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Merge branch 'ppy:master' into positional-sounds-strength-adjustment

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MK56 2021-11-28 16:19:49 +01:00 committed by GitHub
commit d2e11ea622
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2 changed files with 22 additions and 12 deletions

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
@ -26,12 +26,12 @@ namespace osu.Game.Rulesets.Osu.Mods
public BindableFloat Scale { get; } = new BindableFloat(4) public BindableFloat Scale { get; } = new BindableFloat(4)
{ {
Precision = 0.1f, Precision = 0.1f,
MinValue = 2, MinValue = 1.5f,
MaxValue = 10, MaxValue = 10,
}; };
[SettingSource("Style", "Change the animation style of the approach circles.", 1)] [SettingSource("Style", "Change the animation style of the approach circles.", 1)]
public Bindable<AnimationStyle> Style { get; } = new Bindable<AnimationStyle>(); public Bindable<AnimationStyle> Style { get; } = new Bindable<AnimationStyle>(AnimationStyle.Gravity);
public void ApplyToDrawableHitObject(DrawableHitObject drawable) public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{ {
@ -52,9 +52,18 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
switch (style) switch (style)
{ {
default: case AnimationStyle.Linear:
return Easing.None; return Easing.None;
case AnimationStyle.Gravity:
return Easing.InBack;
case AnimationStyle.InOut1:
return Easing.InOutCubic;
case AnimationStyle.InOut2:
return Easing.InOutQuint;
case AnimationStyle.Accelerate1: case AnimationStyle.Accelerate1:
return Easing.In; return Easing.In;
@ -64,9 +73,6 @@ namespace osu.Game.Rulesets.Osu.Mods
case AnimationStyle.Accelerate3: case AnimationStyle.Accelerate3:
return Easing.InQuint; return Easing.InQuint;
case AnimationStyle.Gravity:
return Easing.InBack;
case AnimationStyle.Decelerate1: case AnimationStyle.Decelerate1:
return Easing.Out; return Easing.Out;
@ -76,16 +82,14 @@ namespace osu.Game.Rulesets.Osu.Mods
case AnimationStyle.Decelerate3: case AnimationStyle.Decelerate3:
return Easing.OutQuint; return Easing.OutQuint;
case AnimationStyle.InOut1: default:
return Easing.InOutCubic; throw new ArgumentOutOfRangeException(nameof(style), style, @"Unsupported animation style");
case AnimationStyle.InOut2:
return Easing.InOutQuint;
} }
} }
public enum AnimationStyle public enum AnimationStyle
{ {
Linear,
Gravity, Gravity,
InOut1, InOut1,
InOut2, InOut2,

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@ -307,6 +307,9 @@ namespace osu.Game.Database
case 10: case 10:
string rulesetSettingClassName = getMappedOrOriginalName(typeof(RealmRulesetSetting)); string rulesetSettingClassName = getMappedOrOriginalName(typeof(RealmRulesetSetting));
if (!migration.OldRealm.Schema.TryFindObjectSchema(rulesetSettingClassName, out _))
return;
var oldSettings = migration.OldRealm.DynamicApi.All(rulesetSettingClassName); var oldSettings = migration.OldRealm.DynamicApi.All(rulesetSettingClassName);
var newSettings = migration.NewRealm.All<RealmRulesetSetting>().ToList(); var newSettings = migration.NewRealm.All<RealmRulesetSetting>().ToList();
@ -329,6 +332,9 @@ namespace osu.Game.Database
case 11: case 11:
string keyBindingClassName = getMappedOrOriginalName(typeof(RealmKeyBinding)); string keyBindingClassName = getMappedOrOriginalName(typeof(RealmKeyBinding));
if (!migration.OldRealm.Schema.TryFindObjectSchema(keyBindingClassName, out _))
return;
var oldKeyBindings = migration.OldRealm.DynamicApi.All(keyBindingClassName); var oldKeyBindings = migration.OldRealm.DynamicApi.All(keyBindingClassName);
var newKeyBindings = migration.NewRealm.All<RealmKeyBinding>().ToList(); var newKeyBindings = migration.NewRealm.All<RealmKeyBinding>().ToList();