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Correct masking layers on song select.
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parent
050fa7fbe8
commit
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@ -27,6 +27,7 @@ using osu.Game.Graphics;
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using osu.Framework.Input;
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using OpenTK.Input;
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using System.Collections.Generic;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Threading;
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namespace osu.Game.Screens.Select
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@ -84,20 +85,25 @@ namespace osu.Game.Screens.Select
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OsuGame osuGame, OsuColour colours)
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{
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const float carousel_width = 640;
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const float filter_height = 100;
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beatmapGroups = new List<BeatmapGroup>();
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Children = new Drawable[]
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{
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new ParallaxContainer
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{
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Masking = true,
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Padding = new MarginPadding { Top = filter_height },
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ParallaxAmount = 0.005f,
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RelativeSizeAxes = Axes.Both,
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Children = new []
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Children = new[]
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{
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new WedgeBackground
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = carousel_width * 0.76f },
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Padding = new MarginPadding
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{
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Right = carousel_width * 0.76f
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},
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},
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}
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},
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@ -111,7 +117,7 @@ namespace osu.Game.Screens.Select
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filter = new FilterControl
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{
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RelativeSizeAxes = Axes.X,
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Height = 100,
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Height = filter_height,
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FilterChanged = filterChanged,
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Exit = Exit,
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},
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@ -120,7 +126,11 @@ namespace osu.Game.Screens.Select
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Alpha = 0,
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Size = wedged_container_size,
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RelativeSizeAxes = Axes.X,
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Margin = new MarginPadding { Top = 20, Right = 20, },
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Margin = new MarginPadding
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{
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Top = 20,
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Right = 20,
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},
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},
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footer = new Footer()
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{
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