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Rename const and make more available
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@ -1,4 +1,4 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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@ -76,11 +76,12 @@ namespace osu.Game.Skinning
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Samples?.Dispose();
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Samples?.Dispose();
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}
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}
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private const double default_frame_time = 1000 / 60d;
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public override Drawable GetDrawableComponent(string componentName)
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public override Drawable GetDrawableComponent(string componentName)
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{
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{
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bool animatable = false;
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bool animatable = false;
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bool looping = true;
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bool looping = true;
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const double frametime = 1000 / 60d;
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switch (componentName)
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switch (componentName)
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{
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{
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@ -145,7 +146,7 @@ namespace osu.Game.Skinning
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if (texture != null && animatable)
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if (texture != null && animatable)
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{
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{
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var animation = new TextureAnimation { DefaultFrameLength = frametime };
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var animation = new TextureAnimation { DefaultFrameLength = default_frame_time };
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for (int i = 1; texture != null; i++)
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for (int i = 1; texture != null; i++)
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{
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{
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