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peppy said he prefers the version without pipes so ill remove the pipes
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@ -189,14 +189,14 @@ namespace osu.Game.Beatmaps.Drawables
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// Difficulty row
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// Difficulty row
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circleSize.Text = "CS: " + adjustedDifficulty.CircleSize.ToString("0.##");
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circleSize.Text = "CS: " + adjustedDifficulty.CircleSize.ToString("0.##");
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drainRate.Text = "| HP: " + adjustedDifficulty.DrainRate.ToString("0.##");
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drainRate.Text = " HP: " + adjustedDifficulty.DrainRate.ToString("0.##");
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approachRate.Text = "| AR: " + adjustedDifficulty.ApproachRate.ToString("0.##");
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approachRate.Text = " AR: " + adjustedDifficulty.ApproachRate.ToString("0.##");
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overallDifficulty.Text = "| OD: " + adjustedDifficulty.OverallDifficulty.ToString("0.##");
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overallDifficulty.Text = " OD: " + adjustedDifficulty.OverallDifficulty.ToString("0.##");
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// Misc row
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// Misc row
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length.Text = "Length: " + TimeSpan.FromMilliseconds(displayedContent.BeatmapInfo.Length / rate).ToString("mm\\:ss");
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length.Text = "Length: " + TimeSpan.FromMilliseconds(displayedContent.BeatmapInfo.Length / rate).ToString("mm\\:ss");
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bpm.Text = "| BPM: " + bpmAdjusted;
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bpm.Text = " BPM: " + bpmAdjusted;
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maxCombo.Text = "| Max Combo: " + displayedContent.BeatmapInfo.TotalObjectCount;
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maxCombo.Text = " Max Combo: " + displayedContent.BeatmapInfo.TotalObjectCount;
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}
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}
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public void Move(Vector2 pos) => Position = pos;
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public void Move(Vector2 pos) => Position = pos;
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