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Merge pull request #11028 from peppy/osu-fade-slider-body-on-hit
Hide slider body immediately on successful hit when snaking is enabled
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commit
d344268df7
@ -294,14 +294,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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case ArmedState.Hit:
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Ball.ScaleTo(HitObject.Scale * 1.4f, fade_out_time, Easing.Out);
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if (sliderBody?.SnakingOut.Value == true)
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Body.FadeOut(40); // short fade to allow for any body colour to smoothly disappear.
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break;
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}
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this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
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}
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public Drawable ProxiedLayer => HeadCircle.ProxiedLayer;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => sliderBody?.ReceivePositionalInputAt(screenSpacePos) ?? base.ReceivePositionalInputAt(screenSpacePos);
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private class DefaultSliderBody : PlaySliderBody
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