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Fix potentially incorrect zoom level getting set on very short audio
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@ -68,7 +68,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}, true);
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}
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private float getZoomLevelForVisibleMilliseconds(double milliseconds) => (float)(track.Length / milliseconds);
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private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds));
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/// <summary>
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/// The timeline's scroll position in the last frame.
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