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Merge pull request #10214 from peppy/new-combo-editor-toggle

Add the ability to toggle new combo state from composer context menu
This commit is contained in:
Dan Balasescu 2020-09-23 19:46:55 +09:00 committed by GitHub
commit d1e41e41f7
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 68 additions and 1 deletions

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@ -81,7 +81,7 @@ namespace osu.Game.Tests.Gameplay
private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
{
public bool NewCombo { get; } = false;
public bool NewCombo { get; set; } = false;
public int ComboOffset { get; } = 0;
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();

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@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.Objects.Types
/// </summary>
int ComboIndex { get; set; }
/// <summary>
/// Whether the HitObject starts a new combo.
/// </summary>
new bool NewCombo { get; set; }
Bindable<bool> LastInComboBindable { get; }
/// <summary>

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@ -20,6 +20,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
@ -268,6 +269,29 @@ namespace osu.Game.Screens.Edit.Compose.Components
changeHandler?.EndChange();
}
/// <summary>
/// Set the new combo state of all selected <see cref="HitObject"/>s.
/// </summary>
/// <param name="state">Whether to set or unset.</param>
/// <exception cref="InvalidOperationException">Throws if any selected object doesn't implement <see cref="IHasComboInformation"/></exception>
public void SetNewCombo(bool state)
{
changeHandler?.BeginChange();
foreach (var h in SelectedHitObjects)
{
var comboInfo = h as IHasComboInformation;
if (comboInfo == null)
throw new InvalidOperationException($"Tried to change combo state of a {h.GetType()}, which doesn't implement {nameof(IHasComboInformation)}");
comboInfo.NewCombo = state;
EditorBeatmap?.UpdateHitObject(h);
}
changeHandler?.EndChange();
}
/// <summary>
/// Removes a hit sample from all selected <see cref="HitObject"/>s.
/// </summary>
@ -297,6 +321,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
items.AddRange(GetContextMenuItemsForSelection(selectedBlueprints));
if (selectedBlueprints.All(b => b.HitObject is IHasComboInformation))
items.Add(createNewComboMenuItem());
if (selectedBlueprints.Count == 1)
items.AddRange(selectedBlueprints[0].ContextMenuItems);
@ -326,6 +353,41 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected virtual IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint> selection)
=> Enumerable.Empty<MenuItem>();
private MenuItem createNewComboMenuItem()
{
return new TernaryStateMenuItem("New combo", MenuItemType.Standard, setNewComboState)
{
State = { Value = getHitSampleState() }
};
void setNewComboState(TernaryState state)
{
switch (state)
{
case TernaryState.False:
SetNewCombo(false);
break;
case TernaryState.True:
SetNewCombo(true);
break;
}
}
TernaryState getHitSampleState()
{
int countExisting = selectedBlueprints.Select(b => (IHasComboInformation)b.HitObject).Count(h => h.NewCombo);
if (countExisting == 0)
return TernaryState.False;
if (countExisting < SelectedHitObjects.Count())
return TernaryState.Indeterminate;
return TernaryState.True;
}
}
private MenuItem createHitSampleMenuItem(string name, string sampleName)
{
return new TernaryStateMenuItem(name, MenuItemType.Standard, setHitSampleState)