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Adjust namespaces
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commit
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@ -3,7 +3,7 @@
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Osu.Edit.Masks;
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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle;
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using osu.Game.Rulesets.Osu.Objects;
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namespace osu.Game.Rulesets.Osu.Edit
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@ -9,13 +9,13 @@ using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Masks
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namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircle.Components
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{
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public class HitCircleMask : CompositeDrawable
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{
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private readonly HitCircle hitCircle;
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private readonly Objects.HitCircle hitCircle;
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public HitCircleMask(HitCircle hitCircle)
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public HitCircleMask(Objects.HitCircle hitCircle)
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{
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this.hitCircle = hitCircle;
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@ -3,16 +3,16 @@
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle.Components;
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namespace osu.Game.Rulesets.Osu.Edit.Masks
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namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircle
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{
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public class HitCirclePlacementMask : PlacementMask
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{
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public new HitCircle HitObject => (HitCircle)base.HitObject;
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public new Objects.HitCircle HitObject => (Objects.HitCircle)base.HitObject;
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public HitCirclePlacementMask()
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: base(new HitCircle())
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: base(new Objects.HitCircle())
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{
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InternalChild = new HitCircleMask(HitObject);
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}
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@ -2,17 +2,17 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle.Components;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Edit.Masks
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namespace osu.Game.Rulesets.Osu.Edit.Masks.HitCircle
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{
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public class HitCircleSelectionMask : SelectionMask
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{
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public HitCircleSelectionMask(DrawableHitCircle hitCircle)
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: base(hitCircle)
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{
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InternalChild = new HitCircleMask((HitCircle)hitCircle.HitObject);
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InternalChild = new HitCircleMask((Objects.HitCircle)hitCircle.HitObject);
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}
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}
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}
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@ -4,18 +4,17 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Edit.Masks
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namespace osu.Game.Rulesets.Osu.Edit.Masks.Slider.Components
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{
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public class SliderBodyMask : CompositeDrawable
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{
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private readonly Slider slider;
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private readonly Objects.Slider slider;
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private readonly SliderBody body;
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public SliderBodyMask(Slider slider)
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public SliderBodyMask(Objects.Slider slider)
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{
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this.slider = slider;
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InternalChild = body = new SliderBody(slider)
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@ -1,16 +1,16 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle.Components;
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namespace osu.Game.Rulesets.Osu.Edit.Masks
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namespace osu.Game.Rulesets.Osu.Edit.Masks.Slider.Components
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{
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public class SliderCircleMask : HitCircleMask
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{
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private readonly Slider slider;
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private readonly Objects.Slider slider;
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private readonly SliderPosition position;
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public SliderCircleMask(Slider slider, SliderPosition position)
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public SliderCircleMask(Objects.Slider slider, SliderPosition position)
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: base(slider.HeadCircle)
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{
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this.slider = slider;
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@ -2,14 +2,14 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Edit.Masks.Slider.Components;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Edit.Masks
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namespace osu.Game.Rulesets.Osu.Edit.Masks.Slider
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{
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public class SliderCircleSelectionMask : SelectionMask
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{
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public SliderCircleSelectionMask(DrawableOsuHitObject hitObject, Slider slider, SliderPosition position)
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public SliderCircleSelectionMask(DrawableOsuHitObject hitObject, Objects.Slider slider, SliderPosition position)
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: base(hitObject)
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{
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InternalChild = new SliderCircleMask(slider, position);
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@ -1,7 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Rulesets.Osu.Edit.Masks
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namespace osu.Game.Rulesets.Osu.Edit.Masks.Slider
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{
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public enum SliderPosition
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{
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@ -3,11 +3,11 @@
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Edit.Masks.Slider.Components;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Edit.Masks
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namespace osu.Game.Rulesets.Osu.Edit.Masks.Slider
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{
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public class SliderSelectionMask : SelectionMask
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{
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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
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public SliderSelectionMask(DrawableSlider slider)
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: base(slider)
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{
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var sliderObject = (Slider)slider.HitObject;
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var sliderObject = (Objects.Slider)slider.HitObject;
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InternalChildren = new Drawable[]
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{
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@ -8,7 +8,8 @@ using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Edit.Masks;
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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle;
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using osu.Game.Rulesets.Osu.Edit.Masks.Slider;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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using osu.Game.Rulesets.Osu.UI;
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@ -13,7 +13,8 @@ using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Masks;
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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle;
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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircle.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Screens.Edit.Screens.Compose.Layers;
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