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Final adjustments
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@ -49,17 +49,19 @@ namespace osu.Game.Screens.Menu
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private const int big_ring_animation_start_delay = 2000;
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private const int big_ring_animation_start_delay = 2000;
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private const int big_ring_resize_duration = 500;
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private const int big_ring_resize_duration = 500;
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private const int big_ring_foreground_resize_delay = 250;
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private const int big_ring_foreground_resize_delay = 250;
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private const int big_ring_fade_duration = 600;
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private const int big_ring_fade_duration = 450;
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private const int background_animation_start_time = 2250;
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private const int background_animation_start_time = 2250;
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private const int foreground_animation_start_time = 2300;
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private const int foreground_animation_start_time = 2300;
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private const int colored_curcle_rotation_delay = 150;
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private const int colored_curcle_rotation_delay = 110;
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private const int purple_circle_animation_start_time = 2250;
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private const int purple_circle_animation_start_time = 2250;
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private const int yellow_circle_animation_start_time = 2315;
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private const int yellow_circle_animation_start_time = 2315;
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private const int blue_circle_animation_start_time = 2380;
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private const int blue_circle_animation_start_time = 2380;
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private const int pink_circle_animation_start_time = 2445;
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private const int pink_circle_animation_start_time = 2445;
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private const int logo_fade_duration = 300;
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//Position
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//Position
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private const int bar_start_offset = 80;
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private const int bar_start_offset = 80;
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private const int bar_end_offset = 120;
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private const int bar_end_offset = 120;
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@ -332,10 +334,10 @@ namespace osu.Game.Screens.Menu
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pinkCircle.ResizeTo(colored_circle_size, duration, Easing.InOutQuad);
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pinkCircle.ResizeTo(colored_circle_size, duration, Easing.InOutQuad);
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}
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}
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logo.Delay(3200).FadeIn(300);
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logo.Delay(full_animation_duration).FadeIn(logo_fade_duration);
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backgroundFill.Delay(3200).FadeOut();
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backgroundFill.Delay(full_animation_duration + logo_fade_duration).FadeOut();
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foregroundFill.Delay(3500).FadeOut();
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foregroundFill.Delay(full_animation_duration + logo_fade_duration).FadeOut();
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}
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}
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private void setDefaults()
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private void setDefaults()
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