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Add localisation support for leaderboard error text
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osu.Game/Localisation/LeaderboardStrings.cs
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49
osu.Game/Localisation/LeaderboardStrings.cs
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@ -0,0 +1,49 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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namespace osu.Game.Localisation
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{
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public static class LeaderboardStrings
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{
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private const string prefix = @"osu.Game.Resources.Localisation.Leaderboard";
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/// <summary>
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/// "Couldn't fetch scores!"
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/// </summary>
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public static LocalisableString CouldntFetchScores => new TranslatableString(getKey(@"couldnt_fetch_scores"), @"Couldn't fetch scores!");
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/// <summary>
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/// "Please select a beatmap!"
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/// </summary>
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public static LocalisableString PleaseSelectABeatmap => new TranslatableString(getKey(@"please_select_a_beatmap"), @"Please select a beatmap!");
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/// <summary>
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/// "Leaderboards are not available for this ruleset!"
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/// </summary>
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public static LocalisableString LeaderboardsAreNotAvailableForThisRuleset => new TranslatableString(getKey(@"leaderboards_are_not_available_for_this_ruleset"), @"Leaderboards are not available for this ruleset!");
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/// <summary>
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/// "Leaderboards are not available for this beatmap!"
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/// </summary>
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public static LocalisableString LeaderboardsAreNotAvailableForThisBeatmap => new TranslatableString(getKey(@"leaderboards_are_not_available_for_this_beatmap"), @"Leaderboards are not available for this beatmap!");
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/// <summary>
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/// "No records yet!"
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/// </summary>
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public static LocalisableString NoRecordsYet => new TranslatableString(getKey(@"no_records_yet"), @"No records yet!");
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/// <summary>
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/// "Please sign in to view online leaderboards!"
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/// </summary>
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public static LocalisableString PleaseSignInToViewOnlineLeaderboards => new TranslatableString(getKey(@"please_sign_in_to_view_online_leaderboards"), @"Please sign in to view online leaderboards!");
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/// <summary>
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/// "Please invest in an osu!supporter tag to view this leaderboard!"
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/// </summary>
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public static LocalisableString PleaseInvestInAnOsuSupporterTagToViewThisLeaderboard => new TranslatableString(getKey(@"please_invest_in_an_osu_supporter_tag_to_view_this_leaderboard"), @"Please invest in an osu!supporter tag to view this leaderboard!");
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private static string getKey(string key) => $@"{prefix}:{key}";
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}
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}
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@ -22,6 +22,7 @@ using osu.Game.Online.API;
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using osu.Game.Online.Placeholders;
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using osuTK;
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using osuTK.Graphics;
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using osu.Game.Localisation;
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namespace osu.Game.Online.Leaderboards
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{
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@ -311,28 +312,28 @@ namespace osu.Game.Online.Leaderboards
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switch (state)
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{
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case LeaderboardState.NetworkFailure:
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return new ClickablePlaceholder(@"Couldn't fetch scores!", FontAwesome.Solid.Sync)
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return new ClickablePlaceholder(LeaderboardStrings.CouldntFetchScores, FontAwesome.Solid.Sync)
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{
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Action = RefetchScores
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};
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case LeaderboardState.NoneSelected:
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return new MessagePlaceholder(@"Please select a beatmap!");
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return new MessagePlaceholder(LeaderboardStrings.PleaseSelectABeatmap);
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case LeaderboardState.RulesetUnavailable:
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return new MessagePlaceholder(@"Leaderboards are not available for this ruleset!");
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return new MessagePlaceholder(LeaderboardStrings.LeaderboardsAreNotAvailableForThisRuleset);
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case LeaderboardState.BeatmapUnavailable:
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return new MessagePlaceholder(@"Leaderboards are not available for this beatmap!");
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return new MessagePlaceholder(LeaderboardStrings.LeaderboardsAreNotAvailableForThisBeatmap);
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case LeaderboardState.NoScores:
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return new MessagePlaceholder(@"No records yet!");
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return new MessagePlaceholder(LeaderboardStrings.NoRecordsYet);
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case LeaderboardState.NotLoggedIn:
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return new LoginPlaceholder(@"Please sign in to view online leaderboards!");
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return new LoginPlaceholder(LeaderboardStrings.PleaseSignInToViewOnlineLeaderboards);
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case LeaderboardState.NotSupporter:
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return new MessagePlaceholder(@"Please invest in an osu!supporter tag to view this leaderboard!");
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return new MessagePlaceholder(LeaderboardStrings.PleaseInvestInAnOsuSupporterTagToViewThisLeaderboard);
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case LeaderboardState.Retrieving:
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return null;
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@ -3,6 +3,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Overlays;
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namespace osu.Game.Online.Placeholders
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@ -12,7 +13,7 @@ namespace osu.Game.Online.Placeholders
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[Resolved(CanBeNull = true)]
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private LoginOverlay login { get; set; }
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public LoginPlaceholder(string actionMessage)
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public LoginPlaceholder(LocalisableString actionMessage)
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: base(actionMessage, FontAwesome.Solid.UserLock)
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{
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Action = () => login?.Show();
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