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Merge pull request #18228 from bdach/mod-overlay/rename-more

Rename remaining references to "mod select screen" nomenclature
This commit is contained in:
Salman Ahmed 2022-05-11 20:21:41 +03:00 committed by GitHub
commit d4122f17a2
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4 changed files with 12 additions and 12 deletions

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@ -17,7 +17,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneFreeModSelectScreen : MultiplayerTestScene
public class TestSceneFreeModSelectOverlay : MultiplayerTestScene
{
private FreeModSelectOverlay freeModSelectOverlay;
private readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();

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@ -24,7 +24,7 @@ using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneModSelectScreen : OsuManualInputManagerTestScene
public class TestSceneModSelectOverlay : OsuManualInputManagerTestScene
{
[Resolved]
private RulesetStore rulesetStore { get; set; }
@ -222,7 +222,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestSettingsNotCrossPolluting()
{
Bindable<IReadOnlyList<Mod>> selectedMods2 = null;
ModSelectOverlay modSelectScreen2 = null;
ModSelectOverlay modSelectOverlay2 = null;
createScreen();
AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
@ -235,7 +235,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("create second overlay", () =>
{
Add(modSelectScreen2 = new UserModSelectOverlay().With(d =>
Add(modSelectOverlay2 = new UserModSelectOverlay().With(d =>
{
d.Origin = Anchor.TopCentre;
d.Anchor = Anchor.TopCentre;
@ -243,7 +243,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}));
});
AddStep("show", () => modSelectScreen2.Show());
AddStep("show", () => modSelectOverlay2.Show());
AddAssert("ensure first is unchanged", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
AddAssert("ensure second is default", () => selectedMods2.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == null);

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@ -5,9 +5,9 @@ using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class ModSelectScreenStrings
public static class ModSelectOverlayStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.ModSelectScreen";
private const string prefix = @"osu.Game.Resources.Localisation.ModSelectOverlay";
/// <summary>
/// "Mod Select"
@ -26,4 +26,4 @@ namespace osu.Game.Localisation
private static string getKey(string key) => $@"{prefix}:{key}";
}
}
}

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@ -84,8 +84,8 @@ namespace osu.Game.Overlays.Mods
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Header.Title = ModSelectScreenStrings.ModSelectTitle;
Header.Description = ModSelectScreenStrings.ModSelectDescription;
Header.Title = ModSelectOverlayStrings.ModSelectTitle;
Header.Description = ModSelectOverlayStrings.ModSelectDescription;
AddRange(new Drawable[]
{
@ -193,7 +193,7 @@ namespace osu.Game.Overlays.Mods
State.BindValueChanged(_ => samplePlaybackDisabled.Value = State.Value == Visibility.Hidden, true);
// This is an optimisation to prevent refreshing the available settings controls when it can be
// reasonably assumed that the settings panel is never to be displayed (e.g. FreeModSelectScreen).
// reasonably assumed that the settings panel is never to be displayed (e.g. FreeModSelectOverlay).
if (customisationButton != null)
((IBindable<IReadOnlyList<Mod>>)modSettingsArea.SelectedMods).BindTo(SelectedMods);
@ -262,7 +262,7 @@ namespace osu.Game.Overlays.Mods
{
customisationButton = new ShearedToggleButton(BUTTON_WIDTH)
{
Text = ModSelectScreenStrings.ModCustomisation,
Text = ModSelectOverlayStrings.ModCustomisation,
Active = { BindTarget = customisationVisible }
},
new ShearedButton(BUTTON_WIDTH)