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Add iOS mouse settings
Functionality is currently limited to some OsuSettings, but will expand in the future when high precision mouse is added.
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36
osu.iOS/IOSMouseSettings.cs
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36
osu.iOS/IOSMouseSettings.cs
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@ -0,0 +1,36 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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using osu.Game.Localisation;
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using osu.Game.Overlays.Settings;
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namespace osu.iOS
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{
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public class IOSMouseSettings : SettingsSubsection
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{
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protected override LocalisableString Header => MouseSettingsStrings.Mouse;
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager osuConfig)
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = MouseSettingsStrings.DisableMouseWheelVolumeAdjust,
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TooltipText = MouseSettingsStrings.DisableMouseWheelVolumeAdjustTooltip,
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Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableWheel),
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},
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new SettingsCheckbox
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{
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LabelText = MouseSettingsStrings.DisableMouseButtons,
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Current = osuConfig.GetBindable<bool>(OsuSetting.MouseDisableButtons),
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},
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};
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}
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}
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}
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@ -3,7 +3,10 @@
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using System;
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using Foundation;
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using osu.Framework.Input.Handlers;
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using osu.Framework.iOS.Input;
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using osu.Game;
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using osu.Game.Overlays.Settings;
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using osu.Game.Updater;
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using osu.Game.Utils;
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using Xamarin.Essentials;
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@ -18,6 +21,18 @@ namespace osu.iOS
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protected override BatteryInfo CreateBatteryInfo() => new IOSBatteryInfo();
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public override SettingsSubsection CreateSettingsSubsectionFor(InputHandler handler)
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{
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switch (handler)
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{
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case IOSMouseHandler _:
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return new IOSMouseSettings();
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default:
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return base.CreateSettingsSubsectionFor(handler);
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}
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}
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private class IOSBatteryInfo : BatteryInfo
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{
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public override double ChargeLevel => Battery.ChargeLevel;
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@ -23,6 +23,7 @@
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<ItemGroup>
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<Compile Include="Application.cs" />
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<Compile Include="AppDelegate.cs" />
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<Compile Include="IOSMouseSettings.cs" />
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<Compile Include="OsuGameIOS.cs" />
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</ItemGroup>
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<ItemGroup>
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