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Final adjustments

This commit is contained in:
EVAST9919 2017-10-10 20:20:49 +03:00
parent 57a4a1d8d4
commit d3a62082b4

View File

@ -49,17 +49,19 @@ namespace osu.Game.Screens.Menu
private const int big_ring_animation_start_delay = 2000; private const int big_ring_animation_start_delay = 2000;
private const int big_ring_resize_duration = 500; private const int big_ring_resize_duration = 500;
private const int big_ring_foreground_resize_delay = 250; private const int big_ring_foreground_resize_delay = 250;
private const int big_ring_fade_duration = 600; private const int big_ring_fade_duration = 450;
private const int background_animation_start_time = 2250; private const int background_animation_start_time = 2250;
private const int foreground_animation_start_time = 2300; private const int foreground_animation_start_time = 2300;
private const int colored_curcle_rotation_delay = 150; private const int colored_curcle_rotation_delay = 110;
private const int purple_circle_animation_start_time = 2250; private const int purple_circle_animation_start_time = 2250;
private const int yellow_circle_animation_start_time = 2315; private const int yellow_circle_animation_start_time = 2315;
private const int blue_circle_animation_start_time = 2380; private const int blue_circle_animation_start_time = 2380;
private const int pink_circle_animation_start_time = 2445; private const int pink_circle_animation_start_time = 2445;
private const int logo_fade_duration = 300;
//Position //Position
private const int bar_start_offset = 80; private const int bar_start_offset = 80;
private const int bar_end_offset = 120; private const int bar_end_offset = 120;
@ -332,10 +334,10 @@ namespace osu.Game.Screens.Menu
pinkCircle.ResizeTo(colored_circle_size, duration, Easing.InOutQuad); pinkCircle.ResizeTo(colored_circle_size, duration, Easing.InOutQuad);
} }
logo.Delay(3200).FadeIn(300); logo.Delay(full_animation_duration).FadeIn(logo_fade_duration);
backgroundFill.Delay(3200).FadeOut(); backgroundFill.Delay(full_animation_duration + logo_fade_duration).FadeOut();
foregroundFill.Delay(3500).FadeOut(); foregroundFill.Delay(full_animation_duration + logo_fade_duration).FadeOut();
} }
private void setDefaults() private void setDefaults()