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Convert pathTypes
to local variable
Not entirely sure what holds the reference to pathTypes now (the binding to`slider.Path.ControlPoints` maybe?), but this does seem to work still.
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@ -50,8 +50,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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[Resolved]
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[Resolved]
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private OsuColour colours { get; set; }
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private OsuColour colours { get; set; }
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private readonly List<IBindable<PathType?>> pathTypes;
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private IBindable<int> sliderVersion;
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private IBindable<int> sliderVersion;
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private IBindable<Vector2> sliderPosition;
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private IBindable<Vector2> sliderPosition;
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private IBindable<float> sliderScale;
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private IBindable<float> sliderScale;
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@ -61,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
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{
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{
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this.slider = slider;
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this.slider = slider;
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ControlPoint = controlPoint;
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ControlPoint = controlPoint;
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pathTypes = new List<IBindable<PathType?>>();
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var pathTypes = new List<IBindable<PathType?>>();
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slider.Path.ControlPoints.BindCollectionChanged((_, args) =>
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slider.Path.ControlPoints.BindCollectionChanged((_, args) =>
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{
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{
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