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Handle preferred audio device correctly when it is unavailable
This commit allows loading, storing, and displaying a preferred audio device from config even when it is unavailable.
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@ -35,6 +35,11 @@ namespace osu.Game.Overlays.Options.Sections.Audio
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var deviceItems = new List<KeyValuePair<string, string>>();
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var deviceItems = new List<KeyValuePair<string, string>>();
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deviceItems.Add(new KeyValuePair<string, string>("Default", string.Empty));
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deviceItems.Add(new KeyValuePair<string, string>("Default", string.Empty));
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deviceItems.AddRange(audio.AudioDeviceNames.Select(d => new KeyValuePair<string, string>(d, d)));
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deviceItems.AddRange(audio.AudioDeviceNames.Select(d => new KeyValuePair<string, string>(d, d)));
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var preferredDeviceName = audio.AudioDevice.Value;
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if (!deviceItems.Any(kv => kv.Value == preferredDeviceName))
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deviceItems.Add(new KeyValuePair<string, string>(preferredDeviceName, preferredDeviceName));
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dropdown.Items = deviceItems;
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dropdown.Items = deviceItems;
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}
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}
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