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Fix tournament population failure when beatmap is not found on server
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Extensions;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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@ -41,7 +40,7 @@ namespace osu.Game.Tournament.Models
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StarRating = beatmap.StarRating;
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StarRating = beatmap.StarRating;
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Metadata = beatmap.Metadata;
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Metadata = beatmap.Metadata;
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Difficulty = beatmap.Difficulty;
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Difficulty = beatmap.Difficulty;
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Covers = beatmap.BeatmapSet.AsNonNull().Covers;
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Covers = beatmap.BeatmapSet?.Covers ?? new BeatmapSetOnlineCovers();
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}
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}
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public bool Equals(IBeatmapInfo? other) => other is TournamentBeatmap b && this.MatchesOnlineID(b);
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public bool Equals(IBeatmapInfo? other) => other is TournamentBeatmap b && this.MatchesOnlineID(b);
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace osu.Game.Beatmaps
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namespace osu.Game.Beatmaps
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