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mirror of https://github.com/ppy/osu.git synced 2024-11-11 10:33:30 +08:00

Update GetVariantName to also support localisation

This commit is contained in:
Dean Herbert 2022-08-22 14:51:00 +09:00
parent 29ef1c8db8
commit d199b3b100
3 changed files with 2 additions and 4 deletions

View File

@ -312,7 +312,7 @@ namespace osu.Game.Rulesets.Mania
return Array.Empty<KeyBinding>(); return Array.Empty<KeyBinding>();
} }
public override string GetVariantName(int variant) public override LocalisableString GetVariantName(int variant)
{ {
switch (getPlayfieldType(variant)) switch (getPlayfieldType(variant))
{ {

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Rulesets; using osu.Game.Rulesets;

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@ -289,7 +289,7 @@ namespace osu.Game.Rulesets
/// </summary> /// </summary>
/// <param name="variant">The variant.</param> /// <param name="variant">The variant.</param>
/// <returns>A descriptive name of the variant.</returns> /// <returns>A descriptive name of the variant.</returns>
public virtual string GetVariantName(int variant) => string.Empty; public virtual LocalisableString GetVariantName(int variant) => string.Empty;
/// <summary> /// <summary>
/// For rulesets which support legacy (osu-stable) replay conversion, this method will create an empty replay frame /// For rulesets which support legacy (osu-stable) replay conversion, this method will create an empty replay frame