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Fix overlap between quit button at key input overlay
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parent
436067c01f
commit
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@ -52,15 +52,26 @@ namespace osu.Game.Screens.Play
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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KeyCounter = CreateKeyCounter(),
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ComboCounter = CreateComboCounter(),
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ComboCounter = CreateComboCounter(),
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ScoreCounter = CreateScoreCounter(),
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ScoreCounter = CreateScoreCounter(),
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AccuracyCounter = CreateAccuracyCounter(),
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AccuracyCounter = CreateAccuracyCounter(),
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HealthDisplay = CreateHealthDisplay(),
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HealthDisplay = CreateHealthDisplay(),
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Progress = CreateProgress(),
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Progress = CreateProgress(),
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HoldToQuit = CreateQuitButton(),
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ModDisplay = CreateModsContainer(),
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ModDisplay = CreateModsContainer(),
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PlayerSettingsOverlay = CreatePlayerSettingsOverlay()
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PlayerSettingsOverlay = CreatePlayerSettingsOverlay(),
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new FillFlowContainer
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Position = -new Vector2(5, TwoLayerButton.SIZE_RETRACTED.Y),
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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KeyCounter = CreateKeyCounter(),
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HoldToQuit = CreateQuitButton(),
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}
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}
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}
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}
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});
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});
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@ -189,7 +200,6 @@ namespace osu.Game.Screens.Play
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Margin = new MarginPadding(10),
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Margin = new MarginPadding(10),
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Y = -TwoLayerButton.SIZE_RETRACTED.Y,
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};
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};
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protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
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protected virtual ScoreCounter CreateScoreCounter() => new ScoreCounter(6)
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@ -211,7 +221,6 @@ namespace osu.Game.Screens.Play
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{
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{
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Anchor = Anchor.BottomRight,
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Position = new Vector2(-5, -70)
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};
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};
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protected virtual ModDisplay CreateModsContainer() => new ModDisplay
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protected virtual ModDisplay CreateModsContainer() => new ModDisplay
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