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Reduce the scale of background blurs

This commit is contained in:
smoogipoo 2019-11-27 15:04:09 +09:00
parent 3fb2f6e320
commit d1e3718038

View File

@ -16,6 +16,8 @@ namespace osu.Game.Graphics.Backgrounds
/// </summary> /// </summary>
public class Background : CompositeDrawable public class Background : CompositeDrawable
{ {
private const float blur_scale = 0.5f;
public readonly Sprite Sprite; public readonly Sprite Sprite;
private readonly string textureName; private readonly string textureName;
@ -64,7 +66,10 @@ namespace osu.Game.Graphics.Backgrounds
}); });
} }
bufferedContainer?.BlurTo(newBlurSigma, duration, easing); if (bufferedContainer != null)
bufferedContainer.FrameBufferScale = newBlurSigma == Vector2.Zero ? Vector2.One : new Vector2(blur_scale);
bufferedContainer?.BlurTo(newBlurSigma * blur_scale, duration, easing);
} }
} }
} }