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Privatize DirectorySelector.

This commit is contained in:
Lucas A 2021-05-06 11:12:19 +02:00
parent 4bb0e6b7d5
commit d3cc418961

View File

@ -20,7 +20,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
private TriangleButton selectionButton;
protected DirectorySelector DirectorySelector { get; private set; }
private DirectorySelector directorySelector;
protected override OverlayActivation InitialOverlayActivationMode => OverlayActivation.Disabled;
@ -79,7 +79,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
},
new Drawable[]
{
DirectorySelector = new DirectorySelector
directorySelector = new DirectorySelector
{
RelativeSizeAxes = Axes.Both,
}
@ -92,7 +92,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
Origin = Anchor.Centre,
Width = 300,
Text = "Select directory",
Action = () => OnSelection(DirectorySelector.CurrentPath.Value)
Action = () => OnSelection(directorySelector.CurrentPath.Value)
},
}
}
@ -104,9 +104,9 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
protected override void LoadComplete()
{
if (InitialPath != null)
DirectorySelector.CurrentPath.Value = InitialPath;
directorySelector.CurrentPath.Value = InitialPath;
DirectorySelector.CurrentPath.BindValueChanged(e => selectionButton.Enabled.Value = IsValidDirectory(e.NewValue), true);
directorySelector.CurrentPath.BindValueChanged(e => selectionButton.Enabled.Value = IsValidDirectory(e.NewValue), true);
base.LoadComplete();
}