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Remove unnecessary local bindable

This commit is contained in:
Andrei Zavatski 2020-01-11 17:48:09 +03:00
parent 7dbb4d919b
commit d25ef1966d

View File

@ -20,7 +20,6 @@ namespace osu.Game.Screens.Menu
[Resolved] [Resolved]
private Bindable<WorkingBeatmap> beatmap { get; set; } private Bindable<WorkingBeatmap> beatmap { get; set; }
private readonly Bindable<WorkingBeatmap> workingBeatmap = new Bindable<WorkingBeatmap>();
private readonly OsuSpriteText title, artist; private readonly OsuSpriteText title, artist;
public SongTicker() public SongTicker()
@ -52,8 +51,7 @@ namespace osu.Game.Screens.Menu
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
workingBeatmap.BindTo(beatmap); beatmap.BindValueChanged(onBeatmapChanged);
workingBeatmap.BindValueChanged(onBeatmapChanged);
} }
private void onBeatmapChanged(ValueChangedEvent<WorkingBeatmap> working) private void onBeatmapChanged(ValueChangedEvent<WorkingBeatmap> working)