(Key.F1));
AddUntilStep("mod overlay shown", () => songSelect.ModSelect.State.Value == Visibility.Visible);
AddUntilStep("mod overlay shown", () => songSelect!.ModSelect.State.Value == Visibility.Visible);
AddStep("toggle mod overlay off", () => InputManager.Key(Key.F1));
AddUntilStep("mod overlay hidden", () => songSelect.ModSelect.State.Value == Visibility.Hidden);
AddUntilStep("mod overlay hidden", () => songSelect!.ModSelect.State.Value == Visibility.Hidden);
}
private void waitForInitialSelection()
{
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
AddUntilStep("wait for difficulty panels visible", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
AddUntilStep("wait for difficulty panels visible", () => songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
}
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.IndexOf(info);
private NoResultsPlaceholder getPlaceholder() => songSelect.ChildrenOfType<NoResultsPlaceholder>().FirstOrDefault();
private NoResultsPlaceholder? getPlaceholder() => songSelect!.ChildrenOfType<NoResultsPlaceholder>().FirstOrDefault();
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmapInfo);
private int getCurrentBeatmapIndex()
{
Debug.Assert(songSelect!.Carousel.SelectedBeatmapSet != null);
Debug.Assert(songSelect!.Carousel.SelectedBeatmapInfo != null);
return getBeatmapIndex(songSelect!.Carousel.SelectedBeatmapSet, songSelect!.Carousel.SelectedBeatmapInfo);
}
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
{
@ -1079,14 +1112,14 @@ namespace osu.Game.Tests.Visual.SongSelect
private void addRulesetImportStep(int id)
{
Live<BeatmapSetInfo> imported = null;
Live<BeatmapSetInfo>? imported = null;
AddStep($"import test map for ruleset {id}", () => imported = importForRuleset(id));
// This is specifically for cases where the add is happening post song select load.
// For cases where song select is null, the assertions are provided by the load checks.
AddUntilStep("wait for imported to arrive in carousel", () => songSelect == null || songSelect.Carousel.BeatmapSets.Any(s => s.ID == imported?.ID));
AddUntilStep("wait for imported to arrive in carousel", () => songSelect == null || songSelect!.Carousel.BeatmapSets.Any(s => s.ID == imported?.ID));
}
private Live<BeatmapSetInfo> importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray()));
private Live<BeatmapSetInfo>? importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray()));
private void checkMusicPlaying(bool playing) =>
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
@ -1098,8 +1131,8 @@ namespace osu.Game.Tests.Visual.SongSelect
private void createSongSelect()
{
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
AddUntilStep("wait for carousel loaded", () => songSelect.Carousel.IsAlive);
AddUntilStep("wait for present", () => songSelect!.IsCurrentScreen());
AddUntilStep("wait for carousel loaded", () => songSelect!.Carousel.IsAlive);
}
/// <summary>
@ -1123,12 +1156,14 @@ namespace osu.Game.Tests.Visual.SongSelect
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
rulesets?.Dispose();
if (rulesets.IsNotNull())
rulesets.Dispose();
}
private class TestSongSelect : PlaySongSelect
{
public Action StartRequested;
public Action? StartRequested;
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;

View File

@ -194,7 +194,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("notification arrived", () => notificationOverlay.Verify(n => n.Post(It.IsAny<Notification>()), Times.Once));
AddStep("run notification action", () => lastNotification.Activated());
AddStep("run notification action", () => lastNotification.Activated?.Invoke());
AddAssert("overlay shown", () => overlay.State.Value == Visibility.Visible);
AddAssert("is resumed", () => overlay.CurrentScreen is ScreenUIScale);

View File

@ -259,7 +259,7 @@ namespace osu.Game.Tests.Visual.UserInterface
private void removeFacade()
{
trackingContainer.Remove(logoFacade);
trackingContainer.Remove(logoFacade, false);
visualBox.Colour = Color4.White;
moveLogoFacade();
}

View File

@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
@ -23,9 +24,12 @@ namespace osu.Game.Tests.Visual.UserInterface
private SpriteText displayedCount = null!;
public double TimeToCompleteProgress { get; set; } = 2000;
[SetUp]
public void SetUp() => Schedule(() =>
{
TimeToCompleteProgress = 2000;
progressingNotifications.Clear();
Content.Children = new Drawable[]
@ -41,10 +45,36 @@ namespace osu.Game.Tests.Visual.UserInterface
notificationOverlay.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count.NewValue}"; };
});
[Test]
public void TestPresence()
{
AddAssert("tray not present", () => !notificationOverlay.ChildrenOfType<NotificationOverlayToastTray>().Single().IsPresent);
AddAssert("overlay not present", () => !notificationOverlay.IsPresent);
AddStep(@"post notification", sendBackgroundNotification);
AddUntilStep("wait tray not present", () => !notificationOverlay.ChildrenOfType<NotificationOverlayToastTray>().Single().IsPresent);
AddUntilStep("wait overlay not present", () => !notificationOverlay.IsPresent);
}
[Test]
public void TestPresenceWithManualDismiss()
{
AddAssert("tray not present", () => !notificationOverlay.ChildrenOfType<NotificationOverlayToastTray>().Single().IsPresent);
AddAssert("overlay not present", () => !notificationOverlay.IsPresent);
AddStep(@"post notification", sendBackgroundNotification);
AddStep("click notification", () => notificationOverlay.ChildrenOfType<Notification>().Single().TriggerClick());
AddUntilStep("wait tray not present", () => !notificationOverlay.ChildrenOfType<NotificationOverlayToastTray>().Single().IsPresent);
AddUntilStep("wait overlay not present", () => !notificationOverlay.IsPresent);
}
[Test]
public void TestCompleteProgress()
{
ProgressNotification notification = null!;
AddStep("add progress notification", () =>
{
notification = new ProgressNotification
@ -57,6 +87,31 @@ namespace osu.Game.Tests.Visual.UserInterface
});
AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed);
AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1);
AddUntilStep("wait forwarded", () => notificationOverlay.ToastCount == 0);
}
[Test]
public void TestCompleteProgressSlow()
{
ProgressNotification notification = null!;
AddStep("Set progress slow", () => TimeToCompleteProgress *= 2);
AddStep("add progress notification", () =>
{
notification = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
notificationOverlay.Post(notification);
progressingNotifications.Add(notification);
});
AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed);
AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1);
}
[Test]
@ -110,7 +165,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{
AddStep(@"simple #1", sendHelloNotification);
AddAssert("Is visible", () => notificationOverlay.State.Value == Visibility.Visible);
AddAssert("toast displayed", () => notificationOverlay.ToastCount == 1);
AddAssert("is not visible", () => notificationOverlay.State.Value == Visibility.Hidden);
checkDisplayedCount(1);
@ -176,14 +232,14 @@ namespace osu.Game.Tests.Visual.UserInterface
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
{
if (n.Progress < 1)
n.Progress += (float)(Time.Elapsed / 2000);
n.Progress += (float)(Time.Elapsed / TimeToCompleteProgress);
else
n.State = ProgressNotificationState.Completed;
}
}
private void checkDisplayedCount(int expected) =>
AddAssert($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
AddUntilStep($"Displayed count is {expected}", () => notificationOverlay.UnreadCount.Value == expected);
private void sendDownloadProgress()
{

View File

@ -53,7 +53,7 @@ namespace osu.Game.Tournament.Tests.Screens
{
AddStep("setup screen", () =>
{
Remove(chat);
Remove(chat, false);
Children = new Drawable[]
{

View File

@ -40,5 +40,7 @@ namespace osu.Game.Tournament.Models
MinValue = 3,
MaxValue = 4,
};
public Bindable<bool> AutoProgressScreens = new BindableBool(true);
}
}

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps;
using osu.Game.Extensions;
using osu.Game.Online.API.Requests.Responses;
@ -41,7 +40,7 @@ namespace osu.Game.Tournament.Models
StarRating = beatmap.StarRating;
Metadata = beatmap.Metadata;
Difficulty = beatmap.Difficulty;
Covers = beatmap.BeatmapSet.AsNonNull().Covers;
Covers = beatmap.BeatmapSet?.Covers ?? new BeatmapSetOnlineCovers();
}
public bool Equals(IBeatmapInfo? other) => other is TournamentBeatmap b && this.MatchesOnlineID(b);

View File

@ -106,13 +106,16 @@ namespace osu.Game.Tournament.Models
}
/// <summary>
/// Initialise this match with zeroed scores. Will be a noop if either team is not present.
/// Initialise this match with zeroed scores. Will be a noop if either team is not present or if either of the scores are non-zero.
/// </summary>
public void StartMatch()
{
if (Team1.Value == null || Team2.Value == null)
return;
if (Team1Score.Value > 0 || Team2Score.Value > 0)
return;
Team1Score.Value = 0;
Team2Score.Value = 0;
}

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@ -93,7 +93,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
{
allTeams.RemoveAll(gt => gt.Team == team);
if (teams.RemoveAll(gt => gt.Team == team) > 0)
if (teams.RemoveAll(gt => gt.Team == team, true) > 0)
{
TeamsCount--;
return true;

View File

@ -170,7 +170,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
availableTeams.Add(team);
RemoveAll(c => c is ScrollingTeam);
RemoveAll(c => c is ScrollingTeam, true);
setScrollState(ScrollState.Idle);
}
@ -186,7 +186,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
public void ClearTeams()
{
availableTeams.Clear();
RemoveAll(c => c is ScrollingTeam);
RemoveAll(c => c is ScrollingTeam, true);
setScrollState(ScrollState.Idle);
}

View File

@ -57,7 +57,7 @@ namespace osu.Game.Tournament.Screens.Drawings.Components
if (allLines.Count == 0)
return;
Remove(allLines.First());
Remove(allLines.First(), true);
allLines.Remove(allLines.First());
}

View File

@ -106,7 +106,7 @@ namespace osu.Game.Tournament.Screens.Editors
break;
case NotifyCollectionChangedAction.Remove:
args.OldItems.Cast<TModel>().ForEach(i => flow.RemoveAll(d => d.Model == i));
args.OldItems.Cast<TModel>().ForEach(i => flow.RemoveAll(d => d.Model == i, true));
break;
}
};

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@ -25,6 +25,7 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
public bool ShowScore
{
get => teamDisplay.ShowScore;
set => teamDisplay.ShowScore = value;
}
@ -92,10 +93,14 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
private void teamChanged(ValueChangedEvent<TournamentTeam> team)
{
bool wasShowingScores = teamDisplay?.ShowScore ?? false;
InternalChildren = new Drawable[]
{
teamDisplay = new TeamDisplay(team.NewValue, teamColour, currentTeamScore, currentMatch.Value?.PointsToWin ?? 0),
};
teamDisplay.ShowScore = wasShowingScores;
}
}
}

View File

@ -199,6 +199,8 @@ namespace osu.Game.Tournament.Screens.Gameplay
case TourneyState.Idle:
contract();
if (LadderInfo.AutoProgressScreens.Value)
{
const float delay_before_progression = 4000;
// if we've returned to idle and the last screen was ranking
@ -210,6 +212,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
else if (CurrentMatch.Value?.Completed.Value == false)
scheduledOperation = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(MapPoolScreen)); }, delay_before_progression);
}
}
break;

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@ -280,7 +280,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
protected override bool OnClick(ClickEvent e)
{
if (editorInfo == null || Match is ConditionalTournamentMatch)
if (editorInfo == null || Match is ConditionalTournamentMatch || e.Button != MouseButton.Left)
return false;
Selected = true;

View File

@ -46,7 +46,10 @@ namespace osu.Game.Tournament.Screens.MapPool
Loop = true,
RelativeSizeAxes = Axes.Both,
},
new MatchHeader(),
new MatchHeader
{
ShowScores = true,
},
mapFlows = new FillFlowContainer<FillFlowContainer<TournamentBeatmapPanel>>
{
Y = 160,
@ -197,12 +200,15 @@ namespace osu.Game.Tournament.Screens.MapPool
setNextMode();
if (LadderInfo.AutoProgressScreens.Value)
{
if (pickType == ChoiceType.Pick && CurrentMatch.Value.PicksBans.Any(i => i.Type == ChoiceType.Pick))
{
scheduledChange?.Cancel();
scheduledChange = Scheduler.AddDelayed(() => { sceneManager?.SetScreen(typeof(GameplayScreen)); }, 10000);
}
}
}
protected override void CurrentMatchChanged(ValueChangedEvent<TournamentMatch> match)
{

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@ -131,6 +131,12 @@ namespace osu.Game.Tournament.Screens.Setup
windowSize.Value = new Size((int)(height * aspect_ratio / TournamentSceneManager.STREAM_AREA_WIDTH * TournamentSceneManager.REQUIRED_WIDTH), height);
}
},
new LabelledSwitchButton
{
Label = "Auto advance screens",
Description = "Screens will progress automatically from gameplay -> results -> map pool",
Current = LadderInfo.AutoProgressScreens,
},
};
}

View File

@ -319,8 +319,7 @@ namespace osu.Game.Beatmaps
AddFile(setInfo, stream, createBeatmapFilenameFromMetadata(beatmapInfo));
setInfo.Hash = beatmapImporter.ComputeHash(setInfo);
setInfo.Status = BeatmapOnlineStatus.LocallyModified;
updateHashAndMarkDirty(setInfo);
Realm.Write(r =>
{
@ -363,6 +362,33 @@ namespace osu.Game.Beatmaps
});
}
/// <summary>
/// Delete a beatmap difficulty immediately.
/// </summary>
/// <remarks>
/// There's no undoing this operation, as we don't have a soft-deletion flag on <see cref="BeatmapInfo"/>.
/// This may be a future consideration if there's a user requirement for undeleting support.
/// </remarks>
public void DeleteDifficultyImmediately(BeatmapInfo beatmapInfo)
{
Realm.Write(r =>
{
if (!beatmapInfo.IsManaged)
beatmapInfo = r.Find<BeatmapInfo>(beatmapInfo.ID);
Debug.Assert(beatmapInfo.BeatmapSet != null);
Debug.Assert(beatmapInfo.File != null);
var setInfo = beatmapInfo.BeatmapSet;
DeleteFile(setInfo, beatmapInfo.File);
setInfo.Beatmaps.Remove(beatmapInfo);
updateHashAndMarkDirty(setInfo);
workingBeatmapCache.Invalidate(setInfo);
});
}
/// <summary>
/// Delete videos from a list of beatmaps.
/// This will post notifications tracking progress.
@ -416,6 +442,12 @@ namespace osu.Game.Beatmaps
public Task<Live<BeatmapSetInfo>?> ImportAsUpdate(ProgressNotification notification, ImportTask importTask, BeatmapSetInfo original) =>
beatmapImporter.ImportAsUpdate(notification, importTask, original);
private void updateHashAndMarkDirty(BeatmapSetInfo setInfo)
{
setInfo.Hash = beatmapImporter.ComputeHash(setInfo);
setInfo.Status = BeatmapOnlineStatus.LocallyModified;
}
#region Implementation of ICanAcceptFiles
public Task Import(params string[] paths) => beatmapImporter.Import(paths);

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using Newtonsoft.Json;
namespace osu.Game.Beatmaps

View File

@ -17,8 +17,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
{
public class DownloadButton : BeatmapCardIconButton
{
public IBindable<DownloadState> State => state;
private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
public Bindable<DownloadState> State { get; } = new Bindable<DownloadState>();
private readonly APIBeatmapSet beatmapSet;
@ -48,14 +47,19 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
{
base.LoadComplete();
preferNoVideo.BindValueChanged(_ => updateState());
state.BindValueChanged(_ => updateState(), true);
State.BindValueChanged(_ => updateState(), true);
FinishTransforms(true);
}
private void updateState()
{
switch (state.Value)
switch (State.Value)
{
case DownloadState.Unknown:
Action = null;
TooltipText = string.Empty;
break;
case DownloadState.Downloading:
case DownloadState.Importing:
Action = null;

View File

@ -373,7 +373,11 @@ namespace osu.Game.Beatmaps.Formats
string[] split = line.Split(',');
double time = getOffsetTime(Parsing.ParseDouble(split[0].Trim()));
double beatLength = Parsing.ParseDouble(split[1].Trim());
// beatLength is allowed to be NaN to handle an edge case in which some beatmaps use NaN slider velocity to disable slider tick generation (see LegacyDifficultyControlPoint).
double beatLength = Parsing.ParseDouble(split[1].Trim(), allowNaN: true);
// If beatLength is NaN, speedMultiplier should still be 1 because all comparisons against NaN are false.
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
TimeSignature timeSignature = TimeSignature.SimpleQuadruple;
@ -412,6 +416,9 @@ namespace osu.Game.Beatmaps.Formats
if (timingChange)
{
if (double.IsNaN(beatLength))
throw new InvalidDataException("Beat length cannot be NaN in a timing control point");
var controlPoint = CreateTimingControlPoint();
controlPoint.BeatLength = beatLength;

View File

@ -168,11 +168,18 @@ namespace osu.Game.Beatmaps.Formats
/// </summary>
public double BpmMultiplier { get; private set; }
/// <summary>
/// Whether or not slider ticks should be generated at this control point.
/// This exists for backwards compatibility with maps that abuse NaN slider velocity behavior on osu!stable (e.g. /b/2628991).
/// </summary>
public bool GenerateTicks { get; private set; } = true;
public LegacyDifficultyControlPoint(double beatLength)
: this()
{
// Note: In stable, the division occurs on floats, but with compiler optimisations turned on actually seems to occur on doubles via some .NET black magic (possibly inlining?).
BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100.0 : 1;
GenerateTicks = !double.IsNaN(beatLength);
}
public LegacyDifficultyControlPoint()
@ -180,11 +187,16 @@ namespace osu.Game.Beatmaps.Formats
SliderVelocityBindable.Precision = double.Epsilon;
}
public override bool IsRedundant(ControlPoint? existing)
=> base.IsRedundant(existing)
&& GenerateTicks == ((existing as LegacyDifficultyControlPoint)?.GenerateTicks ?? true);
public override void CopyFrom(ControlPoint other)
{
base.CopyFrom(other);
BpmMultiplier = ((LegacyDifficultyControlPoint)other).BpmMultiplier;
GenerateTicks = ((LegacyDifficultyControlPoint)other).GenerateTicks;
}
public override bool Equals(ControlPoint? other)
@ -193,10 +205,11 @@ namespace osu.Game.Beatmaps.Formats
public bool Equals(LegacyDifficultyControlPoint? other)
=> base.Equals(other)
&& BpmMultiplier == other.BpmMultiplier;
&& BpmMultiplier == other.BpmMultiplier
&& GenerateTicks == other.GenerateTicks;
// ReSharper disable once NonReadonlyMemberInGetHashCode
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier);
// ReSharper disable twice NonReadonlyMemberInGetHashCode
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), BpmMultiplier, GenerateTicks);
}
internal class LegacySampleControlPoint : SampleControlPoint, IEquatable<LegacySampleControlPoint>

View File

@ -17,26 +17,26 @@ namespace osu.Game.Beatmaps.Formats
public const double MAX_PARSE_VALUE = int.MaxValue;
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE)
public static float ParseFloat(string input, float parseLimit = (float)MAX_PARSE_VALUE, bool allowNaN = false)
{
float output = float.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high");
if (float.IsNaN(output)) throw new FormatException("Not a number");
if (!allowNaN && float.IsNaN(output)) throw new FormatException("Not a number");
return output;
}
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE)
public static double ParseDouble(string input, double parseLimit = MAX_PARSE_VALUE, bool allowNaN = false)
{
double output = double.Parse(input, CultureInfo.InvariantCulture);
if (output < -parseLimit) throw new OverflowException("Value is too low");
if (output > parseLimit) throw new OverflowException("Value is too high");
if (double.IsNaN(output)) throw new FormatException("Not a number");
if (!allowNaN && double.IsNaN(output)) throw new FormatException("Not a number");
return output;
}

View File

@ -108,11 +108,10 @@ namespace osu.Game.Database
bool isBatchImport = tasks.Length >= minimum_items_considered_batch_import;
try
{
await Task.WhenAll(tasks.Select(async task =>
{
notification.CancellationToken.ThrowIfCancellationRequested();
if (notification.CancellationToken.IsCancellationRequested)
return;
try
{
@ -128,27 +127,23 @@ namespace osu.Game.Database
notification.Progress = (float)current / tasks.Length;
}
}
catch (TaskCanceledException)
catch (OperationCanceledException)
{
throw;
}
catch (Exception e)
{
Logger.Error(e, $@"Could not import ({task})", LoggingTarget.Database);
}
})).ConfigureAwait(false);
}
catch (OperationCanceledException)
{
if (imported.Count == 0)
{
if (notification.CancellationToken.IsCancellationRequested)
{
notification.State = ProgressNotificationState.Cancelled;
return imported;
}
}
if (imported.Count == 0)
{
notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import failed!";
notification.State = ProgressNotificationState.Cancelled;
}

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