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Add a bit more padding between node overlays and hitobjects in timeline

This commit is contained in:
Dean Herbert 2024-07-12 17:22:36 +09:00
parent 43addc8400
commit d2cb07b157
No known key found for this signature in database
3 changed files with 3 additions and 1 deletions

View File

@ -33,6 +33,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public DifficultyPointPiece(HitObject hitObject) public DifficultyPointPiece(HitObject hitObject)
{ {
HitObject = hitObject; HitObject = hitObject;
Y = -2.5f;
speedMultiplier = (hitObject as IHasSliderVelocity)?.SliderVelocityMultiplierBindable.GetBoundCopy(); speedMultiplier = (hitObject as IHasSliderVelocity)?.SliderVelocityMultiplierBindable.GetBoundCopy();
} }

View File

@ -35,6 +35,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public SamplePointPiece(HitObject hitObject) public SamplePointPiece(HitObject hitObject)
{ {
HitObject = hitObject; HitObject = hitObject;
Y = 2.5f;
} }
public bool AlternativeColor { get; init; } public bool AlternativeColor { get; init; }

View File

@ -519,7 +519,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
Type = EdgeEffectType.Shadow, Type = EdgeEffectType.Shadow,
Radius = 5, Radius = 5,
Colour = Color4.Black.Opacity(0.4f) Colour = Color4.Black.Opacity(0.05f)
} }
}; };
} }