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Use shader based implementation instead of sprites
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parent
8a80cb55bd
commit
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@ -5,8 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Catch.UI;
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@ -25,11 +24,13 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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private float rotationRandomness;
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private float rotationRandomness;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load()
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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const float droplet_scale_down = 0.5f;
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const float droplet_scale_down = 0.7f;
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int largeBlobSeed = RNG.Next();
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InternalChildren = new[]
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InternalChildren = new[]
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{
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{
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@ -47,38 +48,42 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Sprite
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new CircularBlob
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Blending = BlendingParameters.Additive,
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InnerRadius = 0.5f,
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Alpha = 0.15f,
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Alpha = 0.15f,
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Texture = getTexture("A")
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Seed = largeBlobSeed
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},
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},
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new Sprite
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new CircularBlob
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Blending = BlendingParameters.Additive,
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InnerRadius = 0.4f,
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Alpha = 0.5f,
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Alpha = 0.5f,
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Scale = new Vector2(0.8f),
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Scale = new Vector2(0.7f),
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Texture = getTexture("A")
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Seed = RNG.Next()
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},
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},
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}
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}
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},
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},
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hyperBorderPiece = new Sprite
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hyperBorderPiece = new CircularBlob
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{
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{
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Scale = new Vector2(droplet_scale_down),
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Scale = new Vector2(droplet_scale_down),
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
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Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Blending = BlendingParameters.Additive,
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InnerRadius = 0.5f,
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Alpha = 0.15f,
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Alpha = 0.15f,
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Texture = getTexture("A"),
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Seed = largeBlobSeed
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},
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},
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};
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};
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Texture getTexture(string type) => textures.Get($"Gameplay/catch/blob-{type}{RNG.Next(1, 7)}");
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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@ -106,10 +111,8 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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for (int i = 0; i < layers.Count; i++)
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for (int i = 0; i < layers.Count; i++)
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{
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{
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layers[i].Rotation -=
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layers[i].Rotation -=
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// Layers are ordered from largest to smallest. Smaller layers should rotate more.
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(float)Clock.ElapsedFrameTime
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(i * 4)
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* 0.4f * rotationRandomness
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* (float)Clock.ElapsedFrameTime
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* 0.2f * rotationRandomness
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// Each layer should alternate rotation direction.
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// Each layer should alternate rotation direction.
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* (i % 2 == 1 ? 0.5f : 1);
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* (i % 2 == 1 ? 0.5f : 1);
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}
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}
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@ -5,8 +5,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Rulesets.Catch.Skinning.Default;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Catch.UI;
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@ -25,11 +24,11 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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private float rotationRandomness;
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private float rotationRandomness;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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private void load()
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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Texture largeTexture = getTexture("A");
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int largeBlobSeed = RNG.Next();
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InternalChildren = new[]
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InternalChildren = new[]
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{
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{
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@ -44,43 +43,50 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Sprite
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new CircularBlob
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Blending = BlendingParameters.Additive,
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Alpha = 0.15f,
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Alpha = 0.15f,
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Texture = largeTexture
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InnerRadius = 0.5f,
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Size = new Vector2(1.1f),
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Seed = largeBlobSeed,
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},
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},
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new Sprite
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new CircularBlob
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Blending = BlendingParameters.Additive,
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InnerRadius = 0.2f,
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Alpha = 0.5f,
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Alpha = 0.5f,
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Texture = getTexture("B")
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Seed = RNG.Next(),
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},
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},
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new Sprite
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new CircularBlob
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Blending = BlendingParameters.Additive,
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Texture = getTexture("C")
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InnerRadius = 0.05f,
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Seed = RNG.Next(),
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},
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},
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}
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}
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},
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},
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hyperBorderPiece = new Sprite
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hyperBorderPiece = new CircularBlob
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
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Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Blending = BlendingParameters.Additive,
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Alpha = 0.15f,
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InnerRadius = 0.08f,
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Texture = largeTexture,
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Size = new Vector2(1.15f),
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Seed = largeBlobSeed
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},
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},
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};
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};
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Texture getTexture(string type) => textures.Get($"Gameplay/catch/blob-{type}{RNG.Next(1, 7)}");
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}
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}
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protected override void LoadComplete()
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protected override void LoadComplete()
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