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mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:17:23 +08:00

Merge remote-tracking branch 'upstream/master' into tgi74-ctb_hr_mangling

This commit is contained in:
Dean Herbert 2018-04-18 16:46:02 +09:00
commit d307b8dc2e
1083 changed files with 96135 additions and 95337 deletions

42
.gitattributes vendored
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@ -1,19 +1,23 @@
# This won't normalise line endings, but it will ensure that merge drivers use CRLF
* -text eol=crlf
# Currently in-use binary file extensions
*.blend binary
*.bmp binary
*.dll binary
*.exe binary
*.icns binary
*.ico binary
*.jpg binary
*.osz2 binary
*.pdn binary
*.psd binary
*.PSD binary
*.tga binary
*.ttf binary
*.wav binary
*.xnb binary
# Autodetect text files and ensure that we normalise their
# line endings to lf internally. When checked out they may
# use different line endings.
* text=auto
# Check out with crlf (Windows) line endings
*.sln text eol=crlf
*.csproj text eol=crlf
*.cs text diff=csharp eol=crlf
*.resx text eol=crlf
*.vsixmanifest text eol=crlf
packages.config text eol=crlf
App.config text eol=crlf
*.bat text eol=crlf
*.cmd text eol=crlf
*.snippet text eol=crlf
# Check out with lf (UNIX) line endings
*.sh text eol=lf
.gitignore text eol=lf
.gitattributes text eol=lf
*.md text eol=lf
.travis.yml text eol=lf

518
.gitignore vendored
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@ -1,259 +1,259 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
bin/[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# DNX
project.lock.json
project.fragment.lock.json
artifacts/
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignoreable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
Staging/
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
# Build results
bin/[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/
# Visual Studio 2015 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# DNX
project.lock.json
project.fragment.lock.json
artifacts/
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# Chutzpah Test files
_Chutzpah*
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb
# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap
# TFS 2012 Local Workspace
$tf/
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
# JustCode is a .NET coding add-in
.JustCode
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*
# MightyMoose
*.mm.*
AutoTest.Net/
# Web workbench (sass)
.sass-cache/
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# NuGet v3's project.json files produces more ignoreable files
*.nuget.props
*.nuget.targets
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
*.mdf
*.ldf
# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
# Microsoft Fakes
FakesAssemblies/
# GhostDoc plugin setting file
*.GhostDoc.xml
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
# Visual Studio 6 build log
*.plg
# Visual Studio 6 workspace options file
*.opt
# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions
# Paket dependency manager
.paket/paket.exe
paket-files/
# FAKE - F# Make
.fake/
# JetBrains Rider
.idea/
*.sln.iml
# CodeRush
.cr/
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
Staging/

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@ -1,2 +1,2 @@
language: csharp
language: csharp
solution: osu.sln

46
app.manifest Normal file
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@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<asmv1:assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv1="urn:schemas-microsoft-com:asm.v1" xmlns:asmv2="urn:schemas-microsoft-com:asm.v2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
<assemblyIdentity version="1.0.0.0" name="osu!" />
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
</requestedPrivileges>
<applicationRequestMinimum>
<defaultAssemblyRequest permissionSetReference="Custom" />
<PermissionSet class="System.Security.PermissionSet" version="1" Unrestricted="true" ID="Custom" SameSite="site" />
</applicationRequestMinimum>
</security>
</trustInfo>
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
</application>
</compatibility>
<asmv3:application>
<asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
<dpiAware>true</dpiAware>
</asmv3:windowsSettings>
</asmv3:application>
<dependency>
<dependentAssembly>
<assemblyIdentity
type="win32"
name="Microsoft.Windows.Common-Controls"
version="6.0.0.0"
processorArchitecture="*"
publicKeyToken="6595b64144ccf1df"
language="*"
/>
</dependentAssembly>
</dependency>
</asmv1:assembly>

@ -1 +1 @@
Subproject commit 02d7a0fa4798d197cd08570ee48951edbb7c7860
Subproject commit 16e6a453db9a8f4454238a2911eb5f1444b7ec2a

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@ -1,21 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<appSettings>
<add key="StagingFolder" value="Staging" />
<add key="ReleasesFolder" value="Releases" />
<add key="GitHubAccessToken" value="" />
<add key="GitHubUsername" value="ppy" />
<add key="GitHubRepoName" value="osu" />
<add key="ProjectName" value="osu.Desktop" />
<add key="NuSpecName" value="osu.Desktop\osu.nuspec" />
<add key="SolutionName" value="osu" />
<add key="TargetName" value="osu.Desktop" />
<add key="PackageName" value="osulazer" />
<add key="IconName" value="lazer.ico" />
<add key="CodeSigningCertificate" value="" />
</appSettings>
<?xml version="1.0" encoding="utf-8"?>
<!--
Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-->
<configuration>
<appSettings>
<add key="StagingFolder" value="Staging" />
<add key="ReleasesFolder" value="Releases" />
<add key="GitHubAccessToken" value="" />
<add key="GitHubUsername" value="ppy" />
<add key="GitHubRepoName" value="osu" />
<add key="ProjectName" value="osu.Desktop" />
<add key="NuSpecName" value="osu.Desktop\osu.nuspec" />
<add key="SolutionName" value="osu" />
<add key="TargetName" value="osu.Desktop" />
<add key="PackageName" value="osulazer" />
<add key="IconName" value="lazer.ico" />
<add key="CodeSigningCertificate" value="" />
</appSettings>
</configuration>

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@ -1,16 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
namespace osu.Desktop.Deploy
{
public class GitHubObject
{
[JsonProperty(@"id")]
public int Id;
[JsonProperty(@"name")]
public string Name;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
namespace osu.Desktop.Deploy
{
public class GitHubObject
{
[JsonProperty(@"id")]
public int Id;
[JsonProperty(@"name")]
public string Name;
}
}

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@ -1,28 +1,28 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
namespace osu.Desktop.Deploy
{
public class GitHubRelease
{
[JsonProperty(@"id")]
public int Id;
[JsonProperty(@"tag_name")]
public string TagName => $"v{Name}";
[JsonProperty(@"name")]
public string Name;
[JsonProperty(@"draft")]
public bool Draft;
[JsonProperty(@"prerelease")]
public bool PreRelease;
[JsonProperty(@"upload_url")]
public string UploadUrl;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
namespace osu.Desktop.Deploy
{
public class GitHubRelease
{
[JsonProperty(@"id")]
public int Id;
[JsonProperty(@"tag_name")]
public string TagName => $"v{Name}";
[JsonProperty(@"name")]
public string Name;
[JsonProperty(@"draft")]
public bool Draft;
[JsonProperty(@"prerelease")]
public bool PreRelease;
[JsonProperty(@"upload_url")]
public string UploadUrl;
}
}

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@ -1,438 +1,438 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.IO.Network;
using FileWebRequest = osu.Framework.IO.Network.FileWebRequest;
using WebRequest = osu.Framework.IO.Network.WebRequest;
namespace osu.Desktop.Deploy
{
internal static class Program
{
private static string packages => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".nuget", "packages");
private static string nugetPath => Path.Combine(packages, @"nuget.commandline\4.5.1\tools\NuGet.exe");
private static string squirrelPath => Path.Combine(packages, @"squirrel.windows\1.7.8\tools\Squirrel.exe");
private const string msbuild_path = @"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe";
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
public static string ReleasesFolder = ConfigurationManager.AppSettings["ReleasesFolder"];
public static string GitHubAccessToken = ConfigurationManager.AppSettings["GitHubAccessToken"];
public static string GitHubUsername = ConfigurationManager.AppSettings["GitHubUsername"];
public static string GitHubRepoName = ConfigurationManager.AppSettings["GitHubRepoName"];
public static string SolutionName = ConfigurationManager.AppSettings["SolutionName"];
public static string ProjectName = ConfigurationManager.AppSettings["ProjectName"];
public static string NuSpecName = ConfigurationManager.AppSettings["NuSpecName"];
public static string TargetNames = ConfigurationManager.AppSettings["TargetName"];
public static string PackageName = ConfigurationManager.AppSettings["PackageName"];
public static string IconName = ConfigurationManager.AppSettings["IconName"];
public static string CodeSigningCertificate = ConfigurationManager.AppSettings["CodeSigningCertificate"];
public static string GitHubApiEndpoint => $"https://api.github.com/repos/{GitHubUsername}/{GitHubRepoName}/releases";
public static string GitHubReleasePage => $"https://github.com/{GitHubUsername}/{GitHubRepoName}/releases";
/// <summary>
/// How many previous build deltas we want to keep when publishing.
/// </summary>
private const int keep_delta_count = 4;
private static string codeSigningCmd => string.IsNullOrEmpty(codeSigningPassword) ? "" : $"-n \"/a /f {codeSigningCertPath} /p {codeSigningPassword} /t http://timestamp.comodoca.com/authenticode\"";
private static string homeDir => Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
private static string codeSigningCertPath => Path.Combine(homeDir, CodeSigningCertificate);
private static string solutionPath => Environment.CurrentDirectory;
private static string stagingPath => Path.Combine(solutionPath, StagingFolder);
private static string iconPath => Path.Combine(solutionPath, ProjectName, IconName);
private static string nupkgFilename(string ver) => $"{PackageName}.{ver}.nupkg";
private static string nupkgDistroFilename(string ver) => $"{PackageName}-{ver}-full.nupkg";
private static readonly Stopwatch sw = new Stopwatch();
private static string codeSigningPassword;
public static void Main(string[] args)
{
displayHeader();
findSolutionPath();
if (!Directory.Exists(ReleasesFolder))
{
write("WARNING: No release directory found. Make sure you want this!", ConsoleColor.Yellow);
Directory.CreateDirectory(ReleasesFolder);
}
checkGitHubReleases();
refreshDirectory(StagingFolder);
//increment build number until we have a unique one.
string verBase = DateTime.Now.ToString("yyyy.Mdd.");
int increment = 0;
while (Directory.GetFiles(ReleasesFolder, $"*{verBase}{increment}*").Any())
increment++;
string version = $"{verBase}{increment}";
Console.ForegroundColor = ConsoleColor.White;
Console.Write($"Ready to deploy {version}: ");
Console.ReadLine();
sw.Start();
if (!string.IsNullOrEmpty(CodeSigningCertificate))
{
Console.Write("Enter code signing password: ");
codeSigningPassword = readLineMasked();
}
write("Updating AssemblyInfo...");
updateCsprojVersion(version);
write("Running build process...");
foreach (string targetName in TargetNames.Split(','))
runCommand(msbuild_path, $"/v:quiet /m /t:{targetName.Replace('.', '_')} /p:OutputPath={stagingPath};Targets=\"Clean;Build\";Configuration=Release {SolutionName}.sln");
write("Creating NuGet deployment package...");
runCommand(nugetPath, $"pack {NuSpecName} -Version {version} -Properties Configuration=Deploy -OutputDirectory {stagingPath} -BasePath {stagingPath}");
//prune once before checking for files so we can avoid erroring on files which aren't even needed for this build.
pruneReleases();
checkReleaseFiles();
write("Running squirrel build...");
runCommand(squirrelPath, $"--releasify {stagingPath}\\{nupkgFilename(version)} --setupIcon {iconPath} --icon {iconPath} {codeSigningCmd} --no-msi");
//prune again to clean up before upload.
pruneReleases();
//rename setup to install.
File.Copy(Path.Combine(ReleasesFolder, "Setup.exe"), Path.Combine(ReleasesFolder, "install.exe"), true);
File.Delete(Path.Combine(ReleasesFolder, "Setup.exe"));
uploadBuild(version);
//reset assemblyinfo.
updateCsprojVersion("0.0.0");
write("Done!", ConsoleColor.White);
Console.ReadLine();
}
private static void displayHeader()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine();
Console.WriteLine(" Please note that OSU! and PPY are registered trademarks and as such covered by trademark law.");
Console.WriteLine(" Do not distribute builds of this project publicly that make use of these.");
Console.ResetColor();
Console.WriteLine();
}
/// <summary>
/// Ensure we have all the files in the release directory which are expected to be there.
/// This should have been accounted for in earlier steps, and just serves as a verification step.
/// </summary>
private static void checkReleaseFiles()
{
if (!canGitHub) return;
var releaseLines = getReleaseLines();
//ensure we have all files necessary
foreach (var l in releaseLines)
if (!File.Exists(Path.Combine(ReleasesFolder, l.Filename)))
error($"Local file missing {l.Filename}");
}
private static IEnumerable<ReleaseLine> getReleaseLines() => File.ReadAllLines(Path.Combine(ReleasesFolder, "RELEASES")).Select(l => new ReleaseLine(l));
private static void pruneReleases()
{
if (!canGitHub) return;
write("Pruning RELEASES...");
var releaseLines = getReleaseLines().ToList();
var fulls = releaseLines.Where(l => l.Filename.Contains("-full")).Reverse().Skip(1);
//remove any FULL releases (except most recent)
foreach (var l in fulls)
{
write($"- Removing old release {l.Filename}", ConsoleColor.Yellow);
File.Delete(Path.Combine(ReleasesFolder, l.Filename));
releaseLines.Remove(l);
}
//remove excess deltas
var deltas = releaseLines.Where(l => l.Filename.Contains("-delta")).ToArray();
if (deltas.Length > keep_delta_count)
{
foreach (var l in deltas.Take(deltas.Length - keep_delta_count))
{
write($"- Removing old delta {l.Filename}", ConsoleColor.Yellow);
File.Delete(Path.Combine(ReleasesFolder, l.Filename));
releaseLines.Remove(l);
}
}
var lines = new List<string>();
releaseLines.ForEach(l => lines.Add(l.ToString()));
File.WriteAllLines(Path.Combine(ReleasesFolder, "RELEASES"), lines);
}
private static void uploadBuild(string version)
{
if (!canGitHub || string.IsNullOrEmpty(CodeSigningCertificate))
return;
write("Publishing to GitHub...");
write($"- Creating release {version}...", ConsoleColor.Yellow);
var req = new JsonWebRequest<GitHubRelease>($"{GitHubApiEndpoint}")
{
Method = HttpMethod.POST,
};
req.AddRaw(JsonConvert.SerializeObject(new GitHubRelease
{
Name = version,
Draft = true,
PreRelease = true
}));
req.AuthenticatedBlockingPerform();
var assetUploadUrl = req.ResponseObject.UploadUrl.Replace("{?name,label}", "?name={0}");
foreach (var a in Directory.GetFiles(ReleasesFolder).Reverse()) //reverse to upload RELEASES first.
{
write($"- Adding asset {a}...", ConsoleColor.Yellow);
var upload = new WebRequest(assetUploadUrl, Path.GetFileName(a))
{
Method = HttpMethod.POST,
Timeout = 240000,
ContentType = "application/octet-stream",
};
upload.AddRaw(File.ReadAllBytes(a));
upload.AuthenticatedBlockingPerform();
}
openGitHubReleasePage();
}
private static void openGitHubReleasePage() => Process.Start(GitHubReleasePage);
private static bool canGitHub => !string.IsNullOrEmpty(GitHubAccessToken);
private static void checkGitHubReleases()
{
if (!canGitHub) return;
write("Checking GitHub releases...");
var req = new JsonWebRequest<List<GitHubRelease>>($"{GitHubApiEndpoint}");
req.AuthenticatedBlockingPerform();
var lastRelease = req.ResponseObject.FirstOrDefault();
if (lastRelease == null)
return;
if (lastRelease.Draft)
{
openGitHubReleasePage();
error("There's a pending draft release! You probably don't want to push a build with this present.");
}
//there's a previous release for this project.
var assetReq = new JsonWebRequest<List<GitHubObject>>($"{GitHubApiEndpoint}/{lastRelease.Id}/assets");
assetReq.AuthenticatedBlockingPerform();
var assets = assetReq.ResponseObject;
//make sure our RELEASES file is the same as the last build on the server.
var releaseAsset = assets.FirstOrDefault(a => a.Name == "RELEASES");
//if we don't have a RELEASES asset then the previous release likely wasn't a Squirrel one.
if (releaseAsset == null) return;
write($"Last GitHub release was {lastRelease.Name}.");
bool requireDownload = false;
if (!File.Exists(Path.Combine(ReleasesFolder, nupkgDistroFilename(lastRelease.Name))))
{
write("Last version's package not found locally.", ConsoleColor.Red);
requireDownload = true;
}
else
{
var lastReleases = new RawFileWebRequest($"{GitHubApiEndpoint}/assets/{releaseAsset.Id}");
lastReleases.AuthenticatedBlockingPerform();
if (File.ReadAllText(Path.Combine(ReleasesFolder, "RELEASES")) != lastReleases.ResponseString)
{
write("Server's RELEASES differed from ours.", ConsoleColor.Red);
requireDownload = true;
}
}
if (!requireDownload) return;
write("Refreshing local releases directory...");
refreshDirectory(ReleasesFolder);
foreach (var a in assets)
{
if (a.Name.EndsWith(".exe")) continue;
write($"- Downloading {a.Name}...", ConsoleColor.Yellow);
new FileWebRequest(Path.Combine(ReleasesFolder, a.Name), $"{GitHubApiEndpoint}/assets/{a.Id}").AuthenticatedBlockingPerform();
}
}
private static void refreshDirectory(string directory)
{
if (Directory.Exists(directory))
Directory.Delete(directory, true);
Directory.CreateDirectory(directory);
}
private static void updateCsprojVersion(string version)
{
var toUpdate = new[] { "<Version>", "<FileVersion>" };
string file = Path.Combine(ProjectName, $"{ProjectName}.csproj");
var l1 = File.ReadAllLines(file);
List<string> l2 = new List<string>();
foreach (var l in l1)
{
string line = l;
foreach (var tag in toUpdate)
{
int startIndex = l.IndexOf(tag, StringComparison.InvariantCulture);
if (startIndex == -1)
continue;
startIndex += tag.Length;
int endIndex = l.IndexOf("<", startIndex, StringComparison.InvariantCulture);
line = $"{l.Substring(0, startIndex)}{version}{l.Substring(endIndex)}";
}
l2.Add(line);
}
File.WriteAllLines(file, l2);
}
/// <summary>
/// Find the base path of the active solution (git checkout location)
/// </summary>
private static void findSolutionPath()
{
string path = Path.GetDirectoryName(Environment.CommandLine.Replace("\"", "").Trim());
if (string.IsNullOrEmpty(path))
path = Environment.CurrentDirectory;
while (!File.Exists(Path.Combine(path, $"{SolutionName}.sln")))
path = path.Remove(path.LastIndexOf(Path.DirectorySeparatorChar));
path += Path.DirectorySeparatorChar;
Environment.CurrentDirectory = path;
}
private static bool runCommand(string command, string args)
{
var psi = new ProcessStartInfo(command, args)
{
WorkingDirectory = solutionPath,
CreateNoWindow = true,
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden
};
Process p = Process.Start(psi);
if (p == null) return false;
string output = p.StandardOutput.ReadToEnd();
output += p.StandardError.ReadToEnd();
if (p.ExitCode == 0) return true;
write(output);
error($"Command {command} {args} failed!");
return false;
}
private static string readLineMasked()
{
var fg = Console.ForegroundColor;
Console.ForegroundColor = Console.BackgroundColor;
var ret = Console.ReadLine();
Console.ForegroundColor = fg;
return ret;
}
private static void error(string message)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine($"FATAL ERROR: {message}");
Console.ReadLine();
Environment.Exit(-1);
}
private static void write(string message, ConsoleColor col = ConsoleColor.Gray)
{
if (sw.ElapsedMilliseconds > 0)
{
Console.ForegroundColor = ConsoleColor.Green;
Console.Write(sw.ElapsedMilliseconds.ToString().PadRight(8));
}
Console.ForegroundColor = col;
Console.WriteLine(message);
}
public static void AuthenticatedBlockingPerform(this WebRequest r)
{
r.AddHeader("Authorization", $"token {GitHubAccessToken}");
r.Perform();
}
}
internal class RawFileWebRequest : WebRequest
{
public RawFileWebRequest(string url) : base(url)
{
}
protected override string Accept => "application/octet-stream";
}
internal class ReleaseLine
{
public string Hash;
public string Filename;
public int Filesize;
public ReleaseLine(string line)
{
var split = line.Split(' ');
Hash = split[0];
Filename = split[1];
Filesize = int.Parse(split[2]);
}
public override string ToString() => $"{Hash} {Filename} {Filesize}";
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.IO.Network;
using FileWebRequest = osu.Framework.IO.Network.FileWebRequest;
using WebRequest = osu.Framework.IO.Network.WebRequest;
namespace osu.Desktop.Deploy
{
internal static class Program
{
private static string packages => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".nuget", "packages");
private static string nugetPath => Path.Combine(packages, @"nuget.commandline\4.5.1\tools\NuGet.exe");
private static string squirrelPath => Path.Combine(packages, @"squirrel.windows\1.7.8\tools\Squirrel.exe");
private const string msbuild_path = @"C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\MSBuild\15.0\Bin\MSBuild.exe";
public static string StagingFolder = ConfigurationManager.AppSettings["StagingFolder"];
public static string ReleasesFolder = ConfigurationManager.AppSettings["ReleasesFolder"];
public static string GitHubAccessToken = ConfigurationManager.AppSettings["GitHubAccessToken"];
public static string GitHubUsername = ConfigurationManager.AppSettings["GitHubUsername"];
public static string GitHubRepoName = ConfigurationManager.AppSettings["GitHubRepoName"];
public static string SolutionName = ConfigurationManager.AppSettings["SolutionName"];
public static string ProjectName = ConfigurationManager.AppSettings["ProjectName"];
public static string NuSpecName = ConfigurationManager.AppSettings["NuSpecName"];
public static string TargetNames = ConfigurationManager.AppSettings["TargetName"];
public static string PackageName = ConfigurationManager.AppSettings["PackageName"];
public static string IconName = ConfigurationManager.AppSettings["IconName"];
public static string CodeSigningCertificate = ConfigurationManager.AppSettings["CodeSigningCertificate"];
public static string GitHubApiEndpoint => $"https://api.github.com/repos/{GitHubUsername}/{GitHubRepoName}/releases";
public static string GitHubReleasePage => $"https://github.com/{GitHubUsername}/{GitHubRepoName}/releases";
/// <summary>
/// How many previous build deltas we want to keep when publishing.
/// </summary>
private const int keep_delta_count = 4;
private static string codeSigningCmd => string.IsNullOrEmpty(codeSigningPassword) ? "" : $"-n \"/a /f {codeSigningCertPath} /p {codeSigningPassword} /t http://timestamp.comodoca.com/authenticode\"";
private static string homeDir => Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
private static string codeSigningCertPath => Path.Combine(homeDir, CodeSigningCertificate);
private static string solutionPath => Environment.CurrentDirectory;
private static string stagingPath => Path.Combine(solutionPath, StagingFolder);
private static string iconPath => Path.Combine(solutionPath, ProjectName, IconName);
private static string nupkgFilename(string ver) => $"{PackageName}.{ver}.nupkg";
private static string nupkgDistroFilename(string ver) => $"{PackageName}-{ver}-full.nupkg";
private static readonly Stopwatch sw = new Stopwatch();
private static string codeSigningPassword;
public static void Main(string[] args)
{
displayHeader();
findSolutionPath();
if (!Directory.Exists(ReleasesFolder))
{
write("WARNING: No release directory found. Make sure you want this!", ConsoleColor.Yellow);
Directory.CreateDirectory(ReleasesFolder);
}
checkGitHubReleases();
refreshDirectory(StagingFolder);
//increment build number until we have a unique one.
string verBase = DateTime.Now.ToString("yyyy.Mdd.");
int increment = 0;
while (Directory.GetFiles(ReleasesFolder, $"*{verBase}{increment}*").Any())
increment++;
string version = $"{verBase}{increment}";
Console.ForegroundColor = ConsoleColor.White;
Console.Write($"Ready to deploy {version}: ");
Console.ReadLine();
sw.Start();
if (!string.IsNullOrEmpty(CodeSigningCertificate))
{
Console.Write("Enter code signing password: ");
codeSigningPassword = readLineMasked();
}
write("Updating AssemblyInfo...");
updateCsprojVersion(version);
write("Running build process...");
foreach (string targetName in TargetNames.Split(','))
runCommand(msbuild_path, $"/v:quiet /m /t:{targetName.Replace('.', '_')} /p:OutputPath={stagingPath};Targets=\"Clean;Build\";Configuration=Release {SolutionName}.sln");
write("Creating NuGet deployment package...");
runCommand(nugetPath, $"pack {NuSpecName} -Version {version} -Properties Configuration=Deploy -OutputDirectory {stagingPath} -BasePath {stagingPath}");
//prune once before checking for files so we can avoid erroring on files which aren't even needed for this build.
pruneReleases();
checkReleaseFiles();
write("Running squirrel build...");
runCommand(squirrelPath, $"--releasify {stagingPath}\\{nupkgFilename(version)} --setupIcon {iconPath} --icon {iconPath} {codeSigningCmd} --no-msi");
//prune again to clean up before upload.
pruneReleases();
//rename setup to install.
File.Copy(Path.Combine(ReleasesFolder, "Setup.exe"), Path.Combine(ReleasesFolder, "install.exe"), true);
File.Delete(Path.Combine(ReleasesFolder, "Setup.exe"));
uploadBuild(version);
//reset assemblyinfo.
updateCsprojVersion("0.0.0");
write("Done!", ConsoleColor.White);
Console.ReadLine();
}
private static void displayHeader()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine();
Console.WriteLine(" Please note that OSU! and PPY are registered trademarks and as such covered by trademark law.");
Console.WriteLine(" Do not distribute builds of this project publicly that make use of these.");
Console.ResetColor();
Console.WriteLine();
}
/// <summary>
/// Ensure we have all the files in the release directory which are expected to be there.
/// This should have been accounted for in earlier steps, and just serves as a verification step.
/// </summary>
private static void checkReleaseFiles()
{
if (!canGitHub) return;
var releaseLines = getReleaseLines();
//ensure we have all files necessary
foreach (var l in releaseLines)
if (!File.Exists(Path.Combine(ReleasesFolder, l.Filename)))
error($"Local file missing {l.Filename}");
}
private static IEnumerable<ReleaseLine> getReleaseLines() => File.ReadAllLines(Path.Combine(ReleasesFolder, "RELEASES")).Select(l => new ReleaseLine(l));
private static void pruneReleases()
{
if (!canGitHub) return;
write("Pruning RELEASES...");
var releaseLines = getReleaseLines().ToList();
var fulls = releaseLines.Where(l => l.Filename.Contains("-full")).Reverse().Skip(1);
//remove any FULL releases (except most recent)
foreach (var l in fulls)
{
write($"- Removing old release {l.Filename}", ConsoleColor.Yellow);
File.Delete(Path.Combine(ReleasesFolder, l.Filename));
releaseLines.Remove(l);
}
//remove excess deltas
var deltas = releaseLines.Where(l => l.Filename.Contains("-delta")).ToArray();
if (deltas.Length > keep_delta_count)
{
foreach (var l in deltas.Take(deltas.Length - keep_delta_count))
{
write($"- Removing old delta {l.Filename}", ConsoleColor.Yellow);
File.Delete(Path.Combine(ReleasesFolder, l.Filename));
releaseLines.Remove(l);
}
}
var lines = new List<string>();
releaseLines.ForEach(l => lines.Add(l.ToString()));
File.WriteAllLines(Path.Combine(ReleasesFolder, "RELEASES"), lines);
}
private static void uploadBuild(string version)
{
if (!canGitHub || string.IsNullOrEmpty(CodeSigningCertificate))
return;
write("Publishing to GitHub...");
write($"- Creating release {version}...", ConsoleColor.Yellow);
var req = new JsonWebRequest<GitHubRelease>($"{GitHubApiEndpoint}")
{
Method = HttpMethod.POST,
};
req.AddRaw(JsonConvert.SerializeObject(new GitHubRelease
{
Name = version,
Draft = true,
PreRelease = true
}));
req.AuthenticatedBlockingPerform();
var assetUploadUrl = req.ResponseObject.UploadUrl.Replace("{?name,label}", "?name={0}");
foreach (var a in Directory.GetFiles(ReleasesFolder).Reverse()) //reverse to upload RELEASES first.
{
write($"- Adding asset {a}...", ConsoleColor.Yellow);
var upload = new WebRequest(assetUploadUrl, Path.GetFileName(a))
{
Method = HttpMethod.POST,
Timeout = 240000,
ContentType = "application/octet-stream",
};
upload.AddRaw(File.ReadAllBytes(a));
upload.AuthenticatedBlockingPerform();
}
openGitHubReleasePage();
}
private static void openGitHubReleasePage() => Process.Start(GitHubReleasePage);
private static bool canGitHub => !string.IsNullOrEmpty(GitHubAccessToken);
private static void checkGitHubReleases()
{
if (!canGitHub) return;
write("Checking GitHub releases...");
var req = new JsonWebRequest<List<GitHubRelease>>($"{GitHubApiEndpoint}");
req.AuthenticatedBlockingPerform();
var lastRelease = req.ResponseObject.FirstOrDefault();
if (lastRelease == null)
return;
if (lastRelease.Draft)
{
openGitHubReleasePage();
error("There's a pending draft release! You probably don't want to push a build with this present.");
}
//there's a previous release for this project.
var assetReq = new JsonWebRequest<List<GitHubObject>>($"{GitHubApiEndpoint}/{lastRelease.Id}/assets");
assetReq.AuthenticatedBlockingPerform();
var assets = assetReq.ResponseObject;
//make sure our RELEASES file is the same as the last build on the server.
var releaseAsset = assets.FirstOrDefault(a => a.Name == "RELEASES");
//if we don't have a RELEASES asset then the previous release likely wasn't a Squirrel one.
if (releaseAsset == null) return;
write($"Last GitHub release was {lastRelease.Name}.");
bool requireDownload = false;
if (!File.Exists(Path.Combine(ReleasesFolder, nupkgDistroFilename(lastRelease.Name))))
{
write("Last version's package not found locally.", ConsoleColor.Red);
requireDownload = true;
}
else
{
var lastReleases = new RawFileWebRequest($"{GitHubApiEndpoint}/assets/{releaseAsset.Id}");
lastReleases.AuthenticatedBlockingPerform();
if (File.ReadAllText(Path.Combine(ReleasesFolder, "RELEASES")) != lastReleases.ResponseString)
{
write("Server's RELEASES differed from ours.", ConsoleColor.Red);
requireDownload = true;
}
}
if (!requireDownload) return;
write("Refreshing local releases directory...");
refreshDirectory(ReleasesFolder);
foreach (var a in assets)
{
if (a.Name.EndsWith(".exe")) continue;
write($"- Downloading {a.Name}...", ConsoleColor.Yellow);
new FileWebRequest(Path.Combine(ReleasesFolder, a.Name), $"{GitHubApiEndpoint}/assets/{a.Id}").AuthenticatedBlockingPerform();
}
}
private static void refreshDirectory(string directory)
{
if (Directory.Exists(directory))
Directory.Delete(directory, true);
Directory.CreateDirectory(directory);
}
private static void updateCsprojVersion(string version)
{
var toUpdate = new[] { "<Version>", "<FileVersion>" };
string file = Path.Combine(ProjectName, $"{ProjectName}.csproj");
var l1 = File.ReadAllLines(file);
List<string> l2 = new List<string>();
foreach (var l in l1)
{
string line = l;
foreach (var tag in toUpdate)
{
int startIndex = l.IndexOf(tag, StringComparison.InvariantCulture);
if (startIndex == -1)
continue;
startIndex += tag.Length;
int endIndex = l.IndexOf("<", startIndex, StringComparison.InvariantCulture);
line = $"{l.Substring(0, startIndex)}{version}{l.Substring(endIndex)}";
}
l2.Add(line);
}
File.WriteAllLines(file, l2);
}
/// <summary>
/// Find the base path of the active solution (git checkout location)
/// </summary>
private static void findSolutionPath()
{
string path = Path.GetDirectoryName(Environment.CommandLine.Replace("\"", "").Trim());
if (string.IsNullOrEmpty(path))
path = Environment.CurrentDirectory;
while (!File.Exists(Path.Combine(path, $"{SolutionName}.sln")))
path = path.Remove(path.LastIndexOf(Path.DirectorySeparatorChar));
path += Path.DirectorySeparatorChar;
Environment.CurrentDirectory = path;
}
private static bool runCommand(string command, string args)
{
var psi = new ProcessStartInfo(command, args)
{
WorkingDirectory = solutionPath,
CreateNoWindow = true,
RedirectStandardOutput = true,
RedirectStandardError = true,
UseShellExecute = false,
WindowStyle = ProcessWindowStyle.Hidden
};
Process p = Process.Start(psi);
if (p == null) return false;
string output = p.StandardOutput.ReadToEnd();
output += p.StandardError.ReadToEnd();
if (p.ExitCode == 0) return true;
write(output);
error($"Command {command} {args} failed!");
return false;
}
private static string readLineMasked()
{
var fg = Console.ForegroundColor;
Console.ForegroundColor = Console.BackgroundColor;
var ret = Console.ReadLine();
Console.ForegroundColor = fg;
return ret;
}
private static void error(string message)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine($"FATAL ERROR: {message}");
Console.ReadLine();
Environment.Exit(-1);
}
private static void write(string message, ConsoleColor col = ConsoleColor.Gray)
{
if (sw.ElapsedMilliseconds > 0)
{
Console.ForegroundColor = ConsoleColor.Green;
Console.Write(sw.ElapsedMilliseconds.ToString().PadRight(8));
}
Console.ForegroundColor = col;
Console.WriteLine(message);
}
public static void AuthenticatedBlockingPerform(this WebRequest r)
{
r.AddHeader("Authorization", $"token {GitHubAccessToken}");
r.Perform();
}
}
internal class RawFileWebRequest : WebRequest
{
public RawFileWebRequest(string url) : base(url)
{
}
protected override string Accept => "application/octet-stream";
}
internal class ReleaseLine
{
public string Hash;
public string Filename;
public int Filesize;
public ReleaseLine(string line)
{
var split = line.Split(' ');
Hash = split[0];
Filename = split[1];
Filesize = int.Parse(split[2]);
}
public override string ToString() => $"{Hash} {Filename} {Filesize}";
}
}

View File

@ -11,7 +11,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="NuGet.CommandLine" Version="4.5.1" />
<PackageReference Include="NUnit" Version="3.8.1" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net461'" />
<PackageReference Include="System.Configuration.ConfigurationManager" Version="4.4.0" />
</ItemGroup>

View File

@ -1,120 +1,120 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using osu.Desktop.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game;
using OpenTK.Input;
using Microsoft.Win32;
namespace osu.Desktop
{
internal class OsuGameDesktop : OsuGame
{
private readonly bool noVersionOverlay;
public OsuGameDesktop(string[] args = null)
: base(args)
{
noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
}
public override Storage GetStorageForStableInstall()
{
try
{
return new StableStorage();
}
catch
{
return null;
}
}
/// <summary>
/// A method of accessing an osu-stable install in a controlled fashion.
/// </summary>
private class StableStorage : DesktopStorage
{
protected override string LocateBasePath()
{
bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;
try
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(String.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;
}
catch
{
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
if (checkExists(stableInstallPath))
return stableInstallPath;
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
if (checkExists(stableInstallPath))
return stableInstallPath;
return null;
}
public StableStorage()
: base(string.Empty)
{
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (!noVersionOverlay)
{
LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
{
Add(v);
v.State = Visibility.Visible;
});
}
}
public override void SetHost(GameHost host)
{
base.SetHost(host);
var desktopWindow = host.Window as DesktopGameWindow;
if (desktopWindow != null)
{
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
desktopWindow.Title = Name;
desktopWindow.FileDrop += fileDrop;
}
}
private void fileDrop(object sender, FileDropEventArgs e)
{
var filePaths = new[] { e.FileName };
var firstExtension = Path.GetExtension(filePaths.First());
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using osu.Desktop.Overlays;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game;
using OpenTK.Input;
using Microsoft.Win32;
namespace osu.Desktop
{
internal class OsuGameDesktop : OsuGame
{
private readonly bool noVersionOverlay;
public OsuGameDesktop(string[] args = null)
: base(args)
{
noVersionOverlay = args?.Any(a => a == "--no-version-overlay") ?? false;
}
public override Storage GetStorageForStableInstall()
{
try
{
return new StableStorage();
}
catch
{
return null;
}
}
/// <summary>
/// A method of accessing an osu-stable install in a controlled fashion.
/// </summary>
private class StableStorage : DesktopStorage
{
protected override string LocateBasePath()
{
bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;
try
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(String.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;
}
catch
{
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
if (checkExists(stableInstallPath))
return stableInstallPath;
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
if (checkExists(stableInstallPath))
return stableInstallPath;
return null;
}
public StableStorage()
: base(string.Empty)
{
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (!noVersionOverlay)
{
LoadComponentAsync(new VersionManager { Depth = int.MinValue }, v =>
{
Add(v);
v.State = Visibility.Visible;
});
}
}
public override void SetHost(GameHost host)
{
base.SetHost(host);
var desktopWindow = host.Window as DesktopGameWindow;
if (desktopWindow != null)
{
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.SetIconFromStream(Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico"));
desktopWindow.Title = Name;
desktopWindow.FileDrop += fileDrop;
}
}
private void fileDrop(object sender, FileDropEventArgs e)
{
var filePaths = new[] { e.FileName };
var firstExtension = Path.GetExtension(filePaths.First());
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
}
}
}

View File

@ -1,164 +1,164 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
#if NET_FRAMEWORK
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using OpenTK;
using OpenTK.Graphics;
using Squirrel;
namespace osu.Desktop.Overlays
{
public class SquirrelUpdateManager : Component
{
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
public void PrepareUpdate()
{
// Squirrel returns execution to us after the update process is started, so it's safe to use Wait() here
UpdateManager.RestartAppWhenExited().Wait();
}
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game)
{
notificationOverlay = notification;
if (game.IsDeployedBuild)
Schedule(() => checkForUpdateAsync());
}
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
//should we schedule a retry on completion of this check?
bool scheduleRetry = true;
try
{
if (updateManager == null) updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
var info = await updateManager.CheckForUpdate(!useDeltaPatching);
if (info.ReleasesToApply.Count == 0)
//no updates available. bail and retry later.
return;
if (notification == null)
{
notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
Schedule(() => notificationOverlay.Post(notification));
}
notification.Progress = 0;
notification.Text = @"Downloading update...";
try
{
await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f);
notification.Progress = 0;
notification.Text = @"Installing update...";
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f);
notification.State = ProgressNotificationState.Completed;
}
catch (Exception e)
{
if (useDeltaPatching)
{
Logger.Error(e, @"delta patching failed!");
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
//try again without deltas.
checkForUpdateAsync(false, notification);
scheduleRetry = false;
}
else
{
Logger.Error(e, @"update failed!");
}
}
}
catch (Exception)
{
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
}
finally
{
if (scheduleRetry)
{
if (notification != null)
notification.State = ProgressNotificationState.Cancelled;
//check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
}
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
updateManager?.Dispose();
}
private class UpdateProgressNotification : ProgressNotification
{
private readonly SquirrelUpdateManager updateManager;
private OsuGame game;
public UpdateProgressNotification(SquirrelUpdateManager updateManager)
{
this.updateManager = updateManager;
}
protected override Notification CreateCompletionNotification()
{
return new ProgressCompletionNotification
{
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
updateManager.PrepareUpdate();
game.GracefullyExit();
return true;
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OsuGame game)
{
this.game = game;
IconContent.AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_upload,
Colour = Color4.White,
Size = new Vector2(20),
}
});
}
}
}
}
#endif
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
#if NET_FRAMEWORK
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Game;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using OpenTK;
using OpenTK.Graphics;
using Squirrel;
namespace osu.Desktop.Overlays
{
public class SquirrelUpdateManager : Component
{
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
public void PrepareUpdate()
{
// Squirrel returns execution to us after the update process is started, so it's safe to use Wait() here
UpdateManager.RestartAppWhenExited().Wait();
}
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game)
{
notificationOverlay = notification;
if (game.IsDeployedBuild)
Schedule(() => checkForUpdateAsync());
}
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
//should we schedule a retry on completion of this check?
bool scheduleRetry = true;
try
{
if (updateManager == null) updateManager = await UpdateManager.GitHubUpdateManager(@"https://github.com/ppy/osu", @"osulazer", null, null, true);
var info = await updateManager.CheckForUpdate(!useDeltaPatching);
if (info.ReleasesToApply.Count == 0)
//no updates available. bail and retry later.
return;
if (notification == null)
{
notification = new UpdateProgressNotification(this) { State = ProgressNotificationState.Active };
Schedule(() => notificationOverlay.Post(notification));
}
notification.Progress = 0;
notification.Text = @"Downloading update...";
try
{
await updateManager.DownloadReleases(info.ReleasesToApply, p => notification.Progress = p / 100f);
notification.Progress = 0;
notification.Text = @"Installing update...";
await updateManager.ApplyReleases(info, p => notification.Progress = p / 100f);
notification.State = ProgressNotificationState.Completed;
}
catch (Exception e)
{
if (useDeltaPatching)
{
Logger.Error(e, @"delta patching failed!");
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
//try again without deltas.
checkForUpdateAsync(false, notification);
scheduleRetry = false;
}
else
{
Logger.Error(e, @"update failed!");
}
}
}
catch (Exception)
{
// we'll ignore this and retry later. can be triggered by no internet connection or thread abortion.
}
finally
{
if (scheduleRetry)
{
if (notification != null)
notification.State = ProgressNotificationState.Cancelled;
//check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
}
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
updateManager?.Dispose();
}
private class UpdateProgressNotification : ProgressNotification
{
private readonly SquirrelUpdateManager updateManager;
private OsuGame game;
public UpdateProgressNotification(SquirrelUpdateManager updateManager)
{
this.updateManager = updateManager;
}
protected override Notification CreateCompletionNotification()
{
return new ProgressCompletionNotification
{
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
updateManager.PrepareUpdate();
game.GracefullyExit();
return true;
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, OsuGame game)
{
this.game = game;
IconContent.AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Icon = FontAwesome.fa_upload,
Colour = Color4.White,
Size = new Vector2(20),
}
});
}
}
}
}
#endif

View File

@ -1,142 +1,142 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Desktop.Overlays
{
public class VersionManager : OverlayContainer
{
private OsuConfigManager config;
private OsuGameBase game;
private NotificationOverlay notificationOverlay;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
{
notificationOverlay = notification;
this.config = config;
this.game = game;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
Alpha = 0;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Children = new Drawable[]
{
new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = game.Name
},
new OsuSpriteText
{
Colour = DebugUtils.IsDebug ? colours.Red : Color4.White,
Text = game.Version
},
}
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 12,
Colour = colours.Yellow,
Font = @"Venera",
Text = @"Development Build"
},
new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Texture = textures.Get(@"Menu/dev-build-footer"),
},
}
}
};
#if NET_FRAMEWORK
Add(new SquirrelUpdateManager());
#endif
}
protected override void LoadComplete()
{
base.LoadComplete();
var version = game.Version;
var lastVersion = config.Get<string>(OsuSetting.Version);
if (game.IsDeployedBuild && version != lastVersion)
{
config.Set(OsuSetting.Version, version);
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
notificationOverlay.Post(new UpdateCompleteNotification(version));
}
}
private class UpdateCompleteNotification : SimpleNotification
{
public UpdateCompleteNotification(string version)
{
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
Icon = FontAwesome.fa_check_square;
Activated = delegate
{
Process.Start($"https://github.com/ppy/osu/releases/tag/v{version}");
return true;
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconBackgound.Colour = colours.BlueDark;
}
}
protected override void PopIn()
{
this.FadeIn(1000);
}
protected override void PopOut()
{
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Desktop.Overlays
{
public class VersionManager : OverlayContainer
{
private OsuConfigManager config;
private OsuGameBase game;
private NotificationOverlay notificationOverlay;
public override bool HandleKeyboardInput => false;
public override bool HandleMouseInput => false;
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config)
{
notificationOverlay = notification;
this.config = config;
this.game = game;
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
Alpha = 0;
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Children = new Drawable[]
{
new OsuSpriteText
{
Font = @"Exo2.0-Bold",
Text = game.Name
},
new OsuSpriteText
{
Colour = DebugUtils.IsDebug ? colours.Red : Color4.White,
Text = game.Version
},
}
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextSize = 12,
Colour = colours.Yellow,
Font = @"Venera",
Text = @"Development Build"
},
new Sprite
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Texture = textures.Get(@"Menu/dev-build-footer"),
},
}
}
};
#if NET_FRAMEWORK
Add(new SquirrelUpdateManager());
#endif
}
protected override void LoadComplete()
{
base.LoadComplete();
var version = game.Version;
var lastVersion = config.Get<string>(OsuSetting.Version);
if (game.IsDeployedBuild && version != lastVersion)
{
config.Set(OsuSetting.Version, version);
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
if (!string.IsNullOrEmpty(lastVersion))
notificationOverlay.Post(new UpdateCompleteNotification(version));
}
}
private class UpdateCompleteNotification : SimpleNotification
{
public UpdateCompleteNotification(string version)
{
Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
Icon = FontAwesome.fa_check_square;
Activated = delegate
{
Process.Start($"https://github.com/ppy/osu/releases/tag/v{version}");
return true;
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconBackgound.Colour = colours.BlueDark;
}
}
protected override void PopIn()
{
this.FadeIn(1000);
}
protected override void PopOut()
{
}
}
}

View File

@ -1,66 +1,66 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using osu.Framework;
using osu.Framework.Platform;
using osu.Game.IPC;
#if NET_FRAMEWORK
using System.Runtime;
#endif
namespace osu.Desktop
{
public static class Program
{
[STAThread]
public static int Main(string[] args)
{
// required to initialise native SQLite libraries on some platforms.
if (!RuntimeInfo.IsMono)
useMulticoreJit();
// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
{
if (!host.IsPrimaryInstance)
{
var importer = new ArchiveImportIPCChannel(host);
// Restore the cwd so relative paths given at the command line work correctly
Directory.SetCurrentDirectory(cwd);
foreach (var file in args)
{
Console.WriteLine(@"Importing {0}", file);
if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000))
throw new TimeoutException(@"IPC took too long to send");
}
}
else
{
switch (args.FirstOrDefault() ?? string.Empty)
{
default:
host.Run(new OsuGameDesktop(args));
break;
}
}
return 0;
}
}
private static void useMulticoreJit()
{
#if NET_FRAMEWORK
var directory = Directory.CreateDirectory(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Profiles"));
ProfileOptimization.SetProfileRoot(directory.FullName);
ProfileOptimization.StartProfile("Startup.Profile");
#endif
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using System.Linq;
using osu.Framework;
using osu.Framework.Platform;
using osu.Game.IPC;
#if NET_FRAMEWORK
using System.Runtime;
#endif
namespace osu.Desktop
{
public static class Program
{
[STAThread]
public static int Main(string[] args)
{
// required to initialise native SQLite libraries on some platforms.
if (!RuntimeInfo.IsMono)
useMulticoreJit();
// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
{
if (!host.IsPrimaryInstance)
{
var importer = new ArchiveImportIPCChannel(host);
// Restore the cwd so relative paths given at the command line work correctly
Directory.SetCurrentDirectory(cwd);
foreach (var file in args)
{
Console.WriteLine(@"Importing {0}", file);
if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000))
throw new TimeoutException(@"IPC took too long to send");
}
}
else
{
switch (args.FirstOrDefault() ?? string.Empty)
{
default:
host.Run(new OsuGameDesktop(args));
break;
}
}
return 0;
}
}
private static void useMulticoreJit()
{
#if NET_FRAMEWORK
var directory = Directory.CreateDirectory(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Profiles"));
ProfileOptimization.SetProfileRoot(directory.FullName);
ProfileOptimization.StartProfile("Startup.Profile");
#endif
}
}
}

View File

@ -1,67 +1,67 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase("basic"), Ignore("See: https://github.com/ppy/osu/issues/2232")]
public new void Test(string name)
{
base.Test(name);
}
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{
if (hitObject is JuiceStream stream)
{
foreach (var nested in stream.NestedHitObjects)
{
yield return new ConvertValue
{
StartTime = nested.StartTime,
Position = ((CatchHitObject)nested).X * CatchPlayfield.BASE_WIDTH
};
}
}
else
{
yield return new ConvertValue
{
StartTime = hitObject.StartTime,
Position = ((CatchHitObject)hitObject).X * CatchPlayfield.BASE_WIDTH
};
}
}
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new CatchBeatmapConverter();
}
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
/// </summary>
private const float conversion_lenience = 2;
public double StartTime;
public float Position;
public bool Equals(ConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests
{
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase("basic"), Ignore("See: https://github.com/ppy/osu/issues/2232")]
public new void Test(string name)
{
base.Test(name);
}
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{
if (hitObject is JuiceStream stream)
{
foreach (var nested in stream.NestedHitObjects)
{
yield return new ConvertValue
{
StartTime = nested.StartTime,
Position = ((CatchHitObject)nested).X * CatchPlayfield.BASE_WIDTH
};
}
}
else
{
yield return new ConvertValue
{
StartTime = hitObject.StartTime,
Position = ((CatchHitObject)hitObject).X * CatchPlayfield.BASE_WIDTH
};
}
}
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new CatchBeatmapConverter();
}
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
/// </summary>
private const float conversion_lenience = 2;
public double StartTime;
public float Position;
public bool Equals(ConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(Position, other.Position, conversion_lenience);
}
}

View File

@ -1,62 +1,62 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestCaseAutoJuiceStream : TestCasePlayer
{
public TestCaseAutoJuiceStream()
: base(new CatchRuleset())
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
Ruleset = ruleset.RulesetInfo
}
};
for (int i = 0; i < 100; i++)
{
float width = (i % 10 + 1) / 20f;
beatmap.HitObjects.Add(new JuiceStream
{
X = 0.5f - width / 2,
ControlPoints = new List<Vector2>
{
Vector2.Zero,
new Vector2(width * CatchPlayfield.BASE_WIDTH, 0)
},
CurveType = CurveType.Linear,
Distance = width * CatchPlayfield.BASE_WIDTH,
StartTime = i * 2000,
NewCombo = i % 8 == 0
});
}
return beatmap;
}
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
{
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(beatmap, ruleset);
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestCaseAutoJuiceStream : TestCasePlayer
{
public TestCaseAutoJuiceStream()
: base(new CatchRuleset())
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
Ruleset = ruleset.RulesetInfo
}
};
for (int i = 0; i < 100; i++)
{
float width = (i % 10 + 1) / 20f;
beatmap.HitObjects.Add(new JuiceStream
{
X = 0.5f - width / 2,
ControlPoints = new List<Vector2>
{
Vector2.Zero,
new Vector2(width * CatchPlayfield.BASE_WIDTH, 0)
},
CurveType = CurveType.Linear,
Distance = width * CatchPlayfield.BASE_WIDTH,
StartTime = i * 2000,
NewCombo = i % 8 == 0
});
}
return beatmap;
}
protected override Player CreatePlayer(WorkingBeatmap beatmap, Ruleset ruleset)
{
beatmap.Mods.Value = beatmap.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
return base.CreatePlayer(beatmap, ruleset);
}
}
}

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@ -1,47 +1,47 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseBananaShower : Game.Tests.Visual.TestCasePlayer
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BananaShower),
typeof(DrawableBananaShower),
typeof(CatchRuleset),
typeof(CatchRulesetContainer),
};
public TestCaseBananaShower()
: base(new CatchRuleset())
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset.RulesetInfo
}
};
beatmap.HitObjects.Add(new BananaShower { StartTime = 200, Duration = 5000, NewCombo = true });
return beatmap;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.UI;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseBananaShower : Game.Tests.Visual.TestCasePlayer
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(BananaShower),
typeof(DrawableBananaShower),
typeof(CatchRuleset),
typeof(CatchRulesetContainer),
};
public TestCaseBananaShower()
: base(new CatchRuleset())
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset.RulesetInfo
}
};
beatmap.HitObjects.Add(new BananaShower { StartTime = 200, Duration = 5000, NewCombo = true });
return beatmap;
}
}
}

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@ -1,15 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
{
public TestCaseCatchPlayer() : base(new CatchRuleset())
{
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatchPlayer : Game.Tests.Visual.TestCasePlayer
{
public TestCaseCatchPlayer() : base(new CatchRuleset())
{
}
}
}

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@ -1,36 +1,36 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
{
public TestCaseCatchStacker()
: base(new CatchRuleset())
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset.RulesetInfo
}
};
for (int i = 0; i < 512; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatchStacker : Game.Tests.Visual.TestCasePlayer
{
public TestCaseCatchStacker()
: base(new CatchRuleset())
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
Ruleset = ruleset.RulesetInfo
}
};
for (int i = 0; i < 512; i++)
beatmap.HitObjects.Add(new Fruit { X = 0.5f + i / 2048f * (i % 10 - 5), StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}

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@ -1,61 +1,61 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatcherArea : OsuTestCase
{
private RulesetInfo catchRuleset;
private TestCatcherArea catcherArea;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea),
};
public TestCaseCatcherArea()
{
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
AddToggleStep("Hyperdash", t => catcherArea.ToggleHyperDash(t));
}
private void createCatcher(float size)
{
Child = new CatchInputManager(catchRuleset)
{
RelativeSizeAxes = Axes.Both,
Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomLeft
},
};
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
catchRuleset = rulesets.GetRuleset(2);
}
private class TestCatcherArea : CatcherArea
{
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
: base(beatmapDifficulty)
{
}
public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseCatcherArea : OsuTestCase
{
private RulesetInfo catchRuleset;
private TestCatcherArea catcherArea;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatcherArea),
};
public TestCaseCatcherArea()
{
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
AddToggleStep("Hyperdash", t => catcherArea.ToggleHyperDash(t));
}
private void createCatcher(float size)
{
Child = new CatchInputManager(catchRuleset)
{
RelativeSizeAxes = Axes.Both,
Child = catcherArea = new TestCatcherArea(new BeatmapDifficulty { CircleSize = size })
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomLeft
},
};
}
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets)
{
catchRuleset = rulesets.GetRuleset(2);
}
private class TestCatcherArea : CatcherArea
{
public TestCatcherArea(BeatmapDifficulty beatmapDifficulty)
: base(beatmapDifficulty)
{
}
public void ToggleHyperDash(bool status) => MovableCatcher.HyperDashModifier = status ? 2 : 1;
}
}
}

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@ -1,74 +1,74 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseFruitObjects : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatchHitObject),
typeof(Fruit),
typeof(Droplet),
typeof(DrawableCatchHitObject),
typeof(DrawableFruit),
typeof(DrawableDroplet),
typeof(Pulp),
};
public TestCaseFruitObjects()
{
Add(new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
createDrawable(0),
createDrawable(1),
createDrawable(2),
},
new Drawable[]
{
createDrawable(3),
createDrawable(4),
createDrawable(5),
},
}
});
}
private DrawableFruit createDrawable(int index)
{
var fruit = new Fruit
{
StartTime = 1000000000000,
IndexInBeatmap = index,
Scale = 1.5f,
};
return new DrawableFruit(fruit)
{
Anchor = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = Vector2.Zero,
Alpha = 1,
LifetimeStart = double.NegativeInfinity,
LifetimeEnd = double.PositiveInfinity,
};
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseFruitObjects : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CatchHitObject),
typeof(Fruit),
typeof(Droplet),
typeof(DrawableCatchHitObject),
typeof(DrawableFruit),
typeof(DrawableDroplet),
typeof(Pulp),
};
public TestCaseFruitObjects()
{
Add(new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
createDrawable(0),
createDrawable(1),
createDrawable(2),
},
new Drawable[]
{
createDrawable(3),
createDrawable(4),
createDrawable(5),
},
}
});
}
private DrawableFruit createDrawable(int index)
{
var fruit = new Fruit
{
StartTime = 1000000000000,
IndexInBeatmap = index,
Scale = 1.5f,
};
return new DrawableFruit(fruit)
{
Anchor = Anchor.Centre,
RelativePositionAxes = Axes.Both,
Position = Vector2.Zero,
Alpha = 1,
LifetimeStart = double.NegativeInfinity,
LifetimeEnd = double.PositiveInfinity,
};
}
}
}

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@ -1,30 +1,30 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
{
public TestCaseHyperdash()
: base(new CatchRuleset())
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };
for (int i = 0; i < 512; i++)
if (i % 5 < 3)
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCaseHyperdash : Game.Tests.Visual.TestCasePlayer
{
public TestCaseHyperdash()
: base(new CatchRuleset())
{
}
protected override Beatmap CreateBeatmap(Ruleset ruleset)
{
var beatmap = new Beatmap { BeatmapInfo = { Ruleset = ruleset.RulesetInfo } };
for (int i = 0; i < 512; i++)
if (i % 5 < 3)
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = i * 100, NewCombo = i % 8 == 0 });
return beatmap;
}
}
}

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@ -1,16 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new CatchRuleset())
{
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new CatchRuleset())
{
}
}
}

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@ -1,10 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
</ItemGroup>
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
</ItemGroup>
</Project>

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@ -1,68 +1,68 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
using System;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
public class CatchBeatmapConverter : BeatmapConverter<CatchHitObject>
{
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, Beatmap beatmap)
{
var curveData = obj as IHasCurve;
var positionData = obj as IHasXPosition;
var comboData = obj as IHasCombo;
var endTime = obj as IHasEndTime;
if (positionData == null)
yield break;
if (curveData != null)
{
yield return new JuiceStream
{
StartTime = obj.StartTime,
Samples = obj.Samples,
ControlPoints = curveData.ControlPoints,
CurveType = curveData.CurveType,
Distance = curveData.Distance,
RepeatSamples = curveData.RepeatSamples,
RepeatCount = curveData.RepeatCount,
X = positionData.X / CatchPlayfield.BASE_WIDTH,
NewCombo = comboData?.NewCombo ?? false
};
yield break;
}
if (endTime != null)
{
yield return new BananaShower
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false
};
yield break;
}
yield return new Fruit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
X = positionData.X / CatchPlayfield.BASE_WIDTH
};
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
using System;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
public class CatchBeatmapConverter : BeatmapConverter<CatchHitObject>
{
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
protected override IEnumerable<CatchHitObject> ConvertHitObject(HitObject obj, Beatmap beatmap)
{
var curveData = obj as IHasCurve;
var positionData = obj as IHasXPosition;
var comboData = obj as IHasCombo;
var endTime = obj as IHasEndTime;
if (positionData == null)
yield break;
if (curveData != null)
{
yield return new JuiceStream
{
StartTime = obj.StartTime,
Samples = obj.Samples,
ControlPoints = curveData.ControlPoints,
CurveType = curveData.CurveType,
Distance = curveData.Distance,
RepeatSamples = curveData.RepeatSamples,
RepeatCount = curveData.RepeatCount,
X = positionData.X / CatchPlayfield.BASE_WIDTH,
NewCombo = comboData?.NewCombo ?? false
};
yield break;
}
if (endTime != null)
{
yield return new BananaShower
{
StartTime = obj.StartTime,
Samples = obj.Samples,
Duration = endTime.Duration,
NewCombo = comboData?.NewCombo ?? false
};
yield break;
}
yield return new Fruit
{
StartTime = obj.StartTime,
Samples = obj.Samples,
NewCombo = comboData?.NewCombo ?? false,
X = positionData.X / CatchPlayfield.BASE_WIDTH
};
}
}
}

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@ -1,72 +1,72 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
public class CatchBeatmapProcessor : BeatmapProcessor<CatchHitObject>
{
public override void PostProcess(Beatmap<CatchHitObject> beatmap)
{
initialiseHyperDash(beatmap.HitObjects);
base.PostProcess(beatmap);
int index = 0;
foreach (var obj in beatmap.HitObjects)
obj.IndexInBeatmap = index++;
}
private void initialiseHyperDash(List<CatchHitObject> objects)
{
// todo: add difficulty adjust.
double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
int lastDirection = 0;
double lastExcess = halfCatcherWidth;
int objCount = objects.Count;
for (int i = 0; i < objCount - 1; i++)
{
CatchHitObject currentObject = objects[i];
// not needed?
// if (currentObject is TinyDroplet) continue;
CatchHitObject nextObject = objects[i + 1];
// while (nextObject is TinyDroplet)
// {
// if (++i == objCount - 1) break;
// nextObject = objects[i + 1];
// }
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
{
currentObject.HyperDashTarget = nextObject;
lastExcess = halfCatcherWidth;
}
else
{
//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth);
}
lastDirection = thisDirection;
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
public class CatchBeatmapProcessor : BeatmapProcessor<CatchHitObject>
{
public override void PostProcess(Beatmap<CatchHitObject> beatmap)
{
initialiseHyperDash(beatmap.HitObjects);
base.PostProcess(beatmap);
int index = 0;
foreach (var obj in beatmap.HitObjects)
obj.IndexInBeatmap = index++;
}
private void initialiseHyperDash(List<CatchHitObject> objects)
{
// todo: add difficulty adjust.
double halfCatcherWidth = CatcherArea.CATCHER_SIZE * (objects.FirstOrDefault()?.Scale ?? 1) / CatchPlayfield.BASE_WIDTH / 2;
int lastDirection = 0;
double lastExcess = halfCatcherWidth;
int objCount = objects.Count;
for (int i = 0; i < objCount - 1; i++)
{
CatchHitObject currentObject = objects[i];
// not needed?
// if (currentObject is TinyDroplet) continue;
CatchHitObject nextObject = objects[i + 1];
// while (nextObject is TinyDroplet)
// {
// if (++i == objCount - 1) break;
// nextObject = objects[i + 1];
// }
int thisDirection = nextObject.X > currentObject.X ? 1 : -1;
double timeToNext = nextObject.StartTime - ((currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime) - 4;
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
if (timeToNext * CatcherArea.Catcher.BASE_SPEED < distanceToNext)
{
currentObject.HyperDashTarget = nextObject;
lastExcess = halfCatcherWidth;
}
else
{
//currentObject.DistanceToHyperDash = timeToNext - distanceToNext;
lastExcess = MathHelper.Clamp(timeToNext - distanceToNext, 0, halfCatcherWidth);
}
lastDirection = thisDirection;
}
}
}
}

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@ -1,21 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Catch
{
public class CatchDifficultyCalculator : DifficultyCalculator<CatchHitObject>
{
public CatchDifficultyCalculator(Beatmap beatmap) : base(beatmap)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter(Beatmap beatmap) => new CatchBeatmapConverter();
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Catch
{
public class CatchDifficultyCalculator : DifficultyCalculator<CatchHitObject>
{
public CatchDifficultyCalculator(Beatmap beatmap) : base(beatmap)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null) => 0;
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter(Beatmap beatmap) => new CatchBeatmapConverter();
}
}

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@ -1,27 +1,27 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch
{
public class CatchInputManager : RulesetInputManager<CatchAction>
{
public CatchInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)
{
}
}
public enum CatchAction
{
[Description("Move left")]
MoveLeft,
[Description("Move right")]
MoveRight,
[Description("Engage dash")]
Dash,
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch
{
public class CatchInputManager : RulesetInputManager<CatchAction>
{
public CatchInputManager(RulesetInfo ruleset)
: base(ruleset, 0, SimultaneousBindingMode.Unique)
{
}
}
public enum CatchAction
{
[Description("Move left")]
MoveLeft,
[Description("Move right")]
MoveRight,
[Description("Engage dash")]
Dash,
}
}

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@ -1,113 +1,152 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
new KeyBinding(InputKey.Left, CatchAction.MoveLeft),
new KeyBinding(InputKey.X, CatchAction.MoveRight),
new KeyBinding(InputKey.Right, CatchAction.MoveRight),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
};
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new CatchModEasy(),
new CatchModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new CatchModHalfTime(),
new CatchModDaycore(),
},
},
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new CatchModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new CatchModSuddenDeath(),
new CatchModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new CatchModDoubleTime(),
new CatchModNightcore(),
},
},
new CatchModHidden(),
new CatchModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new CatchModRelax(),
null,
null,
new MultiMod
{
Mods = new Mod[]
{
new CatchModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
public override string Description => "osu!catch";
public override string ShortName => "fruits";
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
public override int? LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
public CatchRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new CatchRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
new KeyBinding(InputKey.Left, CatchAction.MoveLeft),
new KeyBinding(InputKey.X, CatchAction.MoveRight),
new KeyBinding(InputKey.Right, CatchAction.MoveRight),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
new KeyBinding(InputKey.Shift, CatchAction.Dash),
};
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
{
if (mods.HasFlag(LegacyMods.Nightcore))
yield return new CatchModNightcore();
else if (mods.HasFlag(LegacyMods.DoubleTime))
yield return new CatchModDoubleTime();
if (mods.HasFlag(LegacyMods.Autoplay))
yield return new CatchModAutoplay();
if (mods.HasFlag(LegacyMods.Easy))
yield return new CatchModEasy();
if (mods.HasFlag(LegacyMods.Flashlight))
yield return new CatchModFlashlight();
if (mods.HasFlag(LegacyMods.HalfTime))
yield return new CatchModHalfTime();
if (mods.HasFlag(LegacyMods.HardRock))
yield return new CatchModHardRock();
if (mods.HasFlag(LegacyMods.Hidden))
yield return new CatchModHidden();
if (mods.HasFlag(LegacyMods.NoFail))
yield return new CatchModNoFail();
if (mods.HasFlag(LegacyMods.Perfect))
yield return new CatchModPerfect();
if (mods.HasFlag(LegacyMods.Relax))
yield return new CatchModRelax();
if (mods.HasFlag(LegacyMods.SuddenDeath))
yield return new CatchModSuddenDeath();
}
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new CatchModEasy(),
new CatchModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new CatchModHalfTime(),
new CatchModDaycore(),
},
},
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new CatchModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new CatchModSuddenDeath(),
new CatchModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new CatchModDoubleTime(),
new CatchModNightcore(),
},
},
new CatchModHidden(),
new CatchModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new CatchModRelax(),
null,
null,
new MultiMod
{
Mods = new Mod[]
{
new CatchModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
public override string Description => "osu!catch";
public override string ShortName => "fruits";
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_fruits_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new CatchDifficultyCalculator(beatmap);
public override int? LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
public CatchRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchJudgement : Judgement
{
// todo: wangs
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchJudgement : Judgement
{
// todo: wangs
}
}

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@ -1,24 +1,24 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModAutoplay : ModAutoplay<CatchHitObject>
{
protected override Score CreateReplayScore(Beatmap<CatchHitObject> beatmap)
{
return new Score
{
User = new User { Username = "osu!salad!" },
Replay = new CatchAutoGenerator(beatmap).Generate(),
};
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModAutoplay : ModAutoplay<CatchHitObject>
{
protected override Score CreateReplayScore(Beatmap<CatchHitObject> beatmap)
{
return new Score
{
User = new User { Username = "osu!salad!" },
Replay = new CatchAutoGenerator(beatmap).Generate(),
};
}
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDaycore : ModDaycore
{
public override double ScoreMultiplier => 0.3;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDaycore : ModDaycore
{
public override double ScoreMultiplier => 0.3;
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.06;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1.06;
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModEasy : ModEasy
{
public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModEasy : ModEasy
{
public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.12;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1.12;
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.3;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.3;
}
}

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@ -1,88 +1,88 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using System;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHardRock : ModHardRock, IApplicableToHitObject<CatchHitObject>
{
public override double ScoreMultiplier => 1.12;
public override bool Ranked => true;
private float lastStartX;
private int lastStartTime;
public void ApplyToHitObject(CatchHitObject hitObject)
{
float position = hitObject.X;
int startTime = (int)hitObject.StartTime;
if (lastStartX == 0)
{
lastStartX = position;
lastStartTime = startTime;
return;
}
float diff = lastStartX - position;
int timeDiff = startTime - lastStartTime;
if (timeDiff > 1000)
{
lastStartX = position;
lastStartTime = startTime;
return;
}
if (diff == 0)
{
bool right = RNG.NextBool();
float rand = Math.Min(20, (float)RNG.NextDouble(0, timeDiff / 4d)) / CatchPlayfield.BASE_WIDTH;
if (right)
{
if (position + rand <= 1)
position += rand;
else
position -= rand;
}
else
{
if (position - rand >= 0)
position -= rand;
else
position += rand;
}
hitObject.X = position;
return;
}
if (Math.Abs(diff) < timeDiff / 3d)
{
if (diff > 0)
{
if (position - diff > 0)
position -= diff;
}
else
{
if (position - diff < 1)
position -= diff;
}
}
hitObject.X = position;
lastStartX = position;
lastStartTime = startTime;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
using System;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHardRock : ModHardRock, IApplicableToHitObject<CatchHitObject>
{
public override double ScoreMultiplier => 1.12;
public override bool Ranked => true;
private float lastStartX;
private int lastStartTime;
public void ApplyToHitObject(CatchHitObject hitObject)
{
float position = hitObject.X;
int startTime = (int)hitObject.StartTime;
if (lastStartX == 0)
{
lastStartX = position;
lastStartTime = startTime;
return;
}
float diff = lastStartX - position;
int timeDiff = startTime - lastStartTime;
if (timeDiff > 1000)
{
lastStartX = position;
lastStartTime = startTime;
return;
}
if (diff == 0)
{
bool right = RNG.NextBool();
float rand = Math.Min(20, (float)RNG.NextDouble(0, timeDiff / 4d)) / CatchPlayfield.BASE_WIDTH;
if (right)
{
if (position + rand <= 1)
position += rand;
else
position -= rand;
}
else
{
if (position - rand >= 0)
position -= rand;
else
position += rand;
}
hitObject.X = position;
return;
}
if (Math.Abs(diff) < timeDiff / 3d)
{
if (diff > 0)
{
if (position - diff > 0)
position -= diff;
}
else
{
if (position - diff < 1)
position -= diff;
}
}
hitObject.X = position;
lastStartX = position;
lastStartTime = startTime;
}
}
}

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@ -1,13 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHidden : ModHidden
{
public override string Description => @"Play with fading fruits.";
public override double ScoreMultiplier => 1.06;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHidden : ModHidden
{
public override string Description => @"Play with fading fruits.";
public override double ScoreMultiplier => 1.06;
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.06;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.06;
}
}

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@ -1,11 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModNoFail : ModNoFail
{
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModNoFail : ModNoFail
{
}
}

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@ -1,11 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModPerfect : ModPerfect
{
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModPerfect : ModPerfect
{
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModRelax : ModRelax
{
public override string Description => @"Use the mouse to control the catcher.";
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModRelax : ModRelax
{
public override string Description => @"Use the mouse to control the catcher.";
}
}

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@ -1,11 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModSuddenDeath : ModSuddenDeath
{
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModSuddenDeath : ModSuddenDeath
{
}
}

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@ -1,48 +1,48 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
{
public class BananaShower : CatchHitObject, IHasEndTime
{
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
public override bool LastInCombo => true;
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
createBananas();
}
private void createBananas()
{
double spacing = Duration;
while (spacing > 100)
spacing /= 2;
if (spacing <= 0)
return;
for (double i = StartTime; i <= EndTime; i += spacing)
AddNested(new Banana
{
Samples = Samples,
StartTime = i,
X = RNG.NextSingle()
});
}
public double EndTime => StartTime + Duration;
public double Duration { get; set; }
public class Banana : Fruit
{
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
{
public class BananaShower : CatchHitObject, IHasEndTime
{
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
public override bool LastInCombo => true;
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
createBananas();
}
private void createBananas()
{
double spacing = Duration;
while (spacing > 100)
spacing /= 2;
if (spacing <= 0)
return;
for (double i = StartTime; i <= EndTime; i += spacing)
AddNested(new Banana
{
Samples = Samples,
StartTime = i,
X = RNG.NextSingle()
});
}
public double EndTime => StartTime + Duration;
public double Duration { get; set; }
public class Banana : Fruit
{
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
}
}
}

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@ -1,60 +1,60 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
{
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
{
public const double OBJECT_RADIUS = 44;
public float X { get; set; }
public int IndexInBeatmap { get; set; }
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
public virtual bool NewCombo { get; set; }
public int IndexInCurrentCombo { get; set; }
public int ComboIndex { get; set; }
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>
public virtual bool LastInCombo { get; set; }
public float Scale { get; set; } = 1;
/// <summary>
/// Whether this fruit can initiate a hyperdash.
/// </summary>
public bool HyperDash => HyperDashTarget != null;
/// <summary>
/// The target fruit if we are to initiate a hyperdash.
/// </summary>
public CatchHitObject HyperDashTarget;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
}
}
public enum FruitVisualRepresentation
{
Pear,
Grape,
Raspberry,
Pineapple,
Banana // banananananannaanana
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Catch.Objects
{
public abstract class CatchHitObject : HitObject, IHasXPosition, IHasComboInformation
{
public const double OBJECT_RADIUS = 44;
public float X { get; set; }
public int IndexInBeatmap { get; set; }
public virtual FruitVisualRepresentation VisualRepresentation => (FruitVisualRepresentation)(IndexInBeatmap % 4);
public virtual bool NewCombo { get; set; }
public int IndexInCurrentCombo { get; set; }
public int ComboIndex { get; set; }
/// <summary>
/// The next fruit starts a new combo. Used for explodey.
/// </summary>
public virtual bool LastInCombo { get; set; }
public float Scale { get; set; } = 1;
/// <summary>
/// Whether this fruit can initiate a hyperdash.
/// </summary>
public bool HyperDash => HyperDashTarget != null;
/// <summary>
/// The target fruit if we are to initiate a hyperdash.
/// </summary>
public CatchHitObject HyperDashTarget;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
}
}
public enum FruitVisualRepresentation
{
Pear,
Grape,
Raspberry,
Pineapple,
Banana // banananananannaanana
}
}

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@ -1,44 +1,44 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
{
private readonly Container bananaContainer;
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
: base(s)
{
RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft;
X = 0;
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
foreach (var b in s.NestedHitObjects.Cast<BananaShower.Banana>())
AddNested(getVisualRepresentation?.Invoke(b));
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
AddJudgement(new Judgement { Result = NestedHitObjects.Cast<DrawableCatchHitObject>().Any(n => n.Judgements.Any(j => j.IsHit)) ? HitResult.Perfect : HitResult.Miss });
}
protected override void AddNested(DrawableHitObject h)
{
((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
bananaContainer.Add(h);
base.AddNested(h);
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableBananaShower : DrawableCatchHitObject<BananaShower>
{
private readonly Container bananaContainer;
public DrawableBananaShower(BananaShower s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
: base(s)
{
RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft;
X = 0;
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
foreach (var b in s.NestedHitObjects.Cast<BananaShower.Banana>())
AddNested(getVisualRepresentation?.Invoke(b));
}
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
AddJudgement(new Judgement { Result = NestedHitObjects.Cast<DrawableCatchHitObject>().Any(n => n.Judgements.Any(j => j.IsHit)) ? HitResult.Perfect : HitResult.Miss });
}
protected override void AddNested(DrawableHitObject h)
{
((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
bananaContainer.Add(h);
base.AddNested(h);
}
}
}

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@ -1,93 +1,93 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public abstract class PalpableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
where TObject : CatchHitObject
{
public override bool CanBePlated => true;
protected PalpableCatchHitObject(TObject hitObject)
: base(hitObject)
{
Scale = new Vector2(HitObject.Scale);
}
}
public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
where TObject : CatchHitObject
{
public new TObject HitObject;
protected DrawableCatchHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
Anchor = Anchor.BottomLeft;
}
}
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
{
public virtual bool CanBePlated => false;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{
RelativePositionAxes = Axes.X;
X = hitObject.X;
}
public Func<CatchHitObject, bool> CheckPosition;
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (CheckPosition == null) return;
if (timeOffset >= 0)
AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
if (HitObject is IHasComboInformation combo)
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
}
private const float preempt = 1000;
protected override void UpdateState(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
this.FadeIn(200);
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
using (BeginAbsoluteSequence(endTime, true))
{
switch (state)
{
case ArmedState.Miss:
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
break;
case ArmedState.Hit:
this.FadeOut().Expire();
break;
}
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public abstract class PalpableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
where TObject : CatchHitObject
{
public override bool CanBePlated => true;
protected PalpableCatchHitObject(TObject hitObject)
: base(hitObject)
{
Scale = new Vector2(HitObject.Scale);
}
}
public abstract class DrawableCatchHitObject<TObject> : DrawableCatchHitObject
where TObject : CatchHitObject
{
public new TObject HitObject;
protected DrawableCatchHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
Anchor = Anchor.BottomLeft;
}
}
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
{
public virtual bool CanBePlated => false;
protected DrawableCatchHitObject(CatchHitObject hitObject)
: base(hitObject)
{
RelativePositionAxes = Axes.X;
X = hitObject.X;
}
public Func<CatchHitObject, bool> CheckPosition;
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (CheckPosition == null) return;
if (timeOffset >= 0)
AddJudgement(new Judgement { Result = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss });
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
if (HitObject is IHasComboInformation combo)
AccentColour = skin.GetValue<SkinConfiguration, Color4>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
}
private const float preempt = 1000;
protected override void UpdateState(ArmedState state)
{
using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
this.FadeIn(200);
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
using (BeginAbsoluteSequence(endTime, true))
{
switch (state)
{
case ArmedState.Miss:
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
break;
case ArmedState.Hit:
this.FadeOut().Expire();
break;
}
}
}
}
}

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@ -1,43 +1,43 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableDroplet : PalpableCatchHitObject<Droplet>
{
private Pulp pulp;
public DrawableDroplet(Droplet h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4;
Masking = false;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = pulp = new Pulp
{
Size = Size
};
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
pulp.AccentColour = AccentColour;
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableDroplet : PalpableCatchHitObject<Droplet>
{
private Pulp pulp;
public DrawableDroplet(Droplet h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS) / 4;
Masking = false;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = pulp = new Pulp
{
Size = Size
};
}
public override Color4 AccentColour
{
get { return base.AccentColour; }
set
{
base.AccentColour = value;
pulp.AccentColour = AccentColour;
}
}
}
}

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@ -1,305 +1,305 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableFruit : PalpableCatchHitObject<Fruit>
{
private Circle border;
public DrawableFruit(Fruit h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
Masking = false;
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
[BackgroundDependencyLoader]
private void load()
{
// todo: this should come from the skin.
AccentColour = colourForRrepesentation(HitObject.VisualRepresentation);
InternalChildren = new[]
{
createPulp(HitObject.VisualRepresentation),
border = new Circle
{
EdgeEffect = new EdgeEffectParameters
{
Hollow = !HitObject.HyperDash,
Type = EdgeEffectType.Glow,
Radius = 4,
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
},
Size = new Vector2(Height * 1.5f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Color4.White,
BorderThickness = 4f,
Children = new Framework.Graphics.Drawable[]
{
new Box
{
AlwaysPresent = true,
Colour = AccentColour,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
}
},
};
if (HitObject.HyperDash)
{
AddInternal(new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = Color4.Red,
Blending = BlendingMode.Additive,
Alpha = 0.5f,
Scale = new Vector2(1.333f)
});
}
}
private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation)
{
const float large_pulp_3 = 13f;
const float distance_from_centre_3 = 0.23f;
const float large_pulp_4 = large_pulp_3 * 0.925f;
const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
const float small_pulp = large_pulp_3 / 2;
Vector2 positionAt(float angle, float distance) => new Vector2(
distance * (float)Math.Sin(angle * Math.PI / 180),
distance * (float)Math.Cos(angle * Math.PI / 180));
switch (representation)
{
default:
return new Container();
case FruitVisualRepresentation.Raspberry:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = 0.05f,
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(0, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(90, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(180, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = AccentColour,
Position = positionAt(270, distance_from_centre_4),
},
}
};
case FruitVisualRepresentation.Pineapple:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = 0.1f,
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(45, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(135, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(225, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = AccentColour,
Position = positionAt(315, distance_from_centre_4),
},
}
};
case FruitVisualRepresentation.Pear:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.1f,
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(60, distance_from_centre_3),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(180, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = AccentColour,
Position = positionAt(300, distance_from_centre_3),
},
}
};
case FruitVisualRepresentation.Grape:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(0, distance_from_centre_3),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(120, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = AccentColour,
Position = positionAt(240, distance_from_centre_3),
},
}
};
case FruitVisualRepresentation.Banana:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.15f
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4 * 1.2f, large_pulp_4 * 3),
},
}
};
}
}
protected override void Update()
{
base.Update();
border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
}
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
{
switch (representation)
{
default:
case FruitVisualRepresentation.Pear:
return new Color4(17, 136, 170, 255);
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
case FruitVisualRepresentation.Raspberry:
return new Color4(121, 9, 13, 255);
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableFruit : PalpableCatchHitObject<Fruit>
{
private Circle border;
public DrawableFruit(Fruit h)
: base(h)
{
Origin = Anchor.Centre;
Size = new Vector2((float)CatchHitObject.OBJECT_RADIUS);
Masking = false;
Rotation = (float)(RNG.NextDouble() - 0.5f) * 40;
}
[BackgroundDependencyLoader]
private void load()
{
// todo: this should come from the skin.
AccentColour = colourForRrepesentation(HitObject.VisualRepresentation);
InternalChildren = new[]
{
createPulp(HitObject.VisualRepresentation),
border = new Circle
{
EdgeEffect = new EdgeEffectParameters
{
Hollow = !HitObject.HyperDash,
Type = EdgeEffectType.Glow,
Radius = 4,
Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
},
Size = new Vector2(Height * 1.5f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Color4.White,
BorderThickness = 4f,
Children = new Framework.Graphics.Drawable[]
{
new Box
{
AlwaysPresent = true,
Colour = AccentColour,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
}
},
};
if (HitObject.HyperDash)
{
AddInternal(new Pulp
{
RelativePositionAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = Color4.Red,
Blending = BlendingMode.Additive,
Alpha = 0.5f,
Scale = new Vector2(1.333f)
});
}
}
private Framework.Graphics.Drawable createPulp(FruitVisualRepresentation representation)
{
const float large_pulp_3 = 13f;
const float distance_from_centre_3 = 0.23f;
const float large_pulp_4 = large_pulp_3 * 0.925f;
const float distance_from_centre_4 = distance_from_centre_3 / 0.925f;
const float small_pulp = large_pulp_3 / 2;
Vector2 positionAt(float angle, float distance) => new Vector2(
distance * (float)Math.Sin(angle * Math.PI / 180),
distance * (float)Math.Cos(angle * Math.PI / 180));
switch (representation)
{
default:
return new Container();
case FruitVisualRepresentation.Raspberry:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = 0.05f,
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(0, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(90, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(180, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = AccentColour,
Position = positionAt(270, distance_from_centre_4),
},
}
};
case FruitVisualRepresentation.Pineapple:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = 0.1f,
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(45, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(135, distance_from_centre_4),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4),
Position = positionAt(225, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
AccentColour = AccentColour,
Position = positionAt(315, distance_from_centre_4),
},
}
};
case FruitVisualRepresentation.Pear:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.1f,
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(60, distance_from_centre_3),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(180, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = AccentColour,
Position = positionAt(300, distance_from_centre_3),
},
}
};
case FruitVisualRepresentation.Grape:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(0, distance_from_centre_3),
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_3),
Position = positionAt(120, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
AccentColour = AccentColour,
Position = positionAt(240, distance_from_centre_3),
},
}
};
case FruitVisualRepresentation.Banana:
return new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Framework.Graphics.Drawable[]
{
new Pulp
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AccentColour = AccentColour,
Size = new Vector2(small_pulp),
Y = -0.15f
},
new Pulp
{
AccentColour = AccentColour,
Size = new Vector2(large_pulp_4 * 1.2f, large_pulp_4 * 3),
},
}
};
}
}
protected override void Update()
{
base.Update();
border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
}
private Color4 colourForRrepesentation(FruitVisualRepresentation representation)
{
switch (representation)
{
default:
case FruitVisualRepresentation.Pear:
return new Color4(17, 136, 170, 255);
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
case FruitVisualRepresentation.Raspberry:
return new Color4(121, 9, 13, 255);
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
case 1:
return new Color4(255, 192, 0, 255);
case 2:
return new Color4(214, 221, 28, 255);
}
}
}
}
}

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@ -1,41 +1,41 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
{
private readonly Container dropletContainer;
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
: base(s)
{
RelativeSizeAxes = Axes.Both;
Origin = Anchor.BottomLeft;
X = 0;
InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
AddNested(getVisualRepresentation?.Invoke(o));
}
protected override bool ProvidesJudgement => false;
protected override void AddNested(DrawableHitObject h)
{
var catchObject = (DrawableCatchHitObject)h;
catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
dropletContainer.Add(h);
base.AddNested(h);
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableJuiceStream : DrawableCatchHitObject<JuiceStream>
{
private readonly Container dropletContainer;
public DrawableJuiceStream(JuiceStream s, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation = null)
: base(s)
{
RelativeSizeAxes = Axes.Both;
Origin = Anchor.BottomLeft;
X = 0;
InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
AddNested(getVisualRepresentation?.Invoke(o));
}
protected override bool ProvidesJudgement => false;
protected override void AddNested(DrawableHitObject h)
{
var catchObject = (DrawableCatchHitObject)h;
catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
dropletContainer.Add(h);
base.AddNested(h);
}
}
}

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@ -1,42 +1,42 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
{
public class Pulp : Circle, IHasAccentColour
{
public Pulp()
{
RelativePositionAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingMode.Additive;
Colour = Color4.White.Opacity(0.9f);
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
accentColour = value;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 8,
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
};
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
{
public class Pulp : Circle, IHasAccentColour
{
public Pulp()
{
RelativePositionAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingMode.Additive;
Colour = Color4.White.Opacity(0.9f);
}
private Color4 accentColour;
public Color4 AccentColour
{
get { return accentColour; }
set
{
accentColour = value;
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 8,
Colour = accentColour.Darken(0.2f).Opacity(0.75f)
};
}
}
}
}

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@ -1,9 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Catch.Objects
{
public class Droplet : CatchHitObject
{
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Catch.Objects
{
public class Droplet : CatchHitObject
{
}
}

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@ -1,9 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Catch.Objects
{
public class Fruit : CatchHitObject
{
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Catch.Objects
{
public class Fruit : CatchHitObject
{
}
}

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@ -1,157 +1,157 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Objects
{
public class JuiceStream : CatchHitObject, IHasCurve
{
/// <summary>
/// Positional distance that results in a duration of one second, before any speed adjustments.
/// </summary>
private const float base_scoring_distance = 100;
public int RepeatCount { get; set; }
public double Velocity;
public double TickDistance;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate;
}
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
createTicks();
}
private void createTicks()
{
if (TickDistance == 0)
return;
var length = Curve.Distance;
var tickDistance = Math.Min(TickDistance, length);
var spanDuration = length / Velocity;
var minDistanceFromEnd = Velocity * 0.01;
AddNested(new Fruit
{
Samples = Samples,
StartTime = StartTime,
X = X
});
double lastDropletTime = StartTime;
for (int span = 0; span < this.SpanCount(); span++)
{
var spanStartTime = StartTime + span * spanDuration;
var reversed = span % 2 == 1;
for (double d = 0; d <= length; d += tickDistance)
{
var timeProgress = d / length;
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
double time = spanStartTime + timeProgress * spanDuration;
double tinyTickInterval = time - lastDropletTime;
while (tinyTickInterval > 100)
tinyTickInterval /= 2;
for (double t = lastDropletTime + tinyTickInterval; t < time; t += tinyTickInterval)
{
double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
AddNested(new TinyDroplet
{
StartTime = t,
X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
});
}
if (d > minDistanceFromEnd && Math.Abs(d - length) > minDistanceFromEnd)
{
AddNested(new Droplet
{
StartTime = time,
X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
});
}
lastDropletTime = time;
}
AddNested(new Fruit
{
Samples = Samples,
StartTime = spanStartTime + spanDuration,
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
}
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
public double Duration => EndTime - StartTime;
public double Distance
{
get { return Curve.Distance; }
set { Curve.Distance = value; }
}
public SliderCurve Curve { get; } = new SliderCurve();
public List<Vector2> ControlPoints
{
get { return Curve.ControlPoints; }
set { Curve.ControlPoints = value; }
}
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
public CurveType CurveType
{
get { return Curve.CurveType; }
set { Curve.CurveType = value; }
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
namespace osu.Game.Rulesets.Catch.Objects
{
public class JuiceStream : CatchHitObject, IHasCurve
{
/// <summary>
/// Positional distance that results in a duration of one second, before any speed adjustments.
/// </summary>
private const float base_scoring_distance = 100;
public int RepeatCount { get; set; }
public double Velocity;
public double TickDistance;
protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier;
Velocity = scoringDistance / timingPoint.BeatLength;
TickDistance = scoringDistance / difficulty.SliderTickRate;
}
protected override void CreateNestedHitObjects()
{
base.CreateNestedHitObjects();
createTicks();
}
private void createTicks()
{
if (TickDistance == 0)
return;
var length = Curve.Distance;
var tickDistance = Math.Min(TickDistance, length);
var spanDuration = length / Velocity;
var minDistanceFromEnd = Velocity * 0.01;
AddNested(new Fruit
{
Samples = Samples,
StartTime = StartTime,
X = X
});
double lastDropletTime = StartTime;
for (int span = 0; span < this.SpanCount(); span++)
{
var spanStartTime = StartTime + span * spanDuration;
var reversed = span % 2 == 1;
for (double d = 0; d <= length; d += tickDistance)
{
var timeProgress = d / length;
var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
double time = spanStartTime + timeProgress * spanDuration;
double tinyTickInterval = time - lastDropletTime;
while (tinyTickInterval > 100)
tinyTickInterval /= 2;
for (double t = lastDropletTime + tinyTickInterval; t < time; t += tinyTickInterval)
{
double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
AddNested(new TinyDroplet
{
StartTime = t,
X = X + Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
});
}
if (d > minDistanceFromEnd && Math.Abs(d - length) > minDistanceFromEnd)
{
AddNested(new Droplet
{
StartTime = time,
X = X + Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
Volume = s.Volume
}))
});
}
lastDropletTime = time;
}
AddNested(new Fruit
{
Samples = Samples,
StartTime = spanStartTime + spanDuration,
X = X + Curve.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
});
}
}
public double EndTime => StartTime + this.SpanCount() * Curve.Distance / Velocity;
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
public double Duration => EndTime - StartTime;
public double Distance
{
get { return Curve.Distance; }
set { Curve.Distance = value; }
}
public SliderCurve Curve { get; } = new SliderCurve();
public List<Vector2> ControlPoints
{
get { return Curve.ControlPoints; }
set { Curve.ControlPoints = value; }
}
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
public CurveType CurveType
{
get { return Curve.CurveType; }
set { Curve.CurveType = value; }
}
}
}

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@ -1,9 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Catch.Objects
{
public class TinyDroplet : Droplet
{
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Catch.Objects
{
public class TinyDroplet : Droplet
{
}
}

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@ -1,11 +1,11 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Runtime.CompilerServices;
// We publish our internal attributes to other sub-projects of the framework.
// Note, that we omit visual tests as they are meant to test the framework
// behavior "in the wild".
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests")]
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests.Dynamic")]
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Runtime.CompilerServices;
// We publish our internal attributes to other sub-projects of the framework.
// Note, that we omit visual tests as they are meant to test the framework
// behavior "in the wild".
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests")]
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests.Dynamic")]

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@ -1,121 +1,121 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Users;
namespace osu.Game.Rulesets.Catch.Replays
{
internal class CatchAutoGenerator : AutoGenerator<CatchHitObject>
{
public const double RELEASE_DELAY = 20;
public CatchAutoGenerator(Beatmap<CatchHitObject> beatmap)
: base(beatmap)
{
Replay = new Replay { User = new User { Username = @"Autoplay" } };
}
protected Replay Replay;
public override Replay Generate()
{
// todo: add support for HT DT
const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = 0.5f;
double lastTime = 0;
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
Replay.Frames.Add(new CatchReplayFrame(-100000, lastPosition));
void moveToNext(CatchHitObject h)
{
float positionChange = Math.Abs(lastPosition - h.X);
double timeAvailable = h.StartTime - lastTime;
//So we can either make it there without a dash or not.
double speedRequired = positionChange / timeAvailable;
bool dashRequired = speedRequired > movement_speed && h.StartTime != 0;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
{
//we are already in the correct range.
lastTime = h.StartTime;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, lastPosition));
return;
}
if (h is BananaShower.Banana)
{
// auto bananas unrealistically warp to catch 100% combo.
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (h.HyperDash)
{
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (dashRequired)
{
//we do a movement in two parts - the dash part then the normal part...
double timeAtNormalSpeed = positionChange / movement_speed;
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
double timeAtDashSpeed = timeWeNeedToSave / 2;
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
//dash movement
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, true));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else
{
double timeBefore = positionChange / movement_speed;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
lastTime = h.StartTime;
lastPosition = h.X;
}
foreach (var obj in Beatmap.HitObjects)
{
switch (obj)
{
case Fruit _:
moveToNext(obj);
break;
}
foreach (var nestedObj in obj.NestedHitObjects.Cast<CatchHitObject>())
{
switch (nestedObj)
{
case BananaShower.Banana _:
case TinyDroplet _:
case Droplet _:
case Fruit _:
moveToNext(nestedObj);
break;
}
}
}
return Replay;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Users;
namespace osu.Game.Rulesets.Catch.Replays
{
internal class CatchAutoGenerator : AutoGenerator<CatchHitObject>
{
public const double RELEASE_DELAY = 20;
public CatchAutoGenerator(Beatmap<CatchHitObject> beatmap)
: base(beatmap)
{
Replay = new Replay { User = new User { Username = @"Autoplay" } };
}
protected Replay Replay;
public override Replay Generate()
{
// todo: add support for HT DT
const double dash_speed = CatcherArea.Catcher.BASE_SPEED;
const double movement_speed = dash_speed / 2;
float lastPosition = 0.5f;
double lastTime = 0;
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
Replay.Frames.Add(new CatchReplayFrame(-100000, lastPosition));
void moveToNext(CatchHitObject h)
{
float positionChange = Math.Abs(lastPosition - h.X);
double timeAvailable = h.StartTime - lastTime;
//So we can either make it there without a dash or not.
double speedRequired = positionChange / timeAvailable;
bool dashRequired = speedRequired > movement_speed && h.StartTime != 0;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
{
//we are already in the correct range.
lastTime = h.StartTime;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, lastPosition));
return;
}
if (h is BananaShower.Banana)
{
// auto bananas unrealistically warp to catch 100% combo.
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (h.HyperDash)
{
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else if (dashRequired)
{
//we do a movement in two parts - the dash part then the normal part...
double timeAtNormalSpeed = positionChange / movement_speed;
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
double timeAtDashSpeed = timeWeNeedToSave / 2;
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
//dash movement
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, true));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
else
{
double timeBefore = positionChange / movement_speed;
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition));
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
}
lastTime = h.StartTime;
lastPosition = h.X;
}
foreach (var obj in Beatmap.HitObjects)
{
switch (obj)
{
case Fruit _:
moveToNext(obj);
break;
}
foreach (var nestedObj in obj.NestedHitObjects.Cast<CatchHitObject>())
{
switch (nestedObj)
{
case BananaShower.Banana _:
case TinyDroplet _:
case Droplet _:
case Fruit _:
moveToNext(nestedObj);
break;
}
}
}
return Replay;
}
}
}

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@ -1,60 +1,60 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchFramedReplayInputHandler : FramedReplayInputHandler<CatchReplayFrame>
{
public CatchFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
protected override bool IsImportant(CatchReplayFrame frame) => frame.Position > 0;
protected float? Position
{
get
{
if (!HasFrames)
return null;
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
}
}
public override List<InputState> GetPendingStates()
{
if (!Position.HasValue) return new List<InputState>();
var actions = new List<CatchAction>();
if (CurrentFrame.Dashing)
actions.Add(CatchAction.Dash);
if (Position.Value > CurrentFrame.Position)
actions.Add(CatchAction.MoveRight);
else if (Position.Value < CurrentFrame.Position)
actions.Add(CatchAction.MoveLeft);
return new List<InputState>
{
new CatchReplayState
{
PressedActions = actions,
CatcherX = Position.Value
},
};
}
public class CatchReplayState : ReplayState<CatchAction>
{
public float? CatcherX { get; set; }
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Input;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchFramedReplayInputHandler : FramedReplayInputHandler<CatchReplayFrame>
{
public CatchFramedReplayInputHandler(Replay replay)
: base(replay)
{
}
protected override bool IsImportant(CatchReplayFrame frame) => frame.Position > 0;
protected float? Position
{
get
{
if (!HasFrames)
return null;
return Interpolation.ValueAt(CurrentTime, CurrentFrame.Position, NextFrame.Position, CurrentFrame.Time, NextFrame.Time);
}
}
public override List<InputState> GetPendingStates()
{
if (!Position.HasValue) return new List<InputState>();
var actions = new List<CatchAction>();
if (CurrentFrame.Dashing)
actions.Add(CatchAction.Dash);
if (Position.Value > CurrentFrame.Position)
actions.Add(CatchAction.MoveRight);
else if (Position.Value < CurrentFrame.Position)
actions.Add(CatchAction.MoveLeft);
return new List<InputState>
{
new CatchReplayState
{
PressedActions = actions,
CatcherX = Position.Value
},
};
}
public class CatchReplayState : ReplayState<CatchAction>
{
public float? CatcherX { get; set; }
}
}
}

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@ -1,34 +1,34 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
{
public float Position;
public bool Dashing;
public CatchReplayFrame()
{
}
public CatchReplayFrame(double time, float? position = null, bool dashing = false)
: base(time)
{
Position = position ?? -1;
Dashing = dashing;
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
{
Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH;
Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Replays.Legacy;
using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
{
public float Position;
public bool Dashing;
public CatchReplayFrame()
{
}
public CatchReplayFrame(double time, float? position = null, bool dashing = false)
: base(time)
{
Position = position ?? -1;
Dashing = dashing;
}
public void ConvertFrom(LegacyReplayFrame legacyFrame, Beatmap beatmap)
{
Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH;
Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
}
}
}

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@ -1,44 +1,44 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
{
public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer)
: base(rulesetContainer)
{
}
protected override void SimulateAutoplay(Beatmap<CatchHitObject> beatmap)
{
foreach (var obj in beatmap.HitObjects)
{
switch (obj)
{
case JuiceStream stream:
foreach (var _ in stream.NestedHitObjects.Cast<CatchHitObject>())
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
break;
case BananaShower shower:
foreach (var _ in shower.NestedHitObjects.Cast<CatchHitObject>())
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
break;
case Fruit _:
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
break;
}
}
base.SimulateAutoplay(beatmap);
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreProcessor : ScoreProcessor<CatchHitObject>
{
public CatchScoreProcessor(RulesetContainer<CatchHitObject> rulesetContainer)
: base(rulesetContainer)
{
}
protected override void SimulateAutoplay(Beatmap<CatchHitObject> beatmap)
{
foreach (var obj in beatmap.HitObjects)
{
switch (obj)
{
case JuiceStream stream:
foreach (var _ in stream.NestedHitObjects.Cast<CatchHitObject>())
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
break;
case BananaShower shower:
foreach (var _ in shower.NestedHitObjects.Cast<CatchHitObject>())
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
break;
case Fruit _:
AddJudgement(new CatchJudgement { Result = HitResult.Perfect });
break;
}
}
base.SimulateAutoplay(beatmap);
}
}
}

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@ -1,70 +1,70 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : ScrollingPlayfield
{
public const float BASE_WIDTH = 512;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private readonly CatcherArea catcherArea;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
: base(ScrollingDirection.Down, BASE_WIDTH)
{
Container explodingFruitContainer;
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
base.Content.Anchor = Anchor.BottomLeft;
base.Content.Origin = Anchor.BottomLeft;
base.Content.AddRange(new Drawable[]
{
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
catcherArea = new CatcherArea(difficulty)
{
GetVisualRepresentation = getVisualRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
},
content = new Container<Drawable>
{
RelativeSizeAxes = Axes.Both,
},
});
}
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
public override void Add(DrawableHitObject h)
{
h.OnJudgement += onJudgement;
base.Add(h);
var fruit = (DrawableCatchHitObject)h;
fruit.CheckPosition = CheckIfWeCanCatch;
}
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement) => catcherArea.OnJudgement((DrawableCatchHitObject)judgedObject, judgement);
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfield : ScrollingPlayfield
{
public const float BASE_WIDTH = 512;
protected override Container<Drawable> Content => content;
private readonly Container<Drawable> content;
private readonly CatcherArea catcherArea;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
: base(ScrollingDirection.Down, BASE_WIDTH)
{
Container explodingFruitContainer;
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
base.Content.Anchor = Anchor.BottomLeft;
base.Content.Origin = Anchor.BottomLeft;
base.Content.AddRange(new Drawable[]
{
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
catcherArea = new CatcherArea(difficulty)
{
GetVisualRepresentation = getVisualRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
},
content = new Container<Drawable>
{
RelativeSizeAxes = Axes.Both,
},
});
}
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
public override void Add(DrawableHitObject h)
{
h.OnJudgement += onJudgement;
base.Add(h);
var fruit = (DrawableCatchHitObject)h;
fruit.CheckPosition = CheckIfWeCanCatch;
}
private void onJudgement(DrawableHitObject judgedObject, Judgement judgement) => catcherArea.OnJudgement((DrawableCatchHitObject)judgedObject, judgement);
}
}

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@ -1,59 +1,59 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
{
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override BeatmapProcessor<CatchHitObject> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter() => new CatchBeatmapConverter();
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
{
switch (h)
{
case Fruit fruit:
return new DrawableFruit(fruit);
case JuiceStream stream:
return new DrawableJuiceStream(stream, GetVisualRepresentation);
case BananaShower banana:
return new DrawableBananaShower(banana, GetVisualRepresentation);
case TinyDroplet tiny:
return new DrawableDroplet(tiny) { Scale = new Vector2(0.5f) };
case Droplet droplet:
return new DrawableDroplet(droplet);
}
return null;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
{
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(ruleset, beatmap, isForCurrentRuleset)
{
}
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override BeatmapProcessor<CatchHitObject> CreateBeatmapProcessor() => new CatchBeatmapProcessor();
protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter() => new CatchBeatmapConverter();
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
protected override DrawableHitObject<CatchHitObject> GetVisualRepresentation(CatchHitObject h)
{
switch (h)
{
case Fruit fruit:
return new DrawableFruit(fruit);
case JuiceStream stream:
return new DrawableJuiceStream(stream, GetVisualRepresentation);
case BananaShower banana:
return new DrawableBananaShower(banana, GetVisualRepresentation);
case TinyDroplet tiny:
return new DrawableDroplet(tiny) { Scale = new Vector2(0.5f) };
case Droplet droplet:
return new DrawableDroplet(droplet);
}
return null;
}
}
}

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@ -1,416 +1,416 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container
{
public const float CATCHER_SIZE = 172;
protected readonly Catcher MovableCatcher;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> GetVisualRepresentation;
public Container ExplodingFruitTarget
{
set { MovableCatcher.ExplodingFruitTarget = value; }
}
public CatcherArea(BeatmapDifficulty difficulty = null)
{
RelativeSizeAxes = Axes.X;
Height = CATCHER_SIZE;
Child = MovableCatcher = new Catcher(difficulty)
{
AdditiveTarget = this,
};
}
private DrawableCatchHitObject lastPlateableFruit;
public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
{
if (judgement.IsHit && fruit.CanBePlated)
{
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
if (caughtFruit == null) return;
caughtFruit.RelativePositionAxes = Axes.None;
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
caughtFruit.Anchor = Anchor.TopCentre;
caughtFruit.Origin = Anchor.Centre;
caughtFruit.Scale *= 0.7f;
caughtFruit.LifetimeEnd = double.MaxValue;
MovableCatcher.Add(caughtFruit);
lastPlateableFruit = caughtFruit;
}
if (fruit.HitObject.LastInCombo)
{
if (judgement.IsHit)
{
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
MovableCatcher.Explode();
else
lastPlateableFruit.OnLoadComplete = _ => { MovableCatcher.Explode(); };
}
else
MovableCatcher.Drop();
}
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
if (state?.CatcherX != null)
MovableCatcher.X = state.CatcherX.Value;
}
public bool OnReleased(CatchAction action) => false;
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
private Texture texture;
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
public Container AdditiveTarget;
public Catcher(BeatmapDifficulty difficulty = null)
{
RelativePositionAxes = Axes.X;
X = 0.5f;
Origin = Anchor.TopCentre;
Anchor = Anchor.TopLeft;
Size = new Vector2(CATCHER_SIZE);
if (difficulty != null)
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Children = new Drawable[]
{
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
createCatcherSprite(),
};
}
private int currentDirection;
private bool dashing;
protected bool Dashing
{
get { return dashing; }
set
{
if (value == dashing) return;
dashing = value;
Trail |= dashing;
}
}
private bool trail;
/// <summary>
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
/// </summary>
protected bool Trail
{
get { return trail; }
set
{
if (value == trail) return;
trail = value;
if (Trail)
beginTrail();
}
}
private void beginTrail()
{
Trail &= dashing || HyperDashing;
Trail &= AdditiveTarget != null;
if (!Trail) return;
var additive = createCatcherSprite();
additive.Anchor = Anchor;
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.Position = Position;
additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
additive.RelativePositionAxes = RelativePositionAxes;
additive.Blending = BlendingMode.Additive;
AdditiveTarget.Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Sprite createCatcherSprite() => new Sprite
{
Size = new Vector2(CATCHER_SIZE),
FillMode = FillMode.Fill,
Texture = texture,
OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
};
/// <summary>
/// Add a caught fruit to the catcher's stack.
/// </summary>
/// <param name="fruit">The fruit that was caught.</param>
public void Add(DrawableHitObject fruit)
{
float ourRadius = fruit.DrawSize.X / 2 * fruit.Scale.X;
float theirRadius = 0;
const float allowance = 6;
while (caughtFruit.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
float diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
fruit.Y -= RNG.NextSingle() * diff;
}
fruit.X = MathHelper.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
caughtFruit.Add(fruit);
}
/// <summary>
/// Let the catcher attempt to catch a fruit.
/// </summary>
/// <param name="fruit">The fruit to catch.</param>
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
double halfCatcherWidth = CATCHER_SIZE * Math.Abs(Scale.X) * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
catchObjectPosition >= catcherPosition - halfCatcherWidth &&
catchObjectPosition <= catcherPosition + halfCatcherWidth;
if (validCatch && fruit.HyperDash)
{
HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
}
else
HyperDashModifier = 1;
return validCatch;
}
/// <summary>
/// Whether we are hypderdashing or not.
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
private double hyperDashModifier = 1;
/// <summary>
/// The direction in which hyperdash is allowed. 0 allows both directions.
/// </summary>
public double HyperDashDirection;
/// <summary>
/// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
/// </summary>
public double HyperDashModifier
{
get { return hyperDashModifier; }
set
{
if (value == hyperDashModifier) return;
hyperDashModifier = value;
const float transition_length = 180;
if (HyperDashing)
{
this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
this.FadeTo(0.2f, transition_length, Easing.OutQuint);
Trail = true;
}
else
{
HyperDashDirection = 0;
this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
this.FadeTo(1, transition_length, Easing.OutQuint);
}
}
}
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public bool OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
}
return false;
}
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
public const double BASE_SPEED = 1.0 / 512;
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
var direction = Math.Sign(currentDirection);
double dashModifier = Dashing ? 1 : 0.5;
if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
dashModifier = hyperDashModifier;
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
}
/// <summary>
/// Drop any fruit off the plate.
/// </summary>
public void Drop()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
{
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y + 75, 750, Easing.InSine);
f.FadeOut(750);
f.Expire();
}
}
/// <summary>
/// Explode any fruit off the plate.
/// </summary>
public void Explode()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
{
var originalX = f.X * Scale.X;
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
f.Expire();
}
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container
{
public const float CATCHER_SIZE = 172;
protected readonly Catcher MovableCatcher;
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> GetVisualRepresentation;
public Container ExplodingFruitTarget
{
set { MovableCatcher.ExplodingFruitTarget = value; }
}
public CatcherArea(BeatmapDifficulty difficulty = null)
{
RelativeSizeAxes = Axes.X;
Height = CATCHER_SIZE;
Child = MovableCatcher = new Catcher(difficulty)
{
AdditiveTarget = this,
};
}
private DrawableCatchHitObject lastPlateableFruit;
public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
{
if (judgement.IsHit && fruit.CanBePlated)
{
var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
if (caughtFruit == null) return;
caughtFruit.RelativePositionAxes = Axes.None;
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
caughtFruit.Anchor = Anchor.TopCentre;
caughtFruit.Origin = Anchor.Centre;
caughtFruit.Scale *= 0.7f;
caughtFruit.LifetimeEnd = double.MaxValue;
MovableCatcher.Add(caughtFruit);
lastPlateableFruit = caughtFruit;
}
if (fruit.HitObject.LastInCombo)
{
if (judgement.IsHit)
{
// this is required to make this run after the last caught fruit runs UpdateState at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
MovableCatcher.Explode();
else
lastPlateableFruit.OnLoadComplete = _ => { MovableCatcher.Explode(); };
}
else
MovableCatcher.Drop();
}
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
var state = GetContainingInputManager().CurrentState as CatchFramedReplayInputHandler.CatchReplayState;
if (state?.CatcherX != null)
MovableCatcher.X = state.CatcherX.Value;
}
public bool OnReleased(CatchAction action) => false;
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
public class Catcher : Container, IKeyBindingHandler<CatchAction>
{
private Texture texture;
private Container<DrawableHitObject> caughtFruit;
public Container ExplodingFruitTarget;
public Container AdditiveTarget;
public Catcher(BeatmapDifficulty difficulty = null)
{
RelativePositionAxes = Axes.X;
X = 0.5f;
Origin = Anchor.TopCentre;
Anchor = Anchor.TopLeft;
Size = new Vector2(CATCHER_SIZE);
if (difficulty != null)
Scale = new Vector2(1.0f - 0.7f * (difficulty.CircleSize - 5) / 5);
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
Children = new Drawable[]
{
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
createCatcherSprite(),
};
}
private int currentDirection;
private bool dashing;
protected bool Dashing
{
get { return dashing; }
set
{
if (value == dashing) return;
dashing = value;
Trail |= dashing;
}
}
private bool trail;
/// <summary>
/// Activate or deactive the trail. Will be automatically deactivated when conditions to keep the trail displayed are no longer met.
/// </summary>
protected bool Trail
{
get { return trail; }
set
{
if (value == trail) return;
trail = value;
if (Trail)
beginTrail();
}
}
private void beginTrail()
{
Trail &= dashing || HyperDashing;
Trail &= AdditiveTarget != null;
if (!Trail) return;
var additive = createCatcherSprite();
additive.Anchor = Anchor;
additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.Position = Position;
additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
additive.RelativePositionAxes = RelativePositionAxes;
additive.Blending = BlendingMode.Additive;
AdditiveTarget.Add(additive);
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
private Sprite createCatcherSprite() => new Sprite
{
Size = new Vector2(CATCHER_SIZE),
FillMode = FillMode.Fill,
Texture = texture,
OriginPosition = new Vector2(-3, 10) // temporary until the sprite is aligned correctly.
};
/// <summary>
/// Add a caught fruit to the catcher's stack.
/// </summary>
/// <param name="fruit">The fruit that was caught.</param>
public void Add(DrawableHitObject fruit)
{
float ourRadius = fruit.DrawSize.X / 2 * fruit.Scale.X;
float theirRadius = 0;
const float allowance = 6;
while (caughtFruit.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
float diff = (ourRadius + theirRadius) / allowance;
fruit.X += (RNG.NextSingle() - 0.5f) * 2 * diff;
fruit.Y -= RNG.NextSingle() * diff;
}
fruit.X = MathHelper.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
caughtFruit.Add(fruit);
}
/// <summary>
/// Let the catcher attempt to catch a fruit.
/// </summary>
/// <param name="fruit">The fruit to catch.</param>
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
double halfCatcherWidth = CATCHER_SIZE * Math.Abs(Scale.X) * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
var catchObjectPosition = fruit.X * CatchPlayfield.BASE_WIDTH;
var catcherPosition = Position.X * CatchPlayfield.BASE_WIDTH;
var validCatch =
catchObjectPosition >= catcherPosition - halfCatcherWidth &&
catchObjectPosition <= catcherPosition + halfCatcherWidth;
if (validCatch && fruit.HyperDash)
{
HyperDashModifier = Math.Abs(fruit.HyperDashTarget.X - fruit.X) / Math.Abs(fruit.HyperDashTarget.StartTime - fruit.StartTime) / BASE_SPEED;
HyperDashDirection = fruit.HyperDashTarget.X - fruit.X;
}
else
HyperDashModifier = 1;
return validCatch;
}
/// <summary>
/// Whether we are hypderdashing or not.
/// </summary>
public bool HyperDashing => hyperDashModifier != 1;
private double hyperDashModifier = 1;
/// <summary>
/// The direction in which hyperdash is allowed. 0 allows both directions.
/// </summary>
public double HyperDashDirection;
/// <summary>
/// The speed modifier resultant from hyperdash. Will trigger hyperdash when not equal to 1.
/// </summary>
public double HyperDashModifier
{
get { return hyperDashModifier; }
set
{
if (value == hyperDashModifier) return;
hyperDashModifier = value;
const float transition_length = 180;
if (HyperDashing)
{
this.FadeColour(Color4.OrangeRed, transition_length, Easing.OutQuint);
this.FadeTo(0.2f, transition_length, Easing.OutQuint);
Trail = true;
}
else
{
HyperDashDirection = 0;
this.FadeColour(Color4.White, transition_length, Easing.OutQuint);
this.FadeTo(1, transition_length, Easing.OutQuint);
}
}
}
public bool OnPressed(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection--;
return true;
case CatchAction.MoveRight:
currentDirection++;
return true;
case CatchAction.Dash:
Dashing = true;
return true;
}
return false;
}
public bool OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
return true;
case CatchAction.MoveRight:
currentDirection--;
return true;
case CatchAction.Dash:
Dashing = false;
return true;
}
return false;
}
/// <summary>
/// The relative space to cover in 1 millisecond. based on 1 game pixel per millisecond as in osu-stable.
/// </summary>
public const double BASE_SPEED = 1.0 / 512;
protected override void Update()
{
base.Update();
if (currentDirection == 0) return;
var direction = Math.Sign(currentDirection);
double dashModifier = Dashing ? 1 : 0.5;
if (hyperDashModifier != 1 && (HyperDashDirection == 0 || direction == Math.Sign(HyperDashDirection)))
dashModifier = hyperDashModifier;
Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * BASE_SPEED * dashModifier, 0, 1);
}
/// <summary>
/// Drop any fruit off the plate.
/// </summary>
public void Drop()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
{
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y + 75, 750, Easing.InSine);
f.FadeOut(750);
f.Expire();
}
}
/// <summary>
/// Explode any fruit off the plate.
/// </summary>
public void Explode()
{
var fruit = caughtFruit.ToArray();
foreach (var f in fruit)
{
var originalX = f.X * Scale.X;
if (ExplodingFruitTarget != null)
{
f.Anchor = Anchor.TopLeft;
f.Position = caughtFruit.ToSpaceOfOtherDrawable(f.DrawPosition, ExplodingFruitTarget);
caughtFruit.Remove(f);
ExplodingFruitTarget.Add(f);
}
f.MoveToY(f.Y - 50, 250, Easing.OutSine)
.Then()
.MoveToY(f.Y + 50, 500, Easing.InSine);
f.MoveToX(f.X + originalX * 6, 1000);
f.FadeOut(750);
f.Expire();
}
}
}
}
}

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@ -1,60 +1,60 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
private bool isForCurrentRuleset;
[NonParallelizable]
[TestCase("basic", false)]
public void Test(string name, bool isForCurrentRuleset)
{
this.isForCurrentRuleset = isForCurrentRuleset;
base.Test(name);
}
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{
yield return new ConvertValue
{
StartTime = hitObject.StartTime,
EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
Column = ((ManiaHitObject)hitObject).Column
};
}
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new ManiaBeatmapConverter(isForCurrentRuleset, beatmap);
}
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
/// </summary>
private const float conversion_lenience = 2;
public double StartTime;
public double EndTime;
public int Column;
public bool Equals(ConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& Column == other.Column;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
{
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
private bool isForCurrentRuleset;
[NonParallelizable]
[TestCase("basic", false)]
public void Test(string name, bool isForCurrentRuleset)
{
this.isForCurrentRuleset = isForCurrentRuleset;
base.Test(name);
}
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)
{
yield return new ConvertValue
{
StartTime = hitObject.StartTime,
EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
Column = ((ManiaHitObject)hitObject).Column
};
}
protected override IBeatmapConverter CreateConverter(Beatmap beatmap) => new ManiaBeatmapConverter(isForCurrentRuleset, beatmap);
}
public struct ConvertValue : IEquatable<ConvertValue>
{
/// <summary>
/// A sane value to account for osu!stable using ints everwhere.
/// </summary>
private const float conversion_lenience = 2;
public double StartTime;
public double EndTime;
public int Column;
public bool Equals(ConvertValue other)
=> Precision.AlmostEquals(StartTime, other.StartTime, conversion_lenience)
&& Precision.AlmostEquals(EndTime, other.EndTime, conversion_lenience)
&& Column == other.Column;
}
}

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@ -1,179 +1,179 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseAutoGeneration : OsuTestCase
{
[Test]
public void TestSingleNote()
{
// | |
// | - |
// | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released");
}
[Test]
public void TestSingleHoldNote()
{
// | |
// | * |
// | * |
// | * |
// | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released");
}
[Test]
public void TestSingleNoteChord()
{
// | | |
// | - | - |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
}
[Test]
public void TestHoldNoteChord()
{
// | | |
// | * | * |
// | * | * |
// | * | * |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
}
[Test]
public void TestSingleNoteStair()
{
// | | |
// | | - |
// | - | |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[3].Time, "Incorrect second note hit time");
Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released");
Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released");
}
[Test]
public void TestHoldNoteStair()
{
// | | |
// | | * |
// | * | * |
// | * | * |
// | * | |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[2].Time, "Incorrect second note hit time");
Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key1), "Key1 has not been released");
Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has been released");
Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released");
}
[Test]
public void TestHoldNoteWithReleasePress()
{
// | | |
// | * | - |
// | * | |
// | * | |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 - ManiaAutoGenerator.RELEASE_DELAY });
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 4, "Replay must have 4 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
Assert.AreEqual(3000, generated.Frames[2].Time, "Incorrect second note press time + first note release time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect second note release time");
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released");
Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key2), "Key2 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been released");
}
private bool checkContains(ReplayFrame frame, params ManiaAction[] actions) => actions.All(action => ((ManiaReplayFrame)frame).Actions.Contains(action));
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseAutoGeneration : OsuTestCase
{
[Test]
public void TestSingleNote()
{
// | |
// | - |
// | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released");
}
[Test]
public void TestSingleHoldNote()
{
// | |
// | * |
// | * |
// | * |
// | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released");
}
[Test]
public void TestSingleNoteChord()
{
// | | |
// | - | - |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
}
[Test]
public void TestHoldNoteChord()
{
// | | |
// | * | * |
// | * | * |
// | * | * |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
}
[Test]
public void TestSingleNoteStair()
{
// | | |
// | | - |
// | - | |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
beatmap.HitObjects.Add(new Note { StartTime = 1000 });
beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[3].Time, "Incorrect second note hit time");
Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released");
Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released");
}
[Test]
public void TestHoldNoteStair()
{
// | | |
// | | * |
// | * | * |
// | * | * |
// | * | |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect first note release time");
Assert.AreEqual(2000, generated.Frames[2].Time, "Incorrect second note hit time");
Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key1), "Key1 has not been released");
Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has been released");
Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released");
}
[Test]
public void TestHoldNoteWithReleasePress()
{
// | | |
// | * | - |
// | * | |
// | * | |
// | | |
var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 - ManiaAutoGenerator.RELEASE_DELAY });
beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
var generated = new ManiaAutoGenerator(beatmap).Generate();
Assert.IsTrue(generated.Frames.Count == 4, "Replay must have 4 frames");
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
Assert.AreEqual(3000, generated.Frames[2].Time, "Incorrect second note press time + first note release time");
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect second note release time");
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released");
Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key2), "Key2 has not been pressed");
Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been released");
}
private bool checkContains(ReplayFrame frame, params ManiaAction[] actions) => actions.All(action => ((ManiaReplayFrame)frame).Actions.Contains(action));
}
}

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@ -1,96 +1,96 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseManiaHitObjects : OsuTestCase
{
public TestCaseManiaHitObjects()
{
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
// Imagine that the containers containing the drawable notes are the "columns"
Children = new Drawable[]
{
new Container
{
Name = "Normal note column",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 50,
Children = new[]
{
new Container
{
Name = "Timing section",
RelativeSizeAxes = Axes.Both,
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableNote(new Note(), ManiaAction.Key1)
{
Y = 5000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
},
new DrawableNote(new Note(), ManiaAction.Key1)
{
Y = 6000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
}
}
}
}
},
new Container
{
Name = "Hold note column",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 50,
Children = new[]
{
new Container
{
Name = "Timing section",
RelativeSizeAxes = Axes.Both,
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableHoldNote(new HoldNote { Duration = 1000 } , ManiaAction.Key1)
{
Y = 5000,
Height = 1000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
}
}
}
}
}
}
});
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseManiaHitObjects : OsuTestCase
{
public TestCaseManiaHitObjects()
{
Add(new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
// Imagine that the containers containing the drawable notes are the "columns"
Children = new Drawable[]
{
new Container
{
Name = "Normal note column",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 50,
Children = new[]
{
new Container
{
Name = "Timing section",
RelativeSizeAxes = Axes.Both,
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableNote(new Note(), ManiaAction.Key1)
{
Y = 5000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
},
new DrawableNote(new Note(), ManiaAction.Key1)
{
Y = 6000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
}
}
}
}
},
new Container
{
Name = "Hold note column",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Width = 50,
Children = new[]
{
new Container
{
Name = "Timing section",
RelativeSizeAxes = Axes.Both,
RelativeChildSize = new Vector2(1, 10000),
Children = new[]
{
new DrawableHoldNote(new HoldNote { Duration = 1000 } , ManiaAction.Key1)
{
Y = 5000,
Height = 1000,
LifetimeStart = double.MinValue,
LifetimeEnd = double.MaxValue,
AccentColour = Color4.Red
}
}
}
}
}
}
});
}
}
}

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@ -1,193 +1,193 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseManiaPlayfield : OsuTestCase
{
private const double start_time = 500;
private const double duration = 500;
protected override double TimePerAction => 200;
private RulesetInfo maniaRuleset;
public TestCaseManiaPlayfield()
{
var rng = new Random(1337);
AddStep("1 column", () => createPlayfield(1));
AddStep("4 columns", () => createPlayfield(4));
AddStep("5 columns", () => createPlayfield(5));
AddStep("8 columns", () => createPlayfield(8));
AddStep("4 + 4 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
new StageDefinition { Columns = 4 },
};
createPlayfield(stages);
});
AddStep("2 + 4 + 2 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 2 },
new StageDefinition { Columns = 4 },
new StageDefinition { Columns = 2 },
};
createPlayfield(stages);
});
AddStep("1 + 8 + 1 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 1 },
new StageDefinition { Columns = 8 },
new StageDefinition { Columns = 1 },
};
createPlayfield(stages);
});
AddStep("Reversed", () => createPlayfield(4, true));
AddStep("Notes with input", () => createPlayfieldWithNotes());
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
AddStep("Notes with gravity", () => createPlayfieldWithNotes());
AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true));
AddStep("Hit explosion", () =>
{
var playfield = createPlayfield(4);
int col = rng.Next(0, 4);
var note = new DrawableNote(new Note { Column = col }, ManiaAction.Key1)
{
AccentColour = playfield.Columns.ElementAt(col).AccentColour
};
playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
playfield.Columns[col].OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
});
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, SettingsStore settings)
{
maniaRuleset = rulesets.GetRuleset(3);
dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
}
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = cols },
};
return createPlayfield(stages, inverted);
}
private ManiaPlayfield createPlayfield(List<StageDefinition> stages, bool inverted = false)
{
Clear();
var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
Add(inputManager);
ManiaPlayfield playfield;
inputManager.Add(playfield = new ManiaPlayfield(stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
playfield.Inverted.Value = inverted;
return playfield;
}
private void createPlayfieldWithNotes(bool inverted = false)
{
Clear();
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
Add(inputManager);
ManiaPlayfield playfield;
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
};
inputManager.Add(playfield = new ManiaPlayfield(stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Clock = new FramedClock(rateAdjustClock)
});
playfield.Inverted.Value = inverted;
for (double t = start_time; t <= start_time + duration; t += 100)
{
playfield.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 0
}, ManiaAction.Key1));
playfield.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 3
}, ManiaAction.Key4));
}
playfield.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 1
}, ManiaAction.Key2));
playfield.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 2
}, ManiaAction.Key3));
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCaseManiaPlayfield : OsuTestCase
{
private const double start_time = 500;
private const double duration = 500;
protected override double TimePerAction => 200;
private RulesetInfo maniaRuleset;
public TestCaseManiaPlayfield()
{
var rng = new Random(1337);
AddStep("1 column", () => createPlayfield(1));
AddStep("4 columns", () => createPlayfield(4));
AddStep("5 columns", () => createPlayfield(5));
AddStep("8 columns", () => createPlayfield(8));
AddStep("4 + 4 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
new StageDefinition { Columns = 4 },
};
createPlayfield(stages);
});
AddStep("2 + 4 + 2 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 2 },
new StageDefinition { Columns = 4 },
new StageDefinition { Columns = 2 },
};
createPlayfield(stages);
});
AddStep("1 + 8 + 1 columns", () =>
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 1 },
new StageDefinition { Columns = 8 },
new StageDefinition { Columns = 1 },
};
createPlayfield(stages);
});
AddStep("Reversed", () => createPlayfield(4, true));
AddStep("Notes with input", () => createPlayfieldWithNotes());
AddStep("Notes with input (reversed)", () => createPlayfieldWithNotes(true));
AddStep("Notes with gravity", () => createPlayfieldWithNotes());
AddStep("Notes with gravity (reversed)", () => createPlayfieldWithNotes(true));
AddStep("Hit explosion", () =>
{
var playfield = createPlayfield(4);
int col = rng.Next(0, 4);
var note = new DrawableNote(new Note { Column = col }, ManiaAction.Key1)
{
AccentColour = playfield.Columns.ElementAt(col).AccentColour
};
playfield.OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
playfield.Columns[col].OnJudgement(note, new ManiaJudgement { Result = HitResult.Perfect });
});
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateLocalDependencies(parent));
[BackgroundDependencyLoader]
private void load(RulesetStore rulesets, SettingsStore settings)
{
maniaRuleset = rulesets.GetRuleset(3);
dependencies.Cache(new ManiaConfigManager(settings, maniaRuleset, 4));
}
private ManiaPlayfield createPlayfield(int cols, bool inverted = false)
{
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = cols },
};
return createPlayfield(stages, inverted);
}
private ManiaPlayfield createPlayfield(List<StageDefinition> stages, bool inverted = false)
{
Clear();
var inputManager = new ManiaInputManager(maniaRuleset, stages.Sum(g => g.Columns)) { RelativeSizeAxes = Axes.Both };
Add(inputManager);
ManiaPlayfield playfield;
inputManager.Add(playfield = new ManiaPlayfield(stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
playfield.Inverted.Value = inverted;
return playfield;
}
private void createPlayfieldWithNotes(bool inverted = false)
{
Clear();
var rateAdjustClock = new StopwatchClock(true) { Rate = 1 };
var inputManager = new ManiaInputManager(maniaRuleset, 4) { RelativeSizeAxes = Axes.Both };
Add(inputManager);
ManiaPlayfield playfield;
var stages = new List<StageDefinition>
{
new StageDefinition { Columns = 4 },
};
inputManager.Add(playfield = new ManiaPlayfield(stages)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Clock = new FramedClock(rateAdjustClock)
});
playfield.Inverted.Value = inverted;
for (double t = start_time; t <= start_time + duration; t += 100)
{
playfield.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 0
}, ManiaAction.Key1));
playfield.Add(new DrawableNote(new Note
{
StartTime = t,
Column = 3
}, ManiaAction.Key4));
}
playfield.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 1
}, ManiaAction.Key2));
playfield.Add(new DrawableHoldNote(new HoldNote
{
StartTime = start_time,
Duration = duration,
Column = 2
}, ManiaAction.Key3));
}
}
}

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@ -1,16 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new ManiaRuleset())
{
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
public class TestCasePerformancePoints : Game.Tests.Visual.TestCasePerformancePoints
{
public TestCasePerformancePoints()
: base(new ManiaRuleset())
{
}
}
}

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@ -1,10 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
</ItemGroup>
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
</ItemGroup>
</Project>

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@ -1,33 +1,33 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
public class ManiaBeatmap : Beatmap<ManiaHitObject>
{
/// <summary>
/// The definitions for each stage in a <see cref="ManiaPlayfield"/>.
/// </summary>
public List<StageDefinition> Stages = new List<StageDefinition>();
/// <summary>
/// Total number of columns represented by all stages in this <see cref="ManiaBeatmap"/>.
/// </summary>
public int TotalColumns => Stages.Sum(g => g.Columns);
/// <summary>
/// Creates a new <see cref="ManiaBeatmap"/>.
/// </summary>
/// <param name="defaultStage">The initial stages.</param>
public ManiaBeatmap(StageDefinition defaultStage)
{
Stages.Add(defaultStage);
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
public class ManiaBeatmap : Beatmap<ManiaHitObject>
{
/// <summary>
/// The definitions for each stage in a <see cref="ManiaPlayfield"/>.
/// </summary>
public List<StageDefinition> Stages = new List<StageDefinition>();
/// <summary>
/// Total number of columns represented by all stages in this <see cref="ManiaBeatmap"/>.
/// </summary>
public int TotalColumns => Stages.Sum(g => g.Columns);
/// <summary>
/// Creates a new <see cref="ManiaBeatmap"/>.
/// </summary>
/// <param name="defaultStage">The initial stages.</param>
public ManiaBeatmap(StageDefinition defaultStage)
{
Stages.Add(defaultStage);
}
}
}

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@ -1,225 +1,225 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Linq;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
using OpenTK;
using osu.Game.Audio;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
public class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
{
/// <summary>
/// Maximum number of previous notes to consider for density calculation.
/// </summary>
private const int max_notes_for_density = 7;
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
public int TargetColumns;
public readonly bool IsForCurrentRuleset;
private Pattern lastPattern = new Pattern();
private FastRandom random;
private ManiaBeatmap beatmap;
public ManiaBeatmapConverter(bool isForCurrentRuleset, Beatmap original)
{
IsForCurrentRuleset = isForCurrentRuleset;
var roundedCircleSize = Math.Round(original.BeatmapInfo.BaseDifficulty.CircleSize);
var roundedOverallDifficulty = Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty);
if (isForCurrentRuleset)
TargetColumns = (int)Math.Max(1, roundedCircleSize);
else
{
float percentSliderOrSpinner = (float)original.HitObjects.Count(h => h is IHasEndTime) / original.HitObjects.Count;
if (percentSliderOrSpinner < 0.2)
TargetColumns = 7;
else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5)
TargetColumns = roundedOverallDifficulty > 5 ? 7 : 6;
else if (percentSliderOrSpinner > 0.6)
TargetColumns = roundedOverallDifficulty > 4 ? 5 : 4;
else
TargetColumns = Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
}
}
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
{
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
random = new FastRandom(seed);
return base.ConvertBeatmap(original);
}
protected override Beatmap<ManiaHitObject> CreateBeatmap() => beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns });
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
{
var maniaOriginal = original as ManiaHitObject;
if (maniaOriginal != null)
{
yield return maniaOriginal;
yield break;
}
var objects = IsForCurrentRuleset ? generateSpecific(original, beatmap) : generateConverted(original, beatmap);
if (objects == null)
yield break;
foreach (ManiaHitObject obj in objects)
yield return obj;
}
private readonly List<double> prevNoteTimes = new List<double>(max_notes_for_density);
private double density = int.MaxValue;
private void computeDensity(double newNoteTime)
{
if (prevNoteTimes.Count == max_notes_for_density)
prevNoteTimes.RemoveAt(0);
prevNoteTimes.Add(newNoteTime);
density = (prevNoteTimes[prevNoteTimes.Count - 1] - prevNoteTimes[0]) / prevNoteTimes.Count;
}
private double lastTime;
private Vector2 lastPosition;
private PatternType lastStair;
private void recordNote(double time, Vector2 position)
{
lastTime = time;
lastPosition = position;
}
/// <summary>
/// Method that generates hit objects for osu!mania specific beatmaps.
/// </summary>
/// <param name="original">The original hit object.</param>
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, Beatmap originalBeatmap)
{
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
Pattern newPattern = generator.Generate();
lastPattern = newPattern;
return newPattern.HitObjects;
}
/// <summary>
/// Method that generates hit objects for non-osu!mania beatmaps.
/// </summary>
/// <param name="original">The original hit object.</param>
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, Beatmap originalBeatmap)
{
var endTimeData = original as IHasEndTime;
var distanceData = original as IHasDistance;
var positionData = original as IHasPosition;
Patterns.PatternGenerator conversion = null;
if (distanceData != null)
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
else if (endTimeData != null)
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, originalBeatmap);
else if (positionData != null)
{
computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
recordNote(original.StartTime, positionData.Position);
}
if (conversion == null)
return null;
Pattern newPattern = conversion.Generate();
lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern;
lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair;
return newPattern.HitObjects;
}
/// <summary>
/// A pattern generator for osu!mania-specific beatmaps.
/// </summary>
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
{
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
}
public override Pattern Generate()
{
var endTimeData = HitObject as IHasEndTime;
var positionData = HitObject as IHasXPosition;
int column = GetColumn(positionData?.X ?? 0);
var pattern = new Pattern();
if (endTimeData != null)
{
pattern.Add(new HoldNote
{
StartTime = HitObject.StartTime,
Duration = endTimeData.Duration,
Column = column,
Head = { Samples = sampleInfoListAt(HitObject.StartTime) },
Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
});
}
else if (positionData != null)
{
pattern.Add(new Note
{
StartTime = HitObject.StartTime,
Samples = HitObject.Samples,
Column = column
});
}
return pattern;
}
/// <summary>
/// Retrieves the sample info list at a point in time.
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private List<SampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
if (curveData == null)
return HitObject.Samples;
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index];
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Linq;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy;
using OpenTK;
using osu.Game.Audio;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
public class ManiaBeatmapConverter : BeatmapConverter<ManiaHitObject>
{
/// <summary>
/// Maximum number of previous notes to consider for density calculation.
/// </summary>
private const int max_notes_for_density = 7;
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
public int TargetColumns;
public readonly bool IsForCurrentRuleset;
private Pattern lastPattern = new Pattern();
private FastRandom random;
private ManiaBeatmap beatmap;
public ManiaBeatmapConverter(bool isForCurrentRuleset, Beatmap original)
{
IsForCurrentRuleset = isForCurrentRuleset;
var roundedCircleSize = Math.Round(original.BeatmapInfo.BaseDifficulty.CircleSize);
var roundedOverallDifficulty = Math.Round(original.BeatmapInfo.BaseDifficulty.OverallDifficulty);
if (isForCurrentRuleset)
TargetColumns = (int)Math.Max(1, roundedCircleSize);
else
{
float percentSliderOrSpinner = (float)original.HitObjects.Count(h => h is IHasEndTime) / original.HitObjects.Count;
if (percentSliderOrSpinner < 0.2)
TargetColumns = 7;
else if (percentSliderOrSpinner < 0.3 || roundedCircleSize >= 5)
TargetColumns = roundedOverallDifficulty > 5 ? 7 : 6;
else if (percentSliderOrSpinner > 0.6)
TargetColumns = roundedOverallDifficulty > 4 ? 5 : 4;
else
TargetColumns = Math.Max(4, Math.Min((int)roundedOverallDifficulty + 1, 7));
}
}
protected override Beatmap<ManiaHitObject> ConvertBeatmap(Beatmap original)
{
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
random = new FastRandom(seed);
return base.ConvertBeatmap(original);
}
protected override Beatmap<ManiaHitObject> CreateBeatmap() => beatmap = new ManiaBeatmap(new StageDefinition { Columns = TargetColumns });
protected override IEnumerable<ManiaHitObject> ConvertHitObject(HitObject original, Beatmap beatmap)
{
var maniaOriginal = original as ManiaHitObject;
if (maniaOriginal != null)
{
yield return maniaOriginal;
yield break;
}
var objects = IsForCurrentRuleset ? generateSpecific(original, beatmap) : generateConverted(original, beatmap);
if (objects == null)
yield break;
foreach (ManiaHitObject obj in objects)
yield return obj;
}
private readonly List<double> prevNoteTimes = new List<double>(max_notes_for_density);
private double density = int.MaxValue;
private void computeDensity(double newNoteTime)
{
if (prevNoteTimes.Count == max_notes_for_density)
prevNoteTimes.RemoveAt(0);
prevNoteTimes.Add(newNoteTime);
density = (prevNoteTimes[prevNoteTimes.Count - 1] - prevNoteTimes[0]) / prevNoteTimes.Count;
}
private double lastTime;
private Vector2 lastPosition;
private PatternType lastStair;
private void recordNote(double time, Vector2 position)
{
lastTime = time;
lastPosition = position;
}
/// <summary>
/// Method that generates hit objects for osu!mania specific beatmaps.
/// </summary>
/// <param name="original">The original hit object.</param>
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateSpecific(HitObject original, Beatmap originalBeatmap)
{
var generator = new SpecificBeatmapPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
Pattern newPattern = generator.Generate();
lastPattern = newPattern;
return newPattern.HitObjects;
}
/// <summary>
/// Method that generates hit objects for non-osu!mania beatmaps.
/// </summary>
/// <param name="original">The original hit object.</param>
/// <param name="originalBeatmap">The original beatmap. This is used to look-up any values dependent on a fully-loaded beatmap.</param>
/// <returns>The hit objects generated.</returns>
private IEnumerable<ManiaHitObject> generateConverted(HitObject original, Beatmap originalBeatmap)
{
var endTimeData = original as IHasEndTime;
var distanceData = original as IHasDistance;
var positionData = original as IHasPosition;
Patterns.PatternGenerator conversion = null;
if (distanceData != null)
conversion = new DistanceObjectPatternGenerator(random, original, beatmap, lastPattern, originalBeatmap);
else if (endTimeData != null)
conversion = new EndTimeObjectPatternGenerator(random, original, beatmap, originalBeatmap);
else if (positionData != null)
{
computeDensity(original.StartTime);
conversion = new HitObjectPatternGenerator(random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
recordNote(original.StartTime, positionData.Position);
}
if (conversion == null)
return null;
Pattern newPattern = conversion.Generate();
lastPattern = conversion is EndTimeObjectPatternGenerator ? lastPattern : newPattern;
lastStair = (conversion as HitObjectPatternGenerator)?.StairType ?? lastStair;
return newPattern.HitObjects;
}
/// <summary>
/// A pattern generator for osu!mania-specific beatmaps.
/// </summary>
private class SpecificBeatmapPatternGenerator : Patterns.Legacy.PatternGenerator
{
public SpecificBeatmapPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
}
public override Pattern Generate()
{
var endTimeData = HitObject as IHasEndTime;
var positionData = HitObject as IHasXPosition;
int column = GetColumn(positionData?.X ?? 0);
var pattern = new Pattern();
if (endTimeData != null)
{
pattern.Add(new HoldNote
{
StartTime = HitObject.StartTime,
Duration = endTimeData.Duration,
Column = column,
Head = { Samples = sampleInfoListAt(HitObject.StartTime) },
Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
});
}
else if (positionData != null)
{
pattern.Add(new Note
{
StartTime = HitObject.StartTime,
Samples = HitObject.Samples,
Column = column
});
}
return pattern;
}
/// <summary>
/// Retrieves the sample info list at a point in time.
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private List<SampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
if (curveData == null)
return HitObject.Samples;
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index];
}
}
}
}

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@ -1,491 +1,491 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
/// <summary>
/// A pattern generator for IHasDistance hit objects.
/// </summary>
internal class DistanceObjectPatternGenerator : PatternGenerator
{
/// <summary>
/// Base osu! slider scoring distance.
/// </summary>
private const float osu_base_scoring_distance = 100;
private readonly double endTime;
private readonly double segmentDuration;
private readonly int spanCount;
private PatternType convertType;
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
convertType = PatternType.None;
if (!Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
convertType = PatternType.LowProbability;
var distanceData = hitObject as IHasDistance;
var repeatsData = hitObject as IHasRepeats;
spanCount = repeatsData?.SpanCount() ?? 1;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
// The true distance, accounting for any repeats
double distance = (distanceData?.Distance ?? 0) * spanCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
endTime = hitObject.StartTime + osuDuration;
segmentDuration = (endTime - HitObject.StartTime) / spanCount;
}
public override Pattern Generate()
{
if (spanCount > 1)
{
if (segmentDuration <= 90)
return generateRandomHoldNotes(HitObject.StartTime, 1);
if (segmentDuration <= 120)
{
convertType |= PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, spanCount + 1);
}
if (segmentDuration <= 160)
return generateStair(HitObject.StartTime);
if (segmentDuration <= 200 && ConversionDifficulty > 3)
return generateRandomMultipleNotes(HitObject.StartTime);
double duration = endTime - HitObject.StartTime;
if (duration >= 4000)
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
if (segmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
return generateTiledHoldNotes(HitObject.StartTime);
return generateHoldAndNormalNotes(HitObject.StartTime);
}
if (segmentDuration <= 110)
{
if (PreviousPattern.ColumnWithObjects < TotalColumns)
convertType |= PatternType.ForceNotStack;
else
convertType &= ~PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, segmentDuration < 80 ? 1 : 2);
}
if (ConversionDifficulty > 6.5)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateNRandomNotes(HitObject.StartTime, 0.78, 0.3, 0);
return generateNRandomNotes(HitObject.StartTime, 0.85, 0.36, 0.03);
}
if (ConversionDifficulty > 4)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateNRandomNotes(HitObject.StartTime, 0.43, 0.08, 0);
return generateNRandomNotes(HitObject.StartTime, 0.56, 0.18, 0);
}
if (ConversionDifficulty > 2.5)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateNRandomNotes(HitObject.StartTime, 0.3, 0, 0);
return generateNRandomNotes(HitObject.StartTime, 0.37, 0.08, 0);
}
if ((convertType & PatternType.LowProbability) > 0)
return generateNRandomNotes(HitObject.StartTime, 0.17, 0, 0);
return generateNRandomNotes(HitObject.StartTime, 0.27, 0, 0);
}
/// <summary>
/// Generates random hold notes that start at an span the same amount of rows.
/// </summary>
/// <param name="startTime">Start time of each hold note.</param>
/// <param name="noteCount">Number of hold notes.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateRandomHoldNotes(double startTime, int noteCount)
{
// - - - -
// ■ - ■ ■
// □ - □ □
// ■ - ■ ■
var pattern = new Pattern();
int usableColumns = TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects;
int nextColumn = Random.Next(RandomStart, TotalColumns);
for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
{
while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn)) //find available column
nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, endTime);
}
// This is can't be combined with the above loop due to RNG
for (int i = 0; i < noteCount - usableColumns; i++)
{
while (pattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, endTime);
}
return pattern;
}
/// <summary>
/// Generates random notes, with one note per row and no stacking.
/// </summary>
/// <param name="startTime">The start time.</param>
/// <param name="noteCount">The number of notes.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateRandomNotes(double startTime, int noteCount)
{
// - - - -
// x - - -
// - - x -
// - - - x
// x - - -
var pattern = new Pattern();
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
}
int lastColumn = nextColumn;
for (int i = 0; i < noteCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
while (nextColumn == lastColumn)
nextColumn = Random.Next(RandomStart, TotalColumns);
lastColumn = nextColumn;
startTime += segmentDuration;
}
return pattern;
}
/// <summary>
/// Generates a stair of notes, with one note per row.
/// </summary>
/// <param name="startTime">The start time.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateStair(double startTime)
{
// - - - -
// x - - -
// - x - -
// - - x -
// - - - x
// - - x -
// - x - -
// x - - -
var pattern = new Pattern();
int column = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
bool increasing = Random.NextDouble() > 0.5;
for (int i = 0; i <= spanCount; i++)
{
addToPattern(pattern, column, startTime, startTime);
startTime += segmentDuration;
// Check if we're at the borders of the stage, and invert the pattern if so
if (increasing)
{
if (column >= TotalColumns - 1)
{
increasing = false;
column--;
}
else
column++;
}
else
{
if (column <= RandomStart)
{
increasing = true;
column++;
}
else
column--;
}
}
return pattern;
}
/// <summary>
/// Generates random notes with 1-2 notes per row and no stacking.
/// </summary>
/// <param name="startTime">The start time.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateRandomMultipleNotes(double startTime)
{
// - - - -
// x - - -
// - x x -
// - - - x
// x - x -
var pattern = new Pattern();
bool legacy = TotalColumns >= 4 && TotalColumns <= 8;
int interval = Random.Next(1, TotalColumns - (legacy ? 1 : 0));
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i <= spanCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
nextColumn += interval;
if (nextColumn >= TotalColumns - RandomStart)
nextColumn = nextColumn - TotalColumns - RandomStart + (legacy ? 1 : 0);
nextColumn += RandomStart;
// If we're in 2K, let's not add many consecutive doubles
if (TotalColumns > 2)
addToPattern(pattern, nextColumn, startTime, startTime);
nextColumn = Random.Next(RandomStart, TotalColumns);
startTime += segmentDuration;
}
return pattern;
}
/// <summary>
/// Generates random hold notes. The amount of hold notes generated is determined by probabilities.
/// </summary>
/// <param name="startTime">The hold note start time.</param>
/// <param name="p2">The probability required for 2 hold notes to be generated.</param>
/// <param name="p3">The probability required for 3 hold notes to be generated.</param>
/// <param name="p4">The probability required for 4 hold notes to be generated.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateNRandomNotes(double startTime, double p2, double p3, double p4)
{
// - - - -
// ■ - ■ ■
// □ - □ □
// ■ - ■ ■
switch (TotalColumns)
{
case 2:
p2 = 0;
p3 = 0;
p4 = 0;
break;
case 3:
p2 = Math.Min(p2, 0.1);
p3 = 0;
p4 = 0;
break;
case 4:
p2 = Math.Min(p2, 0.3);
p3 = Math.Min(p3, 0.04);
p4 = 0;
break;
case 5:
p2 = Math.Min(p2, 0.34);
p3 = Math.Min(p3, 0.1);
p4 = Math.Min(p4, 0.03);
break;
}
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
if (canGenerateTwoNotes)
p2 = 1;
return generateRandomHoldNotes(startTime, GetRandomNoteCount(p2, p3, p4));
}
/// <summary>
/// Generates tiled hold notes. You can think of this as a stair of hold notes.
/// </summary>
/// <param name="startTime">The first hold note start time.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateTiledHoldNotes(double startTime)
{
// - - - -
// ■ ■ ■ ■
// □ □ □ □
// □ □ □ □
// □ □ □ ■
// □ □ ■ -
// □ ■ - -
// ■ - - -
var pattern = new Pattern();
int columnRepeat = Math.Min(spanCount, TotalColumns);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
}
for (int i = 0; i < columnRepeat; i++)
{
while (pattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, endTime);
startTime += segmentDuration;
}
return pattern;
}
/// <summary>
/// Generates a hold note alongside normal notes.
/// </summary>
/// <param name="startTime">The start time of notes.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateHoldAndNormalNotes(double startTime)
{
// - - - -
// ■ x x -
// ■ - x x
// ■ x - x
// ■ - x x
var pattern = new Pattern();
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(holdColumn))
holdColumn = Random.Next(RandomStart, TotalColumns);
}
// Create the hold note
addToPattern(pattern, holdColumn, startTime, endTime);
int nextColumn = Random.Next(RandomStart, TotalColumns);
int noteCount;
if (ConversionDifficulty > 6.5)
noteCount = GetRandomNoteCount(0.63, 0);
else if (ConversionDifficulty > 4)
noteCount = GetRandomNoteCount(TotalColumns < 6 ? 0.12 : 0.45, 0);
else if (ConversionDifficulty > 2.5)
noteCount = GetRandomNoteCount(TotalColumns < 6 ? 0 : 0.24, 0);
else
noteCount = 0;
noteCount = Math.Min(TotalColumns - 1, noteCount);
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
var rowPattern = new Pattern();
for (int i = 0; i <= spanCount; i++)
{
if (!(ignoreHead && startTime == HitObject.StartTime))
{
for (int j = 0; j < noteCount; j++)
{
while (rowPattern.ColumnHasObject(nextColumn) || nextColumn == holdColumn)
nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(rowPattern, nextColumn, startTime, startTime);
}
}
pattern.Add(rowPattern);
rowPattern.Clear();
startTime += segmentDuration;
}
return pattern;
}
/// <summary>
/// Retrieves the sample info list at a point in time.
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private List<SampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
if (curveData == null)
return HitObject.Samples;
double segmentTime = (endTime - HitObject.StartTime) / spanCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index];
}
/// <summary>
/// Constructs and adds a note to a pattern.
/// </summary>
/// <param name="pattern">The pattern to add to.</param>
/// <param name="column">The column to add the note to.</param>
/// <param name="startTime">The start time of the note.</param>
/// <param name="endTime">The end time of the note (set to <paramref name="startTime"/> for a non-hold note).</param>
private void addToPattern(Pattern pattern, int column, double startTime, double endTime)
{
ManiaHitObject newObject;
if (startTime == endTime)
{
newObject = new Note
{
StartTime = startTime,
Samples = sampleInfoListAt(startTime),
Column = column
};
}
else
{
var holdNote = new HoldNote
{
StartTime = startTime,
Column = column,
Duration = endTime - startTime,
Head = { Samples = sampleInfoListAt(startTime) },
Tail = { Samples = sampleInfoListAt(endTime) }
};
newObject = holdNote;
}
pattern.Add(newObject);
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
/// <summary>
/// A pattern generator for IHasDistance hit objects.
/// </summary>
internal class DistanceObjectPatternGenerator : PatternGenerator
{
/// <summary>
/// Base osu! slider scoring distance.
/// </summary>
private const float osu_base_scoring_distance = 100;
private readonly double endTime;
private readonly double segmentDuration;
private readonly int spanCount;
private PatternType convertType;
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
convertType = PatternType.None;
if (!Beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime).KiaiMode)
convertType = PatternType.LowProbability;
var distanceData = hitObject as IHasDistance;
var repeatsData = hitObject as IHasRepeats;
spanCount = repeatsData?.SpanCount() ?? 1;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(hitObject.StartTime);
// The true distance, accounting for any repeats
double distance = (distanceData?.Distance ?? 0) * spanCount;
// The velocity of the osu! hit object - calculated as the velocity of a slider
double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / timingPoint.BeatLength;
// The duration of the osu! hit object
double osuDuration = distance / osuVelocity;
endTime = hitObject.StartTime + osuDuration;
segmentDuration = (endTime - HitObject.StartTime) / spanCount;
}
public override Pattern Generate()
{
if (spanCount > 1)
{
if (segmentDuration <= 90)
return generateRandomHoldNotes(HitObject.StartTime, 1);
if (segmentDuration <= 120)
{
convertType |= PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, spanCount + 1);
}
if (segmentDuration <= 160)
return generateStair(HitObject.StartTime);
if (segmentDuration <= 200 && ConversionDifficulty > 3)
return generateRandomMultipleNotes(HitObject.StartTime);
double duration = endTime - HitObject.StartTime;
if (duration >= 4000)
return generateNRandomNotes(HitObject.StartTime, 0.23, 0, 0);
if (segmentDuration > 400 && spanCount < TotalColumns - 1 - RandomStart)
return generateTiledHoldNotes(HitObject.StartTime);
return generateHoldAndNormalNotes(HitObject.StartTime);
}
if (segmentDuration <= 110)
{
if (PreviousPattern.ColumnWithObjects < TotalColumns)
convertType |= PatternType.ForceNotStack;
else
convertType &= ~PatternType.ForceNotStack;
return generateRandomNotes(HitObject.StartTime, segmentDuration < 80 ? 1 : 2);
}
if (ConversionDifficulty > 6.5)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateNRandomNotes(HitObject.StartTime, 0.78, 0.3, 0);
return generateNRandomNotes(HitObject.StartTime, 0.85, 0.36, 0.03);
}
if (ConversionDifficulty > 4)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateNRandomNotes(HitObject.StartTime, 0.43, 0.08, 0);
return generateNRandomNotes(HitObject.StartTime, 0.56, 0.18, 0);
}
if (ConversionDifficulty > 2.5)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateNRandomNotes(HitObject.StartTime, 0.3, 0, 0);
return generateNRandomNotes(HitObject.StartTime, 0.37, 0.08, 0);
}
if ((convertType & PatternType.LowProbability) > 0)
return generateNRandomNotes(HitObject.StartTime, 0.17, 0, 0);
return generateNRandomNotes(HitObject.StartTime, 0.27, 0, 0);
}
/// <summary>
/// Generates random hold notes that start at an span the same amount of rows.
/// </summary>
/// <param name="startTime">Start time of each hold note.</param>
/// <param name="noteCount">Number of hold notes.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateRandomHoldNotes(double startTime, int noteCount)
{
// - - - -
// ■ - ■ ■
// □ - □ □
// ■ - ■ ■
var pattern = new Pattern();
int usableColumns = TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects;
int nextColumn = Random.Next(RandomStart, TotalColumns);
for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
{
while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn)) //find available column
nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, endTime);
}
// This is can't be combined with the above loop due to RNG
for (int i = 0; i < noteCount - usableColumns; i++)
{
while (pattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, endTime);
}
return pattern;
}
/// <summary>
/// Generates random notes, with one note per row and no stacking.
/// </summary>
/// <param name="startTime">The start time.</param>
/// <param name="noteCount">The number of notes.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateRandomNotes(double startTime, int noteCount)
{
// - - - -
// x - - -
// - - x -
// - - - x
// x - - -
var pattern = new Pattern();
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
}
int lastColumn = nextColumn;
for (int i = 0; i < noteCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
while (nextColumn == lastColumn)
nextColumn = Random.Next(RandomStart, TotalColumns);
lastColumn = nextColumn;
startTime += segmentDuration;
}
return pattern;
}
/// <summary>
/// Generates a stair of notes, with one note per row.
/// </summary>
/// <param name="startTime">The start time.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateStair(double startTime)
{
// - - - -
// x - - -
// - x - -
// - - x -
// - - - x
// - - x -
// - x - -
// x - - -
var pattern = new Pattern();
int column = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
bool increasing = Random.NextDouble() > 0.5;
for (int i = 0; i <= spanCount; i++)
{
addToPattern(pattern, column, startTime, startTime);
startTime += segmentDuration;
// Check if we're at the borders of the stage, and invert the pattern if so
if (increasing)
{
if (column >= TotalColumns - 1)
{
increasing = false;
column--;
}
else
column++;
}
else
{
if (column <= RandomStart)
{
increasing = true;
column++;
}
else
column--;
}
}
return pattern;
}
/// <summary>
/// Generates random notes with 1-2 notes per row and no stacking.
/// </summary>
/// <param name="startTime">The start time.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateRandomMultipleNotes(double startTime)
{
// - - - -
// x - - -
// - x x -
// - - - x
// x - x -
var pattern = new Pattern();
bool legacy = TotalColumns >= 4 && TotalColumns <= 8;
int interval = Random.Next(1, TotalColumns - (legacy ? 1 : 0));
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i <= spanCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
nextColumn += interval;
if (nextColumn >= TotalColumns - RandomStart)
nextColumn = nextColumn - TotalColumns - RandomStart + (legacy ? 1 : 0);
nextColumn += RandomStart;
// If we're in 2K, let's not add many consecutive doubles
if (TotalColumns > 2)
addToPattern(pattern, nextColumn, startTime, startTime);
nextColumn = Random.Next(RandomStart, TotalColumns);
startTime += segmentDuration;
}
return pattern;
}
/// <summary>
/// Generates random hold notes. The amount of hold notes generated is determined by probabilities.
/// </summary>
/// <param name="startTime">The hold note start time.</param>
/// <param name="p2">The probability required for 2 hold notes to be generated.</param>
/// <param name="p3">The probability required for 3 hold notes to be generated.</param>
/// <param name="p4">The probability required for 4 hold notes to be generated.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateNRandomNotes(double startTime, double p2, double p3, double p4)
{
// - - - -
// ■ - ■ ■
// □ - □ □
// ■ - ■ ■
switch (TotalColumns)
{
case 2:
p2 = 0;
p3 = 0;
p4 = 0;
break;
case 3:
p2 = Math.Min(p2, 0.1);
p3 = 0;
p4 = 0;
break;
case 4:
p2 = Math.Min(p2, 0.3);
p3 = Math.Min(p3, 0.04);
p4 = 0;
break;
case 5:
p2 = Math.Min(p2, 0.34);
p3 = Math.Min(p3, 0.1);
p4 = Math.Min(p4, 0.03);
break;
}
bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP && sample.Name == SampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = (convertType & PatternType.LowProbability) == 0;
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
if (canGenerateTwoNotes)
p2 = 1;
return generateRandomHoldNotes(startTime, GetRandomNoteCount(p2, p3, p4));
}
/// <summary>
/// Generates tiled hold notes. You can think of this as a stair of hold notes.
/// </summary>
/// <param name="startTime">The first hold note start time.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateTiledHoldNotes(double startTime)
{
// - - - -
// ■ ■ ■ ■
// □ □ □ □
// □ □ □ □
// □ □ □ ■
// □ □ ■ -
// □ ■ - -
// ■ - - -
var pattern = new Pattern();
int columnRepeat = Math.Min(spanCount, TotalColumns);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
}
for (int i = 0; i < columnRepeat; i++)
{
while (pattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(pattern, nextColumn, startTime, endTime);
startTime += segmentDuration;
}
return pattern;
}
/// <summary>
/// Generates a hold note alongside normal notes.
/// </summary>
/// <param name="startTime">The start time of notes.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateHoldAndNormalNotes(double startTime)
{
// - - - -
// ■ x x -
// ■ - x x
// ■ x - x
// ■ - x x
var pattern = new Pattern();
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if ((convertType & PatternType.ForceNotStack) > 0 && PreviousPattern.ColumnWithObjects < TotalColumns)
{
while (PreviousPattern.ColumnHasObject(holdColumn))
holdColumn = Random.Next(RandomStart, TotalColumns);
}
// Create the hold note
addToPattern(pattern, holdColumn, startTime, endTime);
int nextColumn = Random.Next(RandomStart, TotalColumns);
int noteCount;
if (ConversionDifficulty > 6.5)
noteCount = GetRandomNoteCount(0.63, 0);
else if (ConversionDifficulty > 4)
noteCount = GetRandomNoteCount(TotalColumns < 6 ? 0.12 : 0.45, 0);
else if (ConversionDifficulty > 2.5)
noteCount = GetRandomNoteCount(TotalColumns < 6 ? 0 : 0.24, 0);
else
noteCount = 0;
noteCount = Math.Min(TotalColumns - 1, noteCount);
bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
var rowPattern = new Pattern();
for (int i = 0; i <= spanCount; i++)
{
if (!(ignoreHead && startTime == HitObject.StartTime))
{
for (int j = 0; j < noteCount; j++)
{
while (rowPattern.ColumnHasObject(nextColumn) || nextColumn == holdColumn)
nextColumn = Random.Next(RandomStart, TotalColumns);
addToPattern(rowPattern, nextColumn, startTime, startTime);
}
}
pattern.Add(rowPattern);
rowPattern.Clear();
startTime += segmentDuration;
}
return pattern;
}
/// <summary>
/// Retrieves the sample info list at a point in time.
/// </summary>
/// <param name="time">The time to retrieve the sample info list from.</param>
/// <returns></returns>
private List<SampleInfo> sampleInfoListAt(double time)
{
var curveData = HitObject as IHasCurve;
if (curveData == null)
return HitObject.Samples;
double segmentTime = (endTime - HitObject.StartTime) / spanCount;
int index = (int)(segmentTime == 0 ? 0 : (time - HitObject.StartTime) / segmentTime);
return curveData.RepeatSamples[index];
}
/// <summary>
/// Constructs and adds a note to a pattern.
/// </summary>
/// <param name="pattern">The pattern to add to.</param>
/// <param name="column">The column to add the note to.</param>
/// <param name="startTime">The start time of the note.</param>
/// <param name="endTime">The end time of the note (set to <paramref name="startTime"/> for a non-hold note).</param>
private void addToPattern(Pattern pattern, int column, double startTime, double endTime)
{
ManiaHitObject newObject;
if (startTime == endTime)
{
newObject = new Note
{
StartTime = startTime,
Samples = sampleInfoListAt(startTime),
Column = column
};
}
else
{
var holdNote = new HoldNote
{
StartTime = startTime,
Column = column,
Duration = endTime - startTime,
Head = { Samples = sampleInfoListAt(startTime) },
Tail = { Samples = sampleInfoListAt(endTime) }
};
newObject = holdNote;
}
pattern.Add(newObject);
}
}
}

View File

@ -1,102 +1,102 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
internal class EndTimeObjectPatternGenerator : PatternGenerator
{
private readonly double endTime;
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, new Pattern(), originalBeatmap)
{
var endtimeData = HitObject as IHasEndTime;
endTime = endtimeData?.EndTime ?? 0;
}
public override Pattern Generate()
{
var pattern = new Pattern();
bool generateHold = endTime - HitObject.StartTime >= 100;
if (TotalColumns == 8)
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000)
addToPattern(pattern, 0, generateHold);
else
addToPattern(pattern, getNextRandomColumn(RandomStart), generateHold);
}
else if (TotalColumns > 0)
addToPattern(pattern, getNextRandomColumn(0), generateHold);
return pattern;
}
/// <summary>
/// Picks a random column after a column.
/// </summary>
/// <param name="start">The starting column.</param>
/// <returns>A random column after <paramref name="start"/>.</returns>
private int getNextRandomColumn(int start)
{
int nextColumn = Random.Next(start, TotalColumns);
while (PreviousPattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(start, TotalColumns);
return nextColumn;
}
/// <summary>
/// Constructs and adds a note to a pattern.
/// </summary>
/// <param name="pattern">The pattern to add to.</param>
/// <param name="column">The column to add the note to.</param>
/// <param name="holdNote">Whether to add a hold note.</param>
private void addToPattern(Pattern pattern, int column, bool holdNote)
{
ManiaHitObject newObject;
if (holdNote)
{
var hold = new HoldNote
{
StartTime = HitObject.StartTime,
Column = column,
Duration = endTime - HitObject.StartTime
};
if (hold.Head.Samples == null)
hold.Head.Samples = new List<SampleInfo>();
hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
hold.Tail.Samples = HitObject.Samples;
newObject = hold;
}
else
{
newObject = new Note
{
StartTime = HitObject.StartTime,
Samples = HitObject.Samples,
Column = column
};
}
pattern.Add(newObject);
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
internal class EndTimeObjectPatternGenerator : PatternGenerator
{
private readonly double endTime;
public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, new Pattern(), originalBeatmap)
{
var endtimeData = HitObject as IHasEndTime;
endTime = endtimeData?.EndTime ?? 0;
}
public override Pattern Generate()
{
var pattern = new Pattern();
bool generateHold = endTime - HitObject.StartTime >= 100;
if (TotalColumns == 8)
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000)
addToPattern(pattern, 0, generateHold);
else
addToPattern(pattern, getNextRandomColumn(RandomStart), generateHold);
}
else if (TotalColumns > 0)
addToPattern(pattern, getNextRandomColumn(0), generateHold);
return pattern;
}
/// <summary>
/// Picks a random column after a column.
/// </summary>
/// <param name="start">The starting column.</param>
/// <returns>A random column after <paramref name="start"/>.</returns>
private int getNextRandomColumn(int start)
{
int nextColumn = Random.Next(start, TotalColumns);
while (PreviousPattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(start, TotalColumns);
return nextColumn;
}
/// <summary>
/// Constructs and adds a note to a pattern.
/// </summary>
/// <param name="pattern">The pattern to add to.</param>
/// <param name="column">The column to add the note to.</param>
/// <param name="holdNote">Whether to add a hold note.</param>
private void addToPattern(Pattern pattern, int column, bool holdNote)
{
ManiaHitObject newObject;
if (holdNote)
{
var hold = new HoldNote
{
StartTime = HitObject.StartTime,
Column = column,
Duration = endTime - HitObject.StartTime
};
if (hold.Head.Samples == null)
hold.Head.Samples = new List<SampleInfo>();
hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
hold.Tail.Samples = HitObject.Samples;
newObject = hold;
}
else
{
newObject = new Note
{
StartTime = HitObject.StartTime,
Samples = HitObject.Samples,
Column = column
};
}
pattern.Add(newObject);
}
}
}

View File

@ -1,401 +1,401 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
internal class HitObjectPatternGenerator : PatternGenerator
{
public PatternType StairType { get; private set; }
private readonly PatternType convertType;
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
StairType = lastStair;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime);
var positionData = hitObject as IHasPosition;
float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length;
double timeSeparation = hitObject.StartTime - previousTime;
if (timeSeparation <= 80)
{
// More than 187 BPM
convertType |= PatternType.ForceNotStack | PatternType.KeepSingle;
}
else if (timeSeparation <= 95)
{
// More than 157 BPM
convertType |= PatternType.ForceNotStack | PatternType.KeepSingle | lastStair;
}
else if (timeSeparation <= 105)
{
// More than 140 BPM
convertType |= PatternType.ForceNotStack | PatternType.LowProbability;
}
else if (timeSeparation <= 125)
{
// More than 120 BPM
convertType |= PatternType.ForceNotStack;
}
else if (timeSeparation <= 135 && positionSeparation < 20)
{
// More than 111 BPM stream
convertType |= PatternType.Cycle | PatternType.KeepSingle;
}
else if (timeSeparation <= 150 && positionSeparation < 20)
{
// More than 100 BPM stream
convertType |= PatternType.ForceStack | PatternType.LowProbability;
}
else if (positionSeparation < 20 && density >= timingPoint.BeatLength / 2.5)
{
// Low density stream
convertType |= PatternType.Reverse | PatternType.LowProbability;
}
else if (density < timingPoint.BeatLength / 2.5 || effectPoint.KiaiMode)
{
// High density
}
else
convertType |= PatternType.LowProbability;
}
public override Pattern Generate()
{
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by copying the last hit objects in reverse-column order
var pattern = new Pattern();
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, RandomStart + TotalColumns - i - 1);
return pattern;
}
if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1
// If we convert to 7K + 1, let's not overload the special key
&& (TotalColumns != 8 || lastColumn != 0)
// Make sure the last column was not the centre column
&& (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
{
// Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
var pattern = new Pattern();
int column = RandomStart + TotalColumns - lastColumn - 1;
addToPattern(pattern, column);
return pattern;
}
if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by placing on the already filled columns
var pattern = new Pattern();
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, i);
return pattern;
}
if ((convertType & PatternType.Stair) > 0 && PreviousPattern.HitObjects.Count() == 1)
{
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
var pattern = new Pattern();
int targetColumn = lastColumn + 1;
if (targetColumn == TotalColumns)
{
targetColumn = RandomStart;
StairType = PatternType.ReverseStair;
}
addToPattern(pattern, targetColumn);
return pattern;
}
if ((convertType & PatternType.ReverseStair) > 0 && PreviousPattern.HitObjects.Count() == 1)
{
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
var pattern = new Pattern();
int targetColumn = lastColumn - 1;
if (targetColumn == RandomStart - 1)
{
targetColumn = TotalColumns - 1;
StairType = PatternType.Stair;
}
addToPattern(pattern, targetColumn);
return pattern;
}
if ((convertType & PatternType.KeepSingle) > 0)
return generateRandomNotes(1);
if ((convertType & PatternType.Mirror) > 0)
{
if (ConversionDifficulty > 6.5)
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
if (ConversionDifficulty > 4)
return generateRandomPatternWithMirrored(0.12, 0.17, 0);
return generateRandomPatternWithMirrored(0.12, 0, 0);
}
if (ConversionDifficulty > 6.5)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateRandomPattern(0.78, 0.42, 0, 0);
return generateRandomPattern(1, 0.62, 0, 0);
}
if (ConversionDifficulty > 4)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateRandomPattern(0.35, 0.08, 0, 0);
return generateRandomPattern(0.52, 0.15, 0, 0);
}
if (ConversionDifficulty > 2)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateRandomPattern(0.18, 0, 0, 0);
return generateRandomPattern(0.45, 0, 0, 0);
}
return generateRandomPattern(0, 0, 0, 0);
}
/// <summary>
/// Generates random notes.
/// <para>
/// This will generate as many as it can up to <paramref name="noteCount"/>, accounting for
/// any stacks if <see cref="convertType"/> is forcing no stacks.
/// </para>
/// </summary>
/// <param name="noteCount">The amount of notes to generate.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateRandomNotes(int noteCount)
{
var pattern = new Pattern();
bool allowStacking = (convertType & PatternType.ForceNotStack) == 0;
if (!allowStacking)
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i < noteCount; i++)
{
while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking)
{
if ((convertType & PatternType.Gathered) > 0)
{
nextColumn++;
if (nextColumn == TotalColumns)
nextColumn = RandomStart;
}
else
nextColumn = Random.Next(RandomStart, TotalColumns);
}
addToPattern(pattern, nextColumn);
}
return pattern;
}
/// <summary>
/// Whether this hit object can generate a note in the special column.
/// </summary>
private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
/// <summary>
/// Generates a random pattern.
/// </summary>
/// <param name="p2">Probability for 2 notes to be generated.</param>
/// <param name="p3">Probability for 3 notes to be generated.</param>
/// <param name="p4">Probability for 4 notes to be generated.</param>
/// <param name="p5">Probability for 5 notes to be generated.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateRandomPattern(double p2, double p3, double p4, double p5)
{
var pattern = new Pattern();
pattern.Add(generateRandomNotes(getRandomNoteCount(p2, p3, p4, p5)));
if (RandomStart > 0 && hasSpecialColumn)
addToPattern(pattern, 0);
return pattern;
}
/// <summary>
/// Generates a random pattern which has both normal and mirrored notes.
/// </summary>
/// <param name="centreProbability">The probability for a note to be added to the centre column.</param>
/// <param name="p2">Probability for 2 notes to be generated.</param>
/// <param name="p3">Probability for 3 notes to be generated.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateRandomPatternWithMirrored(double centreProbability, double p2, double p3)
{
var pattern = new Pattern();
bool addToCentre;
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
int nextColumn = Random.Next(RandomStart, columnLimit);
for (int i = 0; i < noteCount; i++)
{
while (pattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, columnLimit);
// Add normal note
addToPattern(pattern, nextColumn);
// Add mirrored note
addToPattern(pattern, RandomStart + TotalColumns - nextColumn - 1);
}
if (addToCentre)
addToPattern(pattern, TotalColumns / 2);
if (RandomStart > 0 && hasSpecialColumn)
addToPattern(pattern, 0);
return pattern;
}
/// <summary>
/// Generates a count of notes to be generated from a list of probabilities.
/// </summary>
/// <param name="p2">Probability for 2 notes to be generated.</param>
/// <param name="p3">Probability for 3 notes to be generated.</param>
/// <param name="p4">Probability for 4 notes to be generated.</param>
/// <param name="p5">Probability for 5 notes to be generated.</param>
/// <returns>The amount of notes to be generated.</returns>
private int getRandomNoteCount(double p2, double p3, double p4, double p5)
{
switch (TotalColumns)
{
case 2:
p2 = 0;
p3 = 0;
p4 = 0;
p5 = 0;
break;
case 3:
p2 = Math.Min(p2, 0.1);
p3 = 0;
p4 = 0;
p5 = 0;
break;
case 4:
p2 = Math.Min(p2, 0.23);
p3 = Math.Min(p3, 0.04);
p4 = 0;
p5 = 0;
break;
case 5:
p3 = Math.Min(p3, 0.15);
p4 = Math.Min(p4, 0.03);
p5 = 0;
break;
}
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
p2 = 1;
return GetRandomNoteCount(p2, p3, p4, p5);
}
/// <summary>
/// Generates a count of notes to be generated from a list of probabilities.
/// </summary>
/// <param name="centreProbability">The probability for a note to be added to the centre column.</param>
/// <param name="p2">Probability for 2 notes to be generated.</param>
/// <param name="p3">Probability for 3 notes to be generated.</param>
/// <param name="addToCentre">Whether to add a note to the centre column.</param>
/// <returns>The amount of notes to be generated. The note to be added to the centre column will NOT be part of this count.</returns>
private int getRandomNoteCountMirrored(double centreProbability, double p2, double p3, out bool addToCentre)
{
addToCentre = false;
if ((convertType & PatternType.ForceNotStack) > 0)
return getRandomNoteCount(p2 / 2, p2, (p2 + p3) / 2, p3);
switch (TotalColumns)
{
case 2:
centreProbability = 0;
p2 = 0;
p3 = 0;
break;
case 3:
centreProbability = Math.Min(centreProbability, 0.03);
p2 = 0;
p3 = 0;
break;
case 4:
centreProbability = 0;
p2 = Math.Min(p2 * 2, 0.2);
p3 = 0;
break;
case 5:
centreProbability = Math.Min(centreProbability, 0.03);
p3 = 0;
break;
case 6:
centreProbability = 0;
p2 = Math.Min(p2 * 2, 0.5);
p3 = Math.Min(p3 * 2, 0.15);
break;
}
double centreVal = Random.NextDouble();
int noteCount = GetRandomNoteCount(p2, p3);
addToCentre = TotalColumns % 2 != 0 && noteCount != 3 && centreVal > 1 - centreProbability;
return noteCount;
}
/// <summary>
/// Constructs and adds a note to a pattern.
/// </summary>
/// <param name="pattern">The pattern to add to.</param>
/// <param name="column">The column to add the note to.</param>
private void addToPattern(Pattern pattern, int column)
{
pattern.Add(new Note
{
StartTime = HitObject.StartTime,
Samples = HitObject.Samples,
Column = column
});
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
internal class HitObjectPatternGenerator : PatternGenerator
{
public PatternType StairType { get; private set; }
private readonly PatternType convertType;
public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density, PatternType lastStair, Beatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
if (previousTime > hitObject.StartTime) throw new ArgumentOutOfRangeException(nameof(previousTime));
if (density < 0) throw new ArgumentOutOfRangeException(nameof(density));
StairType = lastStair;
TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(hitObject.StartTime);
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(hitObject.StartTime);
var positionData = hitObject as IHasPosition;
float positionSeparation = ((positionData?.Position ?? Vector2.Zero) - previousPosition).Length;
double timeSeparation = hitObject.StartTime - previousTime;
if (timeSeparation <= 80)
{
// More than 187 BPM
convertType |= PatternType.ForceNotStack | PatternType.KeepSingle;
}
else if (timeSeparation <= 95)
{
// More than 157 BPM
convertType |= PatternType.ForceNotStack | PatternType.KeepSingle | lastStair;
}
else if (timeSeparation <= 105)
{
// More than 140 BPM
convertType |= PatternType.ForceNotStack | PatternType.LowProbability;
}
else if (timeSeparation <= 125)
{
// More than 120 BPM
convertType |= PatternType.ForceNotStack;
}
else if (timeSeparation <= 135 && positionSeparation < 20)
{
// More than 111 BPM stream
convertType |= PatternType.Cycle | PatternType.KeepSingle;
}
else if (timeSeparation <= 150 && positionSeparation < 20)
{
// More than 100 BPM stream
convertType |= PatternType.ForceStack | PatternType.LowProbability;
}
else if (positionSeparation < 20 && density >= timingPoint.BeatLength / 2.5)
{
// Low density stream
convertType |= PatternType.Reverse | PatternType.LowProbability;
}
else if (density < timingPoint.BeatLength / 2.5 || effectPoint.KiaiMode)
{
// High density
}
else
convertType |= PatternType.LowProbability;
}
public override Pattern Generate()
{
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by copying the last hit objects in reverse-column order
var pattern = new Pattern();
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, RandomStart + TotalColumns - i - 1);
return pattern;
}
if ((convertType & PatternType.Cycle) > 0 && PreviousPattern.HitObjects.Count() == 1
// If we convert to 7K + 1, let's not overload the special key
&& (TotalColumns != 8 || lastColumn != 0)
// Make sure the last column was not the centre column
&& (TotalColumns % 2 == 0 || lastColumn != TotalColumns / 2))
{
// Generate a new pattern by cycling backwards (similar to Reverse but for only one hit object)
var pattern = new Pattern();
int column = RandomStart + TotalColumns - lastColumn - 1;
addToPattern(pattern, column);
return pattern;
}
if ((convertType & PatternType.ForceStack) > 0 && PreviousPattern.HitObjects.Any())
{
// Generate a new pattern by placing on the already filled columns
var pattern = new Pattern();
for (int i = RandomStart; i < TotalColumns; i++)
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, i);
return pattern;
}
if ((convertType & PatternType.Stair) > 0 && PreviousPattern.HitObjects.Count() == 1)
{
// Generate a new pattern by placing on the next column, cycling back to the start if there is no "next"
var pattern = new Pattern();
int targetColumn = lastColumn + 1;
if (targetColumn == TotalColumns)
{
targetColumn = RandomStart;
StairType = PatternType.ReverseStair;
}
addToPattern(pattern, targetColumn);
return pattern;
}
if ((convertType & PatternType.ReverseStair) > 0 && PreviousPattern.HitObjects.Count() == 1)
{
// Generate a new pattern by placing on the previous column, cycling back to the end if there is no "previous"
var pattern = new Pattern();
int targetColumn = lastColumn - 1;
if (targetColumn == RandomStart - 1)
{
targetColumn = TotalColumns - 1;
StairType = PatternType.Stair;
}
addToPattern(pattern, targetColumn);
return pattern;
}
if ((convertType & PatternType.KeepSingle) > 0)
return generateRandomNotes(1);
if ((convertType & PatternType.Mirror) > 0)
{
if (ConversionDifficulty > 6.5)
return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
if (ConversionDifficulty > 4)
return generateRandomPatternWithMirrored(0.12, 0.17, 0);
return generateRandomPatternWithMirrored(0.12, 0, 0);
}
if (ConversionDifficulty > 6.5)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateRandomPattern(0.78, 0.42, 0, 0);
return generateRandomPattern(1, 0.62, 0, 0);
}
if (ConversionDifficulty > 4)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateRandomPattern(0.35, 0.08, 0, 0);
return generateRandomPattern(0.52, 0.15, 0, 0);
}
if (ConversionDifficulty > 2)
{
if ((convertType & PatternType.LowProbability) > 0)
return generateRandomPattern(0.18, 0, 0, 0);
return generateRandomPattern(0.45, 0, 0, 0);
}
return generateRandomPattern(0, 0, 0, 0);
}
/// <summary>
/// Generates random notes.
/// <para>
/// This will generate as many as it can up to <paramref name="noteCount"/>, accounting for
/// any stacks if <see cref="convertType"/> is forcing no stacks.
/// </para>
/// </summary>
/// <param name="noteCount">The amount of notes to generate.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateRandomNotes(int noteCount)
{
var pattern = new Pattern();
bool allowStacking = (convertType & PatternType.ForceNotStack) == 0;
if (!allowStacking)
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i < noteCount; i++)
{
while (pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking)
{
if ((convertType & PatternType.Gathered) > 0)
{
nextColumn++;
if (nextColumn == TotalColumns)
nextColumn = RandomStart;
}
else
nextColumn = Random.Next(RandomStart, TotalColumns);
}
addToPattern(pattern, nextColumn);
}
return pattern;
}
/// <summary>
/// Whether this hit object can generate a note in the special column.
/// </summary>
private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
/// <summary>
/// Generates a random pattern.
/// </summary>
/// <param name="p2">Probability for 2 notes to be generated.</param>
/// <param name="p3">Probability for 3 notes to be generated.</param>
/// <param name="p4">Probability for 4 notes to be generated.</param>
/// <param name="p5">Probability for 5 notes to be generated.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateRandomPattern(double p2, double p3, double p4, double p5)
{
var pattern = new Pattern();
pattern.Add(generateRandomNotes(getRandomNoteCount(p2, p3, p4, p5)));
if (RandomStart > 0 && hasSpecialColumn)
addToPattern(pattern, 0);
return pattern;
}
/// <summary>
/// Generates a random pattern which has both normal and mirrored notes.
/// </summary>
/// <param name="centreProbability">The probability for a note to be added to the centre column.</param>
/// <param name="p2">Probability for 2 notes to be generated.</param>
/// <param name="p3">Probability for 3 notes to be generated.</param>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
private Pattern generateRandomPatternWithMirrored(double centreProbability, double p2, double p3)
{
var pattern = new Pattern();
bool addToCentre;
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
int nextColumn = Random.Next(RandomStart, columnLimit);
for (int i = 0; i < noteCount; i++)
{
while (pattern.ColumnHasObject(nextColumn))
nextColumn = Random.Next(RandomStart, columnLimit);
// Add normal note
addToPattern(pattern, nextColumn);
// Add mirrored note
addToPattern(pattern, RandomStart + TotalColumns - nextColumn - 1);
}
if (addToCentre)
addToPattern(pattern, TotalColumns / 2);
if (RandomStart > 0 && hasSpecialColumn)
addToPattern(pattern, 0);
return pattern;
}
/// <summary>
/// Generates a count of notes to be generated from a list of probabilities.
/// </summary>
/// <param name="p2">Probability for 2 notes to be generated.</param>
/// <param name="p3">Probability for 3 notes to be generated.</param>
/// <param name="p4">Probability for 4 notes to be generated.</param>
/// <param name="p5">Probability for 5 notes to be generated.</param>
/// <returns>The amount of notes to be generated.</returns>
private int getRandomNoteCount(double p2, double p3, double p4, double p5)
{
switch (TotalColumns)
{
case 2:
p2 = 0;
p3 = 0;
p4 = 0;
p5 = 0;
break;
case 3:
p2 = Math.Min(p2, 0.1);
p3 = 0;
p4 = 0;
p5 = 0;
break;
case 4:
p2 = Math.Min(p2, 0.23);
p3 = Math.Min(p3, 0.04);
p4 = 0;
p5 = 0;
break;
case 5:
p3 = Math.Min(p3, 0.15);
p4 = Math.Min(p4, 0.03);
p5 = 0;
break;
}
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
p2 = 1;
return GetRandomNoteCount(p2, p3, p4, p5);
}
/// <summary>
/// Generates a count of notes to be generated from a list of probabilities.
/// </summary>
/// <param name="centreProbability">The probability for a note to be added to the centre column.</param>
/// <param name="p2">Probability for 2 notes to be generated.</param>
/// <param name="p3">Probability for 3 notes to be generated.</param>
/// <param name="addToCentre">Whether to add a note to the centre column.</param>
/// <returns>The amount of notes to be generated. The note to be added to the centre column will NOT be part of this count.</returns>
private int getRandomNoteCountMirrored(double centreProbability, double p2, double p3, out bool addToCentre)
{
addToCentre = false;
if ((convertType & PatternType.ForceNotStack) > 0)
return getRandomNoteCount(p2 / 2, p2, (p2 + p3) / 2, p3);
switch (TotalColumns)
{
case 2:
centreProbability = 0;
p2 = 0;
p3 = 0;
break;
case 3:
centreProbability = Math.Min(centreProbability, 0.03);
p2 = 0;
p3 = 0;
break;
case 4:
centreProbability = 0;
p2 = Math.Min(p2 * 2, 0.2);
p3 = 0;
break;
case 5:
centreProbability = Math.Min(centreProbability, 0.03);
p3 = 0;
break;
case 6:
centreProbability = 0;
p2 = Math.Min(p2 * 2, 0.5);
p3 = Math.Min(p3 * 2, 0.15);
break;
}
double centreVal = Random.NextDouble();
int noteCount = GetRandomNoteCount(p2, p3);
addToCentre = TotalColumns % 2 != 0 && noteCount != 3 && centreVal > 1 - centreProbability;
return noteCount;
}
/// <summary>
/// Constructs and adds a note to a pattern.
/// </summary>
/// <param name="pattern">The pattern to add to.</param>
/// <param name="column">The column to add the note to.</param>
private void addToPattern(Pattern pattern, int column)
{
pattern.Add(new Note
{
StartTime = HitObject.StartTime,
Samples = HitObject.Samples,
Column = column
});
}
}
}

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@ -1,123 +1,123 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
/// <summary>
/// A pattern generator for legacy hit objects.
/// </summary>
internal abstract class PatternGenerator : Patterns.PatternGenerator
{
/// <summary>
/// The column index at which to start generating random notes.
/// </summary>
protected readonly int RandomStart;
/// <summary>
/// The random number generator to use.
/// </summary>
protected readonly FastRandom Random;
/// <summary>
/// The beatmap which <see cref="HitObject"/> is being converted from.
/// </summary>
protected readonly Beatmap OriginalBeatmap;
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
: base(hitObject, beatmap, previousPattern)
{
if (random == null) throw new ArgumentNullException(nameof(random));
if (originalBeatmap == null) throw new ArgumentNullException(nameof(originalBeatmap));
Random = random;
OriginalBeatmap = originalBeatmap;
RandomStart = TotalColumns == 8 ? 1 : 0;
}
/// <summary>
/// Converts an x-position into a column.
/// </summary>
/// <param name="position">The x-position.</param>
/// <param name="allowSpecial">Whether to treat as 7K + 1.</param>
/// <returns>The column.</returns>
protected int GetColumn(float position, bool allowSpecial = false)
{
if (allowSpecial && TotalColumns == 8)
{
const float local_x_divisor = 512f / 7;
return MathHelper.Clamp((int)Math.Floor(position / local_x_divisor), 0, 6) + 1;
}
float localXDivisor = 512f / TotalColumns;
return MathHelper.Clamp((int)Math.Floor(position / localXDivisor), 0, TotalColumns - 1);
}
/// <summary>
/// Generates a count of notes to be generated from probabilities.
/// </summary>
/// <param name="p2">Probability for 2 notes to be generated.</param>
/// <param name="p3">Probability for 3 notes to be generated.</param>
/// <param name="p4">Probability for 4 notes to be generated.</param>
/// <param name="p5">Probability for 5 notes to be generated.</param>
/// <param name="p6">Probability for 6 notes to be generated.</param>
/// <returns>The amount of notes to be generated.</returns>
protected int GetRandomNoteCount(double p2, double p3, double p4 = 0, double p5 = 0, double p6 = 0)
{
if (p2 < 0 || p2 > 1) throw new ArgumentOutOfRangeException(nameof(p2));
if (p3 < 0 || p3 > 1) throw new ArgumentOutOfRangeException(nameof(p3));
if (p4 < 0 || p4 > 1) throw new ArgumentOutOfRangeException(nameof(p4));
if (p5 < 0 || p5 > 1) throw new ArgumentOutOfRangeException(nameof(p5));
if (p6 < 0 || p6 > 1) throw new ArgumentOutOfRangeException(nameof(p6));
double val = Random.NextDouble();
if (val >= 1 - p6)
return 6;
if (val >= 1 - p5)
return 5;
if (val >= 1 - p4)
return 4;
if (val >= 1 - p3)
return 3;
return val >= 1 - p2 ? 2 : 1;
}
private double? conversionDifficulty;
/// <summary>
/// A difficulty factor used for various conversion methods from osu!stable.
/// </summary>
protected double ConversionDifficulty
{
get
{
if (conversionDifficulty != null)
return conversionDifficulty.Value;
HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault();
HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault();
double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
drainTime -= OriginalBeatmap.TotalBreakTime;
if (drainTime == 0)
drainTime = 10000000;
// We need this in seconds
drainTime /= 1000;
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
return conversionDifficulty.Value;
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
/// <summary>
/// A pattern generator for legacy hit objects.
/// </summary>
internal abstract class PatternGenerator : Patterns.PatternGenerator
{
/// <summary>
/// The column index at which to start generating random notes.
/// </summary>
protected readonly int RandomStart;
/// <summary>
/// The random number generator to use.
/// </summary>
protected readonly FastRandom Random;
/// <summary>
/// The beatmap which <see cref="HitObject"/> is being converted from.
/// </summary>
protected readonly Beatmap OriginalBeatmap;
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, Beatmap originalBeatmap)
: base(hitObject, beatmap, previousPattern)
{
if (random == null) throw new ArgumentNullException(nameof(random));
if (originalBeatmap == null) throw new ArgumentNullException(nameof(originalBeatmap));
Random = random;
OriginalBeatmap = originalBeatmap;
RandomStart = TotalColumns == 8 ? 1 : 0;
}
/// <summary>
/// Converts an x-position into a column.
/// </summary>
/// <param name="position">The x-position.</param>
/// <param name="allowSpecial">Whether to treat as 7K + 1.</param>
/// <returns>The column.</returns>
protected int GetColumn(float position, bool allowSpecial = false)
{
if (allowSpecial && TotalColumns == 8)
{
const float local_x_divisor = 512f / 7;
return MathHelper.Clamp((int)Math.Floor(position / local_x_divisor), 0, 6) + 1;
}
float localXDivisor = 512f / TotalColumns;
return MathHelper.Clamp((int)Math.Floor(position / localXDivisor), 0, TotalColumns - 1);
}
/// <summary>
/// Generates a count of notes to be generated from probabilities.
/// </summary>
/// <param name="p2">Probability for 2 notes to be generated.</param>
/// <param name="p3">Probability for 3 notes to be generated.</param>
/// <param name="p4">Probability for 4 notes to be generated.</param>
/// <param name="p5">Probability for 5 notes to be generated.</param>
/// <param name="p6">Probability for 6 notes to be generated.</param>
/// <returns>The amount of notes to be generated.</returns>
protected int GetRandomNoteCount(double p2, double p3, double p4 = 0, double p5 = 0, double p6 = 0)
{
if (p2 < 0 || p2 > 1) throw new ArgumentOutOfRangeException(nameof(p2));
if (p3 < 0 || p3 > 1) throw new ArgumentOutOfRangeException(nameof(p3));
if (p4 < 0 || p4 > 1) throw new ArgumentOutOfRangeException(nameof(p4));
if (p5 < 0 || p5 > 1) throw new ArgumentOutOfRangeException(nameof(p5));
if (p6 < 0 || p6 > 1) throw new ArgumentOutOfRangeException(nameof(p6));
double val = Random.NextDouble();
if (val >= 1 - p6)
return 6;
if (val >= 1 - p5)
return 5;
if (val >= 1 - p4)
return 4;
if (val >= 1 - p3)
return 3;
return val >= 1 - p2 ? 2 : 1;
}
private double? conversionDifficulty;
/// <summary>
/// A difficulty factor used for various conversion methods from osu!stable.
/// </summary>
protected double ConversionDifficulty
{
get
{
if (conversionDifficulty != null)
return conversionDifficulty.Value;
HitObject lastObject = OriginalBeatmap.HitObjects.LastOrDefault();
HitObject firstObject = OriginalBeatmap.HitObjects.FirstOrDefault();
double drainTime = (lastObject?.StartTime ?? 0) - (firstObject?.StartTime ?? 0);
drainTime -= OriginalBeatmap.TotalBreakTime;
if (drainTime == 0)
drainTime = 10000000;
// We need this in seconds
drainTime /= 1000;
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
return conversionDifficulty.Value;
}
}
}
}

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@ -1,65 +1,65 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
/// <summary>
/// The type of pattern to generate. Used for legacy patterns.
/// </summary>
[Flags]
internal enum PatternType
{
None = 0,
/// <summary>
/// Keep the same as last row.
/// </summary>
ForceStack = 1 << 0,
/// <summary>
/// Keep different from last row.
/// </summary>
ForceNotStack = 1 << 1,
/// <summary>
/// Keep as single note at its original position.
/// </summary>
KeepSingle = 1 << 2,
/// <summary>
/// Use a lower random value.
/// </summary>
LowProbability = 1 << 3,
/// <summary>
/// Reserved.
/// </summary>
Alternate = 1 << 4,
/// <summary>
/// Ignore the repeat count.
/// </summary>
ForceSigSlider = 1 << 5,
/// <summary>
/// Convert slider to circle.
/// </summary>
ForceNotSlider = 1 << 6,
/// <summary>
/// Notes gathered together.
/// </summary>
Gathered = 1 << 7,
Mirror = 1 << 8,
/// <summary>
/// Change 0 -> 6.
/// </summary>
Reverse = 1 << 9,
/// <summary>
/// 1 -> 5 -> 1 -> 5 like reverse.
/// </summary>
Cycle = 1 << 10,
/// <summary>
/// Next note will be at column + 1.
/// </summary>
Stair = 1 << 11,
/// <summary>
/// Next note will be at column - 1.
/// </summary>
ReverseStair = 1 << 12
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
/// <summary>
/// The type of pattern to generate. Used for legacy patterns.
/// </summary>
[Flags]
internal enum PatternType
{
None = 0,
/// <summary>
/// Keep the same as last row.
/// </summary>
ForceStack = 1 << 0,
/// <summary>
/// Keep different from last row.
/// </summary>
ForceNotStack = 1 << 1,
/// <summary>
/// Keep as single note at its original position.
/// </summary>
KeepSingle = 1 << 2,
/// <summary>
/// Use a lower random value.
/// </summary>
LowProbability = 1 << 3,
/// <summary>
/// Reserved.
/// </summary>
Alternate = 1 << 4,
/// <summary>
/// Ignore the repeat count.
/// </summary>
ForceSigSlider = 1 << 5,
/// <summary>
/// Convert slider to circle.
/// </summary>
ForceNotSlider = 1 << 6,
/// <summary>
/// Notes gathered together.
/// </summary>
Gathered = 1 << 7,
Mirror = 1 << 8,
/// <summary>
/// Change 0 -> 6.
/// </summary>
Reverse = 1 << 9,
/// <summary>
/// 1 -> 5 -> 1 -> 5 like reverse.
/// </summary>
Cycle = 1 << 10,
/// <summary>
/// Next note will be at column + 1.
/// </summary>
Stair = 1 << 11,
/// <summary>
/// Next note will be at column - 1.
/// </summary>
ReverseStair = 1 << 12
}
}

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@ -1,57 +1,57 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Mania.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
{
/// <summary>
/// Creates a pattern containing hit objects.
/// </summary>
internal class Pattern
{
private readonly List<ManiaHitObject> hitObjects = new List<ManiaHitObject>();
/// <summary>
/// All the hit objects contained in this pattern.
/// </summary>
public IEnumerable<ManiaHitObject> HitObjects => hitObjects;
/// <summary>
/// Check whether a column of this patterns contains a hit object.
/// </summary>
/// <param name="column">The column index.</param>
/// <returns>Whether the column with index <paramref name="column"/> contains a hit object.</returns>
public bool ColumnHasObject(int column) => hitObjects.Exists(h => h.Column == column);
/// <summary>
/// Amount of columns taken up by hit objects in this pattern.
/// </summary>
public int ColumnWithObjects => HitObjects.GroupBy(h => h.Column).Count();
/// <summary>
/// Adds a hit object to this pattern.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public void Add(ManiaHitObject hitObject) => hitObjects.Add(hitObject);
/// <summary>
/// Copies hit object from another pattern to this one.
/// </summary>
/// <param name="other">The other pattern.</param>
public void Add(Pattern other) => hitObjects.AddRange(other.HitObjects);
/// <summary>
/// Clears this pattern, removing all hit objects.
/// </summary>
public void Clear() => hitObjects.Clear();
/// <summary>
/// Removes a hit object from this pattern.
/// </summary>
/// <param name="hitObject">The hit object to remove.</param>
public bool Remove(ManiaHitObject hitObject) => hitObjects.Remove(hitObject);
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Game.Rulesets.Mania.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
{
/// <summary>
/// Creates a pattern containing hit objects.
/// </summary>
internal class Pattern
{
private readonly List<ManiaHitObject> hitObjects = new List<ManiaHitObject>();
/// <summary>
/// All the hit objects contained in this pattern.
/// </summary>
public IEnumerable<ManiaHitObject> HitObjects => hitObjects;
/// <summary>
/// Check whether a column of this patterns contains a hit object.
/// </summary>
/// <param name="column">The column index.</param>
/// <returns>Whether the column with index <paramref name="column"/> contains a hit object.</returns>
public bool ColumnHasObject(int column) => hitObjects.Exists(h => h.Column == column);
/// <summary>
/// Amount of columns taken up by hit objects in this pattern.
/// </summary>
public int ColumnWithObjects => HitObjects.GroupBy(h => h.Column).Count();
/// <summary>
/// Adds a hit object to this pattern.
/// </summary>
/// <param name="hitObject">The hit object to add.</param>
public void Add(ManiaHitObject hitObject) => hitObjects.Add(hitObject);
/// <summary>
/// Copies hit object from another pattern to this one.
/// </summary>
/// <param name="other">The other pattern.</param>
public void Add(Pattern other) => hitObjects.AddRange(other.HitObjects);
/// <summary>
/// Clears this pattern, removing all hit objects.
/// </summary>
public void Clear() => hitObjects.Clear();
/// <summary>
/// Removes a hit object from this pattern.
/// </summary>
/// <param name="hitObject">The hit object to remove.</param>
public bool Remove(ManiaHitObject hitObject) => hitObjects.Remove(hitObject);
}
}

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@ -1,50 +1,50 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
{
/// <summary>
/// Generator to create a pattern <see cref="Pattern"/> from a hit object.
/// </summary>
internal abstract class PatternGenerator
{
/// <summary>
/// The last pattern.
/// </summary>
protected readonly Pattern PreviousPattern;
/// <summary>
/// The hit object to create the pattern for.
/// </summary>
protected readonly HitObject HitObject;
/// <summary>
/// The beatmap which <see cref="HitObject"/> is a part of.
/// </summary>
protected readonly ManiaBeatmap Beatmap;
protected readonly int TotalColumns;
protected PatternGenerator(HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern)
{
if (hitObject == null) throw new ArgumentNullException(nameof(hitObject));
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern));
HitObject = hitObject;
Beatmap = beatmap;
PreviousPattern = previousPattern;
TotalColumns = Beatmap.TotalColumns;
}
/// <summary>
/// Generates the pattern for <see cref="HitObject"/>, filled with hit objects.
/// </summary>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
public abstract Pattern Generate();
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
{
/// <summary>
/// Generator to create a pattern <see cref="Pattern"/> from a hit object.
/// </summary>
internal abstract class PatternGenerator
{
/// <summary>
/// The last pattern.
/// </summary>
protected readonly Pattern PreviousPattern;
/// <summary>
/// The hit object to create the pattern for.
/// </summary>
protected readonly HitObject HitObject;
/// <summary>
/// The beatmap which <see cref="HitObject"/> is a part of.
/// </summary>
protected readonly ManiaBeatmap Beatmap;
protected readonly int TotalColumns;
protected PatternGenerator(HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern)
{
if (hitObject == null) throw new ArgumentNullException(nameof(hitObject));
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
if (previousPattern == null) throw new ArgumentNullException(nameof(previousPattern));
HitObject = hitObject;
Beatmap = beatmap;
PreviousPattern = previousPattern;
TotalColumns = Beatmap.TotalColumns;
}
/// <summary>
/// Generates the pattern for <see cref="HitObject"/>, filled with hit objects.
/// </summary>
/// <returns>The <see cref="Pattern"/> containing the hit objects.</returns>
public abstract Pattern Generate();
}
}

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@ -1,25 +1,25 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
/// <summary>
/// Defines properties for each stage in a <see cref="ManiaPlayfield"/>.
/// </summary>
public struct StageDefinition
{
/// <summary>
/// The number of <see cref="Column"/>s which this stage contains.
/// </summary>
public int Columns;
/// <summary>
/// Whether the column index is a special column for this stage.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns>
public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Beatmaps
{
/// <summary>
/// Defines properties for each stage in a <see cref="ManiaPlayfield"/>.
/// </summary>
public struct StageDefinition
{
/// <summary>
/// The number of <see cref="Column"/>s which this stage contains.
/// </summary>
public int Columns;
/// <summary>
/// Whether the column index is a special column for this stage.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns>
public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
}
}

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@ -1,34 +1,34 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration.Tracking;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
namespace osu.Game.Rulesets.Mania.Configuration
{
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
{
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant)
: base(settings, ruleset, variant)
{
}
protected override void InitialiseDefaults()
{
base.InitialiseDefaults();
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<double>(ManiaSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
};
}
public enum ManiaSetting
{
ScrollTime
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration.Tracking;
using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
namespace osu.Game.Rulesets.Mania.Configuration
{
public class ManiaConfigManager : RulesetConfigManager<ManiaSetting>
{
public ManiaConfigManager(SettingsStore settings, RulesetInfo ruleset, int variant)
: base(settings, ruleset, variant)
{
}
protected override void InitialiseDefaults()
{
base.InitialiseDefaults();
Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
}
public override TrackedSettings CreateTrackedSettings() => new TrackedSettings
{
new TrackedSetting<double>(ManiaSetting.ScrollTime, v => new SettingDescription(v, "Scroll Time", $"{v}ms"))
};
}
public enum ManiaSetting
{
ScrollTime
}
}

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@ -1,27 +1,27 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTailJudgement : ManiaJudgement
{
/// <summary>
/// Whether the hold note has been released too early and shouldn't give full score for the release.
/// </summary>
public bool HasBroken;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return base.NumericResultFor(result);
case HitResult.Great:
case HitResult.Perfect:
return base.NumericResultFor(HasBroken ? HitResult.Good : result);
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTailJudgement : ManiaJudgement
{
/// <summary>
/// Whether the hold note has been released too early and shouldn't give full score for the release.
/// </summary>
public bool HasBroken;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return base.NumericResultFor(result);
case HitResult.Great:
case HitResult.Perfect:
return base.NumericResultFor(HasBroken ? HitResult.Good : result);
}
}
}
}

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@ -1,14 +1,14 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTickJudgement : ManiaJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 20;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTickJudgement : ManiaJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 20;
}
}

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@ -1,29 +1,29 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Meh:
return 50;
case HitResult.Ok:
return 100;
case HitResult.Good:
return 200;
case HitResult.Great:
case HitResult.Perfect:
return 300;
}
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Meh:
return 50;
case HitResult.Ok:
return 100;
case HitResult.Good:
return 200;
case HitResult.Great:
case HitResult.Perfect:
return 300;
}
}
}
}

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@ -1,146 +1,146 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania
{
internal class ManiaDifficultyCalculator : DifficultyCalculator<ManiaHitObject>
{
private const double star_scaling_factor = 0.018;
/// <summary>
/// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size strain_step.
/// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain.
/// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage.
/// </summary>
private const double strain_step = 400;
/// <summary>
/// The weighting of each strain value decays to this number * it's previous value
/// </summary>
private const double decay_weight = 0.9;
/// <summary>
/// HitObjects are stored as a member variable.
/// </summary>
private readonly List<ManiaHitObjectDifficulty> difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
public ManiaDifficultyCalculator(Beatmap beatmap)
: base(beatmap)
{
}
public ManiaDifficultyCalculator(Beatmap beatmap, Mod[] mods)
: base(beatmap, mods)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
// Fill our custom DifficultyHitObject class, that carries additional information
difficultyHitObjects.Clear();
int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
foreach (var hitObject in Beatmap.HitObjects)
difficultyHitObjects.Add(new ManiaHitObjectDifficulty(hitObject, columnCount));
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
if (!calculateStrainValues())
return 0;
double starRating = calculateDifficulty() * star_scaling_factor;
categoryDifficulty?.Add("Strain", starRating);
return starRating;
}
private bool calculateStrainValues()
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
using (List<ManiaHitObjectDifficulty>.Enumerator hitObjectsEnumerator = difficultyHitObjects.GetEnumerator())
{
if (!hitObjectsEnumerator.MoveNext())
return false;
ManiaHitObjectDifficulty current = hitObjectsEnumerator.Current;
// First hitObject starts at strain 1. 1 is the default for strain values, so we don't need to set it here. See DifficultyHitObject.
while (hitObjectsEnumerator.MoveNext())
{
var next = hitObjectsEnumerator.Current;
next?.CalculateStrains(current, TimeRate);
current = next;
}
return true;
}
}
private double calculateDifficulty()
{
double actualStrainStep = strain_step * TimeRate;
// Find the highest strain value within each strain step
List<double> highestStrains = new List<double>();
double intervalEndTime = actualStrainStep;
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
ManiaHitObjectDifficulty previousHitObject = null;
foreach (var hitObject in difficultyHitObjects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
{
highestStrains.Add(maximumStrain);
// The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay
// until the beginning of the next interval.
if (previousHitObject == null)
{
maximumStrain = 0;
}
else
{
double individualDecay = Math.Pow(ManiaHitObjectDifficulty.INDIVIDUAL_DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
double overallDecay = Math.Pow(ManiaHitObjectDifficulty.OVERALL_DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
maximumStrain = previousHitObject.IndividualStrain * individualDecay + previousHitObject.OverallStrain * overallDecay;
}
// Go to the next time interval
intervalEndTime += actualStrainStep;
}
// Obtain maximum strain
double strain = hitObject.IndividualStrain + hitObject.OverallStrain;
maximumStrain = Math.Max(strain, maximumStrain);
previousHitObject = hitObject;
}
// Build the weighted sum over the highest strains for each interval
double difficulty = 0;
double weight = 1;
highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
foreach (double strain in highestStrains)
{
difficulty += weight * strain;
weight *= decay_weight;
}
return difficulty;
}
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter(Beatmap beatmap) => new ManiaBeatmapConverter(true, beatmap);
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using System;
using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania
{
internal class ManiaDifficultyCalculator : DifficultyCalculator<ManiaHitObject>
{
private const double star_scaling_factor = 0.018;
/// <summary>
/// In milliseconds. For difficulty calculation we will only look at the highest strain value in each time interval of size strain_step.
/// This is to eliminate higher influence of stream over aim by simply having more HitObjects with high strain.
/// The higher this value, the less strains there will be, indirectly giving long beatmaps an advantage.
/// </summary>
private const double strain_step = 400;
/// <summary>
/// The weighting of each strain value decays to this number * it's previous value
/// </summary>
private const double decay_weight = 0.9;
/// <summary>
/// HitObjects are stored as a member variable.
/// </summary>
private readonly List<ManiaHitObjectDifficulty> difficultyHitObjects = new List<ManiaHitObjectDifficulty>();
public ManiaDifficultyCalculator(Beatmap beatmap)
: base(beatmap)
{
}
public ManiaDifficultyCalculator(Beatmap beatmap, Mod[] mods)
: base(beatmap, mods)
{
}
public override double Calculate(Dictionary<string, double> categoryDifficulty = null)
{
// Fill our custom DifficultyHitObject class, that carries additional information
difficultyHitObjects.Clear();
int columnCount = (Beatmap as ManiaBeatmap)?.TotalColumns ?? 7;
foreach (var hitObject in Beatmap.HitObjects)
difficultyHitObjects.Add(new ManiaHitObjectDifficulty(hitObject, columnCount));
// Sort DifficultyHitObjects by StartTime of the HitObjects - just to make sure.
difficultyHitObjects.Sort((a, b) => a.BaseHitObject.StartTime.CompareTo(b.BaseHitObject.StartTime));
if (!calculateStrainValues())
return 0;
double starRating = calculateDifficulty() * star_scaling_factor;
categoryDifficulty?.Add("Strain", starRating);
return starRating;
}
private bool calculateStrainValues()
{
// Traverse hitObjects in pairs to calculate the strain value of NextHitObject from the strain value of CurrentHitObject and environment.
using (List<ManiaHitObjectDifficulty>.Enumerator hitObjectsEnumerator = difficultyHitObjects.GetEnumerator())
{
if (!hitObjectsEnumerator.MoveNext())
return false;
ManiaHitObjectDifficulty current = hitObjectsEnumerator.Current;
// First hitObject starts at strain 1. 1 is the default for strain values, so we don't need to set it here. See DifficultyHitObject.
while (hitObjectsEnumerator.MoveNext())
{
var next = hitObjectsEnumerator.Current;
next?.CalculateStrains(current, TimeRate);
current = next;
}
return true;
}
}
private double calculateDifficulty()
{
double actualStrainStep = strain_step * TimeRate;
// Find the highest strain value within each strain step
List<double> highestStrains = new List<double>();
double intervalEndTime = actualStrainStep;
double maximumStrain = 0; // We need to keep track of the maximum strain in the current interval
ManiaHitObjectDifficulty previousHitObject = null;
foreach (var hitObject in difficultyHitObjects)
{
// While we are beyond the current interval push the currently available maximum to our strain list
while (hitObject.BaseHitObject.StartTime > intervalEndTime)
{
highestStrains.Add(maximumStrain);
// The maximum strain of the next interval is not zero by default! We need to take the last hitObject we encountered, take its strain and apply the decay
// until the beginning of the next interval.
if (previousHitObject == null)
{
maximumStrain = 0;
}
else
{
double individualDecay = Math.Pow(ManiaHitObjectDifficulty.INDIVIDUAL_DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
double overallDecay = Math.Pow(ManiaHitObjectDifficulty.OVERALL_DECAY_BASE, (intervalEndTime - previousHitObject.BaseHitObject.StartTime) / 1000);
maximumStrain = previousHitObject.IndividualStrain * individualDecay + previousHitObject.OverallStrain * overallDecay;
}
// Go to the next time interval
intervalEndTime += actualStrainStep;
}
// Obtain maximum strain
double strain = hitObject.IndividualStrain + hitObject.OverallStrain;
maximumStrain = Math.Max(strain, maximumStrain);
previousHitObject = hitObject;
}
// Build the weighted sum over the highest strains for each interval
double difficulty = 0;
double weight = 1;
highestStrains.Sort((a, b) => b.CompareTo(a)); // Sort from highest to lowest strain.
foreach (double strain in highestStrains)
{
difficulty += weight * strain;
weight *= decay_weight;
}
return difficulty;
}
protected override BeatmapConverter<ManiaHitObject> CreateBeatmapConverter(Beatmap beatmap) => new ManiaBeatmapConverter(true, beatmap);
}
}

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@ -1,64 +1,64 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania
{
public class ManiaInputManager : RulesetInputManager<ManiaAction>
{
public ManiaInputManager(RulesetInfo ruleset, int variant)
: base(ruleset, variant, SimultaneousBindingMode.Unique)
{
}
}
public enum ManiaAction
{
[Description("Special 1")]
Special1 = 1,
[Description("Special 2")]
Special2,
// This offsets the start value of normal keys in-case we add more special keys
// above at a later time, without breaking replays/configs.
[Description("Key 1")]
Key1 = 10,
[Description("Key 2")]
Key2,
[Description("Key 3")]
Key3,
[Description("Key 4")]
Key4,
[Description("Key 5")]
Key5,
[Description("Key 6")]
Key6,
[Description("Key 7")]
Key7,
[Description("Key 8")]
Key8,
[Description("Key 9")]
Key9,
[Description("Key 10")]
Key10,
[Description("Key 11")]
Key11,
[Description("Key 12")]
Key12,
[Description("Key 13")]
Key13,
[Description("Key 14")]
Key14,
[Description("Key 15")]
Key15,
[Description("Key 16")]
Key16,
[Description("Key 17")]
Key17,
[Description("Key 18")]
Key18,
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.ComponentModel;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania
{
public class ManiaInputManager : RulesetInputManager<ManiaAction>
{
public ManiaInputManager(RulesetInfo ruleset, int variant)
: base(ruleset, variant, SimultaneousBindingMode.Unique)
{
}
}
public enum ManiaAction
{
[Description("Special 1")]
Special1 = 1,
[Description("Special 2")]
Special2,
// This offsets the start value of normal keys in-case we add more special keys
// above at a later time, without breaking replays/configs.
[Description("Key 1")]
Key1 = 10,
[Description("Key 2")]
Key2,
[Description("Key 3")]
Key3,
[Description("Key 4")]
Key4,
[Description("Key 5")]
Key5,
[Description("Key 6")]
Key6,
[Description("Key 7")]
Key7,
[Description("Key 8")]
Key8,
[Description("Key 9")]
Key9,
[Description("Key 10")]
Key10,
[Description("Key 11")]
Key11,
[Description("Key 12")]
Key12,
[Description("Key 13")]
Key13,
[Description("Key 14")]
Key14,
[Description("Key 15")]
Key15,
[Description("Key 16")]
Key16,
[Description("Key 17")]
Key17,
[Description("Key 18")]
Key18,
}
}

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@ -1,312 +1,381 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new ManiaModEasy(),
new ManiaModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModHalfTime(),
new ManiaModDaycore(),
},
},
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new ManiaModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModSuddenDeath(),
new ManiaModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModDoubleTime(),
new ManiaModNightcore(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModFadeIn(),
new ManiaModHidden(),
}
},
new ManiaModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new MultiMod
{
Mods = new Mod[]
{
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
},
},
new ManiaModRandom(),
new ManiaModDualStages(),
new ManiaModMirror(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
public override string Description => "osu!mania";
public override string ShortName => "mania";
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap, mods);
public override int? LegacyID => 3;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
public override IEnumerable<int> AvailableVariants
{
get
{
for (int i = 1; i <= 9; i++)
yield return (int)PlayfieldType.Single + i;
for (int i = 2; i <= 18; i += 2)
yield return (int)PlayfieldType.Dual + i;
}
}
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
{
switch (getPlayfieldType(variant))
{
case PlayfieldType.Single:
return new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.A,
InputKey.S,
InputKey.D,
InputKey.F
},
RightKeys = new[]
{
InputKey.J,
InputKey.K,
InputKey.L,
InputKey.Semicolon
},
SpecialKey = InputKey.Space,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1,
}.GenerateKeyBindingsFor(variant, out _);
case PlayfieldType.Dual:
int keys = getDualStageKeyCount(variant);
var stage1Bindings = new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.Number1,
InputKey.Number2,
InputKey.Number3,
InputKey.Number4,
},
RightKeys = new[]
{
InputKey.Z,
InputKey.X,
InputKey.C,
InputKey.V
},
SpecialKey = InputKey.Tilde,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1
}.GenerateKeyBindingsFor(keys, out var nextNormal);
var stage2Bindings = new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.Number7,
InputKey.Number8,
InputKey.Number9,
InputKey.Number0
},
RightKeys = new[]
{
InputKey.O,
InputKey.P,
InputKey.BracketLeft,
InputKey.BracketRight
},
SpecialKey = InputKey.BackSlash,
SpecialAction = ManiaAction.Special2,
NormalActionStart = nextNormal
}.GenerateKeyBindingsFor(keys, out _);
return stage1Bindings.Concat(stage2Bindings);
}
return new KeyBinding[0];
}
public override string GetVariantName(int variant)
{
switch (getPlayfieldType(variant))
{
default:
return $"{variant}K";
case PlayfieldType.Dual:
{
var keys = getDualStageKeyCount(variant);
return $"{keys}K + {keys}K";
}
}
}
/// <summary>
/// Finds the number of keys for each stage in a <see cref="PlayfieldType.Dual"/> variant.
/// </summary>
/// <param name="variant">The variant.</param>
private int getDualStageKeyCount(int variant) => (variant - (int)PlayfieldType.Dual) / 2;
/// <summary>
/// Finds the <see cref="PlayfieldType"/> that corresponds to a variant value.
/// </summary>
/// <param name="variant">The variant value.</param>
/// <returns>The <see cref="PlayfieldType"/> that corresponds to <paramref name="variant"/>.</returns>
private PlayfieldType getPlayfieldType(int variant)
{
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
}
private class VariantMappingGenerator
{
/// <summary>
/// All the <see cref="InputKey"/>s available to the left hand.
/// </summary>
public InputKey[] LeftKeys;
/// <summary>
/// All the <see cref="InputKey"/>s available to the right hand.
/// </summary>
public InputKey[] RightKeys;
/// <summary>
/// The <see cref="InputKey"/> for the special key.
/// </summary>
public InputKey SpecialKey;
/// <summary>
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
/// </summary>
public ManiaAction NormalActionStart;
/// <summary>
/// The <see cref="ManiaAction"/> for the special column.
/// </summary>
public ManiaAction SpecialAction;
/// <summary>
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
/// </summary>
/// <param name="columns">The number of columns that need to be bound.</param>
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
/// <returns>The keybindings.</returns>
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
{
ManiaAction currentNormalAction = NormalActionStart;
var bindings = new List<KeyBinding>();
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
for (int i = 0; i < columns / 2; i++)
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
if (columns % 2 == 1)
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
nextNormalAction = currentNormalAction;
return bindings;
}
}
}
public enum PlayfieldType
{
/// <summary>
/// Columns are grouped into a single stage.
/// Number of columns in this stage lies at (item - Single).
/// </summary>
Single = 0,
/// <summary>
/// Columns are grouped into two stages.
/// Overall number of columns lies at (item - Dual), further computation is required for
/// number of columns in each individual stage.
/// </summary>
Dual = 1000,
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap, bool isForCurrentRuleset) => new ManiaRulesetContainer(this, beatmap, isForCurrentRuleset);
public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
{
if (mods.HasFlag(LegacyMods.Nightcore))
yield return new ManiaModNightcore();
else if (mods.HasFlag(LegacyMods.DoubleTime))
yield return new ManiaModDoubleTime();
if (mods.HasFlag(LegacyMods.Autoplay))
yield return new ManiaModAutoplay();
if (mods.HasFlag(LegacyMods.Easy))
yield return new ManiaModEasy();
if (mods.HasFlag(LegacyMods.FadeIn))
yield return new ManiaModFadeIn();
if (mods.HasFlag(LegacyMods.Flashlight))
yield return new ManiaModFlashlight();
if (mods.HasFlag(LegacyMods.HalfTime))
yield return new ManiaModHalfTime();
if (mods.HasFlag(LegacyMods.HardRock))
yield return new ManiaModHardRock();
if (mods.HasFlag(LegacyMods.Hidden))
yield return new ManiaModHidden();
if (mods.HasFlag(LegacyMods.Key1))
yield return new ManiaModKey1();
if (mods.HasFlag(LegacyMods.Key2))
yield return new ManiaModKey2();
if (mods.HasFlag(LegacyMods.Key3))
yield return new ManiaModKey3();
if (mods.HasFlag(LegacyMods.Key4))
yield return new ManiaModKey4();
if (mods.HasFlag(LegacyMods.Key5))
yield return new ManiaModKey5();
if (mods.HasFlag(LegacyMods.Key6))
yield return new ManiaModKey6();
if (mods.HasFlag(LegacyMods.Key7))
yield return new ManiaModKey7();
if (mods.HasFlag(LegacyMods.Key8))
yield return new ManiaModKey8();
if (mods.HasFlag(LegacyMods.Key9))
yield return new ManiaModKey9();
if (mods.HasFlag(LegacyMods.NoFail))
yield return new ManiaModNoFail();
if (mods.HasFlag(LegacyMods.Perfect))
yield return new ManiaModPerfect();
if (mods.HasFlag(LegacyMods.Random))
yield return new ManiaModRandom();
if (mods.HasFlag(LegacyMods.SuddenDeath))
yield return new ManiaModSuddenDeath();
}
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new ManiaModEasy(),
new ManiaModNoFail(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModHalfTime(),
new ManiaModDaycore(),
},
},
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new ManiaModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModSuddenDeath(),
new ManiaModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModDoubleTime(),
new ManiaModNightcore(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new ManiaModFadeIn(),
new ManiaModHidden(),
}
},
new ManiaModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new MultiMod
{
Mods = new Mod[]
{
new ManiaModKey4(),
new ManiaModKey5(),
new ManiaModKey6(),
new ManiaModKey7(),
new ManiaModKey8(),
new ManiaModKey9(),
new ManiaModKey1(),
new ManiaModKey2(),
new ManiaModKey3(),
},
},
new ManiaModRandom(),
new ManiaModDualStages(),
new ManiaModMirror(),
new MultiMod
{
Mods = new Mod[]
{
new ManiaModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
public override string Description => "osu!mania";
public override string ShortName => "mania";
public override Drawable CreateIcon() => new SpriteIcon { Icon = FontAwesome.fa_osu_mania_o };
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap, Mod[] mods = null) => new ManiaDifficultyCalculator(beatmap, mods);
public override int? LegacyID => 3;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
public ManiaRuleset(RulesetInfo rulesetInfo = null)
: base(rulesetInfo)
{
}
public override IEnumerable<int> AvailableVariants
{
get
{
for (int i = 1; i <= 9; i++)
yield return (int)PlayfieldType.Single + i;
for (int i = 2; i <= 18; i += 2)
yield return (int)PlayfieldType.Dual + i;
}
}
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0)
{
switch (getPlayfieldType(variant))
{
case PlayfieldType.Single:
return new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.A,
InputKey.S,
InputKey.D,
InputKey.F
},
RightKeys = new[]
{
InputKey.J,
InputKey.K,
InputKey.L,
InputKey.Semicolon
},
SpecialKey = InputKey.Space,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1,
}.GenerateKeyBindingsFor(variant, out _);
case PlayfieldType.Dual:
int keys = getDualStageKeyCount(variant);
var stage1Bindings = new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.Number1,
InputKey.Number2,
InputKey.Number3,
InputKey.Number4,
},
RightKeys = new[]
{
InputKey.Z,
InputKey.X,
InputKey.C,
InputKey.V
},
SpecialKey = InputKey.Tilde,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1
}.GenerateKeyBindingsFor(keys, out var nextNormal);
var stage2Bindings = new VariantMappingGenerator
{
LeftKeys = new[]
{
InputKey.Number7,
InputKey.Number8,
InputKey.Number9,
InputKey.Number0
},
RightKeys = new[]
{
InputKey.O,
InputKey.P,
InputKey.BracketLeft,
InputKey.BracketRight
},
SpecialKey = InputKey.BackSlash,
SpecialAction = ManiaAction.Special2,
NormalActionStart = nextNormal
}.GenerateKeyBindingsFor(keys, out _);
return stage1Bindings.Concat(stage2Bindings);
}
return new KeyBinding[0];
}
public override string GetVariantName(int variant)
{
switch (getPlayfieldType(variant))
{
default:
return $"{variant}K";
case PlayfieldType.Dual:
{
var keys = getDualStageKeyCount(variant);
return $"{keys}K + {keys}K";
}
}
}
/// <summary>
/// Finds the number of keys for each stage in a <see cref="PlayfieldType.Dual"/> variant.
/// </summary>
/// <param name="variant">The variant.</param>
private int getDualStageKeyCount(int variant) => (variant - (int)PlayfieldType.Dual) / 2;
/// <summary>
/// Finds the <see cref="PlayfieldType"/> that corresponds to a variant value.
/// </summary>
/// <param name="variant">The variant value.</param>
/// <returns>The <see cref="PlayfieldType"/> that corresponds to <paramref name="variant"/>.</returns>
private PlayfieldType getPlayfieldType(int variant)
{
return (PlayfieldType)Enum.GetValues(typeof(PlayfieldType)).Cast<int>().OrderByDescending(i => i).First(v => variant >= v);
}
private class VariantMappingGenerator
{
/// <summary>
/// All the <see cref="InputKey"/>s available to the left hand.
/// </summary>
public InputKey[] LeftKeys;
/// <summary>
/// All the <see cref="InputKey"/>s available to the right hand.
/// </summary>
public InputKey[] RightKeys;
/// <summary>
/// The <see cref="InputKey"/> for the special key.
/// </summary>
public InputKey SpecialKey;
/// <summary>
/// The <see cref="ManiaAction"/> at which the normal columns should begin.
/// </summary>
public ManiaAction NormalActionStart;
/// <summary>
/// The <see cref="ManiaAction"/> for the special column.
/// </summary>
public ManiaAction SpecialAction;
/// <summary>
/// Generates a list of <see cref="KeyBinding"/>s for a specific number of columns.
/// </summary>
/// <param name="columns">The number of columns that need to be bound.</param>
/// <param name="nextNormalAction">The next <see cref="ManiaAction"/> to use for normal columns.</param>
/// <returns>The keybindings.</returns>
public IEnumerable<KeyBinding> GenerateKeyBindingsFor(int columns, out ManiaAction nextNormalAction)
{
ManiaAction currentNormalAction = NormalActionStart;
var bindings = new List<KeyBinding>();
for (int i = LeftKeys.Length - columns / 2; i < LeftKeys.Length; i++)
bindings.Add(new KeyBinding(LeftKeys[i], currentNormalAction++));
for (int i = 0; i < columns / 2; i++)
bindings.Add(new KeyBinding(RightKeys[i], currentNormalAction++));
if (columns % 2 == 1)
bindings.Add(new KeyBinding(SpecialKey, SpecialAction));
nextNormalAction = currentNormalAction;
return bindings;
}
}
}
public enum PlayfieldType
{
/// <summary>
/// Columns are grouped into a single stage.
/// Number of columns in this stage lies at (item - Single).
/// </summary>
Single = 0,
/// <summary>
/// Columns are grouped into two stages.
/// Overall number of columns lies at (item - Dual), further computation is required for
/// number of columns in each individual stage.
/// </summary>
Dual = 1000,
}
}

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@ -1,91 +1,91 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Rulesets.Mania.MathUtils
{
/// <summary>
/// A PRNG specified in http://heliosphan.org/fastrandom.html.
/// </summary>
internal class FastRandom
{
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
private const uint int_mask = 0x7FFFFFFF;
private const uint y = 842502087;
private const uint z = 3579807591;
private const uint w = 273326509;
private uint _x, _y = y, _z = z, _w = w;
public FastRandom(int seed)
{
_x = (uint)seed;
}
public FastRandom()
: this(Environment.TickCount)
{
}
/// <summary>
/// Generates a random unsigned integer within the range [<see cref="uint.MinValue"/>, <see cref="uint.MaxValue"/>).
/// </summary>
/// <returns>The random value.</returns>
public uint NextUInt()
{
uint t = _x ^ _x << 11;
_x = _y;
_y = _z;
_z = _w;
return _w = _w ^ _w >> 19 ^ t ^ t >> 8;
}
/// <summary>
/// Generates a random integer value within the range [0, <see cref="int.MaxValue"/>).
/// </summary>
/// <returns>The random value.</returns>
public int Next() => (int)(int_mask & NextUInt());
/// <summary>
/// Generates a random integer value within the range [0, <paramref name="upperBound"/>).
/// </summary>
/// <param name="upperBound">The upper bound.</param>
/// <returns>The random value.</returns>
public int Next(int upperBound) => (int)(NextDouble() * upperBound);
/// <summary>
/// Generates a random integer value within the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
/// </summary>
/// <param name="lowerBound">The lower bound of the range.</param>
/// <param name="upperBound">The upper bound of the range.</param>
/// <returns>The random value.</returns>
public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
/// <summary>
/// Generates a random double value within the range [0, 1).
/// </summary>
/// <returns>The random value.</returns>
public double NextDouble() => int_to_real * Next();
private uint bitBuffer;
private int bitIndex = 32;
/// <summary>
/// Generates a reandom boolean value. Cached such that a random value is only generated once in every 32 calls.
/// </summary>
/// <returns>The random value.</returns>
public bool NextBool()
{
if (bitIndex == 32)
{
bitBuffer = NextUInt();
bitIndex = 1;
return (bitBuffer & 1) == 1;
}
bitIndex++;
return ((bitBuffer >>= 1) & 1) == 1;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
namespace osu.Game.Rulesets.Mania.MathUtils
{
/// <summary>
/// A PRNG specified in http://heliosphan.org/fastrandom.html.
/// </summary>
internal class FastRandom
{
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
private const uint int_mask = 0x7FFFFFFF;
private const uint y = 842502087;
private const uint z = 3579807591;
private const uint w = 273326509;
private uint _x, _y = y, _z = z, _w = w;
public FastRandom(int seed)
{
_x = (uint)seed;
}
public FastRandom()
: this(Environment.TickCount)
{
}
/// <summary>
/// Generates a random unsigned integer within the range [<see cref="uint.MinValue"/>, <see cref="uint.MaxValue"/>).
/// </summary>
/// <returns>The random value.</returns>
public uint NextUInt()
{
uint t = _x ^ _x << 11;
_x = _y;
_y = _z;
_z = _w;
return _w = _w ^ _w >> 19 ^ t ^ t >> 8;
}
/// <summary>
/// Generates a random integer value within the range [0, <see cref="int.MaxValue"/>).
/// </summary>
/// <returns>The random value.</returns>
public int Next() => (int)(int_mask & NextUInt());
/// <summary>
/// Generates a random integer value within the range [0, <paramref name="upperBound"/>).
/// </summary>
/// <param name="upperBound">The upper bound.</param>
/// <returns>The random value.</returns>
public int Next(int upperBound) => (int)(NextDouble() * upperBound);
/// <summary>
/// Generates a random integer value within the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
/// </summary>
/// <param name="lowerBound">The lower bound of the range.</param>
/// <param name="upperBound">The upper bound of the range.</param>
/// <returns>The random value.</returns>
public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
/// <summary>
/// Generates a random double value within the range [0, 1).
/// </summary>
/// <returns>The random value.</returns>
public double NextDouble() => int_to_real * Next();
private uint bitBuffer;
private int bitIndex = 32;
/// <summary>
/// Generates a reandom boolean value. Cached such that a random value is only generated once in every 32 calls.
/// </summary>
/// <returns>The random value.</returns>
public bool NextBool()
{
if (bitIndex == 32)
{
bitBuffer = NextUInt();
bitIndex = 1;
return (bitBuffer & 1) == 1;
}
bitIndex++;
return ((bitBuffer >>= 1) & 1) == 1;
}
}
}

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@ -1,15 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public interface IPlayfieldTypeMod : IApplicableMod
{
/// <summary>
/// The <see cref="PlayfieldType"/> which this <see cref="IPlayfieldTypeMod"/> requires.
/// </summary>
PlayfieldType PlayfieldType { get; }
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public interface IPlayfieldTypeMod : IApplicableMod
{
/// <summary>
/// The <see cref="PlayfieldType"/> which this <see cref="IPlayfieldTypeMod"/> requires.
/// </summary>
PlayfieldType PlayfieldType { get; }
}
}

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@ -1,29 +1,29 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public abstract class ManiaKeyMod : Mod, IApplicableToBeatmapConverter<ManiaHitObject>
{
public override string ShortenedName => Name;
public abstract int KeyCount { get; }
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
public override bool Ranked => true;
public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
{
var mbc = (ManiaBeatmapConverter)beatmapConverter;
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
if (mbc.IsForCurrentRuleset)
return;
mbc.TargetColumns = KeyCount;
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public abstract class ManiaKeyMod : Mod, IApplicableToBeatmapConverter<ManiaHitObject>
{
public override string ShortenedName => Name;
public abstract int KeyCount { get; }
public override double ScoreMultiplier => 1; // TODO: Implement the mania key mod score multiplier
public override bool Ranked => true;
public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
{
var mbc = (ManiaBeatmapConverter)beatmapConverter;
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
if (mbc.IsForCurrentRuleset)
return;
mbc.TargetColumns = KeyCount;
}
}
}

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@ -1,25 +1,25 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
{
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap)
{
return new Score
{
User = new User { Username = "osu!topus!" },
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
};
}
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Users;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModAutoplay : ModAutoplay<ManiaHitObject>
{
protected override Score CreateReplayScore(Beatmap<ManiaHitObject> beatmap)
{
return new Score
{
User = new User { Username = "osu!topus!" },
Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
};
}
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDaycore : ModDaycore
{
public override double ScoreMultiplier => 0.5;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDaycore : ModDaycore
{
public override double ScoreMultiplier => 0.5;
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1;
}
}

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@ -1,52 +1,52 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter<ManiaHitObject>, IApplicableToRulesetContainer<ManiaHitObject>
{
public override string Name => "Dual Stages";
public override string ShortenedName => "DS";
public override string Description => @"Double the stages, double the fun!";
public override double ScoreMultiplier => 0;
public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
{
var mbc = (ManiaBeatmapConverter)beatmapConverter;
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
if (mbc.IsForCurrentRuleset)
return;
mbc.TargetColumns *= 2;
}
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{
var mrc = (ManiaRulesetContainer)rulesetContainer;
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
if (mrc.IsForCurrentRuleset)
return;
var newDefinitions = new List<StageDefinition>();
foreach (var existing in mrc.Beatmap.Stages)
{
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
}
mrc.Beatmap.Stages = newDefinitions;
}
public PlayfieldType PlayfieldType => PlayfieldType.Dual;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDualStages : Mod, IPlayfieldTypeMod, IApplicableToBeatmapConverter<ManiaHitObject>, IApplicableToRulesetContainer<ManiaHitObject>
{
public override string Name => "Dual Stages";
public override string ShortenedName => "DS";
public override string Description => @"Double the stages, double the fun!";
public override double ScoreMultiplier => 0;
public void ApplyToBeatmapConverter(BeatmapConverter<ManiaHitObject> beatmapConverter)
{
var mbc = (ManiaBeatmapConverter)beatmapConverter;
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
if (mbc.IsForCurrentRuleset)
return;
mbc.TargetColumns *= 2;
}
public void ApplyToRulesetContainer(RulesetContainer<ManiaHitObject> rulesetContainer)
{
var mrc = (ManiaRulesetContainer)rulesetContainer;
// Although this can work, for now let's not allow keymods for mania-specific beatmaps
if (mrc.IsForCurrentRuleset)
return;
var newDefinitions = new List<StageDefinition>();
foreach (var existing in mrc.Beatmap.Stages)
{
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
newDefinitions.Add(new StageDefinition { Columns = existing.Columns / 2 });
}
mrc.Beatmap.Stages = newDefinitions;
}
public PlayfieldType PlayfieldType => PlayfieldType.Dual;
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModEasy : ModEasy
{
public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!";
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModEasy : ModEasy
{
public override string Description => @"More forgiving HP drain, less accuracy required, and three lives!";
}
}

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@ -1,21 +1,21 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModFadeIn : Mod
{
public override string Name => "Fade In";
public override string ShortenedName => "FI";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModFadeIn : Mod
{
public override string Name => "Fade In";
public override string ShortenedName => "FI";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
}
}

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@ -1,14 +1,14 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModFlashlight : ModFlashlight
{
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.5;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.5;
}
}

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1;
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHardRock : ModHardRock
{
public override double ScoreMultiplier => 1;
}
}

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@ -1,15 +1,15 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHidden : ModHidden
{
public override string Description => @"Keys fade out before you hit them!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHidden : ModHidden
{
public override string Description => @"Keys fade out before you hit them!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) };
}
}

View File

@ -1,13 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey1 : ManiaKeyMod
{
public override int KeyCount => 1;
public override string Name => "One Key";
public override string ShortenedName => "1K";
public override string Description => @"Play with one key.";
}
}
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModKey1 : ManiaKeyMod
{
public override int KeyCount => 1;
public override string Name => "One Key";
public override string ShortenedName => "1K";
public override string Description => @"Play with one key.";
}
}

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