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Add basic seeking support when a replay is loaded.

This commit is contained in:
Dean Herbert 2017-04-25 19:07:38 +09:00
parent eb5d334838
commit d476482493

View File

@ -156,6 +156,11 @@ namespace osu.Game.Screens.Play
hudOverlay.Progress.Objects = HitRenderer.Objects;
hudOverlay.Progress.AudioClock = interpolatedSourceClock;
hudOverlay.Progress.AllowSeeking = HitRenderer.HasReplayLoaded;
hudOverlay.Progress.OnSeek = progress =>
{
sourceClock.Seek(progress * track.Length);
};
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
HitRenderer.OnAllJudged += onCompletion;