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Merge pull request #1788 from peppy/fix-push-disabled-crash
Fix crash from being able to perform selection after entering play mode
This commit is contained in:
commit
d18b6aada9
@ -46,7 +46,7 @@ namespace osu.Game.Screens.Select.Carousel
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{
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{
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if (songSelect != null)
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if (songSelect != null)
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{
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{
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startRequested = songSelect.Start;
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startRequested = songSelect.FinaliseSelection;
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editRequested = songSelect.Edit;
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editRequested = songSelect.Edit;
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}
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}
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@ -7,6 +7,10 @@ namespace osu.Game.Screens.Select
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{
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{
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protected override bool ShowFooter => false;
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protected override bool ShowFooter => false;
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protected override void Start() => Exit();
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protected override bool OnSelectionFinalised()
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{
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Exit();
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return true;
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}
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}
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}
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}
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}
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@ -5,6 +5,10 @@ namespace osu.Game.Screens.Select
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{
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{
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public class MatchSongSelect : SongSelect
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public class MatchSongSelect : SongSelect
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{
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{
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protected override void Start() => Exit();
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protected override bool OnSelectionFinalised()
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{
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Exit();
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return true;
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}
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}
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}
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}
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}
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@ -124,9 +124,9 @@ namespace osu.Game.Screens.Select
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return false;
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return false;
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}
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}
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protected override void Start()
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protected override bool OnSelectionFinalised()
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{
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{
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if (player != null) return;
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if (player != null) return false;
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// Ctrl+Enter should start map with autoplay enabled.
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// Ctrl+Enter should start map with autoplay enabled.
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if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
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if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
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@ -147,7 +147,12 @@ namespace osu.Game.Screens.Select
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sampleConfirm?.Play();
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sampleConfirm?.Play();
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LoadComponentAsync(player = new PlayerLoader(new Player()), l => Push(player));
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LoadComponentAsync(player = new PlayerLoader(new Player()), l =>
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{
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if (IsCurrentScreen) Push(player);
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});
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return true;
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}
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}
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}
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}
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}
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}
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@ -227,13 +227,18 @@ namespace osu.Game.Screens.Select
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Push(new Editor());
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Push(new Editor());
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}
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}
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public void Start(BeatmapInfo beatmap)
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/// <summary>
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/// Call to make a selection and perform the default action for this SongSelect.
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/// </summary>
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/// <param name="beatmap">An optional beatmap to override the current carousel selection.</param>
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public void FinaliseSelection(BeatmapInfo beatmap = null)
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{
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{
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// if we have a pending filter operation, we want to run it now.
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// if we have a pending filter operation, we want to run it now.
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// it could change selection (ie. if the ruleset has been changed).
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// it could change selection (ie. if the ruleset has been changed).
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Carousel.FlushPendingFilterOperations();
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Carousel.FlushPendingFilterOperations();
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Carousel.SelectBeatmap(beatmap);
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if (beatmap != null)
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Carousel.SelectBeatmap(beatmap);
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if (selectionChangedDebounce?.Completed == false)
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if (selectionChangedDebounce?.Completed == false)
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{
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{
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@ -242,13 +247,14 @@ namespace osu.Game.Screens.Select
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selectionChangedDebounce = null;
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selectionChangedDebounce = null;
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}
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}
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Start();
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OnSelectionFinalised();
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}
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}
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/// <summary>
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/// <summary>
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/// Called when a selection is made.
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/// Called when a selection is made.
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/// </summary>
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/// </summary>
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protected abstract void Start();
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/// <returns>If a resultant action occurred that takes the user away from SongSelect.</returns>
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protected abstract bool OnSelectionFinalised();
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private ScheduledDelegate selectionChangedDebounce;
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private ScheduledDelegate selectionChangedDebounce;
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@ -339,7 +345,7 @@ namespace osu.Game.Screens.Select
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logo.Action = () =>
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logo.Action = () =>
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{
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{
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Start();
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FinaliseSelection();
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return false;
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return false;
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};
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};
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}
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}
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@ -462,7 +468,7 @@ namespace osu.Game.Screens.Select
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{
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{
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case Key.KeypadEnter:
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case Key.KeypadEnter:
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case Key.Enter:
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case Key.Enter:
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Start();
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FinaliseSelection();
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return true;
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return true;
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case Key.Delete:
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case Key.Delete:
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if (state.Keyboard.ShiftPressed)
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if (state.Keyboard.ShiftPressed)
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