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Simplified

This commit is contained in:
Terochi 2023-05-03 18:31:35 +02:00
parent 332c199dc2
commit d1d4b54c64

View File

@ -625,40 +625,22 @@ namespace osu.Game
return;
}
var previouslySelectedCommonMods = new List<Mod>(SelectedMods.Value.Count);
var convertedCommonMods = new List<Mod>(SelectedMods.Value.Count);
foreach (var mod in SelectedMods.Value)
{
var convertedMod = instance.CreateModFromAcronym(mod.Acronym);
if (convertedMod == null)
continue;
previouslySelectedCommonMods.Add(mod);
convertedMod.CopyCommonSettings(mod);
convertedCommonMods.Add(convertedMod);
}
if (!ModUtils.CheckValidForGameplay(convertedCommonMods, out var invalid))
{
invalid.ForEach(mod =>
{
int index = convertedCommonMods.IndexOf(mod);
convertedCommonMods.RemoveAt(index);
previouslySelectedCommonMods.RemoveAt(index);
});
}
if (!SelectedMods.Disabled)
// Select common mods to play the deselect samples for other mods
SelectedMods.Value = previouslySelectedCommonMods;
AvailableMods.Value = dict;
if (!SelectedMods.Disabled)
SelectedMods.Value = convertedCommonMods;
if (SelectedMods.Disabled)
return;
var convertedMods = SelectedMods.Value.Select(mod =>
{
var newMod = instance.CreateModFromAcronym(mod.Acronym);
newMod?.CopyCommonSettings(mod);
return newMod;
}).Where(newMod => newMod != null).ToList();
if (!ModUtils.CheckValidForGameplay(convertedMods, out var invalid))
invalid.ForEach(newMod => convertedMods.Remove(newMod));
SelectedMods.Value = convertedMods;
void revertRulesetChange() => Ruleset.Value = r.OldValue?.Available == true ? r.OldValue : RulesetStore.AvailableRulesets.First();
}