From d32ffc1ebcd3fb2304ae1b1128fbcf7ba00a90fb Mon Sep 17 00:00:00 2001 From: miterosan Date: Sun, 5 Aug 2018 15:14:52 +0200 Subject: [PATCH] Swtich order of the moveto and the movetooffset. --- osu.Game.Rulesets.Osu/Mods/OsuModArrange.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModArrange.cs b/osu.Game.Rulesets.Osu/Mods/OsuModArrange.cs index dec7d386d3..464486884b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModArrange.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModArrange.cs @@ -46,8 +46,9 @@ namespace osu.Game.Rulesets.Osu.Mods using (drawable.BeginAbsoluteSequence(hitObject.StartTime - hitObject.TimeFadeIn - pre_time_offset, true)) { drawable + .MoveToOffset(new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance) .MoveTo(originalPosition, hitObject.TimeFadeIn + pre_time_offset, Easing.InOutSine); - .MoveToOffset(new Vector2((float)Math.Cos(theta), (float)Math.Sin(theta)) * appearDistance); + } // That way slider ticks come all from the same direction.