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https://github.com/ppy/osu.git
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Add retry loop to avoid log export failing occasionally on windows
Closes https://github.com/ppy/osu/issues/26693.
This commit is contained in:
parent
b272d34960
commit
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@ -6,8 +6,8 @@
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using System;
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using System;
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using System.IO;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Game.Utils;
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namespace osu.Game.IO
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namespace osu.Game.IO
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{
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{
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@ -81,7 +81,7 @@ namespace osu.Game.IO
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if (IgnoreSuffixes.Any(suffix => fi.Name.EndsWith(suffix, StringComparison.Ordinal)))
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if (IgnoreSuffixes.Any(suffix => fi.Name.EndsWith(suffix, StringComparison.Ordinal)))
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continue;
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continue;
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allFilesDeleted &= AttemptOperation(() => fi.Delete(), throwOnFailure: false);
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allFilesDeleted &= FileUtils.AttemptOperation(() => fi.Delete(), throwOnFailure: false);
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}
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}
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foreach (DirectoryInfo dir in target.GetDirectories())
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foreach (DirectoryInfo dir in target.GetDirectories())
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@ -92,11 +92,11 @@ namespace osu.Game.IO
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if (IgnoreSuffixes.Any(suffix => dir.Name.EndsWith(suffix, StringComparison.Ordinal)))
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if (IgnoreSuffixes.Any(suffix => dir.Name.EndsWith(suffix, StringComparison.Ordinal)))
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continue;
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continue;
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allFilesDeleted &= AttemptOperation(() => dir.Delete(true), throwOnFailure: false);
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allFilesDeleted &= FileUtils.AttemptOperation(() => dir.Delete(true), throwOnFailure: false);
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}
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}
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if (target.GetFiles().Length == 0 && target.GetDirectories().Length == 0)
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if (target.GetFiles().Length == 0 && target.GetDirectories().Length == 0)
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allFilesDeleted &= AttemptOperation(target.Delete, throwOnFailure: false);
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allFilesDeleted &= FileUtils.AttemptOperation(target.Delete, throwOnFailure: false);
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return allFilesDeleted;
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return allFilesDeleted;
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}
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}
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@ -115,7 +115,7 @@ namespace osu.Game.IO
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if (IgnoreSuffixes.Any(suffix => fileInfo.Name.EndsWith(suffix, StringComparison.Ordinal)))
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if (IgnoreSuffixes.Any(suffix => fileInfo.Name.EndsWith(suffix, StringComparison.Ordinal)))
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continue;
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continue;
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AttemptOperation(() =>
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FileUtils.AttemptOperation(() =>
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{
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{
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fileInfo.Refresh();
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fileInfo.Refresh();
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@ -139,35 +139,5 @@ namespace osu.Game.IO
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CopyRecursive(dir, destination.CreateSubdirectory(dir.Name), false);
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CopyRecursive(dir, destination.CreateSubdirectory(dir.Name), false);
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}
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}
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}
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}
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/// <summary>
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/// Attempt an IO operation multiple times and only throw if none of the attempts succeed.
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/// </summary>
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/// <param name="action">The action to perform.</param>
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/// <param name="attempts">The number of attempts (250ms wait between each).</param>
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/// <param name="throwOnFailure">Whether to throw an exception on failure. If <c>false</c>, will silently fail.</param>
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protected static bool AttemptOperation(Action action, int attempts = 10, bool throwOnFailure = true)
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{
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while (true)
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{
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try
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{
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action();
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return true;
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}
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catch (Exception)
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{
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if (attempts-- == 0)
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{
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if (throwOnFailure)
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throw;
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return false;
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}
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}
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Thread.Sleep(250);
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}
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}
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}
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}
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}
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}
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@ -15,6 +15,7 @@ using osu.Game.Localisation;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using osu.Game.Overlays.Settings.Sections.Maintenance;
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using osu.Game.Updater;
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using osu.Game.Updater;
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using osu.Game.Utils;
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using SharpCompress.Archives.Zip;
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using SharpCompress.Archives.Zip;
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namespace osu.Game.Overlays.Settings.Sections.General
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namespace osu.Game.Overlays.Settings.Sections.General
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@ -111,7 +112,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
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using (var outStream = storage.CreateFileSafely(archive_filename))
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using (var outStream = storage.CreateFileSafely(archive_filename))
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using (var zip = ZipArchive.Create())
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using (var zip = ZipArchive.Create())
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{
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{
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foreach (string? f in logStorage.GetFiles(string.Empty, "*.log")) zip.AddEntry(f, logStorage.GetStream(f), true);
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foreach (string? f in logStorage.GetFiles(string.Empty, "*.log"))
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FileUtils.AttemptOperation(z => z.AddEntry(f, logStorage.GetStream(f), true), zip);
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zip.SaveTo(outStream);
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zip.SaveTo(outStream);
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}
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}
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72
osu.Game/Utils/FileUtils.cs
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72
osu.Game/Utils/FileUtils.cs
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@ -0,0 +1,72 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Threading;
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namespace osu.Game.Utils
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{
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public static class FileUtils
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{
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/// <summary>
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/// Attempt an IO operation multiple times and only throw if none of the attempts succeed.
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/// </summary>
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/// <param name="action">The action to perform.</param>
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/// <param name="state">The provided state.</param>
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/// <param name="attempts">The number of attempts (250ms wait between each).</param>
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/// <param name="throwOnFailure">Whether to throw an exception on failure. If <c>false</c>, will silently fail.</param>
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public static bool AttemptOperation<T>(Action<T> action, T state, int attempts = 10, bool throwOnFailure = true)
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{
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while (true)
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{
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try
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{
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action(state);
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return true;
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}
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catch (Exception)
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{
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if (attempts-- == 0)
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{
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if (throwOnFailure)
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throw;
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return false;
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}
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}
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Thread.Sleep(250);
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}
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}
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/// <summary>
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/// Attempt an IO operation multiple times and only throw if none of the attempts succeed.
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/// </summary>
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/// <param name="action">The action to perform.</param>
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/// <param name="attempts">The number of attempts (250ms wait between each).</param>
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/// <param name="throwOnFailure">Whether to throw an exception on failure. If <c>false</c>, will silently fail.</param>
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public static bool AttemptOperation(Action action, int attempts = 10, bool throwOnFailure = true)
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{
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while (true)
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{
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try
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{
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action();
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return true;
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}
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catch (Exception)
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{
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if (attempts-- == 0)
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{
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if (throwOnFailure)
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throw;
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return false;
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}
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}
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Thread.Sleep(250);
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}
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}
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}
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}
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