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Merge branch 'master' into fix-gameplay-seek-sample-pausing
This commit is contained in:
commit
d43ea68709
@ -5,6 +5,8 @@ using System;
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using System.IO;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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@ -22,6 +24,9 @@ namespace osu.Game.Tests.Visual.Editing
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protected override bool EditorComponentsReady => Editor.ChildrenOfType<SetupScreen>().SingleOrDefault()?.IsLoaded == true;
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[Resolved]
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private BeatmapManager beatmapManager { get; set; }
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public override void SetUpSteps()
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{
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AddStep("set dummy", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null));
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@ -38,6 +43,15 @@ namespace osu.Game.Tests.Visual.Editing
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{
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AddStep("save beatmap", () => Editor.Save());
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AddAssert("new beatmap persisted", () => EditorBeatmap.BeatmapInfo.ID > 0);
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AddAssert("new beatmap in database", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == false);
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}
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[Test]
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public void TestExitWithoutSave()
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{
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AddStep("exit without save", () => Editor.Exit());
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AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
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AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == EditorBeatmap.BeatmapInfo.BeatmapSet.ID)?.DeletePending == true);
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}
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[Test]
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@ -84,6 +84,8 @@ namespace osu.Game.Screens.Edit
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private DependencyContainer dependencies;
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private bool isNewBeatmap;
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protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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@ -113,8 +115,6 @@ namespace osu.Game.Screens.Edit
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// todo: remove caching of this and consume via editorBeatmap?
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dependencies.Cache(beatDivisor);
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bool isNewBeatmap = false;
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if (Beatmap.Value is DummyWorkingBeatmap)
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{
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isNewBeatmap = true;
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@ -287,6 +287,9 @@ namespace osu.Game.Screens.Edit
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protected void Save()
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{
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// no longer new after first user-triggered save.
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isNewBeatmap = false;
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// apply any set-level metadata changes.
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beatmapManager.Update(playableBeatmap.BeatmapInfo.BeatmapSet);
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@ -435,11 +438,21 @@ namespace osu.Game.Screens.Edit
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public override bool OnExiting(IScreen next)
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{
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if (!exitConfirmed && dialogOverlay != null && HasUnsavedChanges && !(dialogOverlay.CurrentDialog is PromptForSaveDialog))
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if (!exitConfirmed)
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{
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// if the confirm dialog is already showing (or we can't show it, ie. in tests) exit without save.
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if (dialogOverlay == null || dialogOverlay.CurrentDialog is PromptForSaveDialog)
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{
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confirmExit();
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return true;
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}
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if (isNewBeatmap || HasUnsavedChanges)
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{
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dialogOverlay?.Push(new PromptForSaveDialog(confirmExit, confirmExitWithSave));
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return true;
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}
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}
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Background.FadeColour(Color4.White, 500);
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resetTrack();
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@ -456,6 +469,12 @@ namespace osu.Game.Screens.Edit
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private void confirmExit()
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{
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if (isNewBeatmap)
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{
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// confirming exit without save means we should delete the new beatmap completely.
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beatmapManager.Delete(playableBeatmap.BeatmapInfo.BeatmapSet);
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}
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exitConfirmed = true;
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this.Exit();
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}
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@ -81,9 +81,6 @@ namespace osu.Game.Screens.Edit
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SaveState();
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}
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/// <summary>
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/// Saves the current <see cref="Editor"/> state.
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/// </summary>
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public void SaveState()
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{
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if (bulkChangesStarted > 0)
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@ -35,5 +35,11 @@ namespace osu.Game.Screens.Edit
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/// This should be invoked as soon as possible after <see cref="BeginChange"/> to cause a state change.
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/// </remarks>
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void EndChange();
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/// <summary>
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/// Immediately saves the current <see cref="Editor"/> state.
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/// Note that this will be a no-op if there is a change in progress via <see cref="BeginChange"/>.
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/// </summary>
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void SaveState();
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}
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}
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@ -28,6 +28,7 @@ namespace osu.Game.Screens.Edit.Timing
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if (point.NewValue != null)
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{
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multiplierSlider.Current = point.NewValue.SpeedMultiplierBindable;
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multiplierSlider.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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}
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}
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@ -28,7 +28,10 @@ namespace osu.Game.Screens.Edit.Timing
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if (point.NewValue != null)
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{
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kiai.Current = point.NewValue.KiaiModeBindable;
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kiai.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable;
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omitBarLine.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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}
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}
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@ -35,7 +35,10 @@ namespace osu.Game.Screens.Edit.Timing
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if (point.NewValue != null)
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{
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bank.Current = point.NewValue.SampleBankBindable;
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bank.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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volume.Current = point.NewValue.SampleVolumeBindable;
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volume.Current.BindValueChanged(_ => ChangeHandler?.SaveState());
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}
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}
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@ -32,6 +32,9 @@ namespace osu.Game.Screens.Edit.Timing
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[Resolved]
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protected Bindable<ControlPointGroup> SelectedGroup { get; private set; }
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[Resolved(canBeNull: true)]
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protected IEditorChangeHandler ChangeHandler { get; private set; }
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -38,6 +38,7 @@ namespace osu.Game.Screens.Edit.Timing
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},
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slider = new SettingsSlider<T>
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{
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TransferValueOnCommit = true,
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RelativeSizeAxes = Axes.X,
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}
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}
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@ -87,6 +87,9 @@ namespace osu.Game.Screens.Edit.Timing
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[Resolved]
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private Bindable<ControlPointGroup> selectedGroup { get; set; }
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[Resolved(canBeNull: true)]
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private IEditorChangeHandler changeHandler { get; set; }
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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@ -146,6 +149,7 @@ namespace osu.Game.Screens.Edit.Timing
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controlGroups.BindCollectionChanged((sender, args) =>
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{
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table.ControlGroups = controlGroups;
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changeHandler.SaveState();
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}, true);
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}
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@ -37,8 +37,13 @@ namespace osu.Game.Screens.Edit.Timing
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if (point.NewValue != null)
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{
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bpmSlider.Bindable = point.NewValue.BeatLengthBindable;
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bpmSlider.Bindable.BindValueChanged(_ => ChangeHandler?.SaveState());
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bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable;
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// no need to hook change handler here as it's the same bindable as above
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timeSignature.Bindable = point.NewValue.TimeSignatureBindable;
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timeSignature.Bindable.BindValueChanged(_ => ChangeHandler?.SaveState());
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}
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}
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@ -117,6 +122,8 @@ namespace osu.Game.Screens.Edit.Timing
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bpmBindable.BindValueChanged(bpm => beatLengthBindable.Value = beatLengthToBpm(bpm.NewValue));
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base.Bindable = bpmBindable;
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TransferValueOnCommit = true;
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}
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public override Bindable<double> Bindable
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