diff --git a/appveyor.yml b/appveyor.yml
index 4dcaa7b45e..be1727e7d7 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -2,7 +2,5 @@ clone_depth: 1
version: '{branch}-{build}'
image: Previous Visual Studio 2017
test: off
-install:
- - cmd: git submodule update --init --recursive --depth=5
build_script:
- cmd: PowerShell -Version 2.0 .\build.ps1
diff --git a/appveyor_deploy.yml b/appveyor_deploy.yml
new file mode 100644
index 0000000000..d36298175b
--- /dev/null
+++ b/appveyor_deploy.yml
@@ -0,0 +1,10 @@
+clone_depth: 1
+version: '{build}'
+image: Previous Visual Studio 2017
+test: off
+skip_non_tags: true
+build_script:
+ - cmd: PowerShell -Version 2.0 .\build.ps1
+deploy:
+ - provider: Environment
+ name: nuget
diff --git a/osu.Android.props b/osu.Android.props
index fe6420ead8..adc340a734 100644
--- a/osu.Android.props
+++ b/osu.Android.props
@@ -60,7 +60,7 @@
-
-
+
+
diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs
index 33f93cdb4a..720ef1db42 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs
@@ -14,7 +14,9 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osuTK.Graphics;
using osu.Framework.Audio.Sample;
+using osu.Framework.Bindables;
using osu.Framework.Graphics.Textures;
+using osu.Game.Audio;
namespace osu.Game.Rulesets.Catch.Tests
{
@@ -81,25 +83,24 @@ namespace osu.Game.Rulesets.Catch.Tests
remove { }
}
- public Drawable GetDrawableComponent(string componentName)
+ public Drawable GetDrawableComponent(ISkinComponent component)
{
- switch (componentName)
+ switch (component.LookupName)
{
- case "Play/Catch/fruit-catcher-idle":
+ case "Gameplay/catch/fruit-catcher-idle":
return new CatcherCustomSkin();
}
return null;
}
- public SampleChannel GetSample(string sampleName) =>
+ public SampleChannel GetSample(ISampleInfo sampleInfo) =>
throw new NotImplementedException();
public Texture GetTexture(string componentName) =>
throw new NotImplementedException();
- public TValue GetValue(Func query) where TConfiguration : SkinConfiguration =>
- throw new NotImplementedException();
+ public IBindable GetConfig(TLookup lookup) => throw new NotImplementedException();
}
}
}
diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
index 4100404da6..c527a81f51 100644
--- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
+++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
@@ -4,7 +4,7 @@
-
+
diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs
index 6f1a7873ec..5428b4eeb8 100644
--- a/osu.Game.Rulesets.Catch/CatchRuleset.cs
+++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs
@@ -23,10 +23,12 @@ namespace osu.Game.Rulesets.Catch
{
public class CatchRuleset : Ruleset
{
- public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList mods) => new DrawableCatchRuleset(this, beatmap, mods);
+ public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList mods) => new DrawableCatchRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
+ public const string SHORT_NAME = "fruits";
+
public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
@@ -117,7 +119,7 @@ namespace osu.Game.Rulesets.Catch
public override string Description => "osu!catch";
- public override string ShortName => "fruits";
+ public override string ShortName => SHORT_NAME;
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
diff --git a/osu.Game.Rulesets.Catch/CatchSkinComponent.cs b/osu.Game.Rulesets.Catch/CatchSkinComponent.cs
new file mode 100644
index 0000000000..8bf53e53e3
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/CatchSkinComponent.cs
@@ -0,0 +1,19 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Skinning;
+
+namespace osu.Game.Rulesets.Catch
+{
+ public class CatchSkinComponent : GameplaySkinComponent
+ {
+ public CatchSkinComponent(CatchSkinComponents component)
+ : base(component)
+ {
+ }
+
+ protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME;
+
+ protected override string ComponentName => Component.ToString().ToLower();
+ }
+}
diff --git a/osu.Game.Rulesets.Catch/CatchSkinComponents.cs b/osu.Game.Rulesets.Catch/CatchSkinComponents.cs
new file mode 100644
index 0000000000..7e482d4045
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/CatchSkinComponents.cs
@@ -0,0 +1,9 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Rulesets.Catch
+{
+ public enum CatchSkinComponents
+ {
+ }
+}
diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
index 19a1b59752..a25d9cb67e 100644
--- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
+++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
@@ -6,6 +6,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Objects
{
diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs
index a1279e8443..00734810b3 100644
--- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs
@@ -58,14 +58,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
}
- protected override bool UseTransformStateManagement => false;
+ protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
- protected override void UpdateState(ArmedState state)
+ protected override void UpdateInitialTransforms() => this.FadeInFromZero(200);
+
+ protected override void UpdateStateTransforms(ArmedState state)
{
- // TODO: update to use new state management.
- using (BeginAbsoluteSequence(HitObject.StartTime - HitObject.TimePreempt))
- this.FadeIn(200);
-
var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
using (BeginAbsoluteSequence(endTime, true))
diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitWindows.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs
similarity index 87%
rename from osu.Game.Rulesets.Catch/Objects/CatchHitWindows.cs
rename to osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs
index 837662f5fe..ff793a372e 100644
--- a/osu.Game.Rulesets.Catch/Objects/CatchHitWindows.cs
+++ b/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs
@@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
-namespace osu.Game.Rulesets.Catch.Objects
+namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchHitWindows : HitWindows
{
diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs
index 99b22b2d56..18785d65ea 100644
--- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs
+++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs
@@ -4,7 +4,6 @@
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Judgements;
-using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
index 62abe53559..ceda643335 100644
--- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (lastPlateableFruit == null)
return;
- // this is required to make this run after the last caught fruit runs UpdateState at least once.
+ // this is required to make this run after the last caught fruit runs updateState() at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
action();
diff --git a/osu.Game.Rulesets.Catch/UI/CatcherSprite.cs b/osu.Game.Rulesets.Catch/UI/CatcherSprite.cs
index c0c1952064..e3c6c93d01 100644
--- a/osu.Game.Rulesets.Catch/UI/CatcherSprite.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatcherSprite.cs
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader]
private void load()
{
- InternalChild = new SkinnableSprite(@"Play/Catch/fruit-catcher-idle")
+ InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle")
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.TopCentre,
diff --git a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs
index f48b84e344..6b7f00c5d0 100644
--- a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs
+++ b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs
@@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false;
- public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList mods)
+ public DrawableCatchRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList mods)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
- TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
+ TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
}
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
index 013d2a71d4..af10d5e06e 100644
--- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
+++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
@@ -4,7 +4,7 @@
-
+
diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
index 4a9c22d339..37cba1fd3c 100644
--- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
@@ -11,7 +11,9 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mania.Difficulty.Skills;
using osu.Game.Rulesets.Mania.Mods;
+using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Difficulty
{
@@ -32,12 +34,15 @@ namespace osu.Game.Rulesets.Mania.Difficulty
if (beatmap.HitObjects.Count == 0)
return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
+ HitWindows hitWindows = new ManiaHitWindows();
+ hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
+
return new ManiaDifficultyAttributes
{
StarRating = difficultyValue(skills) * star_scaling_factor,
Mods = mods,
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
- GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
+ GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
Skills = skills
};
}
diff --git a/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditRuleset.cs b/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditRuleset.cs
index e5f379f608..97d8aaa052 100644
--- a/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditRuleset.cs
+++ b/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditRuleset.cs
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
- public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList mods)
+ public DrawableManiaEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList mods)
: base(ruleset, beatmap, mods)
{
}
diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
index 2729621ab3..0bfe6f9517 100644
--- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
+++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
@@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.Edit
[Cached(Type = typeof(IManiaHitObjectComposer))]
public class ManiaHitObjectComposer : HitObjectComposer, IManiaHitObjectComposer
{
- protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
+ private DrawableManiaEditRuleset drawableRuleset;
public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset)
@@ -33,23 +33,23 @@ namespace osu.Game.Rulesets.Mania.Edit
///
/// The screen-space position.
/// The column which intersects with .
- public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
+ public Column ColumnAt(Vector2 screenSpacePosition) => drawableRuleset.GetColumnByPosition(screenSpacePosition);
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
- public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
+ public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
- protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList mods)
+ protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList mods)
{
- DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
+ drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
- dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
+ dependencies.CacheAs(drawableRuleset.ScrollingInfo);
- return DrawableRuleset;
+ return drawableRuleset;
}
protected override IReadOnlyList CompositionTools => new HitObjectCompositionTool[]
diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs
index 8966b5058f..0c4e7d4858 100644
--- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs
+++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs
@@ -31,10 +31,12 @@ namespace osu.Game.Rulesets.Mania
{
public class ManiaRuleset : Ruleset
{
- public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList mods) => new DrawableManiaRuleset(this, beatmap, mods);
+ public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList mods) => new DrawableManiaRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
+ public const string SHORT_NAME = "mania";
+
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
public override IEnumerable ConvertLegacyMods(LegacyMods mods)
@@ -163,7 +165,7 @@ namespace osu.Game.Rulesets.Mania
public override string Description => "osu!mania";
- public override string ShortName => "mania";
+ public override string ShortName => SHORT_NAME;
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
diff --git a/osu.Game.Rulesets.Mania/ManiaSkinComponent.cs b/osu.Game.Rulesets.Mania/ManiaSkinComponent.cs
new file mode 100644
index 0000000000..69bd4b0ecf
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/ManiaSkinComponent.cs
@@ -0,0 +1,19 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Skinning;
+
+namespace osu.Game.Rulesets.Mania
+{
+ public class ManiaSkinComponent : GameplaySkinComponent
+ {
+ public ManiaSkinComponent(ManiaSkinComponents component)
+ : base(component)
+ {
+ }
+
+ protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
+
+ protected override string ComponentName => Component.ToString().ToLower();
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/ManiaSkinComponents.cs b/osu.Game.Rulesets.Mania/ManiaSkinComponents.cs
new file mode 100644
index 0000000000..6d85816e5a
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/ManiaSkinComponents.cs
@@ -0,0 +1,9 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Rulesets.Mania
+{
+ public enum ManiaSkinComponents
+ {
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs
index 9c3197504f..e9c352c97e 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs
@@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Alpha = 0.2f;
}
- protected override void UpdateState(ArmedState state)
+ protected override void UpdateStateTransforms(ArmedState state)
{
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
index 952c6e128e..c5c157608f 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Diagnostics;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
@@ -8,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
+using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
@@ -104,6 +106,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
}
+ protected override void UpdateStateTransforms(ArmedState state)
+ {
+ using (BeginDelayedSequence(HitObject.Duration, true))
+ base.UpdateStateTransforms(state);
+ }
+
protected void BeginHold()
{
holdStartTime = Time.Current;
@@ -202,6 +210,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
+ Debug.Assert(HitObject.HitWindows != null);
+
// Factor in the release lenience
timeOffset /= release_window_lenience;
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
index db6b53e76d..e5b114ca81 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
@@ -45,24 +45,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
- }
- public abstract class DrawableManiaHitObject : DrawableManiaHitObject
- where TObject : ManiaHitObject
- {
- public new readonly TObject HitObject;
-
- protected DrawableManiaHitObject(TObject hitObject)
- : base(hitObject)
+ protected override void UpdateStateTransforms(ArmedState state)
{
- HitObject = hitObject;
- }
-
- protected override bool UseTransformStateManagement => false;
-
- protected override void UpdateState(ArmedState state)
- {
- // TODO: update to use new state management.
switch (state)
{
case ArmedState.Miss:
@@ -75,4 +60,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
}
+
+ public abstract class DrawableManiaHitObject : DrawableManiaHitObject
+ where TObject : ManiaHitObject
+ {
+ public new readonly TObject HitObject;
+
+ protected DrawableManiaHitObject(TObject hitObject)
+ : base(hitObject)
+ {
+ HitObject = hitObject;
+ }
+ }
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
index dccff7f6ac..2cd81104a3 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@@ -52,6 +53,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
+ Debug.Assert(HitObject.HitWindows != null);
+
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs
index 5e9f46d9c7..0c82cf7bbc 100644
--- a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs
@@ -6,6 +6,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
@@ -99,5 +100,7 @@ namespace osu.Game.Rulesets.Mania.Objects
}
public override Judgement CreateJudgement() => new HoldNoteJudgement();
+
+ protected override HitWindows CreateHitWindows() => null;
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs b/osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs
index c133ee73b1..d0125f8793 100644
--- a/osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs
+++ b/osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs
@@ -3,6 +3,7 @@
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
@@ -12,5 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects
public class HoldNoteTick : ManiaHitObject
{
public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
+
+ protected override HitWindows CreateHitWindows() => null;
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs
index 70720a926b..995e1516cb 100644
--- a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs
+++ b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs
@@ -3,7 +3,9 @@
using osu.Framework.Bindables;
using osu.Game.Rulesets.Mania.Objects.Types;
+using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
diff --git a/osu.Game.Rulesets.Mania/Objects/ManiaHitWindows.cs b/osu.Game.Rulesets.Mania/Objects/ManiaHitWindows.cs
deleted file mode 100644
index 5f2ceab48b..0000000000
--- a/osu.Game.Rulesets.Mania/Objects/ManiaHitWindows.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using System.Collections.Generic;
-using osu.Game.Beatmaps;
-using osu.Game.Rulesets.Objects;
-using osu.Game.Rulesets.Scoring;
-
-namespace osu.Game.Rulesets.Mania.Objects
-{
- public class ManiaHitWindows : HitWindows
- {
- private static readonly IReadOnlyDictionary base_ranges = new Dictionary
- {
- { HitResult.Perfect, (44.8, 38.8, 27.8) },
- { HitResult.Great, (128, 98, 68) },
- { HitResult.Good, (194, 164, 134) },
- { HitResult.Ok, (254, 224, 194) },
- { HitResult.Meh, (302, 272, 242) },
- { HitResult.Miss, (376, 346, 316) },
- };
-
- public override bool IsHitResultAllowed(HitResult result) => true;
-
- public override void SetDifficulty(double difficulty)
- {
- Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
- Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
- Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
- Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
- Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
- Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
- }
- }
-}
diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs
index e5669816fa..7b8bbc2095 100644
--- a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs
@@ -5,6 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
+using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Replays;
@@ -77,13 +78,37 @@ namespace osu.Game.Rulesets.Mania.Replays
private IEnumerable generateActionPoints()
{
- foreach (var obj in Beatmap.HitObjects)
+ for (int i = 0; i < Beatmap.HitObjects.Count; i++)
{
- yield return new HitPoint { Time = obj.StartTime, Column = obj.Column };
- yield return new ReleasePoint { Time = ((obj as IHasEndTime)?.EndTime ?? obj.StartTime) + RELEASE_DELAY, Column = obj.Column };
+ var currentObject = Beatmap.HitObjects[i];
+ var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
+
+ double endTime = (currentObject as IHasEndTime)?.EndTime ?? currentObject.StartTime;
+
+ bool canDelayKeyUp = nextObjectInColumn == null ||
+ nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
+
+ double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9;
+
+ yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
+
+ yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
}
}
+ protected override HitObject GetNextObject(int currentIndex)
+ {
+ int desiredColumn = Beatmap.HitObjects[currentIndex].Column;
+
+ for (int i = currentIndex + 1; i < Beatmap.HitObjects.Count; i++)
+ {
+ if (Beatmap.HitObjects[i].Column == desiredColumn)
+ return Beatmap.HitObjects[i];
+ }
+
+ return null;
+ }
+
private interface IActionPoint
{
double Time { get; set; }
diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaHitWindows.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaHitWindows.cs
new file mode 100644
index 0000000000..549f0f9214
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Scoring/ManiaHitWindows.cs
@@ -0,0 +1,11 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Mania.Scoring
+{
+ public class ManiaHitWindows : HitWindows
+ {
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
index 5caf08fb1e..49894a644c 100644
--- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
+++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
@@ -4,7 +4,6 @@
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
-using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs
index c8aeda8fe4..f26526fe70 100644
--- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs
+++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs
@@ -36,11 +36,13 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable BarLines;
+ protected override bool RelativeScaleBeatLengths => true;
+
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
private readonly Bindable configDirection = new Bindable();
- public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList mods)
+ public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList mods)
: base(ruleset, beatmap, mods)
{
// Generate the bar lines
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/default-skin/cursor@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/default-skin/cursor@2x.png
new file mode 100755
index 0000000000..75f9ba5ea6
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/default-skin/cursor@2x.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/default-skin/cursormiddle@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/default-skin/cursormiddle@2x.png
new file mode 100755
index 0000000000..ebf59c18ba
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/default-skin/cursormiddle@2x.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/approachcircle@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/approachcircle@2x.png
new file mode 100644
index 0000000000..72ef665478
Binary files /dev/null and b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/approachcircle@2x.png differ
diff --git a/osu.Game.Rulesets.Osu.Tests/SkinnableTestScene.cs b/osu.Game.Rulesets.Osu.Tests/SkinnableTestScene.cs
index 02716dc1d5..29e5146ff1 100644
--- a/osu.Game.Rulesets.Osu.Tests/SkinnableTestScene.cs
+++ b/osu.Game.Rulesets.Osu.Tests/SkinnableTestScene.cs
@@ -37,10 +37,21 @@ namespace osu.Game.Rulesets.Osu.Tests
public void SetContents(Func creationFunction)
{
- Cell(0).Child = new LocalSkinOverrideContainer(null) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
- Cell(1).Child = new LocalSkinOverrideContainer(metricsSkin) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
- Cell(2).Child = new LocalSkinOverrideContainer(defaultSkin) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
- Cell(3).Child = new LocalSkinOverrideContainer(specialSkin) { RelativeSizeAxes = Axes.Both }.WithChild(creationFunction());
+ Cell(0).Child = createProvider(null, creationFunction);
+ Cell(1).Child = createProvider(metricsSkin, creationFunction);
+ Cell(2).Child = createProvider(defaultSkin, creationFunction);
+ Cell(3).Child = createProvider(specialSkin, creationFunction);
+ }
+
+ private Drawable createProvider(Skin skin, Func creationFunction)
+ {
+ var mainProvider = new SkinProvidingContainer(skin);
+
+ return mainProvider
+ .WithChild(new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider))
+ {
+ Child = creationFunction()
+ });
}
private class TestLegacySkin : LegacySkin
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs
index 82a8d0e5e6..433ec6bd25 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs
@@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
@@ -24,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType().Skip(1))
AddStep("Show " + result.GetDescription(), () => SetContents(() =>
- new DrawableOsuJudgement(new JudgementResult(null) { Type = result }, null)
+ new DrawableOsuJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs
index 1b1cfa89c0..ebb6cd3a5a 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs
@@ -6,29 +6,23 @@ using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
-using osu.Framework.Graphics.Cursor;
-using osu.Game.Graphics.Cursor;
using osu.Game.Rulesets.Osu.UI.Cursor;
-using osu.Game.Rulesets.UI;
-using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
- public class TestSceneGameplayCursor : OsuTestScene, IProvideCursor
+ public class TestSceneGameplayCursor : SkinnableTestScene
{
- private GameplayCursorContainer cursorContainer;
-
public override IReadOnlyList RequiredTypes => new[] { typeof(CursorTrail) };
- public CursorContainer Cursor => cursorContainer;
-
- public bool ProvidingUserCursor => true;
-
[BackgroundDependencyLoader]
private void load()
{
- Add(cursorContainer = new OsuCursorContainer { RelativeSizeAxes = Axes.Both });
+ SetContents(() => new OsuCursorContainer
+ {
+ RelativeSizeAxes = Axes.Both,
+ Masking = true,
+ });
}
}
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneShaking.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneShaking.cs
index 84a73c7cfc..863d0eda09 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestSceneShaking.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneShaking.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Diagnostics;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring;
@@ -13,8 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{
var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
- Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(),
- drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
+ Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
+
+ double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
+ Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay);
return drawableHitObject;
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs
new file mode 100644
index 0000000000..02c65db6ad
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs
@@ -0,0 +1,159 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Audio;
+using osu.Framework.Audio.Sample;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Sprites;
+using osu.Framework.Graphics.Textures;
+using osu.Framework.Timing;
+using osu.Game.Audio;
+using osu.Game.Beatmaps;
+using osu.Game.Configuration;
+using osu.Game.Graphics;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Screens.Play;
+using osu.Game.Skinning;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ [TestFixture]
+ public class TestSceneSkinFallbacks : PlayerTestScene
+ {
+ private readonly TestSource testUserSkin;
+ private readonly TestSource testBeatmapSkin;
+
+ public TestSceneSkinFallbacks()
+ : base(new OsuRuleset())
+ {
+ testUserSkin = new TestSource("user");
+ testBeatmapSkin = new TestSource("beatmap");
+ }
+
+ [Test]
+ public void TestBeatmapSkinDefault()
+ {
+ AddStep("enable user provider", () => testUserSkin.Enabled = true);
+
+ AddStep("enable beatmap skin", () => LocalConfig.Set(OsuSetting.BeatmapSkins, true));
+ checkNextHitObject("beatmap");
+
+ AddStep("disable beatmap skin", () => LocalConfig.Set(OsuSetting.BeatmapSkins, false));
+ checkNextHitObject("user");
+
+ AddStep("disable user provider", () => testUserSkin.Enabled = false);
+ checkNextHitObject(null);
+ }
+
+ private void checkNextHitObject(string skin) =>
+ AddUntilStep($"check skin from {skin}", () =>
+ {
+ var firstObject = ((TestPlayer)Player).DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType().FirstOrDefault();
+
+ if (firstObject == null)
+ return false;
+
+ var skinnable = firstObject.ApproachCircle.Child as SkinnableDrawable;
+
+ if (skin == null && skinnable?.Drawable is Sprite)
+ // check for default skin provider
+ return true;
+
+ var text = skinnable?.Drawable as SpriteText;
+
+ return text?.Text == skin;
+ });
+
+ [Resolved]
+ private AudioManager audio { get; set; }
+
+ protected override Player CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
+
+ protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap) => new CustomSkinWorkingBeatmap(beatmap, Clock, audio, testBeatmapSkin);
+
+ public class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
+ {
+ private readonly ISkinSource skin;
+
+ public CustomSkinWorkingBeatmap(IBeatmap beatmap, IFrameBasedClock frameBasedClock, AudioManager audio, ISkinSource skin)
+ : base(beatmap, frameBasedClock, audio)
+ {
+ this.skin = skin;
+ }
+
+ protected override ISkin GetSkin() => skin;
+ }
+
+ public class SkinProvidingPlayer : TestPlayer
+ {
+ private readonly TestSource userSkin;
+
+ public SkinProvidingPlayer(TestSource userSkin)
+ {
+ this.userSkin = userSkin;
+ }
+
+ private DependencyContainer dependencies;
+
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
+ {
+ dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
+
+ dependencies.CacheAs(userSkin);
+
+ return dependencies;
+ }
+ }
+
+ public class TestSource : ISkinSource
+ {
+ private readonly string identifier;
+
+ public TestSource(string identifier)
+ {
+ this.identifier = identifier;
+ }
+
+ public Drawable GetDrawableComponent(ISkinComponent component)
+ {
+ if (!enabled) return null;
+
+ return new SpriteText
+ {
+ Text = identifier,
+ Font = OsuFont.Default.With(size: 30),
+ };
+ }
+
+ public Texture GetTexture(string componentName) => null;
+
+ public SampleChannel GetSample(ISampleInfo sampleInfo) => null;
+
+ public TValue GetValue(Func query) where TConfiguration : SkinConfiguration => default;
+ public IBindable GetConfig(TLookup lookup) => null;
+
+ public event Action SourceChanged;
+
+ private bool enabled = true;
+
+ public bool Enabled
+ {
+ get => enabled;
+ set
+ {
+ if (value == enabled)
+ return;
+
+ enabled = value;
+ SourceChanged?.Invoke();
+ }
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
index 92c5c77aac..c331c811d2 100644
--- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
+++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
@@ -4,7 +4,7 @@
-
+
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
index c197933233..b0d261a1cc 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
@@ -13,6 +13,8 @@ using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Skills;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Scoring;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Difficulty
{
@@ -34,8 +36,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
+ HitWindows hitWindows = new OsuHitWindows();
+ hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
+
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future
- double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate;
+ double hitWindowGreat = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate;
double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
int maxCombo = beatmap.HitObjects.Count;
diff --git a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs
index bcb6099cfb..cc08d356f9 100644
--- a/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs
+++ b/osu.Game.Rulesets.Osu/Edit/DrawableOsuEditRuleset.cs
@@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class DrawableOsuEditRuleset : DrawableOsuRuleset
{
- public DrawableOsuEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList mods)
+ public DrawableOsuEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList mods)
: base(ruleset, beatmap, mods)
{
}
diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
index c5452ae0aa..1c040e9dee 100644
--- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
+++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
- protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList mods)
+ protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList mods)
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList CompositionTools => new HitObjectCompositionTool[]
diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuJudgementResult.cs b/osu.Game.Rulesets.Osu/Judgements/OsuJudgementResult.cs
index c7661bddb1..15444b847b 100644
--- a/osu.Game.Rulesets.Osu/Judgements/OsuJudgementResult.cs
+++ b/osu.Game.Rulesets.Osu/Judgements/OsuJudgementResult.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Osu.Judgements
{
@@ -9,8 +10,8 @@ namespace osu.Game.Rulesets.Osu.Judgements
{
public ComboResult ComboType;
- public OsuJudgementResult(Judgement judgement)
- : base(judgement)
+ public OsuJudgementResult(HitObject hitObject, Judgement judgement)
+ : base(hitObject, judgement)
{
}
}
diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs
index 445f81c6d4..1eb37f8119 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModBlinds.cs
@@ -188,7 +188,7 @@ namespace osu.Game.Rulesets.Osu.Mods
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
- Texture = textures.Get("Play/osu/blinds-panel");
+ Texture = textures.Get("Gameplay/osu/blinds-panel");
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs
index 5625028707..649b01c132 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModRelax.cs
@@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics;
using System.Linq;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types;
@@ -38,7 +39,12 @@ namespace osu.Game.Rulesets.Osu.Mods
if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit)
continue;
- requiresHit |= osuHit is DrawableHitCircle && osuHit.IsHovered && osuHit.HitObject.HitWindows.CanBeHit(relativetime);
+ if (osuHit is DrawableHitCircle && osuHit.IsHovered)
+ {
+ Debug.Assert(osuHit.HitObject.HitWindows != null);
+ requiresHit |= osuHit.HitObject.HitWindows.CanBeHit(relativetime);
+ }
+
requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner;
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs
index 523e911434..89ffddf4cb 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Connections/FollowPoint.cs
@@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
{
Origin = Anchor.Centre;
- Child = new SkinnableDrawable("Play/osu/followpoint", _ => new Container
+ Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.FollowPoint), _ => new Container
{
Masking = true,
AutoSizeAxes = Axes.Both,
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
index ca124e9214..985dcbca86 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableHitCircle.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
+using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@@ -9,8 +10,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
-using osuTK;
using osu.Game.Rulesets.Scoring;
+using osuTK;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@@ -29,6 +30,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly HitArea hitArea;
+ private readonly SkinnableDrawable mainContent;
+
public DrawableHitCircle(HitCircle h)
: base(h)
{
@@ -56,7 +59,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true;
},
},
- new SkinnableDrawable("Play/osu/hitcircle", _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
+ mainContent = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.HitCircle), _ => new MainCirclePiece(HitObject.IndexInCurrentCombo)),
ApproachCircle = new ApproachCircle
{
Alpha = 0,
@@ -85,6 +88,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
+ Debug.Assert(HitObject.HitWindows != null);
+
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
@@ -97,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (result == HitResult.None)
{
- Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
+ Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss));
return;
}
@@ -108,6 +113,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.UpdateInitialTransforms();
+ mainContent.FadeInFromZero(HitObject.TimeFadeIn);
+
ApproachCircle.FadeIn(Math.Min(HitObject.TimeFadeIn * 2, HitObject.TimePreempt));
ApproachCircle.ScaleTo(1f, HitObject.TimePreempt);
ApproachCircle.Expire(true);
@@ -115,6 +122,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void UpdateStateTransforms(ArmedState state)
{
+ Debug.Assert(HitObject.HitWindows != null);
+
switch (state)
{
case ArmedState.Idle:
@@ -125,7 +134,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
hitArea.HitAction = null;
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
- LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
+ LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.WindowFor(HitResult.Miss);
break;
case ArmedState.Miss:
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
index a89fb8b682..fcd42314fc 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
@@ -36,13 +36,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
- protected override void UpdateInitialTransforms() => this.FadeIn(HitObject.TimeFadeIn);
-
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
- protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
+ protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs
index 1db1eec33e..00a943a67f 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableRepeatPoint.cs
@@ -9,8 +9,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Rulesets.Objects.Drawables;
-using osuTK;
using osu.Game.Rulesets.Scoring;
+using osuTK;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Blending = BlendingParameters.Additive;
Origin = Anchor.Centre;
- InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon
+ InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.ReverseArrow), _ => new SpriteIcon
{
RelativeSizeAxes = Axes.Both,
Icon = FontAwesome.Solid.ChevronRight,
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
index a0626707af..00c953c393 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
@@ -12,6 +12,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Configuration;
+using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Rulesets.Scoring;
using osuTK.Graphics;
using osu.Game.Skinning;
@@ -93,6 +94,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
+ protected override void UpdateInitialTransforms()
+ {
+ base.UpdateInitialTransforms();
+
+ Body.FadeInFromZero(HitObject.TimeFadeIn);
+ }
+
[BackgroundDependencyLoader]
private void load()
{
@@ -159,12 +167,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
base.SkinChanged(skin, allowFallback);
- Body.BorderSize = skin.GetValue(s => s.SliderBorderSize) ?? SliderBody.DEFAULT_BORDER_SIZE;
- sliderPathRadius = skin.GetValue(s => s.SliderPathRadius) ?? OsuHitObject.OBJECT_RADIUS;
+ Body.BorderSize = skin.GetConfig(OsuSkinConfiguration.SliderBorderSize)?.Value ?? SliderBody.DEFAULT_BORDER_SIZE;
+ sliderPathRadius = skin.GetConfig(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
updatePathRadius();
- Body.AccentColour = skin.GetValue(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour.Value;
- Body.BorderColour = skin.GetValue(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
+ Body.AccentColour = skin.GetConfig(OsuSkinColour.SliderTrackOverride)?.Value ?? AccentColour.Value;
+ Body.BorderColour = skin.GetConfig(OsuSkinColour.SliderBorder)?.Value ?? Color4.White;
}
private void updatePathRadius() => Body.PathRadius = slider.Scale * sliderPathRadius;
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs
index 653e73ac3f..ba931976a8 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTick.cs
@@ -8,9 +8,9 @@ using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
-using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Framework.Graphics.Containers;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Origin = Anchor.Centre;
- InternalChild = scaleContainer = new SkinnableDrawable("Play/osu/sliderscorepoint", _ => new CircularContainer
+ InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderScorePoint), _ => new CircularContainer
{
Masking = true,
Origin = Anchor.Centre,
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
index a0bd301fdb..49aaa2aaea 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs
@@ -13,8 +13,8 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
-using osu.Game.Screens.Ranking;
using osu.Game.Rulesets.Scoring;
+using osu.Game.Screens.Ranking;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ApproachCircle.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ApproachCircle.cs
index 5813197336..1b474f265c 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ApproachCircle.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ApproachCircle.cs
@@ -31,13 +31,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private class SkinnableApproachCircle : SkinnableSprite
{
public SkinnableApproachCircle()
- : base("Play/osu/approachcircle")
+ : base("Gameplay/osu/approachcircle")
{
}
- protected override Drawable CreateDefault(string name)
+ protected override Drawable CreateDefault(ISkinComponent component)
{
- var drawable = base.CreateDefault(name);
+ var drawable = base.CreateDefault(component);
// account for the sprite being used for the default approach circle being taken from stable,
// when hitcircles have 5px padding on each size. this should be removed if we update the sprite.
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs
index a59cfc1123..210d5ff839 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/CirclePiece.cs
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
- Texture = textures.Get(@"Play/osu/disc"),
+ Texture = textures.Get(@"Gameplay/osu/disc"),
},
new TrianglesPiece
{
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ExplodePiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ExplodePiece.cs
index 1d21347cba..6381ddca69 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ExplodePiece.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/ExplodePiece.cs
@@ -3,7 +3,6 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
-using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@@ -20,12 +19,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Blending = BlendingParameters.Additive;
Alpha = 0;
- Child = new SkinnableDrawable("Play/osu/hitcircle-explode", _ => new TrianglesPiece
+ Child = new TrianglesPiece
{
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Alpha = 0.2f,
- }, s => s.GetTexture("Play/osu/hitcircle") == null);
+ };
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/FlashPiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/FlashPiece.cs
index 1e3af567fe..038a2299e9 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/FlashPiece.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/FlashPiece.cs
@@ -5,7 +5,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osuTK;
using osu.Framework.Graphics.Shapes;
-using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@@ -21,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Blending = BlendingParameters.Additive;
Alpha = 0;
- Child = new SkinnableDrawable("Play/osu/hitcircle-flash", name => new CircularContainer
+ Child = new CircularContainer
{
Masking = true,
RelativeSizeAxes = Axes.Both,
@@ -29,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
RelativeSizeAxes = Axes.Both
}
- }, s => s.GetTexture("Play/osu/hitcircle") == null);
+ };
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/GlowPiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/GlowPiece.cs
index a36d9e96c8..30937313fd 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/GlowPiece.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/GlowPiece.cs
@@ -6,7 +6,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
-using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@@ -22,14 +21,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
- Child = new SkinnableDrawable("Play/osu/ring-glow", name => new Sprite
+ Child = new Sprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
- Texture = textures.Get(name),
+ Texture = textures.Get("Gameplay/osu/ring-glow"),
Blending = BlendingParameters.Additive,
Alpha = 0.5f
- }, s => s.GetTexture("Play/osu/hitcircle") == null);
+ };
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs
index e8dc63abca..62c4ba5ee3 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/NumberPiece.cs
@@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Children = new Drawable[]
{
- new SkinnableDrawable("Play/osu/number-glow", name => new CircularContainer
+ new CircularContainer
{
Masking = true,
Origin = Anchor.Centre,
@@ -41,8 +41,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Colour = Color4.White.Opacity(0.5f),
},
Child = new Box()
- }, s => s.GetTexture("Play/osu/hitcircle") == null),
- number = new SkinnableSpriteText("Play/osu/number-text", _ => new OsuSpriteText
+ },
+ number = new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
{
Font = OsuFont.Numeric.With(size: 40),
UseFullGlyphHeight = false,
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/RingPiece.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/RingPiece.cs
index 575f2c92c5..c97b74756a 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/RingPiece.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/RingPiece.cs
@@ -6,7 +6,6 @@ using osu.Framework.Graphics.Containers;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
-using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
@@ -19,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
- InternalChild = new SkinnableDrawable("Play/osu/hitcircleoverlay", _ => new Container
+ InternalChild = new Container
{
Masking = true,
CornerRadius = Size.X / 2,
@@ -35,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
RelativeSizeAxes = Axes.Both
}
}
- });
+ };
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
index 329aed7b81..ef7b077480 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
@@ -11,6 +11,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Osu.Skinning;
using osuTK.Graphics;
using osu.Game.Skinning;
using osuTK;
@@ -43,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
- Child = new SkinnableDrawable("Play/osu/sliderfollowcircle", _ => new DefaultFollowCircle()),
+ Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()),
},
new CircularContainer
{
@@ -55,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
Child = new Container
{
RelativeSizeAxes = Axes.Both,
- Child = new SkinnableDrawable("Play/osu/sliderball", _ => new DefaultSliderBall()),
+ Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()),
}
}
};
@@ -218,7 +219,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
RelativeSizeAxes = Axes.Both;
- float radius = skin.GetValue(s => s.SliderPathRadius) ?? OsuHitObject.OBJECT_RADIUS;
+ float radius = skin.GetConfig(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
InternalChild = new CircularContainer
{
diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
index b52bfcd181..2cf877b000 100644
--- a/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Objects/OsuHitObject.cs
@@ -7,6 +7,8 @@ using osu.Game.Rulesets.Objects;
using osuTK;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Osu.Scoring;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
diff --git a/osu.Game.Rulesets.Osu/Objects/OsuHitWindows.cs b/osu.Game.Rulesets.Osu/Objects/OsuHitWindows.cs
deleted file mode 100644
index add8fd53c7..0000000000
--- a/osu.Game.Rulesets.Osu/Objects/OsuHitWindows.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using System.Collections.Generic;
-using osu.Game.Beatmaps;
-using osu.Game.Rulesets.Objects;
-using osu.Game.Rulesets.Scoring;
-
-namespace osu.Game.Rulesets.Osu.Objects
-{
- public class OsuHitWindows : HitWindows
- {
- private static readonly IReadOnlyDictionary base_ranges = new Dictionary
- {
- { HitResult.Great, (160, 100, 40) },
- { HitResult.Good, (280, 200, 120) },
- { HitResult.Meh, (400, 300, 200) },
- { HitResult.Miss, (400, 400, 400) },
- };
-
- public override void SetDifficulty(double difficulty)
- {
- Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
- Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
- Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
- Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
- }
- }
-}
diff --git a/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs b/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs
index 63713541b4..a794e57c9e 100644
--- a/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs
+++ b/osu.Game.Rulesets.Osu/Objects/RepeatPoint.cs
@@ -6,6 +6,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
@@ -28,5 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects
}
public override Judgement CreateJudgement() => new OsuJudgement();
+
+ protected override HitWindows CreateHitWindows() => null;
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Slider.cs b/osu.Game.Rulesets.Osu/Objects/Slider.cs
index d3279652c7..2805494021 100644
--- a/osu.Game.Rulesets.Osu/Objects/Slider.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Slider.cs
@@ -13,6 +13,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
@@ -229,5 +230,7 @@ namespace osu.Game.Rulesets.Osu.Objects
nodeIndex < NodeSamples.Count ? NodeSamples[nodeIndex] : Samples;
public override Judgement CreateJudgement() => new OsuJudgement();
+
+ protected override HitWindows CreateHitWindows() => null;
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs
index 4f2af64161..7e540a577b 100644
--- a/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs
+++ b/osu.Game.Rulesets.Osu/Objects/SliderTailCircle.cs
@@ -5,6 +5,7 @@ using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Judgements;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
@@ -23,5 +24,7 @@ namespace osu.Game.Rulesets.Osu.Objects
}
public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
+
+ protected override HitWindows CreateHitWindows() => null;
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs
index 85439699dd..af7cf5b144 100644
--- a/osu.Game.Rulesets.Osu/Objects/SliderTick.cs
+++ b/osu.Game.Rulesets.Osu/Objects/SliderTick.cs
@@ -5,6 +5,7 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
@@ -30,5 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects
}
public override Judgement CreateJudgement() => new OsuJudgement();
+
+ protected override HitWindows CreateHitWindows() => null;
}
}
diff --git a/osu.Game.Rulesets.Osu/Objects/Spinner.cs b/osu.Game.Rulesets.Osu/Objects/Spinner.cs
index 8a2fd3b7aa..2e7b763966 100644
--- a/osu.Game.Rulesets.Osu/Objects/Spinner.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Spinner.cs
@@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Judgements;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects
{
@@ -31,5 +32,7 @@ namespace osu.Game.Rulesets.Osu.Objects
}
public override Judgement CreateJudgement() => new OsuJudgement();
+
+ protected override HitWindows CreateHitWindows() => null;
}
}
diff --git a/osu.Game.Rulesets.Osu/OsuRuleset.cs b/osu.Game.Rulesets.Osu/OsuRuleset.cs
index d50d4f401c..ceb9ed9343 100644
--- a/osu.Game.Rulesets.Osu/OsuRuleset.cs
+++ b/osu.Game.Rulesets.Osu/OsuRuleset.cs
@@ -23,16 +23,20 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Difficulty;
+using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Scoring;
+using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu
{
public class OsuRuleset : Ruleset
{
- public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList mods) => new DrawableOsuRuleset(this, beatmap, mods);
+ public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList mods) => new DrawableOsuRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);
+ public const string SHORT_NAME = "osu";
+
public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
@@ -159,10 +163,12 @@ namespace osu.Game.Rulesets.Osu
public override string Description => "osu!";
- public override string ShortName => "osu";
+ public override string ShortName => SHORT_NAME;
public override RulesetSettingsSubsection CreateSettings() => new OsuSettingsSubsection(this);
+ public override ISkin CreateLegacySkinProvider(ISkinSource source) => new OsuLegacySkinTransformer(source);
+
public override int? LegacyID => 0;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new OsuReplayFrame();
diff --git a/osu.Game.Rulesets.Osu/OsuSkinComponent.cs b/osu.Game.Rulesets.Osu/OsuSkinComponent.cs
new file mode 100644
index 0000000000..1d223f231b
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/OsuSkinComponent.cs
@@ -0,0 +1,19 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Skinning;
+
+namespace osu.Game.Rulesets.Osu
+{
+ public class OsuSkinComponent : GameplaySkinComponent
+ {
+ public OsuSkinComponent(OsuSkinComponents component)
+ : base(component)
+ {
+ }
+
+ protected override string RulesetPrefix => OsuRuleset.SHORT_NAME;
+
+ protected override string ComponentName => Component.ToString().ToLower();
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/OsuSkinComponents.cs b/osu.Game.Rulesets.Osu/OsuSkinComponents.cs
new file mode 100644
index 0000000000..5971f053c2
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/OsuSkinComponents.cs
@@ -0,0 +1,18 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Rulesets.Osu
+{
+ public enum OsuSkinComponents
+ {
+ HitCircle,
+ FollowPoint,
+ Cursor,
+ SliderScorePoint,
+ ApproachCircle,
+ ReverseArrow,
+ HitCircleText,
+ SliderFollowCircle,
+ SliderBall
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
index 690263c6a0..24320b6579 100644
--- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
+++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
@@ -6,11 +6,13 @@ using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using System;
+using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Beatmaps;
+using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Replays
@@ -36,6 +38,8 @@ namespace osu.Game.Rulesets.Osu.Replays
///
private readonly double reactionTime;
+ private readonly HitWindows defaultHitWindows;
+
///
/// What easing to use when moving between hitobjects
///
@@ -50,6 +54,9 @@ namespace osu.Game.Rulesets.Osu.Replays
{
// Already superhuman, but still somewhat realistic
reactionTime = ApplyModsToRate(100);
+
+ defaultHitWindows = new OsuHitWindows();
+ defaultHitWindows.SetDifficulty(Beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
}
#endregion
@@ -91,21 +98,49 @@ namespace osu.Game.Rulesets.Osu.Replays
{
double endTime = (prev as IHasEndTime)?.EndTime ?? prev.StartTime;
+ HitWindows hitWindows = null;
+
+ switch (h)
+ {
+ case HitCircle hitCircle:
+ hitWindows = hitCircle.HitWindows;
+ break;
+
+ case Slider slider:
+ hitWindows = slider.TailCircle.HitWindows;
+ break;
+
+ case Spinner _:
+ hitWindows = defaultHitWindows;
+ break;
+ }
+
+ Debug.Assert(hitWindows != null);
+
// Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
- if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Miss) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
+ if (h.StartTime - hitWindows.WindowFor(HitResult.Miss) > endTime + hitWindows.WindowFor(HitResult.Meh) + 50)
{
- if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
- if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Miss), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
+ if (!(prev is Spinner) && h.StartTime - endTime < 1000)
+ AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
+
+ if (!(h is Spinner))
+ AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Miss), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
}
- else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
+ else if (h.StartTime - hitWindows.WindowFor(HitResult.Meh) > endTime + hitWindows.WindowFor(HitResult.Meh) + 50)
{
- if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
- if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
+ if (!(prev is Spinner) && h.StartTime - endTime < 1000)
+ AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
+
+ if (!(h is Spinner))
+ AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
}
- else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Good) > endTime + h.HitWindows.HalfWindowFor(HitResult.Good) + 50)
+ else if (h.StartTime - hitWindows.WindowFor(HitResult.Good) > endTime + hitWindows.WindowFor(HitResult.Good) + 50)
{
- if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
- if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
+ if (!(prev is Spinner) && h.StartTime - endTime < 1000)
+ AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
+
+ if (!(h is Spinner))
+ AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
}
}
diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs
new file mode 100644
index 0000000000..a6491bb3f3
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Scoring/OsuHitWindows.cs
@@ -0,0 +1,34 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Osu.Scoring
+{
+ public class OsuHitWindows : HitWindows
+ {
+ private static readonly DifficultyRange[] osu_ranges =
+ {
+ new DifficultyRange(HitResult.Great, 80, 50, 20),
+ new DifficultyRange(HitResult.Good, 140, 100, 60),
+ new DifficultyRange(HitResult.Meh, 200, 150, 100),
+ new DifficultyRange(HitResult.Miss, 200, 200, 200),
+ };
+
+ public override bool IsHitResultAllowed(HitResult result)
+ {
+ switch (result)
+ {
+ case HitResult.Great:
+ case HitResult.Good:
+ case HitResult.Meh:
+ case HitResult.Miss:
+ return true;
+ }
+
+ return false;
+ }
+
+ protected override DifficultyRange[] GetRanges() => osu_ranges;
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs
index cf0565c6da..affe18a30d 100644
--- a/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs
+++ b/osu.Game.Rulesets.Osu/Scoring/OsuScoreProcessor.cs
@@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using System.Collections.Generic;
-using osu.Framework.Extensions;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
@@ -22,8 +20,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
private float hpDrainRate;
- private readonly Dictionary comboResultCounts = new Dictionary();
-
protected override void ApplyBeatmap(Beatmap beatmap)
{
base.ApplyBeatmap(beatmap);
@@ -31,22 +27,6 @@ namespace osu.Game.Rulesets.Osu.Scoring
hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
}
- protected override void Reset(bool storeResults)
- {
- base.Reset(storeResults);
- comboResultCounts.Clear();
- }
-
- protected override void ApplyResult(JudgementResult result)
- {
- base.ApplyResult(result);
-
- var osuResult = (OsuJudgementResult)result;
-
- if (result.Type != HitResult.None)
- comboResultCounts[osuResult.ComboType] = comboResultCounts.GetOrDefault(osuResult.ComboType) + 1;
- }
-
protected override double HealthAdjustmentFactorFor(JudgementResult result)
{
switch (result.Type)
@@ -71,7 +51,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
}
}
- protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(judgement);
+ protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement) => new OsuJudgementResult(hitObject, judgement);
public override HitWindows CreateHitWindows() => new OsuHitWindows();
}
diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyCursor.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyCursor.cs
new file mode 100644
index 0000000000..470ba3acae
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Skinning/LegacyCursor.cs
@@ -0,0 +1,42 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Skinning;
+using osuTK;
+
+namespace osu.Game.Rulesets.Osu.Skinning
+{
+ public class LegacyCursor : CompositeDrawable
+ {
+ public LegacyCursor()
+ {
+ Size = new Vector2(50);
+
+ Anchor = Anchor.Centre;
+ Origin = Anchor.Centre;
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(ISkinSource skin)
+ {
+ InternalChildren = new Drawable[]
+ {
+ new NonPlayfieldSprite
+ {
+ Texture = skin.GetTexture("cursormiddle"),
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ },
+ new NonPlayfieldSprite
+ {
+ Texture = skin.GetTexture("cursor"),
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ }
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs
new file mode 100644
index 0000000000..83d507f64b
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Skinning/LegacyMainCirclePiece.cs
@@ -0,0 +1,81 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Sprites;
+using osu.Game.Graphics;
+using osu.Game.Graphics.Sprites;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Skinning;
+using osuTK;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.Osu.Skinning
+{
+ public class LegacyMainCirclePiece : CompositeDrawable
+ {
+ public LegacyMainCirclePiece()
+ {
+ Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
+ }
+
+ private readonly IBindable state = new Bindable();
+
+ private readonly Bindable accentColour = new Bindable();
+
+ [BackgroundDependencyLoader]
+ private void load(DrawableHitObject drawableObject, ISkinSource skin)
+ {
+ Sprite hitCircleSprite;
+
+ InternalChildren = new Drawable[]
+ {
+ hitCircleSprite = new Sprite
+ {
+ Texture = skin.GetTexture("hitcircle"),
+ Colour = drawableObject.AccentColour.Value,
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ },
+ new SkinnableSpriteText(new OsuSkinComponent(OsuSkinComponents.HitCircleText), _ => new OsuSpriteText
+ {
+ Font = OsuFont.Numeric.With(size: 40),
+ UseFullGlyphHeight = false,
+ }, confineMode: ConfineMode.NoScaling)
+ {
+ Text = (((IHasComboInformation)drawableObject.HitObject).IndexInCurrentCombo + 1).ToString()
+ },
+ new Sprite
+ {
+ Texture = skin.GetTexture("hitcircleoverlay"),
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ }
+ };
+
+ state.BindTo(drawableObject.State);
+ state.BindValueChanged(updateState, true);
+
+ accentColour.BindTo(drawableObject.AccentColour);
+ accentColour.BindValueChanged(colour => hitCircleSprite.Colour = colour.NewValue, true);
+ }
+
+ private void updateState(ValueChangedEvent state)
+ {
+ const double legacy_fade_duration = 240;
+
+ switch (state.NewValue)
+ {
+ case ArmedState.Hit:
+ this.FadeOut(legacy_fade_duration, Easing.Out);
+ this.ScaleTo(1.4f, legacy_fade_duration, Easing.Out);
+ break;
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs b/osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs
new file mode 100644
index 0000000000..81c02199d0
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs
@@ -0,0 +1,44 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Sprites;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Skinning;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.Osu.Skinning
+{
+ public class LegacySliderBall : CompositeDrawable
+ {
+ private readonly Drawable animationContent;
+
+ public LegacySliderBall(Drawable animationContent)
+ {
+ this.animationContent = animationContent;
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(ISkinSource skin, DrawableHitObject drawableObject)
+ {
+ animationContent.Colour = skin.GetConfig(OsuSkinColour.SliderBall)?.Value ?? Color4.White;
+
+ InternalChildren = new[]
+ {
+ new Sprite
+ {
+ Texture = skin.GetTexture("sliderb-nd"),
+ Colour = new Color4(5, 5, 5, 255),
+ },
+ animationContent,
+ new Sprite
+ {
+ Texture = skin.GetTexture("sliderb-spec"),
+ Blending = BlendingParameters.Additive,
+ },
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Skinning/NonPlayfieldSprite.cs b/osu.Game.Rulesets.Osu/Skinning/NonPlayfieldSprite.cs
new file mode 100644
index 0000000000..55257106e2
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Skinning/NonPlayfieldSprite.cs
@@ -0,0 +1,28 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Graphics.Sprites;
+using osu.Framework.Graphics.Textures;
+using osu.Game.Rulesets.UI;
+
+namespace osu.Game.Rulesets.Osu.Skinning
+{
+ ///
+ /// A sprite which is displayed within the playfield, but historically was not considered part of the playfield.
+ /// Performs scale adjustment to undo the scale applied by (osu! ruleset specifically).
+ ///
+ public class NonPlayfieldSprite : Sprite
+ {
+ public override Texture Texture
+ {
+ get => base.Texture;
+ set
+ {
+ if (value != null)
+ // stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
+ value.ScaleAdjust *= 1.6f;
+ base.Texture = value;
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs
new file mode 100644
index 0000000000..5957b81d7e
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs
@@ -0,0 +1,127 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using osu.Framework.Audio.Sample;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Textures;
+using osu.Game.Audio;
+using osu.Game.Skinning;
+using osuTK;
+
+namespace osu.Game.Rulesets.Osu.Skinning
+{
+ public class OsuLegacySkinTransformer : ISkin
+ {
+ private readonly ISkin source;
+
+ private Lazy hasHitCircle;
+
+ ///
+ /// On osu-stable, hitcircles have 5 pixels of transparent padding on each side to allow for shadows etc.
+ /// Their hittable area is 128px, but the actual circle portion is 118px.
+ /// We must account for some gameplay elements such as slider bodies, where this padding is not present.
+ ///
+ private const float legacy_circle_radius = 64 - 5;
+
+ public OsuLegacySkinTransformer(ISkinSource source)
+ {
+ this.source = source;
+
+ source.SourceChanged += sourceChanged;
+ sourceChanged();
+ }
+
+ private void sourceChanged()
+ {
+ hasHitCircle = new Lazy(() => source.GetTexture("hitcircle") != null);
+ }
+
+ public Drawable GetDrawableComponent(ISkinComponent component)
+ {
+ if (!(component is OsuSkinComponent osuComponent))
+ return null;
+
+ switch (osuComponent.Component)
+ {
+ case OsuSkinComponents.SliderFollowCircle:
+ return this.GetAnimation("sliderfollowcircle", true, true);
+
+ case OsuSkinComponents.SliderBall:
+ var sliderBallContent = this.GetAnimation("sliderb", true, true, "");
+
+ if (sliderBallContent != null)
+ {
+ var size = sliderBallContent.Size;
+
+ sliderBallContent.RelativeSizeAxes = Axes.Both;
+ sliderBallContent.Size = Vector2.One;
+
+ return new LegacySliderBall(sliderBallContent)
+ {
+ Size = size
+ };
+ }
+
+ return null;
+
+ case OsuSkinComponents.HitCircle:
+ if (hasHitCircle.Value)
+ return new LegacyMainCirclePiece();
+
+ return null;
+
+ case OsuSkinComponents.Cursor:
+ if (source.GetTexture("cursor") != null)
+ return new LegacyCursor();
+
+ return null;
+
+ case OsuSkinComponents.HitCircleText:
+ var font = GetConfig(OsuSkinConfiguration.HitCircleFont)?.Value ?? "default";
+ var overlap = GetConfig(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? 0;
+
+ return !hasFont(font)
+ ? null
+ : new LegacySpriteText(source, font)
+ {
+ // Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
+ Scale = new Vector2(0.96f),
+ Spacing = new Vector2(-overlap * 0.89f, 0)
+ };
+ }
+
+ return null;
+ }
+
+ public Texture GetTexture(string componentName) => source.GetTexture(componentName);
+
+ public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
+
+ public IBindable GetConfig(TLookup lookup)
+ {
+ switch (lookup)
+ {
+ case OsuSkinColour colour:
+ return source.GetConfig(new SkinCustomColourLookup(colour));
+
+ case OsuSkinConfiguration osuLookup:
+ switch (osuLookup)
+ {
+ case OsuSkinConfiguration.SliderPathRadius:
+ if (hasHitCircle.Value)
+ return SkinUtils.As(new BindableFloat(legacy_circle_radius));
+
+ break;
+ }
+
+ break;
+ }
+
+ return source.GetConfig(lookup);
+ }
+
+ private bool hasFont(string fontName) => source.GetTexture($"{fontName}-0") != null;
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuSkinColour.cs b/osu.Game.Rulesets.Osu/Skinning/OsuSkinColour.cs
new file mode 100644
index 0000000000..4e6d3ef0e4
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Skinning/OsuSkinColour.cs
@@ -0,0 +1,12 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Rulesets.Osu.Skinning
+{
+ public enum OsuSkinColour
+ {
+ SliderTrackOverride,
+ SliderBorder,
+ SliderBall
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs b/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs
new file mode 100644
index 0000000000..a6b87150ae
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Skinning/OsuSkinConfiguration.cs
@@ -0,0 +1,14 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Rulesets.Osu.Skinning
+{
+ public enum OsuSkinConfiguration
+ {
+ HitCircleFont,
+ HitCircleOverlap,
+ SliderBorderSize,
+ SliderPathRadius,
+ CursorExpand,
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs
index eb1977a13d..41a02deaca 100644
--- a/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs
+++ b/osu.Game.Rulesets.Osu/UI/Cursor/OsuCursor.cs
@@ -10,6 +10,7 @@ using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
+using osu.Game.Rulesets.Osu.Skinning;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
@@ -22,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private bool cursorExpand;
- private Bindable cursorScale;
+ private Bindable cursorScale;
private Bindable autoCursorScale;
private readonly IBindable beatmap = new Bindable();
@@ -38,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
- cursorExpand = skin.GetValue(s => s.CursorExpand ?? true);
+ cursorExpand = skin.GetConfig(OsuSkinConfiguration.CursorExpand)?.Value ?? true;
}
[BackgroundDependencyLoader]
@@ -49,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
- Child = scaleTarget = new SkinnableDrawable("Play/osu/cursor", _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
+ Child = scaleTarget = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.Cursor), _ => new DefaultCursor(), confineMode: ConfineMode.NoScaling)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
@@ -59,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
this.beatmap.BindTo(beatmap);
this.beatmap.ValueChanged += _ => calculateScale();
- cursorScale = config.GetBindable(OsuSetting.GameplayCursorSize);
+ cursorScale = config.GetBindable(OsuSetting.GameplayCursorSize);
cursorScale.ValueChanged += _ => calculateScale();
autoCursorScale = config.GetBindable(OsuSetting.AutoCursorSize);
@@ -70,12 +71,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private void calculateScale()
{
- float scale = (float)cursorScale.Value;
+ float scale = cursorScale.Value;
if (autoCursorScale.Value && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
- scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
+ scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
}
scaleTarget.Scale = new Vector2(scale);
diff --git a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs
index d185d7d4c9..aa61fb6922 100644
--- a/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs
+++ b/osu.Game.Rulesets.Osu/UI/DrawableOsuRuleset.cs
@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.UI
{
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
- public DrawableOsuRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList mods)
+ public DrawableOsuRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList mods)
: base(ruleset, beatmap, mods)
{
}
diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
index 9037faf606..ea7eee8bb8 100644
--- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
+++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
@@ -42,9 +42,8 @@ namespace osu.Game.Rulesets.Osu.UI
},
// Todo: This should not exist, but currently helps to reduce LOH allocations due to unbinding skin source events on judgement disposal
// Todo: Remove when hitobjects are properly pooled
- new LocalSkinOverrideContainer(null)
+ new SkinProvidingContainer(null)
{
- RelativeSizeAxes = Axes.Both,
Child = HitObjectContainer,
},
approachCircles = new ApproachCircleProxyContainer
diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs
new file mode 100644
index 0000000000..f27e329e8e
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneSwellJudgements.cs
@@ -0,0 +1,74 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Scoring;
+using osu.Game.Rulesets.Taiko.Judgements;
+using osu.Game.Rulesets.Taiko.Objects;
+using osu.Game.Screens.Play;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Taiko.Tests
+{
+ public class TestSceneSwellJudgements : PlayerTestScene
+ {
+ protected new TestPlayer Player => (TestPlayer)base.Player;
+
+ public TestSceneSwellJudgements()
+ : base(new TaikoRuleset())
+ {
+ }
+
+ [Test]
+ public void TestZeroTickTimeOffsets()
+ {
+ AddUntilStep("gameplay finished", () => Player.ScoreProcessor.HasCompleted);
+ AddAssert("all tick offsets are 0", () => Player.Results.Where(r => r.Judgement is TaikoSwellTickJudgement).All(r => r.TimeOffset == 0));
+ }
+
+ protected override bool Autoplay => true;
+
+ protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
+ {
+ var beatmap = new Beatmap
+ {
+ BeatmapInfo = { Ruleset = new TaikoRuleset().RulesetInfo },
+ HitObjects =
+ {
+ new Swell
+ {
+ StartTime = 1000,
+ Duration = 1000,
+ }
+ }
+ };
+
+ return beatmap;
+ }
+
+ protected override Player CreatePlayer(Ruleset ruleset) => new TestPlayer();
+
+ protected class TestPlayer : Player
+ {
+ public readonly List Results = new List();
+
+ public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
+
+ public TestPlayer()
+ : base(false, false)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ ScoreProcessor.NewJudgement += r => Results.Add(r);
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs
index 6f9856df83..3aa461e779 100644
--- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs
+++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoPlayfield.cs
@@ -14,13 +14,13 @@ using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Tests.Visual;
using osuTK;
-using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Tests
{
@@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
- ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
+ ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
}
private void addStrongHitJudgement(bool kiai)
@@ -159,13 +159,13 @@ namespace osu.Game.Rulesets.Taiko.Tests
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
- ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new TaikoJudgement()) { Type = hitResult });
- ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new TaikoStrongJudgement()) { Type = HitResult.Great });
+ ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(h, new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = hitResult });
+ ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new TestStrongNestedHit(h), new JudgementResult(new HitObject(), new TaikoStrongJudgement()) { Type = HitResult.Great });
}
private void addMissJudgement()
{
- ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new TaikoJudgement()) { Type = HitResult.Miss });
+ ((TaikoPlayfield)drawableRuleset.Playfield).OnNewResult(new DrawableTestHit(new Hit()), new JudgementResult(new HitObject(), new TaikoJudgement()) { Type = HitResult.Miss });
}
private void addBarLine(bool major, double delay = scroll_time)
@@ -247,10 +247,6 @@ namespace osu.Game.Rulesets.Taiko.Tests
: base(hitObject)
{
}
-
- protected override void UpdateState(ArmedState state)
- {
- }
}
}
}
diff --git a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj
index 82055ecaee..d2a0a8fa6f 100644
--- a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj
+++ b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj
@@ -4,7 +4,7 @@
-
+
diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs
index c8f3e18911..32d49ea39c 100644
--- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoDifficultyCalculator.cs
@@ -8,10 +8,12 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Difficulty.Preprocessing;
using osu.Game.Rulesets.Taiko.Difficulty.Skills;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
+using osu.Game.Rulesets.Taiko.Scoring;
namespace osu.Game.Rulesets.Taiko.Difficulty
{
@@ -29,12 +31,15 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
if (beatmap.HitObjects.Count == 0)
return new TaikoDifficultyAttributes { Mods = mods, Skills = skills };
+ HitWindows hitWindows = new TaikoHitWindows();
+ hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
+
return new TaikoDifficultyAttributes
{
StarRating = skills.Single().DifficultyValue() * star_scaling_factor,
Mods = mods,
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
- GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
+ GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
MaxCombo = beatmap.HitObjects.Count(h => h is Hit),
Skills = skills
};
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs
index f8909fb98c..bf89f7e15b 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableBarLine.cs
@@ -53,9 +53,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Alpha = 0.75f
});
}
-
- protected override void UpdateState(ArmedState state)
- {
- }
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs
index 9b4df74a61..f4407a7b54 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRoll.cs
@@ -88,13 +88,13 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = HitResult.Miss);
}
- protected override void UpdateState(ArmedState state)
+ protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
case ArmedState.Miss:
- this.FadeOut(100).Expire();
+ this.Delay(HitObject.Duration).FadeOut(100).Expire();
break;
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs
index 9259c693d9..cef9a53deb 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableDrumRollTick.cs
@@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r => r.Type = HitResult.Great);
}
- protected override void UpdateState(ArmedState state)
+ protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)
{
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
index 34ae7db984..676ecd5a0b 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableHit.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
+using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
@@ -34,6 +35,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
+ Debug.Assert(HitObject.HitWindows != null);
+
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
@@ -92,56 +95,44 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Size = BaseSize * Parent.RelativeChildSize;
}
- protected override void UpdateState(ArmedState state)
+ protected override void UpdateStateTransforms(ArmedState state)
{
- // TODO: update to use new state management.
- var circlePiece = MainPiece as CirclePiece;
- circlePiece?.FlashBox.FinishTransforms();
+ Debug.Assert(HitObject.HitWindows != null);
- var offset = !AllJudged ? 0 : Time.Current - HitObject.StartTime;
-
- using (BeginDelayedSequence(HitObject.StartTime - Time.Current + offset, true))
+ switch (state)
{
- switch (State.Value)
- {
- case ArmedState.Idle:
- validActionPressed = false;
+ case ArmedState.Idle:
+ validActionPressed = false;
- UnproxyContent();
- this.Delay(HitObject.HitWindows.HalfWindowFor(HitResult.Miss)).Expire();
- break;
+ UnproxyContent();
+ this.Delay(HitObject.HitWindows.WindowFor(HitResult.Miss)).Expire();
+ break;
- case ArmedState.Miss:
- this.FadeOut(100)
- .Expire();
- break;
+ case ArmedState.Miss:
+ this.FadeOut(100)
+ .Expire();
+ break;
- case ArmedState.Hit:
- // If we're far enough away from the left stage, we should bring outselves in front of it
- ProxyContent();
+ case ArmedState.Hit:
+ // If we're far enough away from the left stage, we should bring outselves in front of it
+ ProxyContent();
- var flash = circlePiece?.FlashBox;
+ var flash = (MainPiece as CirclePiece)?.FlashBox;
+ flash?.FadeTo(0.9f).FadeOut(300);
- if (flash != null)
- {
- flash.FadeTo(0.9f);
- flash.FadeOut(300);
- }
+ const float gravity_time = 300;
+ const float gravity_travel_height = 200;
- const float gravity_time = 300;
- const float gravity_travel_height = 200;
+ this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
- this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
+ this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
+ .Then()
+ .MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
- this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
- .Then()
- .MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
+ this.FadeOut(800)
+ .Expire();
- this.FadeOut(800)
- .Expire();
-
- break;
- }
+ break;
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs
index 98a2e8a721..108e42eea5 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableStrongNestedHit.cs
@@ -18,9 +18,5 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
MainObject = mainObject;
}
-
- protected override void UpdateState(ArmedState state)
- {
- }
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
index 82448ec7d5..094ad1230f 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs
@@ -25,6 +25,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private const float target_ring_scale = 5f;
private const float inner_ring_alpha = 0.65f;
+ ///
+ /// Offset away from the start time of the swell at which the ring starts appearing.
+ ///
+ private const double ring_appear_offset = 100;
+
private readonly List ticks = new List();
private readonly Container bodyContainer;
@@ -179,26 +184,34 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
- protected override void UpdateState(ArmedState state)
+ protected override void UpdateInitialTransforms()
{
- const float preempt = 100;
- const float out_transition_time = 300;
+ base.UpdateInitialTransforms();
+
+ using (BeginAbsoluteSequence(HitObject.StartTime - ring_appear_offset, true))
+ targetRing.ScaleTo(target_ring_scale, 400, Easing.OutQuint);
+ }
+
+ protected override void UpdateStateTransforms(ArmedState state)
+ {
+ const double transition_duration = 300;
switch (state)
{
case ArmedState.Idle:
- UnproxyContent();
expandingRing.FadeTo(0);
- using (BeginAbsoluteSequence(HitObject.StartTime - preempt, true))
- targetRing.ScaleTo(target_ring_scale, preempt * 4, Easing.OutQuint);
break;
case ArmedState.Miss:
case ArmedState.Hit:
- this.FadeOut(out_transition_time, Easing.Out);
- bodyContainer.ScaleTo(1.4f, out_transition_time);
+ using (BeginAbsoluteSequence(Time.Current, true))
+ {
+ this.FadeOut(transition_duration, Easing.Out);
+ bodyContainer.ScaleTo(1.4f, transition_duration);
+
+ Expire();
+ }
- Expire();
break;
}
}
@@ -212,9 +225,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
// Make the swell stop at the hit target
X = Math.Max(0, X);
- double t = Math.Min(HitObject.StartTime, Time.Current);
- if (t == HitObject.StartTime)
+ if (Time.Current >= HitObject.StartTime - ring_appear_offset)
ProxyContent();
+ else
+ UnproxyContent();
}
private bool? lastWasCentre;
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs
index 41a8fd9a75..ce875ebba8 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwellTick.cs
@@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using osu.Game.Rulesets.Objects.Drawables;
+using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
@@ -15,13 +15,15 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
}
- public void TriggerResult(HitResult type) => ApplyResult(r => r.Type = type);
+ protected override void UpdateInitialTransforms() => this.FadeOut();
- protected override void CheckForResult(bool userTriggered, double timeOffset)
+ public void TriggerResult(HitResult type)
{
+ HitObject.StartTime = Time.Current;
+ ApplyResult(r => r.Type = type);
}
- protected override void UpdateState(ArmedState state)
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
index b46738c69a..423f65b2d3 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableTaikoHitObject.cs
@@ -78,10 +78,29 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public abstract bool OnPressed(TaikoAction action);
public virtual bool OnReleased(TaikoAction action) => false;
+ public override double LifetimeStart
+ {
+ get => base.LifetimeStart;
+ set
+ {
+ base.LifetimeStart = value;
+ proxiedContent.LifetimeStart = value;
+ }
+ }
+
+ public override double LifetimeEnd
+ {
+ get => base.LifetimeEnd;
+ set
+ {
+ base.LifetimeEnd = value;
+ proxiedContent.LifetimeEnd = value;
+ }
+ }
+
private class ProxiedContentContainer : Container
{
- public override double LifetimeStart => Parent?.LifetimeStart ?? base.LifetimeStart;
- public override double LifetimeEnd => Parent?.LifetimeEnd ?? base.LifetimeEnd;
+ public override bool RemoveWhenNotAlive => false;
}
}
@@ -121,12 +140,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
- protected override bool UseTransformStateManagement => false;
-
// Normal and clap samples are handled by the drum
protected override IEnumerable GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
- protected override string SampleNamespace => "Taiko";
+ protected override string SampleNamespace => "taiko";
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs
index 1d25735fe3..4e02c76a8b 100644
--- a/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/DrumRoll.cs
@@ -6,6 +6,7 @@ using System;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
@@ -86,5 +87,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
}
public override Judgement CreateJudgement() => new TaikoDrumRollJudgement();
+
+ protected override HitWindows CreateHitWindows() => null;
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs b/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs
index 8448036f76..c466ca7c8a 100644
--- a/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/DrumRollTick.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
@@ -25,5 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
public double HitWindow => TickSpacing / 2;
public override Judgement CreateJudgement() => new TaikoDrumRollTickJudgement();
+
+ protected override HitWindows CreateHitWindows() => null;
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/StrongHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/StrongHitObject.cs
index 2a03c23934..d660149528 100644
--- a/osu.Game.Rulesets.Taiko/Objects/StrongHitObject.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/StrongHitObject.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
@@ -9,5 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
public class StrongHitObject : TaikoHitObject
{
public override Judgement CreateJudgement() => new TaikoStrongJudgement();
+
+ protected override HitWindows CreateHitWindows() => null;
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/Swell.cs b/osu.Game.Rulesets.Taiko/Objects/Swell.cs
index befa728570..f96c033dce 100644
--- a/osu.Game.Rulesets.Taiko/Objects/Swell.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/Swell.cs
@@ -4,6 +4,7 @@
using System;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
@@ -33,5 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
}
public override Judgement CreateJudgement() => new TaikoSwellJudgement();
+
+ protected override HitWindows CreateHitWindows() => null;
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs b/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs
index c2ae784b2a..68212e8f12 100644
--- a/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/SwellTick.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
namespace osu.Game.Rulesets.Taiko.Objects
@@ -9,5 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
public class SwellTick : TaikoHitObject
{
public override Judgement CreateJudgement() => new TaikoSwellTickJudgement();
+
+ protected override HitWindows CreateHitWindows() => null;
}
}
diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs
index 3592d73004..6f4fbd0651 100644
--- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs
+++ b/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs
@@ -4,7 +4,9 @@
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
+using osu.Game.Rulesets.Taiko.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects
{
diff --git a/osu.Game.Rulesets.Taiko/Objects/TaikoHitWindows.cs b/osu.Game.Rulesets.Taiko/Objects/TaikoHitWindows.cs
deleted file mode 100644
index f232919cbf..0000000000
--- a/osu.Game.Rulesets.Taiko/Objects/TaikoHitWindows.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using System.Collections.Generic;
-using osu.Game.Beatmaps;
-using osu.Game.Rulesets.Objects;
-using osu.Game.Rulesets.Scoring;
-
-namespace osu.Game.Rulesets.Taiko.Objects
-{
- public class TaikoHitWindows : HitWindows
- {
- private static readonly IReadOnlyDictionary base_ranges = new Dictionary
- {
- { HitResult.Great, (100, 70, 40) },
- { HitResult.Good, (240, 160, 100) },
- { HitResult.Miss, (270, 190, 140) },
- };
-
- public override bool IsHitResultAllowed(HitResult result)
- {
- switch (result)
- {
- case HitResult.Great:
- case HitResult.Good:
- case HitResult.Miss:
- return true;
-
- default:
- return false;
- }
- }
-
- public override void SetDifficulty(double difficulty)
- {
- Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
- Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
- Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
- }
- }
-}
diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs
index 422ba748e3..299679b2c1 100644
--- a/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs
+++ b/osu.Game.Rulesets.Taiko/Replays/TaikoAutoGenerator.cs
@@ -10,6 +10,7 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Beatmaps;
+using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Taiko.Replays
{
@@ -113,7 +114,13 @@ namespace osu.Game.Rulesets.Taiko.Replays
else
throw new InvalidOperationException("Unknown hit object type.");
- Frames.Add(new TaikoReplayFrame(endTime + KEY_UP_DELAY));
+ var nextHitObject = GetNextObject(i); // Get the next object that requires pressing the same button
+
+ bool canDelayKeyUp = nextHitObject == null || nextHitObject.StartTime > endTime + KEY_UP_DELAY;
+
+ double calculatedDelay = canDelayKeyUp ? KEY_UP_DELAY : (nextHitObject.StartTime - endTime) * 0.9;
+
+ Frames.Add(new TaikoReplayFrame(endTime + calculatedDelay));
if (i < Beatmap.HitObjects.Count - 1)
{
@@ -127,5 +134,24 @@ namespace osu.Game.Rulesets.Taiko.Replays
return Replay;
}
+
+ protected override HitObject GetNextObject(int currentIndex)
+ {
+ Type desiredType = Beatmap.HitObjects[currentIndex].GetType();
+
+ for (int i = currentIndex + 1; i < Beatmap.HitObjects.Count; i++)
+ {
+ var currentObj = Beatmap.HitObjects[i];
+
+ if (currentObj.GetType() == desiredType ||
+ // Un-press all keys before a DrumRoll or Swell
+ currentObj is DrumRoll || currentObj is Swell)
+ {
+ return Beatmap.HitObjects[i];
+ }
+ }
+
+ return null;
+ }
}
}
diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs
new file mode 100644
index 0000000000..9d273392ff
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoHitWindows.cs
@@ -0,0 +1,32 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Taiko.Scoring
+{
+ public class TaikoHitWindows : HitWindows
+ {
+ private static readonly DifficultyRange[] taiko_ranges =
+ {
+ new DifficultyRange(HitResult.Great, 50, 35, 20),
+ new DifficultyRange(HitResult.Good, 120, 80, 50),
+ new DifficultyRange(HitResult.Miss, 135, 95, 70),
+ };
+
+ public override bool IsHitResultAllowed(HitResult result)
+ {
+ switch (result)
+ {
+ case HitResult.Great:
+ case HitResult.Good:
+ case HitResult.Miss:
+ return true;
+ }
+
+ return false;
+ }
+
+ protected override DifficultyRange[] GetRanges() => taiko_ranges;
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs
index 68ddf2db19..75a27ff639 100644
--- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs
+++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs
@@ -3,7 +3,6 @@
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements;
-using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.UI;
diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs
index 83356b77c2..7fdb823388 100644
--- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs
+++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs
@@ -23,9 +23,11 @@ namespace osu.Game.Rulesets.Taiko
{
public class TaikoRuleset : Ruleset
{
- public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList mods) => new DrawableTaikoRuleset(this, beatmap, mods);
+ public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList mods) => new DrawableTaikoRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
+ public const string SHORT_NAME = "taiko";
+
public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
@@ -116,7 +118,7 @@ namespace osu.Game.Rulesets.Taiko
public override string Description => "osu!taiko";
- public override string ShortName => "taiko";
+ public override string ShortName => SHORT_NAME;
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetTaiko };
diff --git a/osu.Game.Rulesets.Taiko/TaikoSkinComponent.cs b/osu.Game.Rulesets.Taiko/TaikoSkinComponent.cs
new file mode 100644
index 0000000000..e6e4bc0dd7
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/TaikoSkinComponent.cs
@@ -0,0 +1,19 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Skinning;
+
+namespace osu.Game.Rulesets.Taiko
+{
+ public class TaikoSkinComponent : GameplaySkinComponent
+ {
+ public TaikoSkinComponent(TaikoSkinComponents component)
+ : base(component)
+ {
+ }
+
+ protected override string RulesetPrefix => TaikoRuleset.SHORT_NAME;
+
+ protected override string ComponentName => Component.ToString().ToLower();
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs
new file mode 100644
index 0000000000..04aca534c6
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/TaikoSkinComponents.cs
@@ -0,0 +1,9 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Rulesets.Taiko
+{
+ public enum TaikoSkinComponents
+ {
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs
index ec3a56e9c7..b03bea578e 100644
--- a/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs
+++ b/osu.Game.Rulesets.Taiko/UI/DrawableTaikoRuleset.cs
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override bool UserScrollSpeedAdjustment => false;
- public DrawableTaikoRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList mods)
+ public DrawableTaikoRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList mods)
: base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Left;
diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs
index d6866c7d25..5234ae1f69 100644
--- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs
+++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs
@@ -132,10 +132,10 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load(TextureStore textures, OsuColour colours)
{
- rim.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer");
- rimHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-outer-hit");
- centre.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner");
- centreHit.Texture = textures.Get(@"Play/Taiko/taiko-drum-inner-hit");
+ rim.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer");
+ rimHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-outer-hit");
+ centre.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner");
+ centreHit.Texture = textures.Get(@"Gameplay/taiko/taiko-drum-inner-hit");
rimHit.Colour = colours.Blue;
centreHit.Colour = colours.Pink;
diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
index e62dc45cab..a10f70a344 100644
--- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
+++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
@@ -44,9 +44,8 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly JudgementContainer judgementContainer;
internal readonly HitTarget HitTarget;
- private readonly Container topLevelHitContainer;
-
- private readonly Container barlineContainer;
+ private readonly ProxyContainer topLevelHitContainer;
+ private readonly ProxyContainer barlineContainer;
private readonly Container overlayBackgroundContainer;
private readonly Container backgroundContainer;
@@ -108,7 +107,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
},
- barlineContainer = new Container
+ barlineContainer = new ProxyContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
@@ -183,7 +182,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
},
- topLevelHitContainer = new Container
+ topLevelHitContainer = new ProxyContainer
{
Name = "Top level hit objects",
RelativeSizeAxes = Axes.Both,
@@ -256,5 +255,15 @@ namespace osu.Game.Rulesets.Taiko.UI
break;
}
}
+
+ private class ProxyContainer : LifetimeManagementContainer
+ {
+ public new MarginPadding Padding
+ {
+ set => base.Padding = value;
+ }
+
+ public void Add(Drawable proxy) => AddInternal(proxy);
+ }
}
}
diff --git a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs
index 971518909d..953763c95d 100644
--- a/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs
+++ b/osu.Game.Tests/Beatmaps/Formats/LegacyStoryboardDecoderTest.cs
@@ -58,7 +58,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
int spriteCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSprite));
int animationCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardAnimation));
- int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSample));
+ int sampleCount = background.Elements.Count(x => x.GetType() == typeof(StoryboardSampleInfo));
Assert.AreEqual(15, spriteCount);
Assert.AreEqual(1, animationCount);
diff --git a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs
index a725c58462..4859abbb8e 100644
--- a/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs
+++ b/osu.Game.Tests/Beatmaps/Formats/OsuJsonDecoderTest.cs
@@ -9,8 +9,8 @@ using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.IO.Serialization;
-using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Scoring;
using osu.Game.Tests.Resources;
using osuTK;
diff --git a/osu.Game.Tests/Chat/MessageFormatterTests.cs b/osu.Game.Tests/Chat/MessageFormatterTests.cs
index 0d6ed67767..9b4a90e9a9 100644
--- a/osu.Game.Tests/Chat/MessageFormatterTests.cs
+++ b/osu.Game.Tests/Chat/MessageFormatterTests.cs
@@ -119,6 +119,53 @@ namespace osu.Game.Tests.Chat
Assert.AreEqual(11, result.Links[0].Length);
}
+ [Test]
+ public void TestOldFormatLinkWithBalancedBrackets()
+ {
+ Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a (tricky (one))[https://osu.ppy.sh]!" });
+
+ Assert.AreEqual("This is a tricky (one)!", result.DisplayContent);
+ Assert.AreEqual(1, result.Links.Count);
+ Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
+ Assert.AreEqual(10, result.Links[0].Index);
+ Assert.AreEqual(12, result.Links[0].Length);
+ }
+
+ [Test]
+ public void TestOldFormatLinkWithEscapedBrackets()
+ {
+ Message result = MessageFormatter.FormatMessage(new Message { Content = "This is (another loose bracket \\))[https://osu.ppy.sh]." });
+
+ Assert.AreEqual("This is another loose bracket ).", result.DisplayContent);
+ Assert.AreEqual(1, result.Links.Count);
+ Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
+ Assert.AreEqual(8, result.Links[0].Index);
+ Assert.AreEqual(23, result.Links[0].Length);
+ }
+
+ [Test]
+ public void TestOldFormatWithBackslashes()
+ {
+ Message result = MessageFormatter.FormatMessage(new Message { Content = "This link (should end with a backslash \\)[https://osu.ppy.sh]." });
+ Assert.AreEqual("This link should end with a backslash \\.", result.DisplayContent);
+ Assert.AreEqual(1, result.Links.Count);
+ Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
+ Assert.AreEqual(10, result.Links[0].Index);
+ Assert.AreEqual(29, result.Links[0].Length);
+ }
+
+ [Test]
+ public void TestOldFormatLinkWithEscapedAndBalancedBrackets()
+ {
+ Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a (\\)super\\(\\( tricky (one))[https://osu.ppy.sh]!" });
+
+ Assert.AreEqual("This is a )super(( tricky (one)!", result.DisplayContent);
+ Assert.AreEqual(1, result.Links.Count);
+ Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
+ Assert.AreEqual(10, result.Links[0].Index);
+ Assert.AreEqual(21, result.Links[0].Length);
+ }
+
[Test]
public void TestNewFormatLink()
{
@@ -131,6 +178,42 @@ namespace osu.Game.Tests.Chat
Assert.AreEqual(11, result.Links[0].Length);
}
+ [Test]
+ public void TestNewFormatLinkWithEscapedBrackets()
+ {
+ Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [https://osu.ppy.sh nasty link with escaped brackets: \\] and \\[]" });
+
+ Assert.AreEqual("This is a nasty link with escaped brackets: ] and [", result.DisplayContent);
+ Assert.AreEqual(1, result.Links.Count);
+ Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
+ Assert.AreEqual(10, result.Links[0].Index);
+ Assert.AreEqual(41, result.Links[0].Length);
+ }
+
+ [Test]
+ public void TestNewFormatLinkWithBackslashesInside()
+ {
+ Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [https://osu.ppy.sh link \\ with \\ backslashes \\]" });
+
+ Assert.AreEqual("This is a link \\ with \\ backslashes \\", result.DisplayContent);
+ Assert.AreEqual(1, result.Links.Count);
+ Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
+ Assert.AreEqual(10, result.Links[0].Index);
+ Assert.AreEqual(27, result.Links[0].Length);
+ }
+
+ [Test]
+ public void TestNewFormatLinkWithEscapedAndBalancedBrackets()
+ {
+ Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [https://osu.ppy.sh [link [with \\] too many brackets \\[ ]]]" });
+
+ Assert.AreEqual("This is a [link [with ] too many brackets [ ]]", result.DisplayContent);
+ Assert.AreEqual(1, result.Links.Count);
+ Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
+ Assert.AreEqual(10, result.Links[0].Index);
+ Assert.AreEqual(36, result.Links[0].Length);
+ }
+
[Test]
public void TestMarkdownFormatLink()
{
@@ -143,6 +226,53 @@ namespace osu.Game.Tests.Chat
Assert.AreEqual(11, result.Links[0].Length);
}
+ [Test]
+ public void TestMarkdownFormatLinkWithBalancedBrackets()
+ {
+ Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [tricky [one]](https://osu.ppy.sh)!" });
+
+ Assert.AreEqual("This is a tricky [one]!", result.DisplayContent);
+ Assert.AreEqual(1, result.Links.Count);
+ Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
+ Assert.AreEqual(10, result.Links[0].Index);
+ Assert.AreEqual(12, result.Links[0].Length);
+ }
+
+ [Test]
+ public void TestMarkdownFormatLinkWithEscapedBrackets()
+ {
+ Message result = MessageFormatter.FormatMessage(new Message { Content = "This is [another loose bracket \\]](https://osu.ppy.sh)." });
+
+ Assert.AreEqual("This is another loose bracket ].", result.DisplayContent);
+ Assert.AreEqual(1, result.Links.Count);
+ Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
+ Assert.AreEqual(8, result.Links[0].Index);
+ Assert.AreEqual(23, result.Links[0].Length);
+ }
+
+ [Test]
+ public void TestMarkdownFormatWithBackslashes()
+ {
+ Message result = MessageFormatter.FormatMessage(new Message { Content = "This link [should end with a backslash \\](https://osu.ppy.sh)." });
+ Assert.AreEqual("This link should end with a backslash \\.", result.DisplayContent);
+ Assert.AreEqual(1, result.Links.Count);
+ Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
+ Assert.AreEqual(10, result.Links[0].Index);
+ Assert.AreEqual(29, result.Links[0].Length);
+ }
+
+ [Test]
+ public void TestMarkdownFormatLinkWithEscapedAndBalancedBrackets()
+ {
+ Message result = MessageFormatter.FormatMessage(new Message { Content = "This is a [\\]super\\[\\[ tricky [one]](https://osu.ppy.sh)!" });
+
+ Assert.AreEqual("This is a ]super[[ tricky [one]!", result.DisplayContent);
+ Assert.AreEqual(1, result.Links.Count);
+ Assert.AreEqual("https://osu.ppy.sh", result.Links[0].Url);
+ Assert.AreEqual(10, result.Links[0].Index);
+ Assert.AreEqual(21, result.Links[0].Length);
+ }
+
[Test]
public void TestChannelLink()
{
diff --git a/osu.Game.Tests/Resources/skin.ini b/osu.Game.Tests/Resources/skin.ini
index 0e5737b4ea..7f7f0b32a6 100644
--- a/osu.Game.Tests/Resources/skin.ini
+++ b/osu.Game.Tests/Resources/skin.ini
@@ -1,5 +1,6 @@
[General]
Name: test skin
+TestLookup: TestValue
[Colours]
Combo1 : 142,199,255
diff --git a/osu.Game.Tests/Skins/LegacySkinDecoderTest.cs b/osu.Game.Tests/Skins/LegacySkinDecoderTest.cs
index 24ef9e4535..8bd846518b 100644
--- a/osu.Game.Tests/Skins/LegacySkinDecoderTest.cs
+++ b/osu.Game.Tests/Skins/LegacySkinDecoderTest.cs
@@ -41,5 +41,20 @@ namespace osu.Game.Tests.Skins
Assert.AreEqual(expectedColors[i], comboColors[i]);
}
}
+
+ [Test]
+ public void TestDecodeGeneral()
+ {
+ var decoder = new LegacySkinDecoder();
+
+ using (var resStream = TestResources.OpenResource("skin.ini"))
+ using (var stream = new StreamReader(resStream))
+ {
+ var config = decoder.Decode(stream);
+
+ Assert.AreEqual("test skin", config.SkinInfo.Name);
+ Assert.AreEqual("TestValue", config.ConfigDictionary["TestLookup"]);
+ }
+ }
}
}
diff --git a/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs b/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs
new file mode 100644
index 0000000000..bbcc4140a9
--- /dev/null
+++ b/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs
@@ -0,0 +1,156 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Audio.Sample;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Textures;
+using osu.Game.Audio;
+using osu.Game.Skinning;
+using osu.Game.Tests.Visual;
+using osuTK.Graphics;
+
+namespace osu.Game.Tests.Skins
+{
+ [TestFixture]
+ public class TestSceneSkinConfigurationLookup : OsuTestScene
+ {
+ private LegacySkin source1;
+ private LegacySkin source2;
+ private SkinRequester requester;
+
+ [SetUp]
+ public void SetUp() => Schedule(() =>
+ {
+ Add(new SkinProvidingContainer(source1 = new SkinSource())
+ .WithChild(new SkinProvidingContainer(source2 = new SkinSource())
+ .WithChild(requester = new SkinRequester())));
+ });
+
+ [Test]
+ public void TestBasicLookup()
+ {
+ AddStep("Add config values", () =>
+ {
+ source1.Configuration.ConfigDictionary["Lookup"] = "source1";
+ source2.Configuration.ConfigDictionary["Lookup"] = "source2";
+ });
+
+ AddAssert("Check lookup finds source2", () => requester.GetConfig("Lookup")?.Value == "source2");
+ }
+
+ [Test]
+ public void TestFloatLookup()
+ {
+ AddStep("Add config values", () => source1.Configuration.ConfigDictionary["FloatTest"] = "1.1");
+ AddAssert("Check float parse lookup", () => requester.GetConfig("FloatTest")?.Value == 1.1f);
+ }
+
+ [Test]
+ public void TestBoolLookup()
+ {
+ AddStep("Add config values", () => source1.Configuration.ConfigDictionary["BoolTest"] = "1");
+ AddAssert("Check bool parse lookup", () => requester.GetConfig("BoolTest")?.Value == true);
+ }
+
+ [Test]
+ public void TestEnumLookup()
+ {
+ AddStep("Add config values", () => source1.Configuration.ConfigDictionary["Test"] = "Test2");
+ AddAssert("Check enum parse lookup", () => requester.GetConfig(LookupType.Test)?.Value == ValueType.Test2);
+ }
+
+ [Test]
+ public void TestLookupFailure()
+ {
+ AddAssert("Check lookup failure", () => requester.GetConfig("Lookup") == null);
+ }
+
+ [Test]
+ public void TestLookupNull()
+ {
+ AddStep("Add config values", () => source1.Configuration.ConfigDictionary["Lookup"] = null);
+
+ AddAssert("Check lookup null", () =>
+ {
+ var bindable = requester.GetConfig("Lookup");
+ return bindable != null && bindable.Value == null;
+ });
+ }
+
+ [Test]
+ public void TestColourLookup()
+ {
+ AddStep("Add config colour", () => source1.Configuration.CustomColours["Lookup"] = Color4.Red);
+ AddAssert("Check colour lookup", () => requester.GetConfig(new SkinCustomColourLookup("Lookup"))?.Value == Color4.Red);
+ }
+
+ [Test]
+ public void TestGlobalLookup()
+ {
+ AddAssert("Check combo colours", () => requester.GetConfig>(GlobalSkinConfiguration.ComboColours)?.Value?.Count > 0);
+ }
+
+ [Test]
+ public void TestWrongColourType()
+ {
+ AddStep("Add config colour", () => source1.Configuration.CustomColours["Lookup"] = Color4.Red);
+
+ AddAssert("perform incorrect lookup", () =>
+ {
+ try
+ {
+ requester.GetConfig(new SkinCustomColourLookup("Lookup"));
+ return false;
+ }
+ catch
+ {
+ return true;
+ }
+ });
+ }
+
+ public enum LookupType
+ {
+ Test
+ }
+
+ public enum ValueType
+ {
+ Test1,
+ Test2,
+ Test3
+ }
+
+ public class SkinSource : LegacySkin
+ {
+ public SkinSource()
+ : base(new SkinInfo(), null, null, string.Empty)
+ {
+ }
+ }
+
+ public class SkinRequester : Drawable, ISkin
+ {
+ private ISkinSource skin;
+
+ [BackgroundDependencyLoader]
+ private void load(ISkinSource skin)
+ {
+ this.skin = skin;
+ }
+
+ public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component);
+
+ public Texture GetTexture(string componentName) => skin.GetTexture(componentName);
+
+ public SampleChannel GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo);
+
+ public IBindable GetConfig(TLookup lookup) => skin.GetConfig(lookup);
+ }
+ }
+}
diff --git a/osu.Game.Tests/Visual/Editor/TestSceneHitObjectComposer.cs b/osu.Game.Tests/Visual/Editor/TestSceneHitObjectComposer.cs
index 7accbe2fa8..0ea73fb3de 100644
--- a/osu.Game.Tests/Visual/Editor/TestSceneHitObjectComposer.cs
+++ b/osu.Game.Tests/Visual/Editor/TestSceneHitObjectComposer.cs
@@ -16,15 +16,13 @@ using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
-using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Tests.Visual.Editor
{
[TestFixture]
- [Cached(Type = typeof(IPlacementHandler))]
- public class TestSceneHitObjectComposer : OsuTestScene, IPlacementHandler
+ public class TestSceneHitObjectComposer : OsuTestScene
{
public override IReadOnlyList RequiredTypes => new[]
{
@@ -39,8 +37,6 @@ namespace osu.Game.Tests.Visual.Editor
typeof(HitCirclePlacementBlueprint),
};
- private HitObjectComposer composer;
-
[BackgroundDependencyLoader]
private void load()
{
@@ -67,15 +63,7 @@ namespace osu.Game.Tests.Visual.Editor
Dependencies.CacheAs(clock);
Dependencies.CacheAs(clock);
- Child = composer = new OsuHitObjectComposer(new OsuRuleset());
+ Child = new OsuHitObjectComposer(new OsuRuleset());
}
-
- public void BeginPlacement(HitObject hitObject)
- {
- }
-
- public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
-
- public void Delete(HitObject hitObject) => composer.Remove(hitObject);
}
}
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneBarHitErrorMeter.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneBarHitErrorMeter.cs
new file mode 100644
index 0000000000..a934d22b5d
--- /dev/null
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneBarHitErrorMeter.cs
@@ -0,0 +1,119 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using NUnit.Framework;
+using osu.Game.Rulesets.Objects;
+using System;
+using System.Collections.Generic;
+using osu.Game.Rulesets.Judgements;
+using osu.Framework.MathUtils;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Sprites;
+using osu.Game.Rulesets.Catch.Scoring;
+using osu.Game.Rulesets.Mania.Scoring;
+using osu.Game.Rulesets.Osu.Scoring;
+using osu.Game.Rulesets.Scoring;
+using osu.Game.Rulesets.Taiko.Scoring;
+using osu.Game.Screens.Play.HUD.HitErrorMeters;
+
+namespace osu.Game.Tests.Visual.Gameplay
+{
+ public class TestSceneBarHitErrorMeter : OsuTestScene
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(HitErrorMeter),
+ };
+
+ private HitErrorMeter meter;
+ private HitErrorMeter meter2;
+ private HitWindows hitWindows;
+
+ public TestSceneBarHitErrorMeter()
+ {
+ recreateDisplay(new OsuHitWindows(), 5);
+
+ AddRepeatStep("New random judgement", () => newJudgement(), 40);
+
+ AddRepeatStep("New max negative", () => newJudgement(-hitWindows.WindowFor(HitResult.Meh)), 20);
+ AddRepeatStep("New max positive", () => newJudgement(hitWindows.WindowFor(HitResult.Meh)), 20);
+ AddStep("New fixed judgement (50ms)", () => newJudgement(50));
+ }
+
+ [Test]
+ public void TestOsu()
+ {
+ AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1));
+ AddStep("OD 10", () => recreateDisplay(new OsuHitWindows(), 10));
+ }
+
+ [Test]
+ public void TestTaiko()
+ {
+ AddStep("OD 1", () => recreateDisplay(new TaikoHitWindows(), 1));
+ AddStep("OD 10", () => recreateDisplay(new TaikoHitWindows(), 10));
+ }
+
+ [Test]
+ public void TestMania()
+ {
+ AddStep("OD 1", () => recreateDisplay(new ManiaHitWindows(), 1));
+ AddStep("OD 10", () => recreateDisplay(new ManiaHitWindows(), 10));
+ }
+
+ [Test]
+ public void TestCatch()
+ {
+ AddStep("OD 1", () => recreateDisplay(new CatchHitWindows(), 1));
+ AddStep("OD 10", () => recreateDisplay(new CatchHitWindows(), 10));
+ }
+
+ private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)
+ {
+ this.hitWindows = hitWindows;
+
+ hitWindows?.SetDifficulty(overallDifficulty);
+
+ Clear();
+
+ Add(new FillFlowContainer
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Direction = FillDirection.Vertical,
+ AutoSizeAxes = Axes.Both,
+ Children = new[]
+ {
+ new SpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" },
+ new SpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Good)}" },
+ new SpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" },
+ }
+ });
+
+ Add(meter = new BarHitErrorMeter(hitWindows, true)
+ {
+ Anchor = Anchor.CentreRight,
+ Origin = Anchor.CentreRight,
+ });
+
+ Add(meter2 = new BarHitErrorMeter(hitWindows, false)
+ {
+ Anchor = Anchor.CentreLeft,
+ Origin = Anchor.CentreLeft,
+ });
+ }
+
+ private void newJudgement(double offset = 0)
+ {
+ var judgement = new JudgementResult(new HitObject(), new Judgement())
+ {
+ TimeOffset = offset == 0 ? RNG.Next(-150, 150) : offset,
+ Type = HitResult.Perfect,
+ };
+
+ meter.OnNewJudgement(judgement);
+ meter2.OnNewJudgement(judgement);
+ }
+ }
+}
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs
new file mode 100644
index 0000000000..60ace8ea69
--- /dev/null
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneDrawableScrollingRuleset.cs
@@ -0,0 +1,305 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Input;
+using osu.Framework.MathUtils;
+using osu.Framework.Timing;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Configuration;
+using osu.Game.Rulesets;
+using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Osu;
+using osu.Game.Rulesets.UI;
+using osu.Game.Rulesets.UI.Scrolling;
+using osuTK;
+using osuTK.Graphics;
+
+namespace osu.Game.Tests.Visual.Gameplay
+{
+ public class TestSceneDrawableScrollingRuleset : OsuTestScene
+ {
+ ///
+ /// The amount of time visible by the "view window" of the playfield.
+ /// All hitobjects added through are spaced apart by this value, such that for a beat length of 1000,
+ /// there will be at most 2 hitobjects visible in the "view window".
+ ///
+ private const double time_range = 1000;
+
+ private readonly ManualClock testClock = new ManualClock();
+ private TestDrawableScrollingRuleset drawableRuleset;
+
+ [SetUp]
+ public void Setup() => Schedule(() => testClock.CurrentTime = 0);
+
+ [Test]
+ public void TestRelativeBeatLengthScaleSingleTimingPoint()
+ {
+ var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range / 2 });
+
+ createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
+
+ assertPosition(0, 0f);
+
+ // The single timing point is 1x speed relative to itself, such that the hitobject occurring time_range milliseconds later should appear
+ // at the bottom of the view window regardless of the timing point's beat length
+ assertPosition(1, 1f);
+ }
+
+ [Test]
+ public void TestRelativeBeatLengthScaleTimingPointBeyondEndDoesNotBecomeDominant()
+ {
+ var beatmap = createBeatmap(
+ new TimingControlPoint { BeatLength = time_range / 2 },
+ new TimingControlPoint { Time = 12000, BeatLength = time_range },
+ new TimingControlPoint { Time = 100000, BeatLength = time_range });
+
+ createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
+
+ assertPosition(0, 0f);
+ assertPosition(1, 1f);
+ }
+
+ [Test]
+ public void TestRelativeBeatLengthScaleFromSecondTimingPoint()
+ {
+ var beatmap = createBeatmap(
+ new TimingControlPoint { BeatLength = time_range },
+ new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
+
+ createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
+
+ // The first timing point should have a relative velocity of 2
+ assertPosition(0, 0f);
+ assertPosition(1, 0.5f);
+ assertPosition(2, 1f);
+
+ // Move to the second timing point
+ setTime(3 * time_range);
+ assertPosition(3, 0f);
+
+ // As above, this is the timing point that is 1x speed relative to itself, so the hitobject occurring time_range milliseconds later should be at the bottom of the view window
+ assertPosition(4, 1f);
+ }
+
+ [Test]
+ public void TestNonRelativeScale()
+ {
+ var beatmap = createBeatmap(
+ new TimingControlPoint { BeatLength = time_range },
+ new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
+
+ createTest(beatmap);
+
+ assertPosition(0, 0f);
+ assertPosition(1, 1);
+
+ // Move to the second timing point
+ setTime(3 * time_range);
+ assertPosition(3, 0f);
+
+ // For a beat length of 500, the view window of this timing point is elongated 2x (1000 / 500), such that the second hitobject is two TimeRanges away (offscreen)
+ // To bring it on-screen, half TimeRange is added to the current time, bringing the second half of the view window into view, and the hitobject should appear at the bottom
+ setTime(3 * time_range + time_range / 2);
+ assertPosition(4, 1f);
+ }
+
+ private void assertPosition(int index, float relativeY) => AddAssert($"hitobject {index} at {relativeY}",
+ () => Precision.AlmostEquals(drawableRuleset.Playfield.AllHitObjects.ElementAt(index).DrawPosition.Y, drawableRuleset.Playfield.HitObjectContainer.DrawHeight * relativeY));
+
+ private void setTime(double time)
+ {
+ AddStep($"set time = {time}", () => testClock.CurrentTime = time);
+ }
+
+ ///
+ /// Creates an , containing 10 hitobjects and user-provided timing points.
+ /// The hitobjects are spaced milliseconds apart.
+ ///
+ /// The timing points to add to the beatmap.
+ /// The .
+ private IBeatmap createBeatmap(params TimingControlPoint[] timingControlPoints)
+ {
+ var beatmap = new Beatmap { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
+
+ beatmap.ControlPointInfo.TimingPoints.AddRange(timingControlPoints);
+
+ for (int i = 0; i < 10; i++)
+ beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });
+
+ return beatmap;
+ }
+
+ private void createTest(IBeatmap beatmap, Action overrideAction = null) => AddStep("create test", () =>
+ {
+ var ruleset = new TestScrollingRuleset();
+
+ drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap), Array.Empty());
+ drawableRuleset.FrameStablePlayback = false;
+
+ overrideAction?.Invoke(drawableRuleset);
+
+ Child = new Container
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ RelativeSizeAxes = Axes.Y,
+ Height = 0.75f,
+ Width = 400,
+ Masking = true,
+ Clock = new FramedClock(testClock),
+ Child = drawableRuleset
+ };
+ });
+
+ #region Ruleset
+
+ private class TestScrollingRuleset : Ruleset
+ {
+ public TestScrollingRuleset(RulesetInfo rulesetInfo = null)
+ : base(rulesetInfo)
+ {
+ }
+
+ public override IEnumerable GetModsFor(ModType type) => throw new NotImplementedException();
+
+ public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList mods) => new TestDrawableScrollingRuleset(this, beatmap, mods);
+
+ public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap);
+
+ public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
+
+ public override string Description { get; } = string.Empty;
+
+ public override string ShortName { get; } = string.Empty;
+ }
+
+ private class TestDrawableScrollingRuleset : DrawableScrollingRuleset
+ {
+ public bool RelativeScaleBeatLengthsOverride { get; set; }
+
+ protected override bool RelativeScaleBeatLengths => RelativeScaleBeatLengthsOverride;
+
+ protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
+
+ public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList mods)
+ : base(ruleset, beatmap, mods)
+ {
+ TimeRange.Value = time_range;
+ }
+
+ public override DrawableHitObject CreateDrawableRepresentation(TestHitObject h) => new DrawableTestHitObject(h);
+
+ protected override PassThroughInputManager CreateInputManager() => new PassThroughInputManager();
+
+ protected override Playfield CreatePlayfield() => new TestPlayfield();
+ }
+
+ private class TestPlayfield : ScrollingPlayfield
+ {
+ public TestPlayfield()
+ {
+ AddInternal(new Container
+ {
+ RelativeSizeAxes = Axes.Both,
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 0.2f,
+ },
+ new Container
+ {
+ RelativeSizeAxes = Axes.Both,
+ Padding = new MarginPadding { Top = 150 },
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.Centre,
+ RelativeSizeAxes = Axes.X,
+ Height = 2,
+ Colour = Color4.Green
+ },
+ HitObjectContainer
+ }
+ }
+ }
+ });
+ }
+ }
+
+ private class TestBeatmapConverter : BeatmapConverter
+ {
+ public TestBeatmapConverter(IBeatmap beatmap)
+ : base(beatmap)
+ {
+ }
+
+ protected override IEnumerable ValidConversionTypes => new[] { typeof(HitObject) };
+
+ protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap)
+ {
+ yield return new TestHitObject
+ {
+ StartTime = original.StartTime,
+ EndTime = (original as IHasEndTime)?.EndTime ?? (original.StartTime + 100)
+ };
+ }
+ }
+
+ #endregion
+
+ #region HitObject
+
+ private class TestHitObject : HitObject, IHasEndTime
+ {
+ public double EndTime { get; set; }
+
+ public double Duration => EndTime - StartTime;
+ }
+
+ private class DrawableTestHitObject : DrawableHitObject
+ {
+ public DrawableTestHitObject(TestHitObject hitObject)
+ : base(hitObject)
+ {
+ Anchor = Anchor.TopCentre;
+ Origin = Anchor.TopCentre;
+
+ Size = new Vector2(100, 25);
+
+ AddRangeInternal(new Drawable[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Colour = Color4.LightPink
+ },
+ new Box
+ {
+ Origin = Anchor.CentreLeft,
+ RelativeSizeAxes = Axes.X,
+ Height = 2,
+ Colour = Color4.Red
+ }
+ });
+ }
+ }
+
+ #endregion
+ }
+}
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs
new file mode 100644
index 0000000000..d57ec44f39
--- /dev/null
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailJudgement.cs
@@ -0,0 +1,52 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Linq;
+using osu.Game.Rulesets;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Scoring;
+using osu.Game.Rulesets.UI;
+using osu.Game.Scoring;
+using osu.Game.Screens.Play;
+
+namespace osu.Game.Tests.Visual.Gameplay
+{
+ public class TestSceneFailJudgement : AllPlayersTestScene
+ {
+ protected override Player CreatePlayer(Ruleset ruleset)
+ {
+ Mods.Value = Array.Empty();
+
+ var beatmap = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Array.Empty());
+ return new FailPlayer(ruleset.GetAutoplayMod().CreateReplayScore(beatmap));
+ }
+
+ protected override void AddCheckSteps()
+ {
+ AddUntilStep("wait for fail", () => Player.HasFailed);
+ AddUntilStep("wait for multiple judged objects", () => ((FailPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.Count(h => h.AllJudged) > 1);
+ AddAssert("total judgements == 1", () => ((FailPlayer)Player).ScoreProcessor.JudgedHits == 1);
+ }
+
+ private class FailPlayer : ReplayPlayer
+ {
+ public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
+
+ public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
+
+ protected override bool PauseOnFocusLost => false;
+
+ public FailPlayer(Score score)
+ : base(score, false, false)
+ {
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ ScoreProcessor.FailConditions += (_, __) => true;
+ }
+ }
+ }
+}
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs
index 4727140d99..c1635ffc83 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneGameplayMenuOverlay.cs
@@ -3,12 +3,13 @@
using System;
using System.Collections.Generic;
-using System.ComponentModel;
using System.Linq;
+using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
+using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Screens.Play;
using osuTK;
@@ -29,57 +30,118 @@ namespace osu.Game.Tests.Visual.Gameplay
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
- Child = globalActionContainer = new GlobalActionContainer(game)
- {
- Children = new Drawable[]
- {
- pauseOverlay = new PauseOverlay
- {
- OnResume = () => Logger.Log(@"Resume"),
- OnRetry = () => Logger.Log(@"Retry"),
- OnQuit = () => Logger.Log(@"Quit"),
- },
- failOverlay = new FailOverlay
+ Child = globalActionContainer = new GlobalActionContainer(game);
+ }
- {
- OnRetry = () => Logger.Log(@"Retry"),
- OnQuit = () => Logger.Log(@"Quit"),
- }
+ [SetUp]
+ public void SetUp() => Schedule(() =>
+ {
+ globalActionContainer.Children = new Drawable[]
+ {
+ pauseOverlay = new PauseOverlay
+ {
+ OnResume = () => Logger.Log(@"Resume"),
+ OnRetry = () => Logger.Log(@"Retry"),
+ OnQuit = () => Logger.Log(@"Quit"),
+ },
+ failOverlay = new FailOverlay
+
+ {
+ OnRetry = () => Logger.Log(@"Retry"),
+ OnQuit = () => Logger.Log(@"Quit"),
}
};
+ InputManager.MoveMouseTo(Vector2.Zero);
+ });
+
+ [Test]
+ public void TestAdjustRetryCount()
+ {
+ showOverlay();
+
var retryCount = 0;
- AddStep("Add retry", () =>
+ AddRepeatStep("Add retry", () =>
{
retryCount++;
pauseOverlay.Retries = failOverlay.Retries = retryCount;
- });
+ }, 10);
+ }
- AddToggleStep("Toggle pause overlay", t => pauseOverlay.ToggleVisibility());
- AddToggleStep("Toggle fail overlay", t => failOverlay.ToggleVisibility());
+ ///
+ /// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
+ ///
+ [Test]
+ public void TestEnterWithoutSelection()
+ {
+ showOverlay();
- testHideResets();
+ AddStep("Press select", () => press(GlobalAction.Select));
+ AddAssert("Overlay still open", () => pauseOverlay.State.Value == Visibility.Visible);
+ }
- testEnterWithoutSelection();
- testKeyUpFromInitial();
- testKeyDownFromInitial();
- testKeyUpWrapping();
- testKeyDownWrapping();
+ ///
+ /// Tests that pressing the up arrow from the initial state selects the last button.
+ ///
+ [Test]
+ public void TestKeyUpFromInitial()
+ {
+ showOverlay();
- testMouseSelectionAfterKeySelection();
- testKeySelectionAfterMouseSelection();
+ AddStep("Up arrow", () => press(Key.Up));
+ AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
+ }
- testMouseDeselectionResets();
+ ///
+ /// Tests that pressing the down arrow from the initial state selects the first button.
+ ///
+ [Test]
+ public void TestKeyDownFromInitial()
+ {
+ showOverlay();
- testClickSelection();
- testEnterKeySelection();
+ AddStep("Down arrow", () => press(Key.Down));
+ AddAssert("First button selected", () => getButton(0).Selected.Value);
+ }
+
+ ///
+ /// Tests that pressing the up arrow repeatedly causes the selected button to wrap correctly.
+ ///
+ [Test]
+ public void TestKeyUpWrapping()
+ {
+ AddStep("Show overlay", () => failOverlay.Show());
+
+ AddStep("Up arrow", () => press(Key.Up));
+ AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
+ AddStep("Up arrow", () => press(Key.Up));
+ AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
+ AddStep("Up arrow", () => press(Key.Up));
+ AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
+ }
+
+ ///
+ /// Tests that pressing the down arrow repeatedly causes the selected button to wrap correctly.
+ ///
+ [Test]
+ public void TestKeyDownWrapping()
+ {
+ AddStep("Show overlay", () => failOverlay.Show());
+
+ AddStep("Down arrow", () => press(Key.Down));
+ AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
+ AddStep("Down arrow", () => press(Key.Down));
+ AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
+ AddStep("Down arrow", () => press(Key.Down));
+ AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
}
///
/// Test that hiding the overlay after hovering a button will reset the overlay to the initial state with no buttons selected.
///
- private void testHideResets()
+ [Test]
+ public void TestHideResets()
{
AddStep("Show overlay", () => failOverlay.Show());
@@ -90,141 +152,78 @@ namespace osu.Game.Tests.Visual.Gameplay
}
///
- /// Tests that pressing enter after an overlay shows doesn't trigger an event because a selection hasn't occurred.
+ /// Tests that entering menu with cursor initially on button doesn't selects it immediately.
+ /// This is to allow for stable keyboard navigation.
///
- private void testEnterWithoutSelection()
+ [Test]
+ public void TestInitialButtonHover()
{
- AddStep("Show overlay", () => pauseOverlay.Show());
+ showOverlay();
- AddStep("Press select", () => press(GlobalAction.Select));
- AddAssert("Overlay still open", () => pauseOverlay.State.Value == Visibility.Visible);
+ AddStep("Hover first button", () => InputManager.MoveMouseTo(getButton(0)));
AddStep("Hide overlay", () => pauseOverlay.Hide());
- }
+ showOverlay();
- ///
- /// Tests that pressing the up arrow from the initial state selects the last button.
- ///
- private void testKeyUpFromInitial()
- {
- AddStep("Show overlay", () => pauseOverlay.Show());
+ AddAssert("First button not selected", () => !getButton(0).Selected.Value);
- AddStep("Up arrow", () => press(Key.Up));
- AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
+ AddStep("Move slightly", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(1)));
- AddStep("Hide overlay", () => pauseOverlay.Hide());
- }
-
- ///
- /// Tests that pressing the down arrow from the initial state selects the first button.
- ///
- private void testKeyDownFromInitial()
- {
- AddStep("Show overlay", () => pauseOverlay.Show());
-
- AddStep("Down arrow", () => press(Key.Down));
- AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value);
-
- AddStep("Hide overlay", () => pauseOverlay.Hide());
- }
-
- ///
- /// Tests that pressing the up arrow repeatedly causes the selected button to wrap correctly.
- ///
- private void testKeyUpWrapping()
- {
- AddStep("Show overlay", () => failOverlay.Show());
-
- AddStep("Up arrow", () => press(Key.Up));
- AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
- AddStep("Up arrow", () => press(Key.Up));
- AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
- AddStep("Up arrow", () => press(Key.Up));
- AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
-
- AddStep("Hide overlay", () => failOverlay.Hide());
- }
-
- ///
- /// Tests that pressing the down arrow repeatedly causes the selected button to wrap correctly.
- ///
- private void testKeyDownWrapping()
- {
- AddStep("Show overlay", () => failOverlay.Show());
-
- AddStep("Down arrow", () => press(Key.Down));
- AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
- AddStep("Down arrow", () => press(Key.Down));
- AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
- AddStep("Down arrow", () => press(Key.Down));
- AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
-
- AddStep("Hide overlay", () => failOverlay.Hide());
+ AddAssert("First button selected", () => getButton(0).Selected.Value);
}
///
/// Tests that hovering a button that was previously selected with the keyboard correctly selects the new button and deselects the previous button.
///
- private void testMouseSelectionAfterKeySelection()
+ [Test]
+ public void TestMouseSelectionAfterKeySelection()
{
- AddStep("Show overlay", () => pauseOverlay.Show());
-
- var secondButton = pauseOverlay.Buttons.Skip(1).First();
+ showOverlay();
AddStep("Down arrow", () => press(Key.Down));
- AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
- AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected.Value);
- AddAssert("Second button selected", () => secondButton.Selected.Value);
-
- AddStep("Hide overlay", () => pauseOverlay.Hide());
+ AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
+ AddAssert("First button not selected", () => !getButton(0).Selected.Value);
+ AddAssert("Second button selected", () => getButton(1).Selected.Value);
}
///
/// Tests that pressing a key after selecting a button with a hover event correctly selects a new button and deselects the previous button.
///
- private void testKeySelectionAfterMouseSelection()
+ [Test]
+ public void TestKeySelectionAfterMouseSelection()
{
AddStep("Show overlay", () =>
{
pauseOverlay.Show();
- InputManager.MoveMouseTo(Vector2.Zero);
});
- var secondButton = pauseOverlay.Buttons.Skip(1).First();
-
- AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
+ AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
AddStep("Up arrow", () => press(Key.Up));
- AddAssert("Second button not selected", () => !secondButton.Selected.Value);
- AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value);
-
- AddStep("Hide overlay", () => pauseOverlay.Hide());
+ AddAssert("Second button not selected", () => !getButton(1).Selected.Value);
+ AddAssert("First button selected", () => getButton(0).Selected.Value);
}
///
/// Tests that deselecting with the mouse by losing hover will reset the overlay to the initial state.
///
- private void testMouseDeselectionResets()
+ [Test]
+ public void TestMouseDeselectionResets()
{
- AddStep("Show overlay", () => pauseOverlay.Show());
+ showOverlay();
- var secondButton = pauseOverlay.Buttons.Skip(1).First();
-
- AddStep("Hover second button", () => InputManager.MoveMouseTo(secondButton));
+ AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
AddStep("Down arrow", () => press(Key.Down));
- AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected.Value); // Initial state condition
-
- AddStep("Hide overlay", () => pauseOverlay.Hide());
+ AddAssert("First button selected", () => getButton(0).Selected.Value); // Initial state condition
}
///
/// Tests that clicking on a button correctly causes a click event for that button.
///
- private void testClickSelection()
+ [Test]
+ public void TestClickSelection()
{
- AddStep("Show overlay", () => pauseOverlay.Show());
-
- var retryButton = pauseOverlay.Buttons.Skip(1).First();
+ showOverlay();
bool triggered = false;
AddStep("Click retry button", () =>
@@ -232,7 +231,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var lastAction = pauseOverlay.OnRetry;
pauseOverlay.OnRetry = () => triggered = true;
- retryButton.Click();
+ getButton(1).Click();
pauseOverlay.OnRetry = lastAction;
});
@@ -243,9 +242,10 @@ namespace osu.Game.Tests.Visual.Gameplay
///
/// Tests that pressing the enter key with a button selected correctly causes a click event for that button.
///
- private void testEnterKeySelection()
+ [Test]
+ public void TestEnterKeySelection()
{
- AddStep("Show overlay", () => pauseOverlay.Show());
+ showOverlay();
AddStep("Select second button", () =>
{
@@ -275,6 +275,10 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("Overlay is closed", () => pauseOverlay.State.Value == Visibility.Hidden);
}
+ private void showOverlay() => AddStep("Show overlay", () => pauseOverlay.Show());
+
+ private DialogButton getButton(int index) => pauseOverlay.Buttons.Skip(index).First();
+
private void press(Key key)
{
InputManager.PressKey(key);
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs
index 0a9cdc6a8e..aa80819694 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs
@@ -200,10 +200,6 @@ namespace osu.Game.Tests.Visual.Gameplay
break;
}
}
-
- protected override void UpdateState(ArmedState state)
- {
- }
}
private class TestDrawableHitObject : DrawableHitObject
@@ -216,10 +212,6 @@ namespace osu.Game.Tests.Visual.Gameplay
AddInternal(new Box { Size = new Vector2(75) });
}
-
- protected override void UpdateState(ArmedState state)
- {
- }
}
}
}
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs
index 0b5978e3eb..b3d4820737 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs
@@ -5,11 +5,14 @@ using System;
using System.Globalization;
using System.Linq;
using NUnit.Framework;
+using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
+using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Textures;
+using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Skinning;
@@ -27,7 +30,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("setup layout larger source", () =>
{
- Child = new LocalSkinOverrideContainer(new SizedSource(50))
+ Child = new SkinProvidingContainer(new SizedSource(50))
{
RelativeSizeAxes = Axes.Both,
Child = fill = new FillFlowContainer
@@ -59,7 +62,7 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("setup layout larger source", () =>
{
- Child = new LocalSkinOverrideContainer(new SizedSource(30))
+ Child = new SkinProvidingContainer(new SizedSource(30))
{
RelativeSizeAxes = Axes.Both,
Child = fill = new FillFlowContainer
@@ -95,7 +98,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Child = new SkinSourceContainer
{
RelativeSizeAxes = Axes.Both,
- Child = new LocalSkinOverrideContainer(secondarySource)
+ Child = new SkinProvidingContainer(secondarySource)
{
RelativeSizeAxes = Axes.Both,
Child = consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation"), source => true)
@@ -120,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Child = new SkinSourceContainer
{
RelativeSizeAxes = Axes.Both,
- Child = target = new LocalSkinOverrideContainer(secondarySource)
+ Child = target = new SkinProvidingContainer(secondarySource)
{
RelativeSizeAxes = Axes.Both,
}
@@ -132,12 +135,55 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("skinchanged only called once", () => consumer.SkinChangedCount == 1);
}
+ [Test]
+ public void TestSwitchOff()
+ {
+ SkinConsumer consumer = null;
+ SwitchableSkinProvidingContainer target = null;
+
+ AddStep("setup layout", () =>
+ {
+ Child = new SkinSourceContainer
+ {
+ RelativeSizeAxes = Axes.Both,
+ Child = target = new SwitchableSkinProvidingContainer(new SecondarySource())
+ {
+ RelativeSizeAxes = Axes.Both,
+ }
+ };
+ });
+
+ AddStep("add permissive", () => target.Add(consumer = new SkinConsumer("test", name => new NamedBox("Default Implementation"), source => true)));
+ AddAssert("consumer using override source", () => consumer.Drawable is SecondarySourceBox);
+ AddStep("disable", () => target.Disable());
+ AddAssert("consumer using base source", () => consumer.Drawable is BaseSourceBox);
+ }
+
+ private class SwitchableSkinProvidingContainer : SkinProvidingContainer
+ {
+ private bool allow = true;
+
+ protected override bool AllowDrawableLookup(ISkinComponent component) => allow;
+
+ public void Disable()
+ {
+ allow = false;
+ TriggerSourceChanged();
+ }
+
+ public SwitchableSkinProvidingContainer(ISkin skin)
+ : base(skin)
+ {
+ }
+ }
+
private class ExposedSkinnableDrawable : SkinnableDrawable
{
public new Drawable Drawable => base.Drawable;
- public ExposedSkinnableDrawable(string name, Func defaultImplementation, Func allowFallback = null, ConfineMode confineMode = ConfineMode.ScaleDownToFit)
- : base(name, defaultImplementation, allowFallback, confineMode)
+ public ExposedSkinnableDrawable(string name, Func defaultImplementation, Func allowFallback = null,
+ ConfineMode confineMode = ConfineMode.ScaleDownToFit)
+ : base(new TestSkinComponent(name), defaultImplementation, allowFallback, confineMode)
{
}
}
@@ -205,8 +251,8 @@ namespace osu.Game.Tests.Visual.Gameplay
public new Drawable Drawable => base.Drawable;
public int SkinChangedCount { get; private set; }
- public SkinConsumer(string name, Func defaultImplementation, Func allowFallback = null)
- : base(name, defaultImplementation, allowFallback)
+ public SkinConsumer(string name, Func defaultImplementation, Func allowFallback = null)
+ : base(new TestSkinComponent(name), defaultImplementation, allowFallback)
{
}
@@ -242,8 +288,8 @@ namespace osu.Game.Tests.Visual.Gameplay
this.size = size;
}
- public Drawable GetDrawableComponent(string componentName) =>
- componentName == "available"
+ public Drawable GetDrawableComponent(ISkinComponent componentName) =>
+ componentName.LookupName == "available"
? new DrawWidthBox
{
Colour = Color4.Yellow,
@@ -253,31 +299,48 @@ namespace osu.Game.Tests.Visual.Gameplay
public Texture GetTexture(string componentName) => throw new NotImplementedException();
- public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
+ public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
- public TValue GetValue(Func query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
+ public IBindable GetConfig(TLookup lookup) => throw new NotImplementedException();
}
private class SecondarySource : ISkin
{
- public Drawable GetDrawableComponent(string componentName) => new SecondarySourceBox();
+ public Drawable GetDrawableComponent(ISkinComponent componentName) => new SecondarySourceBox();
public Texture GetTexture(string componentName) => throw new NotImplementedException();
- public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
+ public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
- public TValue GetValue(Func query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
+ public IBindable GetConfig(TLookup lookup) => throw new NotImplementedException();
}
- private class SkinSourceContainer : Container, ISkin
+ [Cached(typeof(ISkinSource))]
+ private class SkinSourceContainer : Container, ISkinSource
{
- public Drawable GetDrawableComponent(string componentName) => new BaseSourceBox();
+ public Drawable GetDrawableComponent(ISkinComponent componentName) => new BaseSourceBox();
public Texture GetTexture(string componentName) => throw new NotImplementedException();
- public SampleChannel GetSample(string sampleName) => throw new NotImplementedException();
+ public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
- public TValue GetValue(Func query) where TConfiguration : SkinConfiguration => throw new NotImplementedException();
+ public IBindable GetConfig(TLookup lookup) => throw new NotImplementedException();
+
+ public event Action SourceChanged;
+ }
+
+ private class TestSkinComponent : ISkinComponent
+ {
+ private readonly string name;
+
+ public TestSkinComponent(string name)
+ {
+ this.name = name;
+ }
+
+ public string ComponentGroup => string.Empty;
+
+ public string LookupName => name;
}
}
}
diff --git a/osu.Game.Tests/Visual/Menus/TestSceneDisclaimer.cs b/osu.Game.Tests/Visual/Menus/TestSceneDisclaimer.cs
index f2718b8e80..13116de320 100644
--- a/osu.Game.Tests/Visual/Menus/TestSceneDisclaimer.cs
+++ b/osu.Game.Tests/Visual/Menus/TestSceneDisclaimer.cs
@@ -10,14 +10,9 @@ namespace osu.Game.Tests.Visual.Menus
{
public class TestSceneDisclaimer : ScreenTestScene
{
- [Cached(typeof(IAPIProvider))]
- private readonly DummyAPIAccess api = new DummyAPIAccess();
-
[BackgroundDependencyLoader]
- private void load()
+ private void load(IAPIProvider api)
{
- Add(api);
-
AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
AddStep("toggle support", () =>
diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs
index fa3c392b2e..723e5fc03d 100644
--- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs
+++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMatchLeaderboard.cs
@@ -14,6 +14,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchLeaderboard : MultiplayerTestScene
{
+ protected override bool RequiresAPIAccess => true;
+
public TestSceneMatchLeaderboard()
{
Room.RoomID.Value = 3;
@@ -27,11 +29,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
}
- [Resolved]
- private IAPIProvider api { get; set; }
-
[BackgroundDependencyLoader]
- private void load()
+ private void load(IAPIProvider api)
{
var req = new GetRoomScoresRequest();
req.Success += v => { };
diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiScreen.cs
index 069e133c2b..b646433846 100644
--- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiScreen.cs
+++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiScreen.cs
@@ -12,6 +12,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
[TestFixture]
public class TestSceneMultiScreen : ScreenTestScene
{
+ protected override bool RequiresAPIAccess => true;
+
public override IReadOnlyList RequiredTypes => new[]
{
typeof(Screens.Multi.Multiplayer),
diff --git a/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs
index 35449f5687..66ab1fe18a 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneAccountCreationOverlay.cs
@@ -25,17 +25,14 @@ namespace osu.Game.Tests.Visual.Online
typeof(AccountCreationScreen),
};
- [Cached(typeof(IAPIProvider))]
- private DummyAPIAccess api = new DummyAPIAccess();
+ private readonly Container userPanelArea;
public TestSceneAccountCreationOverlay()
{
- Container userPanelArea;
AccountCreationOverlay accountCreation;
Children = new Drawable[]
{
- api,
accountCreation = new AccountCreationOverlay(),
userPanelArea = new Container
{
@@ -46,11 +43,16 @@ namespace osu.Game.Tests.Visual.Online
},
};
+ AddStep("show", () => accountCreation.Show());
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(IAPIProvider api)
+ {
api.Logout();
api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
- AddStep("show", () => accountCreation.Show());
- AddStep("logout", () => api.Logout());
+ AddStep("logout", api.Logout);
}
}
}
diff --git a/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs
index daee419b52..5068064a1f 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneBeatmapSetOverlay.cs
@@ -42,6 +42,8 @@ namespace osu.Game.Tests.Visual.Online
typeof(BeatmapAvailability),
};
+ protected override bool RequiresAPIAccess => true;
+
private RulesetInfo taikoRuleset;
private RulesetInfo maniaRuleset;
@@ -135,6 +137,9 @@ namespace osu.Game.Tests.Visual.Online
});
downloadAssert(true);
+
+ AddStep("show many difficulties", () => overlay.ShowBeatmapSet(createManyDifficultiesBeatmapSet()));
+ downloadAssert(true);
}
[Test]
@@ -173,6 +178,8 @@ namespace osu.Game.Tests.Visual.Online
HasVideo = true,
HasStoryboard = true,
Covers = new BeatmapSetOnlineCovers(),
+ Language = new BeatmapSetOnlineLanguage { Id = 3, Name = "English" },
+ Genre = new BeatmapSetOnlineGenre { Id = 4, Name = "Rock" },
},
Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
Beatmaps = new List
@@ -222,6 +229,56 @@ namespace osu.Game.Tests.Visual.Online
AddStep(@"show without reload", overlay.Show);
}
+ private BeatmapSetInfo createManyDifficultiesBeatmapSet()
+ {
+ var beatmaps = new List();
+
+ for (int i = 1; i < 41; i++)
+ {
+ beatmaps.Add(new BeatmapInfo
+ {
+ OnlineBeatmapID = i * 10,
+ Version = $"Test #{i}",
+ Ruleset = Ruleset.Value,
+ StarDifficulty = 2 + i * 0.1,
+ BaseDifficulty = new BeatmapDifficulty
+ {
+ OverallDifficulty = 3.5f,
+ },
+ OnlineInfo = new BeatmapOnlineInfo(),
+ Metrics = new BeatmapMetrics
+ {
+ Fails = Enumerable.Range(1, 100).Select(j => j % 12 - 6).ToArray(),
+ Retries = Enumerable.Range(-2, 100).Select(j => j % 12 - 6).ToArray(),
+ },
+ });
+ }
+
+ return new BeatmapSetInfo
+ {
+ OnlineBeatmapSetID = 123,
+ Metadata = new BeatmapMetadata
+ {
+ Title = @"many difficulties beatmap",
+ Artist = @"none",
+ Author = new User
+ {
+ Username = @"BanchoBot",
+ Id = 3,
+ },
+ },
+ OnlineInfo = new BeatmapSetOnlineInfo
+ {
+ Preview = @"https://b.ppy.sh/preview/123.mp3",
+ HasVideo = true,
+ HasStoryboard = true,
+ Covers = new BeatmapSetOnlineCovers(),
+ },
+ Metrics = new BeatmapSetMetrics { Ratings = Enumerable.Range(0, 11).ToArray() },
+ Beatmaps = beatmaps,
+ };
+ }
+
private void downloadAssert(bool shown)
{
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.DownloadButtonsVisible == shown);
diff --git a/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs
index cf8bac7642..324291c9d7 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneChangelogOverlay.cs
@@ -27,6 +27,8 @@ namespace osu.Game.Tests.Visual.Online
typeof(Comments),
};
+ protected override bool RequiresAPIAccess => true;
+
protected override void LoadComplete()
{
base.LoadComplete();
diff --git a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs
index c18e0e3064..a1c77e2db0 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneChatLink.cs
@@ -127,6 +127,9 @@ namespace osu.Game.Tests.Visual.Online
addMessageWithChecks("is now playing [https://osu.ppy.sh/b/252238 IMAGE -MATERIAL- ]", 1, true, expectedActions: LinkAction.OpenBeatmap);
addMessageWithChecks("Let's (try)[https://osu.ppy.sh/home] [https://osu.ppy.sh/b/252238 multiple links] https://osu.ppy.sh/home", 3,
expectedActions: new[] { LinkAction.External, LinkAction.OpenBeatmap, LinkAction.External });
+ addMessageWithChecks("[https://osu.ppy.sh/home New link format with escaped [and \\[ paired] braces]", 1, expectedActions: LinkAction.External);
+ addMessageWithChecks("[Markdown link format with escaped [and \\[ paired] braces](https://osu.ppy.sh/home)", 1, expectedActions: LinkAction.External);
+ addMessageWithChecks("(Old link format with escaped (and \\( paired) parentheses)[https://osu.ppy.sh/home] and [[also a rogue wiki link]]", 2, expectedActions: new[] { LinkAction.External, LinkAction.External });
// note that there's 0 links here (they get removed if a channel is not found)
addMessageWithChecks("#lobby or #osu would be blue (and work) in the ChatDisplay test (when a proper ChatOverlay is present).");
addMessageWithChecks("I am important!", 0, false, true);
diff --git a/osu.Game.Tests/Visual/Online/TestSceneDirectOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneDirectOverlay.cs
index 75c2a2a6a1..14ae975806 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneDirectOverlay.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneDirectOverlay.cs
@@ -13,6 +13,8 @@ namespace osu.Game.Tests.Visual.Online
{
private DirectOverlay direct;
+ protected override bool RequiresAPIAccess => true;
+
protected override void LoadComplete()
{
base.LoadComplete();
diff --git a/osu.Game.Tests/Visual/Online/TestSceneDirectPanel.cs b/osu.Game.Tests/Visual/Online/TestSceneDirectPanel.cs
index 53dbaeddda..731cb62518 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneDirectPanel.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneDirectPanel.cs
@@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Overlays.Direct;
using osu.Game.Rulesets;
-using osu.Game.Rulesets.Osu;
using osu.Game.Users;
using osuTK;
@@ -24,7 +23,7 @@ namespace osu.Game.Tests.Visual.Online
typeof(IconPill)
};
- private BeatmapSetInfo getUndownloadableBeatmapSet(RulesetInfo ruleset) => new BeatmapSetInfo
+ private BeatmapSetInfo getUndownloadableBeatmapSet() => new BeatmapSetInfo
{
OnlineBeatmapSetID = 123,
Metadata = new BeatmapMetadata
@@ -56,23 +55,62 @@ namespace osu.Game.Tests.Visual.Online
{
new BeatmapInfo
{
- Ruleset = ruleset,
+ Ruleset = Ruleset.Value,
Version = "Test",
StarDifficulty = 6.42,
}
}
};
- [BackgroundDependencyLoader]
- private void load()
+ private BeatmapSetInfo getManyDifficultiesBeatmapSet(RulesetStore rulesets)
{
- var ruleset = new OsuRuleset().RulesetInfo;
+ var beatmaps = new List();
- var normal = CreateWorkingBeatmap(ruleset).BeatmapSetInfo;
+ for (int i = 0; i < 100; i++)
+ {
+ beatmaps.Add(new BeatmapInfo
+ {
+ Ruleset = rulesets.GetRuleset(i % 4),
+ StarDifficulty = 2 + i % 4 * 2,
+ BaseDifficulty = new BeatmapDifficulty
+ {
+ OverallDifficulty = 3.5f,
+ }
+ });
+ }
+
+ return new BeatmapSetInfo
+ {
+ OnlineBeatmapSetID = 1,
+ Metadata = new BeatmapMetadata
+ {
+ Title = "many difficulties beatmap",
+ Artist = "test",
+ Author = new User
+ {
+ Username = "BanchoBot",
+ Id = 3,
+ }
+ },
+ OnlineInfo = new BeatmapSetOnlineInfo
+ {
+ HasVideo = true,
+ HasStoryboard = true,
+ Covers = new BeatmapSetOnlineCovers(),
+ },
+ Beatmaps = beatmaps,
+ };
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(RulesetStore rulesets)
+ {
+ var normal = CreateWorkingBeatmap(Ruleset.Value).BeatmapSetInfo;
normal.OnlineInfo.HasVideo = true;
normal.OnlineInfo.HasStoryboard = true;
- var undownloadable = getUndownloadableBeatmapSet(ruleset);
+ var undownloadable = getUndownloadableBeatmapSet();
+ var manyDifficulties = getManyDifficultiesBeatmapSet(rulesets);
Child = new BasicScrollContainer
{
@@ -81,15 +119,17 @@ namespace osu.Game.Tests.Visual.Online
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
- Direction = FillDirection.Vertical,
+ Direction = FillDirection.Full,
Padding = new MarginPadding(20),
- Spacing = new Vector2(0, 20),
+ Spacing = new Vector2(5, 20),
Children = new Drawable[]
{
new DirectGridPanel(normal),
- new DirectListPanel(normal),
new DirectGridPanel(undownloadable),
+ new DirectGridPanel(manyDifficulties),
+ new DirectListPanel(normal),
new DirectListPanel(undownloadable),
+ new DirectListPanel(manyDifficulties),
},
},
};
diff --git a/osu.Game.Tests/Visual/Online/TestSceneHistoricalSection.cs b/osu.Game.Tests/Visual/Online/TestSceneHistoricalSection.cs
index 838347800f..c98f98c23d 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneHistoricalSection.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneHistoricalSection.cs
@@ -17,14 +17,15 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneHistoricalSection : OsuTestScene
{
- public override IReadOnlyList RequiredTypes =>
- new[]
- {
- typeof(HistoricalSection),
- typeof(PaginatedMostPlayedBeatmapContainer),
- typeof(DrawableMostPlayedBeatmap),
- typeof(DrawableProfileRow)
- };
+ protected override bool RequiresAPIAccess => true;
+
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(HistoricalSection),
+ typeof(PaginatedMostPlayedBeatmapContainer),
+ typeof(DrawableMostPlayedBeatmap),
+ typeof(DrawableProfileRow)
+ };
public TestSceneHistoricalSection()
{
diff --git a/osu.Game.Tests/Visual/Online/TestSceneKudosuHistory.cs b/osu.Game.Tests/Visual/Online/TestSceneKudosuHistory.cs
new file mode 100644
index 0000000000..325d657f0e
--- /dev/null
+++ b/osu.Game.Tests/Visual/Online/TestSceneKudosuHistory.cs
@@ -0,0 +1,246 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Overlays.Profile.Sections.Kudosu;
+using System.Collections.Generic;
+using System;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Graphics;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Graphics;
+using osu.Game.Online.API.Requests.Responses;
+using osu.Framework.Extensions.IEnumerableExtensions;
+
+namespace osu.Game.Tests.Visual.Online
+{
+ public class TestSceneKudosuHistory : OsuTestScene
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(DrawableKudosuHistoryItem),
+ };
+
+ private readonly Box background;
+
+ public TestSceneKudosuHistory()
+ {
+ FillFlowContainer content;
+
+ AddRange(new Drawable[]
+ {
+ background = new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ },
+ content = new FillFlowContainer
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ RelativeSizeAxes = Axes.X,
+ Width = 0.7f,
+ AutoSizeAxes = Axes.Y,
+ }
+ });
+
+ items.ForEach(t => content.Add(new DrawableKudosuHistoryItem(t)));
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(OsuColour colours)
+ {
+ background.Colour = colours.GreySeafoam;
+ }
+
+ private readonly IEnumerable items = new[]
+ {
+ new APIKudosuHistory
+ {
+ Amount = 10,
+ CreatedAt = new DateTimeOffset(new DateTime(2011, 11, 11)),
+ Source = KudosuSource.DenyKudosu,
+ Action = KudosuAction.Reset,
+ Post = new APIKudosuHistory.ModdingPost
+ {
+ Title = @"Random post 1",
+ Url = @"https://osu.ppy.sh/b/1234",
+ },
+ Giver = new APIKudosuHistory.KudosuGiver
+ {
+ Username = @"Username1",
+ Url = @"https://osu.ppy.sh/u/1234"
+ }
+ },
+ new APIKudosuHistory
+ {
+ Amount = 5,
+ CreatedAt = new DateTimeOffset(new DateTime(2012, 10, 11)),
+ Source = KudosuSource.Forum,
+ Action = KudosuAction.Give,
+ Post = new APIKudosuHistory.ModdingPost
+ {
+ Title = @"Random post 2",
+ Url = @"https://osu.ppy.sh/b/1234",
+ },
+ Giver = new APIKudosuHistory.KudosuGiver
+ {
+ Username = @"Username2",
+ Url = @"https://osu.ppy.sh/u/1234"
+ }
+ },
+ new APIKudosuHistory
+ {
+ Amount = 8,
+ CreatedAt = new DateTimeOffset(new DateTime(2013, 9, 11)),
+ Source = KudosuSource.Forum,
+ Action = KudosuAction.Reset,
+ Post = new APIKudosuHistory.ModdingPost
+ {
+ Title = @"Random post 3",
+ Url = @"https://osu.ppy.sh/b/1234",
+ },
+ Giver = new APIKudosuHistory.KudosuGiver
+ {
+ Username = @"Username3",
+ Url = @"https://osu.ppy.sh/u/1234"
+ }
+ },
+ new APIKudosuHistory
+ {
+ Amount = 7,
+ CreatedAt = new DateTimeOffset(new DateTime(2014, 8, 11)),
+ Source = KudosuSource.Forum,
+ Action = KudosuAction.Revoke,
+ Post = new APIKudosuHistory.ModdingPost
+ {
+ Title = @"Random post 4",
+ Url = @"https://osu.ppy.sh/b/1234",
+ },
+ Giver = new APIKudosuHistory.KudosuGiver
+ {
+ Username = @"Username4",
+ Url = @"https://osu.ppy.sh/u/1234"
+ }
+ },
+ new APIKudosuHistory
+ {
+ Amount = 100,
+ CreatedAt = new DateTimeOffset(new DateTime(2015, 7, 11)),
+ Source = KudosuSource.Vote,
+ Action = KudosuAction.Give,
+ Post = new APIKudosuHistory.ModdingPost
+ {
+ Title = @"Random post 5",
+ Url = @"https://osu.ppy.sh/b/1234",
+ },
+ Giver = new APIKudosuHistory.KudosuGiver
+ {
+ Username = @"Username5",
+ Url = @"https://osu.ppy.sh/u/1234"
+ }
+ },
+ new APIKudosuHistory
+ {
+ Amount = 20,
+ CreatedAt = new DateTimeOffset(new DateTime(2016, 6, 11)),
+ Source = KudosuSource.Vote,
+ Action = KudosuAction.Reset,
+ Post = new APIKudosuHistory.ModdingPost
+ {
+ Title = @"Random post 6",
+ Url = @"https://osu.ppy.sh/b/1234",
+ },
+ Giver = new APIKudosuHistory.KudosuGiver
+ {
+ Username = @"Username6",
+ Url = @"https://osu.ppy.sh/u/1234"
+ }
+ },
+ new APIKudosuHistory
+ {
+ Amount = 11,
+ CreatedAt = new DateTimeOffset(new DateTime(2016, 6, 11)),
+ Source = KudosuSource.AllowKudosu,
+ Action = KudosuAction.Give,
+ Post = new APIKudosuHistory.ModdingPost
+ {
+ Title = @"Random post 7",
+ Url = @"https://osu.ppy.sh/b/1234",
+ },
+ Giver = new APIKudosuHistory.KudosuGiver
+ {
+ Username = @"Username7",
+ Url = @"https://osu.ppy.sh/u/1234"
+ }
+ },
+ new APIKudosuHistory
+ {
+ Amount = 24,
+ CreatedAt = new DateTimeOffset(new DateTime(2014, 6, 11)),
+ Source = KudosuSource.Delete,
+ Action = KudosuAction.Reset,
+ Post = new APIKudosuHistory.ModdingPost
+ {
+ Title = @"Random post 8",
+ Url = @"https://osu.ppy.sh/b/1234",
+ },
+ Giver = new APIKudosuHistory.KudosuGiver
+ {
+ Username = @"Username8",
+ Url = @"https://osu.ppy.sh/u/1234"
+ }
+ },
+ new APIKudosuHistory
+ {
+ Amount = 12,
+ CreatedAt = new DateTimeOffset(new DateTime(2016, 6, 11)),
+ Source = KudosuSource.Restore,
+ Action = KudosuAction.Give,
+ Post = new APIKudosuHistory.ModdingPost
+ {
+ Title = @"Random post 9",
+ Url = @"https://osu.ppy.sh/b/1234",
+ },
+ Giver = new APIKudosuHistory.KudosuGiver
+ {
+ Username = @"Username9",
+ Url = @"https://osu.ppy.sh/u/1234"
+ }
+ },
+ new APIKudosuHistory
+ {
+ Amount = 2,
+ CreatedAt = new DateTimeOffset(new DateTime(2012, 6, 11)),
+ Source = KudosuSource.Recalculate,
+ Action = KudosuAction.Give,
+ Post = new APIKudosuHistory.ModdingPost
+ {
+ Title = @"Random post 10",
+ Url = @"https://osu.ppy.sh/b/1234",
+ },
+ Giver = new APIKudosuHistory.KudosuGiver
+ {
+ Username = @"Username10",
+ Url = @"https://osu.ppy.sh/u/1234"
+ }
+ },
+ new APIKudosuHistory
+ {
+ Amount = 32,
+ CreatedAt = new DateTimeOffset(new DateTime(2019, 8, 11)),
+ Source = KudosuSource.Recalculate,
+ Action = KudosuAction.Reset,
+ Post = new APIKudosuHistory.ModdingPost
+ {
+ Title = @"Random post 11",
+ Url = @"https://osu.ppy.sh/b/1234",
+ },
+ Giver = new APIKudosuHistory.KudosuGiver
+ {
+ Username = @"Username11",
+ Url = @"https://osu.ppy.sh/u/1234"
+ }
+ }
+ };
+ }
+}
diff --git a/osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs
index 5cb96c7ed2..806b36e855 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs
@@ -13,6 +13,8 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneSocialOverlay : OsuTestScene
{
+ protected override bool RequiresAPIAccess => true;
+
public override IReadOnlyList RequiredTypes => new[]
{
typeof(UserPanel),
diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileHeader.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileHeader.cs
index 2285c9b799..555d5334d8 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileHeader.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileHeader.cs
@@ -17,6 +17,8 @@ namespace osu.Game.Tests.Visual.Online
{
public class TestSceneUserProfileHeader : OsuTestScene
{
+ protected override bool RequiresAPIAccess => true;
+
public override IReadOnlyList RequiredTypes => new[]
{
typeof(ProfileHeader),
diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs
index 84c99d8c3a..42c8ffbf0a 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneUserProfileOverlay.cs
@@ -19,6 +19,8 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneUserProfileOverlay : OsuTestScene
{
+ protected override bool RequiresAPIAccess => true;
+
private readonly TestUserProfileOverlay profile;
[Resolved]
diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserRanks.cs b/osu.Game.Tests/Visual/Online/TestSceneUserRanks.cs
index 9f0a8c769a..d777f9766a 100644
--- a/osu.Game.Tests/Visual/Online/TestSceneUserRanks.cs
+++ b/osu.Game.Tests/Visual/Online/TestSceneUserRanks.cs
@@ -18,6 +18,8 @@ namespace osu.Game.Tests.Visual.Online
[TestFixture]
public class TestSceneUserRanks : OsuTestScene
{
+ protected override bool RequiresAPIAccess => true;
+
public override IReadOnlyList RequiredTypes => new[] { typeof(DrawableProfileScore), typeof(RanksSection) };
public TestSceneUserRanks()
diff --git a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
index 7c9b7c7815..6669ec7da3 100644
--- a/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
+++ b/osu.Game.Tests/Visual/SongSelect/TestSceneBeatmapCarousel.cs
@@ -516,6 +516,7 @@ namespace osu.Game.Tests.Visual.SongSelect
OnlineBeatmapID = b * 10,
Path = $"extra{b}.osu",
Version = $"Extra {b}",
+ Ruleset = rulesets.GetRuleset((b - 1) % 4),
StarDifficulty = 2,
BaseDifficulty = new BeatmapDifficulty
{
diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs
index 680250a226..263eada07c 100644
--- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs
+++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs
@@ -15,6 +15,7 @@ using osu.Framework.MathUtils;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
+using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
@@ -79,8 +80,12 @@ namespace osu.Game.Tests.Visual.SongSelect
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
Beatmap.SetDefault();
+
+ Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
}
+ private OsuConfigManager config;
+
[SetUp]
public virtual void SetUp() => Schedule(() =>
{
@@ -111,13 +116,15 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
- AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
- AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
- AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
- AddStep(@"Sort by DateAdded", delegate { songSelect.FilterControl.Sort = SortMode.DateAdded; });
- AddStep(@"Sort by BPM", delegate { songSelect.FilterControl.Sort = SortMode.BPM; });
- AddStep(@"Sort by Length", delegate { songSelect.FilterControl.Sort = SortMode.Length; });
- AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
+ var sortMode = config.GetBindable(OsuSetting.SongSelectSortingMode);
+
+ AddStep(@"Sort by Artist", delegate { sortMode.Value = SortMode.Artist; });
+ AddStep(@"Sort by Title", delegate { sortMode.Value = SortMode.Title; });
+ AddStep(@"Sort by Author", delegate { sortMode.Value = SortMode.Author; });
+ AddStep(@"Sort by DateAdded", delegate { sortMode.Value = SortMode.DateAdded; });
+ AddStep(@"Sort by BPM", delegate { sortMode.Value = SortMode.BPM; });
+ AddStep(@"Sort by Length", delegate { sortMode.Value = SortMode.Length; });
+ AddStep(@"Sort by Difficulty", delegate { sortMode.Value = SortMode.Difficulty; });
}
[Test]
diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneBeatSyncedContainer.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatSyncedContainer.cs
index 94228e22f0..d84ffa0d93 100644
--- a/osu.Game.Tests/Visual/UserInterface/TestSceneBeatSyncedContainer.cs
+++ b/osu.Game.Tests/Visual/UserInterface/TestSceneBeatSyncedContainer.cs
@@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
+using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
@@ -25,6 +26,11 @@ namespace osu.Game.Tests.Visual.UserInterface
{
private readonly NowPlayingOverlay np;
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(BeatSyncedContainer)
+ };
+
[Cached]
private MusicController musicController = new MusicController();
@@ -154,7 +160,9 @@ namespace osu.Game.Tests.Visual.UserInterface
if (timingPoints[timingPoints.Count - 1] == current)
return current;
- return timingPoints[timingPoints.IndexOf(current) + 1];
+ int index = timingPoints.IndexOf(current); // -1 means that this is a "default beat"
+
+ return index == -1 ? current : timingPoints[index + 1];
}
private int calculateBeatCount(TimingControlPoint current)
diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneUpdateableBeatmapBackgroundSprite.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneUpdateableBeatmapBackgroundSprite.cs
index 9cdfcb6cc4..fdc50be3fa 100644
--- a/osu.Game.Tests/Visual/UserInterface/TestSceneUpdateableBeatmapBackgroundSprite.cs
+++ b/osu.Game.Tests/Visual/UserInterface/TestSceneUpdateableBeatmapBackgroundSprite.cs
@@ -20,6 +20,8 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneUpdateableBeatmapBackgroundSprite : OsuTestScene
{
+ protected override bool RequiresAPIAccess => true;
+
private BeatmapSetInfo testBeatmap;
private IAPIProvider api;
private RulesetStore rulesets;
diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj
index 50530088c2..84f67c9319 100644
--- a/osu.Game.Tests/osu.Game.Tests.csproj
+++ b/osu.Game.Tests/osu.Game.Tests.csproj
@@ -5,7 +5,7 @@
-
+
diff --git a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj
index 257db89a20..bba3c92245 100644
--- a/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj
+++ b/osu.Game.Tournament.Tests/osu.Game.Tournament.Tests.csproj
@@ -7,7 +7,7 @@
-
+
WinExe
diff --git a/osu.Game/Beatmaps/Beatmap.cs b/osu.Game/Beatmaps/Beatmap.cs
index a09a1bb9cb..5435e86dfd 100644
--- a/osu.Game/Beatmaps/Beatmap.cs
+++ b/osu.Game/Beatmaps/Beatmap.cs
@@ -14,7 +14,7 @@ namespace osu.Game.Beatmaps
///
/// A Beatmap containing converted HitObjects.
///
- public class Beatmap : IBeatmap
+ public class Beatmap : IBeatmap
where T : HitObject
{
public BeatmapInfo BeatmapInfo { get; set; } = new BeatmapInfo
@@ -36,17 +36,13 @@ namespace osu.Game.Beatmaps
public List Breaks { get; set; } = new List();
- ///
- /// Total amount of break time in the beatmap.
- ///
[JsonIgnore]
public double TotalBreakTime => Breaks.Sum(b => b.Duration);
- ///
- /// The HitObjects this Beatmap contains.
- ///
[JsonConverter(typeof(TypedListConverter))]
- public List HitObjects = new List();
+ public List HitObjects { get; set; } = new List();
+
+ IReadOnlyList IBeatmap.HitObjects => HitObjects;
IReadOnlyList IBeatmap.HitObjects => HitObjects;
diff --git a/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs b/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs
index 5657b8fb8a..5bbffc2f77 100644
--- a/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/BeatmapManager_WorkingBeatmap.cs
@@ -136,21 +136,17 @@ namespace osu.Game.Beatmaps
return storyboard;
}
- protected override Skin GetSkin()
+ protected override ISkin GetSkin()
{
- Skin skin;
-
try
{
- skin = new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
+ return new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
}
catch (Exception e)
{
Logger.Error(e, "Skin failed to load");
- skin = new DefaultSkin();
+ return null;
}
-
- return skin;
}
}
}
diff --git a/osu.Game/Beatmaps/BeatmapSetOnlineInfo.cs b/osu.Game/Beatmaps/BeatmapSetOnlineInfo.cs
index df3a45d1cc..06dee4d3f5 100644
--- a/osu.Game/Beatmaps/BeatmapSetOnlineInfo.cs
+++ b/osu.Game/Beatmaps/BeatmapSetOnlineInfo.cs
@@ -75,6 +75,28 @@ namespace osu.Game.Beatmaps
/// The availability of this beatmap set.
///
public BeatmapSetOnlineAvailability Availability { get; set; }
+
+ ///
+ /// The song genre of this beatmap set.
+ ///
+ public BeatmapSetOnlineGenre Genre { get; set; }
+
+ ///
+ /// The song language of this beatmap set.
+ ///
+ public BeatmapSetOnlineLanguage Language { get; set; }
+ }
+
+ public class BeatmapSetOnlineGenre
+ {
+ public int Id { get; set; }
+ public string Name { get; set; }
+ }
+
+ public class BeatmapSetOnlineLanguage
+ {
+ public int Id { get; set; }
+ public string Name { get; set; }
}
public class BeatmapSetOnlineCovers
diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
index e5815a3f3b..ccb8a92b3a 100644
--- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
+++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
@@ -14,6 +14,8 @@ namespace osu.Game.Beatmaps.ControlPoints
///
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
+ public const double DEFAULT_BEAT_LENGTH = 1000;
+
///
/// The beat length at this control point.
///
@@ -23,7 +25,7 @@ namespace osu.Game.Beatmaps.ControlPoints
set => beatLength = MathHelper.Clamp(value, 6, 60000);
}
- private double beatLength = 1000;
+ private double beatLength = DEFAULT_BEAT_LENGTH;
public bool Equals(TimingControlPoint other)
=> base.Equals(other)
diff --git a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs
index 5cce29d609..8014631eca 100644
--- a/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs
+++ b/osu.Game/Beatmaps/Drawables/DifficultyIcon.cs
@@ -19,23 +19,33 @@ using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
- public class DifficultyIcon : Container, IHasCustomTooltip
+ public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip
{
private readonly BeatmapInfo beatmap;
private readonly RulesetInfo ruleset;
+ private readonly Container iconContainer;
+
+ ///
+ /// Size of this difficulty icon.
+ ///
+ public new Vector2 Size
+ {
+ get => iconContainer.Size;
+ set => iconContainer.Size = value;
+ }
+
public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true)
{
- if (beatmap == null)
- throw new ArgumentNullException(nameof(beatmap));
-
- this.beatmap = beatmap;
+ this.beatmap = beatmap ?? throw new ArgumentNullException(nameof(beatmap));
this.ruleset = ruleset ?? beatmap.Ruleset;
if (shouldShowTooltip)
TooltipContent = beatmap;
- Size = new Vector2(20);
+ AutoSizeAxes = Axes.Both;
+
+ InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
}
public string TooltipText { get; set; }
@@ -47,7 +57,7 @@ namespace osu.Game.Beatmaps.Drawables
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
- Children = new Drawable[]
+ iconContainer.Children = new Drawable[]
{
new CircularContainer
{
@@ -74,7 +84,7 @@ namespace osu.Game.Beatmaps.Drawables
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
// the null coalesce here is only present to make unit tests work (ruleset dlls aren't copied correctly for testing at the moment)
- Icon = ruleset?.CreateInstance().CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }
+ Icon = ruleset?.CreateInstance()?.CreateIcon() ?? new SpriteIcon { Icon = FontAwesome.Regular.QuestionCircle }
}
};
}
diff --git a/osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs b/osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs
new file mode 100644
index 0000000000..fbad113caa
--- /dev/null
+++ b/osu.Game/Beatmaps/Drawables/GroupedDifficultyIcon.cs
@@ -0,0 +1,37 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using System.Linq;
+using osu.Framework.Graphics;
+using osu.Game.Graphics;
+using osu.Game.Graphics.Sprites;
+using osu.Game.Rulesets;
+using osuTK.Graphics;
+
+namespace osu.Game.Beatmaps.Drawables
+{
+ ///
+ /// A difficulty icon that contains a counter on the right-side of it.
+ ///
+ ///
+ /// Used in cases when there are too many difficulty icons to show.
+ ///
+ public class GroupedDifficultyIcon : DifficultyIcon
+ {
+ public GroupedDifficultyIcon(List beatmaps, RulesetInfo ruleset, Color4 counterColour)
+ : base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, false)
+ {
+ AddInternal(new OsuSpriteText
+ {
+ Anchor = Anchor.CentreRight,
+ Origin = Anchor.CentreRight,
+ Padding = new MarginPadding { Left = Size.X },
+ Margin = new MarginPadding { Left = 2, Right = 5 },
+ Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
+ Text = beatmaps.Count.ToString(),
+ Colour = counterColour,
+ });
+ }
+ }
+}
diff --git a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs
index 3a4c677bd1..29ade24328 100644
--- a/osu.Game/Beatmaps/DummyWorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/DummyWorkingBeatmap.cs
@@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
{
public override IEnumerable GetModsFor(ModType type) => new Mod[] { };
- public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList mods)
+ public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList mods)
{
throw new NotImplementedException();
}
diff --git a/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs
index 540f616ea9..2c493254e0 100644
--- a/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs
@@ -31,7 +31,7 @@ namespace osu.Game.Beatmaps.Formats
private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
{
- public override double BeatLength { get; set; } = 1000;
+ public override double BeatLength { get; set; } = DEFAULT_BEAT_LENGTH;
}
}
}
diff --git a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
index 17df9ccc7e..14c6ea5c8e 100644
--- a/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyStoryboardDecoder.cs
@@ -121,7 +121,7 @@ namespace osu.Game.Beatmaps.Formats
var layer = parseLayer(split[2]);
var path = cleanFilename(split[3]);
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
- storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
+ storyboard.GetLayer(layer).Add(new StoryboardSampleInfo(path, time, (int)volume));
break;
}
}
diff --git a/osu.Game/Beatmaps/IBeatmap.cs b/osu.Game/Beatmaps/IBeatmap.cs
index 512fe25809..8f27e0b0e9 100644
--- a/osu.Game/Beatmaps/IBeatmap.cs
+++ b/osu.Game/Beatmaps/IBeatmap.cs
@@ -53,4 +53,13 @@ namespace osu.Game.Beatmaps
/// The shallow-cloned beatmap.
IBeatmap Clone();
}
+
+ public interface IBeatmap : IBeatmap
+ where T : HitObject
+ {
+ ///
+ /// The hitobjects contained by this beatmap.
+ ///
+ new IReadOnlyList HitObjects { get; }
+ }
}
diff --git a/osu.Game/Beatmaps/IWorkingBeatmap.cs b/osu.Game/Beatmaps/IWorkingBeatmap.cs
new file mode 100644
index 0000000000..44071d9cc1
--- /dev/null
+++ b/osu.Game/Beatmaps/IWorkingBeatmap.cs
@@ -0,0 +1,61 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Framework.Audio.Track;
+using osu.Framework.Graphics.Textures;
+using osu.Game.Rulesets;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.UI;
+using osu.Game.Skinning;
+using osu.Game.Storyboards;
+
+namespace osu.Game.Beatmaps
+{
+ public interface IWorkingBeatmap
+ {
+ ///
+ /// Retrieves the which this represents.
+ ///
+ IBeatmap Beatmap { get; }
+
+ ///
+ /// Retrieves the background for this .
+ ///
+ Texture Background { get; }
+
+ ///
+ /// Retrieves the audio track for this .
+ ///
+ Track Track { get; }
+
+ ///
+ /// Retrieves the for the of this .
+ ///
+ Waveform Waveform { get; }
+
+ ///
+ /// Retrieves the which this provides.
+ ///
+ Storyboard Storyboard { get; }
+
+ ///
+ /// Retrieves the which this provides.
+ ///
+ ISkin Skin { get; }
+
+ ///
+ /// Constructs a playable from using the applicable converters for a specific .
+ ///
+ /// The returned is in a playable state - all and s
+ /// have been applied, and s have been fully constructed.
+ ///
+ ///
+ /// The to create a playable for.
+ /// The s to apply to the .
+ /// The converted .
+ /// If could not be converted to .
+ IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList mods);
+ }
+}
diff --git a/osu.Game/Beatmaps/WorkingBeatmap.cs b/osu.Game/Beatmaps/WorkingBeatmap.cs
index 8605caa5fe..d8ab411beb 100644
--- a/osu.Game/Beatmaps/WorkingBeatmap.cs
+++ b/osu.Game/Beatmaps/WorkingBeatmap.cs
@@ -16,14 +16,13 @@ using osu.Framework.Audio;
using osu.Framework.Statistics;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
-using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
namespace osu.Game.Beatmaps
{
- public abstract class WorkingBeatmap : IDisposable
+ public abstract class WorkingBeatmap : IWorkingBeatmap, IDisposable
{
public readonly BeatmapInfo BeatmapInfo;
@@ -46,7 +45,7 @@ namespace osu.Game.Beatmaps
background = new RecyclableLazy(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy(GetWaveform);
storyboard = new RecyclableLazy(GetStoryboard);
- skin = new RecyclableLazy(GetSkin);
+ skin = new RecyclableLazy(GetSkin);
total_count.Value++;
}
@@ -97,17 +96,6 @@ namespace osu.Game.Beatmaps
/// The applicable .
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
- ///
- /// Constructs a playable from using the applicable converters for a specific .
- ///
- /// The returned is in a playable state - all and s
- /// have been applied, and s have been fully constructed.
- ///
- ///
- /// The to create a playable for.
- /// The s to apply to the .
- /// The converted .
- /// If could not be converted to .
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList mods)
{
var rulesetInstance = ruleset.CreateInstance();
@@ -214,10 +202,10 @@ namespace osu.Game.Beatmaps
private readonly RecyclableLazy storyboard;
public bool SkinLoaded => skin.IsResultAvailable;
- public Skin Skin => skin.Value;
+ public ISkin Skin => skin.Value;
- protected virtual Skin GetSkin() => new DefaultSkin();
- private readonly RecyclableLazy skin;
+ protected virtual ISkin GetSkin() => new DefaultSkin();
+ private readonly RecyclableLazy skin;
///
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.
diff --git a/osu.Game/Configuration/DatabasedConfigManager.cs b/osu.Game/Configuration/DatabasedConfigManager.cs
index d5cdd7e4bc..02382cfd2b 100644
--- a/osu.Game/Configuration/DatabasedConfigManager.cs
+++ b/osu.Game/Configuration/DatabasedConfigManager.cs
@@ -16,11 +16,11 @@ namespace osu.Game.Configuration
private readonly int? variant;
- private readonly List databasedSettings;
+ private List