mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 21:47:25 +08:00
Introduce PlayerBase class
This commit is contained in:
parent
0ba76bbaa1
commit
d437c1d7ec
@ -5,9 +5,6 @@ using System;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
|
||||||
using osu.Framework.Audio.Sample;
|
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Cursor;
|
using osu.Framework.Graphics.Cursor;
|
||||||
@ -18,31 +15,23 @@ using osu.Framework.Threading;
|
|||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics;
|
|
||||||
using osu.Game.Graphics.Cursor;
|
using osu.Game.Graphics.Cursor;
|
||||||
using osu.Game.Online.API;
|
using osu.Game.Online.API;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.Backgrounds;
|
|
||||||
using osu.Game.Screens.Play.BreaksOverlay;
|
using osu.Game.Screens.Play.BreaksOverlay;
|
||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
using osu.Game.Storyboards.Drawables;
|
|
||||||
using OpenTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
public class Player : OsuScreen, IProvideCursor
|
public class Player : PlayerBase, IProvideCursor
|
||||||
{
|
{
|
||||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
|
||||||
|
|
||||||
public override bool ShowOverlaysOnEnter => false;
|
public override bool ShowOverlaysOnEnter => false;
|
||||||
|
|
||||||
public Action RestartRequested;
|
public Action RestartRequested;
|
||||||
|
|
||||||
public override bool AllowBeatmapRulesetChange => false;
|
|
||||||
|
|
||||||
public bool HasFailed { get; private set; }
|
public bool HasFailed { get; private set; }
|
||||||
|
|
||||||
public bool AllowPause { get; set; } = true;
|
public bool AllowPause { get; set; } = true;
|
||||||
@ -67,39 +56,16 @@ namespace osu.Game.Screens.Play
|
|||||||
private ScoreProcessor scoreProcessor;
|
private ScoreProcessor scoreProcessor;
|
||||||
protected RulesetContainer RulesetContainer;
|
protected RulesetContainer RulesetContainer;
|
||||||
|
|
||||||
#region User Settings
|
|
||||||
|
|
||||||
private Bindable<double> dimLevel;
|
|
||||||
private Bindable<double> blurLevel;
|
|
||||||
private Bindable<bool> showStoryboard;
|
|
||||||
private Bindable<bool> mouseWheelDisabled;
|
|
||||||
private Bindable<double> userAudioOffset;
|
|
||||||
|
|
||||||
private SampleChannel sampleRestart;
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private Container storyboardContainer;
|
|
||||||
private DrawableStoryboard storyboard;
|
|
||||||
|
|
||||||
private HUDOverlay hudOverlay;
|
private HUDOverlay hudOverlay;
|
||||||
private FailOverlay failOverlay;
|
private FailOverlay failOverlay;
|
||||||
|
|
||||||
private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
|
private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(AudioManager audio, OsuConfigManager config, APIAccess api)
|
private void load(OsuConfigManager config, APIAccess api)
|
||||||
{
|
{
|
||||||
this.api = api;
|
this.api = api;
|
||||||
|
|
||||||
dimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
|
||||||
blurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
|
||||||
showStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
|
||||||
|
|
||||||
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
|
||||||
|
|
||||||
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
|
|
||||||
|
|
||||||
WorkingBeatmap working = Beatmap.Value;
|
WorkingBeatmap working = Beatmap.Value;
|
||||||
Beatmap beatmap;
|
Beatmap beatmap;
|
||||||
|
|
||||||
@ -150,15 +116,14 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
offsetClock = new FramedOffsetClock(decoupledClock);
|
offsetClock = new FramedOffsetClock(decoupledClock);
|
||||||
|
|
||||||
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
UserAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
||||||
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
|
UserAudioOffset.TriggerChange();
|
||||||
userAudioOffset.TriggerChange();
|
|
||||||
|
|
||||||
scoreProcessor = RulesetContainer.CreateScoreProcessor();
|
scoreProcessor = RulesetContainer.CreateScoreProcessor();
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
storyboardContainer = new Container
|
StoryboardContainer = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Clock = offsetClock,
|
Clock = offsetClock,
|
||||||
@ -219,8 +184,8 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
if (showStoryboard)
|
if (ShowStoryboard)
|
||||||
initializeStoryboard(false);
|
InitializeStoryboard(false);
|
||||||
|
|
||||||
// Bind ScoreProcessor to ourselves
|
// Bind ScoreProcessor to ourselves
|
||||||
scoreProcessor.AllJudged += onCompletion;
|
scoreProcessor.AllJudged += onCompletion;
|
||||||
@ -239,22 +204,9 @@ namespace osu.Game.Screens.Play
|
|||||||
mod.ApplyToClock(adjustableSourceClock);
|
mod.ApplyToClock(adjustableSourceClock);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void initializeStoryboard(bool asyncLoad)
|
|
||||||
{
|
|
||||||
var beatmap = Beatmap.Value;
|
|
||||||
|
|
||||||
storyboard = beatmap.Storyboard.CreateDrawable(Beatmap.Value);
|
|
||||||
storyboard.Masking = true;
|
|
||||||
|
|
||||||
if (asyncLoad)
|
|
||||||
LoadComponentAsync(storyboard, storyboardContainer.Add);
|
|
||||||
else
|
|
||||||
storyboardContainer.Add(storyboard);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Restart()
|
public void Restart()
|
||||||
{
|
{
|
||||||
sampleRestart?.Play();
|
SampleRestart?.Play();
|
||||||
ValidForResume = false;
|
ValidForResume = false;
|
||||||
RestartRequested?.Invoke();
|
RestartRequested?.Invoke();
|
||||||
Exit();
|
Exit();
|
||||||
@ -310,10 +262,10 @@ namespace osu.Game.Screens.Play
|
|||||||
if (!loadedSuccessfully)
|
if (!loadedSuccessfully)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
dimLevel.ValueChanged += _ => updateBackgroundElements();
|
DimLevel.ValueChanged += _ => UpdateBackgroundElements();
|
||||||
blurLevel.ValueChanged += _ => updateBackgroundElements();
|
BlurLevel.ValueChanged += _ => UpdateBackgroundElements();
|
||||||
showStoryboard.ValueChanged += _ => updateBackgroundElements();
|
ShowStoryboard.ValueChanged += _ => UpdateBackgroundElements();
|
||||||
updateBackgroundElements();
|
UpdateBackgroundElements();
|
||||||
|
|
||||||
Content.Alpha = 0;
|
Content.Alpha = 0;
|
||||||
Content
|
Content
|
||||||
@ -368,28 +320,6 @@ namespace osu.Game.Screens.Play
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void updateBackgroundElements()
|
|
||||||
{
|
|
||||||
if (!IsCurrentScreen) return;
|
|
||||||
|
|
||||||
const float duration = 800;
|
|
||||||
|
|
||||||
var opacity = 1 - (float)dimLevel;
|
|
||||||
|
|
||||||
if (showStoryboard && storyboard == null)
|
|
||||||
initializeStoryboard(true);
|
|
||||||
|
|
||||||
var beatmap = Beatmap.Value;
|
|
||||||
var storyboardVisible = showStoryboard && beatmap.Storyboard.HasDrawable;
|
|
||||||
|
|
||||||
storyboardContainer
|
|
||||||
.FadeColour(OsuColour.Gray(opacity), duration, Easing.OutQuint)
|
|
||||||
.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0, duration, Easing.OutQuint);
|
|
||||||
|
|
||||||
(Background as BackgroundScreenBeatmap)?.BlurTo(new Vector2((float)blurLevel.Value * 25), duration, Easing.OutQuint);
|
|
||||||
Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, duration, Easing.OutQuint);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void fadeOut()
|
private void fadeOut()
|
||||||
{
|
{
|
||||||
const float fade_out_duration = 250;
|
const float fade_out_duration = 250;
|
||||||
@ -402,6 +332,6 @@ namespace osu.Game.Screens.Play
|
|||||||
Background?.FadeTo(1f, fade_out_duration);
|
Background?.FadeTo(1f, fade_out_duration);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !pauseContainer.IsPaused;
|
protected override bool OnWheel(InputState state) => MouseWheelDisabled.Value && !pauseContainer.IsPaused;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
84
osu.Game/Screens/Play/PlayerBase.cs
Normal file
84
osu.Game/Screens/Play/PlayerBase.cs
Normal file
@ -0,0 +1,84 @@
|
|||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Audio.Sample;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Screens.Backgrounds;
|
||||||
|
using osu.Game.Storyboards.Drawables;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play
|
||||||
|
{
|
||||||
|
public abstract class PlayerBase : OsuScreen
|
||||||
|
{
|
||||||
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||||
|
public override bool AllowBeatmapRulesetChange => false;
|
||||||
|
|
||||||
|
#region User Settings
|
||||||
|
|
||||||
|
protected Bindable<double> DimLevel;
|
||||||
|
protected Bindable<double> BlurLevel;
|
||||||
|
protected Bindable<bool> ShowStoryboard;
|
||||||
|
protected Bindable<bool> MouseWheelDisabled;
|
||||||
|
protected Bindable<double> UserAudioOffset;
|
||||||
|
|
||||||
|
protected SampleChannel SampleRestart;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
protected DrawableStoryboard Storyboard;
|
||||||
|
protected Container StoryboardContainer;
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(AudioManager audio, OsuConfigManager config)
|
||||||
|
{
|
||||||
|
DimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
|
||||||
|
BlurLevel = config.GetBindable<double>(OsuSetting.BlurLevel);
|
||||||
|
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
|
||||||
|
|
||||||
|
MouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
||||||
|
|
||||||
|
SampleRestart = audio.Sample.Get(@"Gameplay/restart");
|
||||||
|
|
||||||
|
UserAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void UpdateBackgroundElements()
|
||||||
|
{
|
||||||
|
if (!IsCurrentScreen) return;
|
||||||
|
|
||||||
|
const float duration = 800;
|
||||||
|
|
||||||
|
var opacity = 1 - (float)DimLevel;
|
||||||
|
|
||||||
|
if (ShowStoryboard && Storyboard == null)
|
||||||
|
InitializeStoryboard(true);
|
||||||
|
|
||||||
|
var beatmap = Beatmap.Value;
|
||||||
|
var storyboardVisible = ShowStoryboard && beatmap.Storyboard.HasDrawable;
|
||||||
|
|
||||||
|
StoryboardContainer
|
||||||
|
.FadeColour(OsuColour.Gray(opacity), duration, Easing.OutQuint)
|
||||||
|
.FadeTo(storyboardVisible && opacity > 0 ? 1 : 0, duration, Easing.OutQuint);
|
||||||
|
|
||||||
|
(Background as BackgroundScreenBeatmap)?.BlurTo(new Vector2((float)BlurLevel.Value * 25), duration, Easing.OutQuint);
|
||||||
|
Background?.FadeTo(!storyboardVisible || beatmap.Background == null ? opacity : 0, duration, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void InitializeStoryboard(bool asyncLoad)
|
||||||
|
{
|
||||||
|
var beatmap = Beatmap.Value;
|
||||||
|
|
||||||
|
Storyboard = beatmap.Storyboard.CreateDrawable(Beatmap.Value);
|
||||||
|
Storyboard.Masking = true;
|
||||||
|
|
||||||
|
if (asyncLoad)
|
||||||
|
LoadComponentAsync(Storyboard, StoryboardContainer.Add);
|
||||||
|
else
|
||||||
|
StoryboardContainer.Add(Storyboard);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -9,7 +9,6 @@ using osu.Framework.Screens;
|
|||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Screens.Backgrounds;
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Framework.Localisation;
|
using osu.Framework.Localisation;
|
||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
@ -17,7 +16,7 @@ using osu.Game.Screens.Play.PlayerSettings;
|
|||||||
|
|
||||||
namespace osu.Game.Screens.Play
|
namespace osu.Game.Screens.Play
|
||||||
{
|
{
|
||||||
public class PlayerLoader : OsuScreen
|
public class PlayerLoader : PlayerBase
|
||||||
{
|
{
|
||||||
private Player player;
|
private Player player;
|
||||||
|
|
||||||
@ -27,10 +26,6 @@ namespace osu.Game.Screens.Play
|
|||||||
private bool showOverlays = true;
|
private bool showOverlays = true;
|
||||||
public override bool ShowOverlaysOnEnter => showOverlays;
|
public override bool ShowOverlaysOnEnter => showOverlays;
|
||||||
|
|
||||||
public override bool AllowBeatmapRulesetChange => false;
|
|
||||||
|
|
||||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
|
||||||
|
|
||||||
public PlayerLoader(Player player)
|
public PlayerLoader(Player player)
|
||||||
{
|
{
|
||||||
this.player = player;
|
this.player = player;
|
||||||
|
@ -340,6 +340,7 @@
|
|||||||
<Compile Include="Overlays\Social\SocialPanel.cs" />
|
<Compile Include="Overlays\Social\SocialPanel.cs" />
|
||||||
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
|
<Compile Include="Rulesets\Mods\IApplicableToDrawableHitObject.cs" />
|
||||||
<Compile Include="Rulesets\Objects\HitWindows.cs" />
|
<Compile Include="Rulesets\Objects\HitWindows.cs" />
|
||||||
|
<Compile Include="Screens\Play\PlayerBase.cs" />
|
||||||
<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
|
<Compile Include="Screens\Play\PlayerSettings\VisualSettings.cs" />
|
||||||
<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
|
<Compile Include="Rulesets\Objects\CatmullApproximator.cs" />
|
||||||
<Compile Include="Rulesets\UI\HitObjectContainer.cs" />
|
<Compile Include="Rulesets\UI\HitObjectContainer.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user