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Fix incorrect cursor parameterisation in test scene
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parent
37976c569a
commit
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@ -259,7 +259,7 @@ namespace osu.Game.Tests.Visual.Playlists
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{
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multiplayerUserScore.ScoresAround.Lower.Scores.Add(new MultiplayerScore
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{
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ID = --highestScoreId,
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ID = getNextLowestScoreId(),
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Accuracy = userScore.Accuracy,
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Passed = true,
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Rank = userScore.Rank,
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@ -274,7 +274,7 @@ namespace osu.Game.Tests.Visual.Playlists
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multiplayerUserScore.ScoresAround.Higher.Scores.Add(new MultiplayerScore
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{
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ID = ++lowestScoreId,
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ID = getNextHighestScoreId(),
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Accuracy = userScore.Accuracy,
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Passed = true,
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Rank = userScore.Rank,
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@ -306,7 +306,7 @@ namespace osu.Game.Tests.Visual.Playlists
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{
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result.Scores.Add(new MultiplayerScore
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{
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ID = sort == "score_asc" ? --highestScoreId : ++lowestScoreId,
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ID = sort == "score_asc" ? getNextHighestScoreId() : getNextLowestScoreId(),
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Accuracy = 1,
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Passed = true,
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Rank = ScoreRank.X,
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@ -327,6 +327,17 @@ namespace osu.Game.Tests.Visual.Playlists
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return result;
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}
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/// <summary>
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/// The next highest score ID to appear at the left of the list. Monotonically decreasing.
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/// </summary>
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private int getNextHighestScoreId() => --highestScoreId;
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/// <summary>
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/// The next lowest score ID to appear at the right of the list. Monotonically increasing.
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/// </summary>
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/// <returns></returns>
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private int getNextLowestScoreId() => ++lowestScoreId;
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private void addCursor(MultiplayerScores scores)
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{
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scores.Cursor = new Cursor
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@ -342,7 +353,9 @@ namespace osu.Game.Tests.Visual.Playlists
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{
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Properties = new Dictionary<string, JToken>
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{
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{ "sort", JToken.FromObject(scores.Scores[^1].ID > scores.Scores[^2].ID ? "score_asc" : "score_desc") }
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// [ 1, 2, 3, ... ] => score_desc (will be added to the right of the list)
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// [ 3, 2, 1, ... ] => score_asc (will be added to the left of the list)
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{ "sort", JToken.FromObject(scores.Scores[^1].ID > scores.Scores[^2].ID ? "score_desc" : "score_asc") }
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}
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};
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}
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