mirror of
https://github.com/ppy/osu.git
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Merge pull request #361 from peppy/general-hitobject-improvements
General HitObject improvements.
This commit is contained in:
commit
d3335f778b
@ -1 +1 @@
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Subproject commit a766d283f4d628736db784001cc1f11d065cab9d
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Subproject commit 659cb2589252f502d2f29c1c1b3878b8f5910d86
|
@ -49,7 +49,10 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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return true;
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},
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},
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number = new NumberPiece(),
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number = new NumberPiece()
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{
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Text = h is Spinner ? "S" : (HitObject.ComboIndex + 1).ToString(),
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},
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ring = new RingPiece(),
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flash = new FlashPiece(),
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explode = new ExplodePiece
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@ -124,6 +127,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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base.UpdateState(state);
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ApproachCircle.FadeOut();
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glow.Delay(osuObject.Duration);
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glow.FadeOut(400);
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switch (state)
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|
@ -49,8 +49,10 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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},
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initialCircle = new DrawableHitCircle(new HitCircle
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{
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//todo: avoid creating this temporary HitCircle.
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StartTime = s.StartTime,
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Position = s.StackedPosition,
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ComboIndex = s.ComboIndex,
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Scale = s.Scale,
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Colour = s.Colour,
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Sample = s.Sample,
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|
@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.MathUtils;
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using osu.Game.Modes.Objects.Drawables;
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@ -18,8 +19,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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private SpinnerDisc disc;
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private SpinnerBackground background;
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private Container circleContainer;
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private DrawableHitCircle circle;
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private NumberPiece number;
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public DrawableSpinner(Spinner s) : base(s)
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{
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@ -47,16 +48,23 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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Origin = Anchor.Centre,
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DiscColour = s.Colour
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},
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circleContainer = new Container
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new []
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{
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circle = new DrawableHitCircle(s)
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{
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Interactive = false,
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Position = Vector2.Zero,
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Anchor = Anchor.Centre,
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}
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}
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}
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};
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circle.ApproachCircle.Colour = Color4.Transparent;
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background.Scale = scaleToCircle;
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disc.Scale = scaleToCircle;
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}
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@ -71,6 +79,9 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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disc.ScaleTo(Interpolation.ValueAt(Math.Sqrt(Progress), scaleToCircle, Vector2.One, 0, 1), 100);
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if (Progress >= 1)
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disc.Complete = true;
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if (!userTriggered && Time.Current >= HitObject.EndTime)
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{
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if (Progress >= 1)
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@ -91,6 +102,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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else
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{
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j.Score = OsuScoreResult.Miss;
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if (Time.Current >= HitObject.EndTime)
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j.Result = HitResult.Miss;
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}
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}
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@ -109,6 +121,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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base.UpdatePreemptState();
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FadeIn(200);
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circleContainer.ScaleTo(1, 400, EasingTypes.OutElastic);
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background.Delay(TIME_PREEMPT - 100);
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background.FadeIn(200);
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@ -120,6 +133,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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protected override void UpdateState(ArmedState state)
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{
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if (!IsLoaded) return;
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base.UpdateState(state);
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Delay(HitObject.Duration, true);
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|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Modes.Objects.Drawables;
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using OpenTK;
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using OpenTK.Graphics;
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@ -30,7 +31,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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Children = new Drawable[]
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{
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line1 = new SpriteText
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line1 = new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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@ -38,7 +39,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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Font = @"Venera",
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TextSize = 16,
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},
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line2 = new SpriteText
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line2 = new OsuSpriteText
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{
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Text = judgement.Combo.GetDescription(),
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Font = @"Venera",
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@ -14,9 +14,8 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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public class CirclePiece : Container
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{
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private Sprite disc;
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private Triangles triangles;
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public Func<bool> Hit;
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@ -36,10 +35,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre
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},
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triangles = new Triangles
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new TrianglesPiece
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{
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RelativeSizeAxes = Axes.Both,
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BlendingMode = BlendingMode.Additive,
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RelativeSizeAxes = Axes.Both
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Alpha = 0.5f,
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}
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};
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}
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@ -21,10 +21,11 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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Children = new Drawable[]
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{
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new Triangles
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new TrianglesPiece
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{
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BlendingMode = BlendingMode.Additive,
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RelativeSizeAxes = Axes.Both
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.1f,
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}
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};
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}
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@ -6,33 +6,54 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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public class NumberPiece : Container
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{
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private Sprite number;
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private SpriteText number;
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public string Text
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{
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get { return number.Text; }
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set { number.Text = value; }
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}
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public NumberPiece()
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{
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Children = new Drawable[]
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{
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new CircularContainer
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{
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EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Radius = 60,
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Colour = Color4.White.Opacity(0.5f),
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},
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Children = new[]
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{
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number = new Sprite
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new Box()
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}
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},
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number = new OsuSpriteText
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{
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Text = @"1",
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Font = @"Venera",
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UseFullGlyphHeight = false,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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TextSize = 40,
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Alpha = 1
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load(TextureStore textures)
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{
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number.Texture = textures.Get(@"Play/osu/number");
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}
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}
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}
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@ -11,7 +11,7 @@ using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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public class SliderBall : Container, ISliderProgress
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public class SliderBall : CircularContainer, ISliderProgress
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{
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private readonly Slider slider;
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private Box follow;
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@ -39,7 +39,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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Height = width,
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Alpha = 0,
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},
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new Container
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new CircularContainer
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{
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Masking = true,
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AutoSizeAxes = Axes.Both,
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@ -48,7 +48,6 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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BorderThickness = 10,
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BorderColour = Color4.White,
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Alpha = 1,
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CornerRadius = width / 2,
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Children = new[]
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{
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new Box
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@ -104,7 +103,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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{
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base.Update();
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CornerRadius = DrawWidth / 2;
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if (Time.Current < slider.EndTime)
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Tracking = canCurrentlyTrack && lastState != null && Contains(lastState.Mouse.NativeState.Position) && lastState.Mouse.HasMainButtonPressed;
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}
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|
@ -3,6 +3,7 @@
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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@ -10,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Input;
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using osu.Framework.Logging;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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@ -27,6 +29,14 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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set { Disc.Colour = value; }
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}
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Color4 completeColour;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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completeColour = colours.YellowLight.Opacity(0.8f);
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}
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class SpinnerBorder : Container
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{
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public SpinnerBorder()
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@ -120,6 +130,22 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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}
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}
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bool complete;
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public bool Complete
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{
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get { return complete; }
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set
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{
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if (value == complete) return;
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complete = value;
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Disc.FadeColour(completeColour, 200);
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updateCompleteTick();
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}
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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Tracking = true;
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@ -145,6 +171,10 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
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private float currentRotation;
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public float RotationAbsolute;
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|
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private int completeTick;
|
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|
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private bool updateCompleteTick() => completeTick != (completeTick = (int)(RotationAbsolute / 720));
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protected override void Update()
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{
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base.Update();
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@ -162,6 +192,14 @@ namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
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}
|
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lastAngle = thisAngle;
|
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|
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if (Complete && updateCompleteTick())
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{
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Disc.Flush(flushType: typeof(TransformAlpha));
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Disc.FadeTo(0.75f, 30, EasingTypes.OutExpo);
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Disc.Delay(30);
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Disc.FadeTo(0.5f, 250, EasingTypes.OutQuint);
|
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}
|
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|
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RotateTo(currentRotation, 100, EasingTypes.OutExpo);
|
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}
|
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}
|
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|
@ -1,46 +0,0 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
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|
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using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.MathUtils;
|
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using OpenTK;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
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{
|
||||
public class Triangles : Container<Triangle>
|
||||
{
|
||||
public override bool HandleInput => false;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
const float size = 100;
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
Add(new Triangle
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Position = new Vector2(RNG.NextSingle(), RNG.NextSingle()),
|
||||
Scale = new Vector2(RNG.NextSingle() * 0.4f + 0.2f),
|
||||
// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
|
||||
Size = new Vector2(size, 0.866f * size),
|
||||
Alpha = RNG.NextSingle() * 0.3f,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
foreach (Drawable d in Children)
|
||||
d.Position -= new Vector2(0, (float)(d.Scale.X * (Time.Elapsed / 2880)));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
|
||||
namespace osu.Game.Modes.Osu.Objects.Drawables.Pieces
|
||||
{
|
||||
public class TrianglesPiece : Triangles
|
||||
{
|
||||
protected override bool ExpireOffScreenTriangles => false;
|
||||
protected override bool CreateNewTriangles => false;
|
||||
protected override float SpawnRatio => 0.5f;
|
||||
|
||||
public TrianglesPiece()
|
||||
{
|
||||
TriangleScale = 1.2f;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
if (IsPresent)
|
||||
base.Update();
|
||||
}
|
||||
}
|
||||
}
|
@ -15,8 +15,14 @@ namespace osu.Game.Modes.Osu.Objects
|
||||
{
|
||||
List<OsuHitObject> output = new List<OsuHitObject>();
|
||||
|
||||
int combo = 0;
|
||||
foreach (HitObject h in beatmap.HitObjects)
|
||||
{
|
||||
if (h.NewCombo) combo = 0;
|
||||
|
||||
h.ComboIndex = combo++;
|
||||
output.Add(h as OsuHitObject);
|
||||
}
|
||||
|
||||
UpdateStacking(output, beatmap.BeatmapInfo?.StackLeniency ?? 0.7f);
|
||||
|
||||
|
@ -62,7 +62,7 @@
|
||||
<Compile Include="Objects\Drawables\Pieces\RingPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBouncer.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SpinnerDisc.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\Triangles.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
|
||||
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
||||
<Compile Include="Objects\OsuHitObjectParser.cs" />
|
||||
|
@ -2,12 +2,10 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -22,6 +20,21 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
public Color4 ColourLight = Color4.White;
|
||||
public Color4 ColourDark = Color4.Black;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we want to expire triangles as they exit our draw area completely.
|
||||
/// </summary>
|
||||
protected virtual bool ExpireOffScreenTriangles => true;
|
||||
|
||||
/// <summary>
|
||||
/// Whether we should create new triangles as others expire.
|
||||
/// </summary>
|
||||
protected virtual bool CreateNewTriangles => true;
|
||||
|
||||
/// <summary>
|
||||
/// The amount of triangles we want compared to the default distribution.
|
||||
/// </summary>
|
||||
protected virtual float SpawnRatio => 1;
|
||||
|
||||
private float triangleScale = 1;
|
||||
|
||||
public float TriangleScale
|
||||
@ -29,9 +42,11 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
get { return triangleScale; }
|
||||
set
|
||||
{
|
||||
float change = value / triangleScale;
|
||||
triangleScale = value;
|
||||
|
||||
Children.ForEach(t => t.ScaleTo(triangleScale));
|
||||
if (change != 1)
|
||||
Children.ForEach(t => t.Scale *= change);
|
||||
}
|
||||
}
|
||||
|
||||
@ -42,20 +57,20 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
addTriangle(true);
|
||||
}
|
||||
|
||||
private int aimTriangleCount => (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale));
|
||||
private int aimTriangleCount => (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
foreach (Drawable d in Children)
|
||||
foreach (var t in Children)
|
||||
{
|
||||
d.Position -= new Vector2(0, (float)(d.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale);
|
||||
if (d.DrawPosition.Y + d.DrawSize.Y * d.Scale.Y < 0)
|
||||
d.Expire();
|
||||
t.Position -= new Vector2(0, (float)(t.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale);
|
||||
if (ExpireOffScreenTriangles && t.DrawPosition.Y + t.DrawSize.Y * t.Scale.Y < 0)
|
||||
t.Expire();
|
||||
}
|
||||
|
||||
while (Children.Count() < aimTriangleCount)
|
||||
while (CreateNewTriangles && Children.Count() < aimTriangleCount)
|
||||
addTriangle(false);
|
||||
}
|
||||
|
||||
@ -77,8 +92,8 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
RelativePositionAxes = Axes.Both,
|
||||
Scale = new Vector2(scale),
|
||||
EdgeSmoothness = new Vector2(1),
|
||||
// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
|
||||
Colour = GetTriangleShade(),
|
||||
// Scaling height by 0.866 results in equiangular triangles (== 60° and equal side length)
|
||||
Size = new Vector2(size, 0.866f * size),
|
||||
Depth = scale,
|
||||
};
|
||||
@ -89,8 +104,8 @@ namespace osu.Game.Graphics.Backgrounds
|
||||
private void addTriangle(bool randomY)
|
||||
{
|
||||
var sprite = CreateTriangle();
|
||||
var triangleHeight = sprite.DrawHeight / DrawHeight;
|
||||
sprite.Position = new Vector2(RNG.NextSingle(), randomY ? (RNG.NextSingle() * (1 + triangleHeight) - triangleHeight) : 1);
|
||||
float triangleHeight = (sprite.DrawHeight / DrawHeight);
|
||||
sprite.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() * (1 + triangleHeight) - triangleHeight : 1);
|
||||
Add(sprite);
|
||||
}
|
||||
}
|
||||
|
@ -24,6 +24,8 @@ namespace osu.Game.Modes.Objects
|
||||
|
||||
public HitSampleInfo Sample;
|
||||
|
||||
public int ComboIndex;
|
||||
|
||||
public virtual void SetDefaultsFromBeatmap(Beatmap beatmap) { }
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -118,7 +119,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
});
|
||||
|
||||
Content.Add(textDrawable = new SpriteText
|
||||
Content.Add(textDrawable = new OsuSpriteText
|
||||
{
|
||||
TextSize = 16,
|
||||
Colour = OsuColour.Gray(128),
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
@ -52,7 +53,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
}
|
||||
});
|
||||
|
||||
Content.Add(textDrawable = new SpriteText
|
||||
Content.Add(textDrawable = new OsuSpriteText
|
||||
{
|
||||
TextSize = 16,
|
||||
Colour = OsuColour.Gray(128),
|
||||
|
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Pause
|
||||
{
|
||||
@ -224,7 +225,7 @@ namespace osu.Game.Overlays.Pause
|
||||
}
|
||||
}
|
||||
},
|
||||
spriteText = new SpriteText
|
||||
spriteText = new OsuSpriteText
|
||||
{
|
||||
Text = Text,
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -13,6 +13,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transformations;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Pause
|
||||
{
|
||||
@ -39,14 +40,14 @@ namespace osu.Game.Overlays.Pause
|
||||
|
||||
retryCounterContainer.Children = new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = "You've retried ",
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = String.Format("{0:n0}", value),
|
||||
Font = @"Exo2.0-Bold",
|
||||
@ -54,7 +55,7 @@ namespace osu.Game.Overlays.Pause
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f),
|
||||
TextSize = 18
|
||||
},
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = $" time{((value == 1) ? "" : "s")} in this session",
|
||||
Shadow = true,
|
||||
@ -119,7 +120,7 @@ namespace osu.Game.Overlays.Pause
|
||||
Anchor = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"paused",
|
||||
Font = @"Exo2.0-Medium",
|
||||
@ -131,7 +132,7 @@ namespace osu.Game.Overlays.Pause
|
||||
Shadow = true,
|
||||
ShadowColour = new Color4(0, 0, 0, 0.25f)
|
||||
},
|
||||
new SpriteText
|
||||
new OsuSpriteText
|
||||
{
|
||||
Text = @"you're not going to do what i think you're going to do, are ya?",
|
||||
Origin = Anchor.TopCentre,
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Screens.Select
|
||||
{
|
||||
@ -127,7 +128,7 @@ namespace osu.Game.Screens.Select
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
text = new SpriteText
|
||||
text = new OsuSpriteText
|
||||
{
|
||||
Margin = new MarginPadding(5),
|
||||
TextSize = 14,
|
||||
@ -213,7 +214,7 @@ namespace osu.Game.Screens.Select
|
||||
Anchor = Anchor.TopRight,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
sortLabel = new SpriteText
|
||||
sortLabel = new OsuSpriteText
|
||||
{
|
||||
Font = @"Exo2.0-Bold",
|
||||
Text = "Sort results by",
|
||||
|
Loading…
Reference in New Issue
Block a user