From d287db796172a213dce4a079e27b22e42a320bc9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marvin=20Sch=C3=BCrz?= Date: Sun, 15 Aug 2021 14:48:56 +0200 Subject: [PATCH] Clamping seekTime to beatmap length --- osu.Game/Screens/Edit/EditorClock.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index 772f6ea192..52c95088f3 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -118,6 +118,7 @@ namespace osu.Game.Screens.Edit if (!snapped || ControlPointInfo.TimingPoints.Count == 0) { + seekTime = Math.Clamp(seekTime, 0, TrackLength); SeekSmoothlyTo(seekTime); return; }