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rename updateTooltip to updateState
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@ -73,7 +73,7 @@ namespace osu.Game.Screens.Play
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break;
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}
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}, true);
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State.BindValueChanged(updateTooltip, true);
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State.BindValueChanged(updateState, true);
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}
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private void saveScore()
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@ -93,7 +93,7 @@ namespace osu.Game.Screens.Play
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}));
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}
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private void updateTooltip(ValueChangedEvent<ImportState> state)
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private void updateState(ValueChangedEvent<ImportState> state)
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{
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switch (state.NewValue)
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{
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