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Update doc
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@ -155,7 +155,7 @@ namespace osu.Game.Overlays
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/// <summary>
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/// Play the previous track or restart the current track if it's current time below <see cref="restart_cutoff_point"/>
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/// </summary>
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/// <returns>Whether the operation was successful.</returns>
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/// <returns>The <see cref="PreviousButtonAction"/> that indicate the decided action</returns>
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public PreviousButtonAction PrevTrack()
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{
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var currentTrackPosition = current?.Track.CurrentTime;
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