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Don't use "beatmapset" terminology

This commit is contained in:
Dean Herbert 2018-10-10 19:26:35 +09:00
parent 841b2e8692
commit d28b9860ff

View File

@ -204,7 +204,7 @@ namespace osu.Game.Screens.Select
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2); Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3); Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
BeatmapOptions.AddButton(@"Delete", @"beatmapset", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue); BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
} }
if (this.beatmaps == null) if (this.beatmaps == null)