diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index ad3b7b09f7..24b0ec5d57 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -69,9 +69,9 @@ namespace osu.Game.Rulesets.Taiko public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[] { - new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), new KeyBinding(InputKey.MouseRight, TaikoAction.LeftRim), new KeyBinding(InputKey.D, TaikoAction.LeftRim), + new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre), new KeyBinding(InputKey.F, TaikoAction.LeftCentre), new KeyBinding(InputKey.J, TaikoAction.RightCentre), new KeyBinding(InputKey.K, TaikoAction.RightRim), diff --git a/osu.Game/Rulesets/UI/RulesetInputManager.cs b/osu.Game/Rulesets/UI/RulesetInputManager.cs index 35d05b87c0..041c7a13ae 100644 --- a/osu.Game/Rulesets/UI/RulesetInputManager.cs +++ b/osu.Game/Rulesets/UI/RulesetInputManager.cs @@ -167,7 +167,6 @@ namespace osu.Game.Rulesets.UI var triggers = KeyBindingContainer.DefaultKeyBindings .Select(b => b.GetAction()) .Distinct() - .OrderBy(action => action) .Select(action => new KeyCounterActionTrigger(action)) .ToArray();