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Add simple filtering test
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@ -51,10 +51,42 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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public void TestBasicListChanges()
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{
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addRooms(3);
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AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
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AddStep("remove first room", () => roomManager.Rooms.Remove(roomManager.Rooms.FirstOrDefault()));
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AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
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AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
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AddStep("select first room", () => container.Rooms.First().Action?.Invoke());
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AddAssert("first room selected", () => Room == roomManager.Rooms.First());
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AddStep("join first room", () => container.Rooms.First().Action?.Invoke());
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AddAssert("first room joined", () => roomManager.Rooms.First().Status.Value is JoinedRoomStatus);
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}
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[Test]
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public void TestStringFiltering()
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{
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addRooms(4);
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AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
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AddStep("filter one room", () => container.Filter(new FilterCriteria { SearchString = "1" }));
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AddUntilStep("1 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 1);
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AddStep("remove filter", () => container.Filter(null));
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AddUntilStep("4 rooms visible", () => container.Rooms.Count(r => r.IsPresent) == 4);
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}
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private void addRooms(int count)
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{
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AddStep("add rooms", () =>
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{
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < count; i++)
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{
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roomManager.Rooms.Add(new Room
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{
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@ -65,17 +97,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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}
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});
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AddAssert("has 2 rooms", () => container.Rooms.Count == 3);
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AddStep("remove first room", () => roomManager.Rooms.Remove(roomManager.Rooms.FirstOrDefault()));
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AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
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AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
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AddStep("select first room", () => container.Rooms.First().Action?.Invoke());
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AddAssert("first room selected", () => Room == roomManager.Rooms.First());
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AddStep("join first room", () => container.Rooms.First().Action?.Invoke());
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AddAssert("first room joined", () => roomManager.Rooms.First().Status.Value is JoinedRoomStatus);
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}
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private void joinRequested(Room room) => room.Status.Value = new JoinedRoomStatus();
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