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Merge branch 'master' into exit_replay_button

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UselessToucan 2018-04-28 20:48:16 +03:00 committed by GitHub
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70 changed files with 604 additions and 238 deletions

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@ -0,0 +1,22 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (catch)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs>
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
</envs>
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>
</component>

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@ -0,0 +1,22 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (mania)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs>
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
</envs>
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>
</component>

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@ -0,0 +1,22 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (osu!)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs>
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
</envs>
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>
</component>

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@ -0,0 +1,22 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="RulesetTests (taiko)" type="DotNetProject" factoryName=".NET Project">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
<envs>
<env name="ASPNETCORE_ENVIRONMENT" value="Development" />
<env name="ASPNETCORE_URLS" value="http://localhost:5000" />
</envs>
<option name="USE_MONO" value="0" />
<option name="USE_EXTERNAL_CONSOLE" value="0" />
<option name="PROJECT_PATH" value="$PROJECT_DIR$/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj" />
<option name="PROJECT_EXE_PATH_TRACKING" value="1" />
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<browser url="http://localhost:5000" />
<method />
</configuration>
</component>

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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="VisualTests (net461)" type="DotNetProject" factoryName=".NET Project" singleton="true">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net461/osu.Game.Tests.exe" />
<configuration default="false" name="VisualTests (net471)" type="DotNetProject" factoryName=".NET Project" singleton="true">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Game.Tests" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.6.1" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<method />
</configuration>
</component>

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@ -1,6 +1,6 @@
<component name="ProjectRunConfigurationManager">
<configuration default="false" name="osu! (net461)" type="DotNetProject" factoryName=".NET Project" singleton="true">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net461/osu!.exe" />
<configuration default="false" name="osu! (net471)" type="DotNetProject" factoryName=".NET Project" singleton="true">
<option name="EXE_PATH" value="$PROJECT_DIR$/osu.Desktop/bin/Debug/net471/osu!.exe" />
<option name="PROGRAM_PARAMETERS" value="" />
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$/osu.Desktop" />
<option name="PASS_PARENT_ENVS" value="1" />
@ -12,7 +12,7 @@
<option name="PROJECT_ARGUMENTS_TRACKING" value="1" />
<option name="PROJECT_WORKING_DIRECTORY_TRACKING" value="1" />
<option name="PROJECT_KIND" value="DotNetCore" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.6.1" />
<option name="PROJECT_TFM" value=".NETFramework,Version=v4.7.1" />
<method />
</configuration>
</component>

16
.vscode/launch.json vendored
View File

@ -2,13 +2,13 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net461)",
"name": "VisualTests (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net461/osu.Game.Tests.exe",
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
@ -16,13 +16,13 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net461)",
"name": "VisualTests (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net461/osu.Game.Tests.exe",
"program": "${workspaceRoot}/osu.Game.Tests/bin/Debug/net471/osu.Game.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,
@ -30,13 +30,13 @@
"console": "internalConsole"
},
{
"name": "osu! (Debug, net461)",
"name": "osu! (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/net461/osu!.exe",
"program": "${workspaceRoot}/osu.Desktop/bin/Debug/net471/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
@ -44,13 +44,13 @@
"console": "internalConsole"
},
{
"name": "osu! (Release, net461)",
"name": "osu! (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/osu.Desktop/bin/Release/net461/osu!.exe",
"program": "${workspaceRoot}/osu.Desktop/bin/Release/net471/osu!.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,

6
.vscode/tasks.json vendored
View File

@ -8,7 +8,7 @@
"type": "shell",
"command": "msbuild",
"args": [
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -22,7 +22,7 @@
"command": "msbuild",
"args": [
"/p:Configuration=Release",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -64,7 +64,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net461)",
"label": "Restore (net471)",
"type": "shell",
"command": "nuget",
"args": [

View File

@ -8,7 +8,7 @@ This is still heavily under development and is not intended for end-user use. Th
# Requirements
- A desktop platform that can compile .NET 4.6.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
- A desktop platform that can compile .NET 4.7.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
# Getting Started
- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`)

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@ -1,4 +1,3 @@
# 2017-09-14
clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2017
@ -17,7 +16,7 @@ before_build:
- cmd: CodeFileSanity.exe
- cmd: nuget restore -verbosity quiet
environment:
TargetFramework: net461
TargetFramework: net471
build:
project: osu.sln
parallel: true

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@ -1,4 +1,8 @@
# 2017-09-14
branches:
only:
- release
skip_tags: true
skip_branch_with_pr: true
clone_depth: 1
version: '{branch}-{build}'
image: Visual Studio 2017
@ -17,11 +21,11 @@ after_build:
- appveyor DownloadFile https://puu.sh/A6g5K/4d08705438.enc # signing certificate
- cmd: appveyor-tools\secure-file -decrypt 4d08705438.enc -secret %decode_secret% -out %HOMEPATH%\deanherbert.pfx
- appveyor DownloadFile https://puu.sh/A6g75/fdc6f19b04.enc # deploy configuration
- cmd: appveyor-tools\secure-file -decrypt fdc6f19b04.enc -secret %decode_secret% -out osu.Desktop.Deploy\bin\Debug\net461\osu.Desktop.Deploy.exe.config
- cd osu.Desktop.Deploy\bin\Debug\net461\
- cmd: appveyor-tools\secure-file -decrypt fdc6f19b04.enc -secret %decode_secret% -out osu.Desktop.Deploy\bin\Debug\net471\osu.Desktop.Deploy.exe.config
- cd osu.Desktop.Deploy\bin\Debug\net471\
- osu.Desktop.Deploy.exe %code_signing_password%
environment:
TargetFramework: net461
TargetFramework: net471
decode_secret:
secure: i67IC2xj6DjjxmA6Oj2jing3+MwzLkq6CbGsjfZ7rdY=
code_signing_password:

@ -1 +1 @@
Subproject commit 16e6a453db9a8f4454238a2911eb5f1444b7ec2a
Subproject commit 0773d895d9aa0729995cd4a23efc28238e35ceed

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@ -7,7 +7,7 @@
"name": "Deploy (Debug)",
"request": "launch",
"type": "mono",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Desktop.Deploy.exe",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Desktop.Deploy.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
"runtimeExecutable": null,
@ -18,7 +18,7 @@
"name": "Deploy (Release)",
"request": "launch",
"type": "clr",
"program": "${workspaceRoot}/bin/Release/net461/osu.Desktop.Deploy.exe",
"program": "${workspaceRoot}/bin/Release/net471/osu.Desktop.Deploy.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
"runtimeExecutable": null,

View File

@ -7,6 +7,7 @@ using System.Configuration;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Management.Automation;
using Newtonsoft.Json;
using osu.Framework.IO.Network;
using FileWebRequest = osu.Framework.IO.Network.FileWebRequest;
@ -99,6 +100,7 @@ namespace osu.Desktop.Deploy
write("Updating AssemblyInfo...");
updateCsprojVersion(version);
updateAppveyorVersion(version);
write("Running build process...");
foreach (string targetName in TargetNames.Split(','))
@ -404,6 +406,25 @@ namespace osu.Desktop.Deploy
Console.WriteLine();
}
private static bool updateAppveyorVersion(string version)
{
try
{
using (PowerShell ps = PowerShell.Create())
{
ps.AddScript($"Update-AppveyorBuild -Version \"{version}\"");
ps.Invoke();
}
return true;
}
catch
{
// we don't have appveyor and don't care
}
return false;
}
private static void write(string message, ConsoleColor col = ConsoleColor.Gray)
{
if (sw.ElapsedMilliseconds > 0)

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project">
<TargetFrameworks>net461</TargetFrameworks>
<TargetFrameworks>net471</TargetFrameworks>
<OutputType>Exe</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@ -12,7 +12,8 @@
<ItemGroup Label="Package References">
<PackageReference Include="NuGet.CommandLine" Version="4.5.1" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net461'" />
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net471'" />
<PackageReference Include="System.Configuration.ConfigurationManager" Version="4.4.0" />
<PackageReference Include="System.Management.Automation.dll" Version="10.0.10586" />
</ItemGroup>
</Project>

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.Game.props" />
<PropertyGroup Label="Project">
<TargetFrameworks>net461;netcoreapp2.0</TargetFrameworks>
<TargetFrameworks>net471;netcoreapp2.0</TargetFrameworks>
<OutputType>WinExe</OutputType>
<PlatformTarget>AnyCPU</PlatformTarget>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
@ -14,7 +14,7 @@
<FileVersion>0.0.0.0</FileVersion>
</PropertyGroup>
<PropertyGroup Label="Defines">
<DefineConstants Condition="'$(TargetFramework)' == 'net461'">$(DefineConstants);NET_FRAMEWORK</DefineConstants>
<DefineConstants Condition="'$(TargetFramework)' == 'net471'">$(DefineConstants);NET_FRAMEWORK</DefineConstants>
</PropertyGroup>
<PropertyGroup>
<StartupObject>osu.Desktop.Program</StartupObject>
@ -31,7 +31,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net461'" />
<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net471'" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

View File

@ -2,13 +2,13 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net461)",
"name": "VisualTests (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Catch.Tests.exe",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
@ -16,13 +16,13 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net461)",
"name": "VisualTests (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Catch.Tests.exe",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Catch.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,

View File

@ -9,7 +9,7 @@
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -24,7 +24,7 @@
"args": [
"osu.Game.Rulesets.Catch.Tests.csproj",
"/p:Configuration=Release",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -66,7 +66,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net461)",
"label": "Restore (net471)",
"type": "shell",
"command": "nuget",
"args": [

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />

View File

@ -2,13 +2,13 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net461)",
"name": "VisualTests (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Mania.Tests.exe",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
@ -16,13 +16,13 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net461)",
"name": "VisualTests (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Mania.Tests.exe",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Mania.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,

View File

@ -9,7 +9,7 @@
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -24,7 +24,7 @@
"args": [
"osu.Game.Rulesets.Mania.Tests.csproj",
"/p:Configuration=Release",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -66,7 +66,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net461)",
"label": "Restore (net471)",
"type": "shell",
"command": "nuget",
"args": [

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />

View File

@ -2,13 +2,13 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net461)",
"name": "VisualTests (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Osu.Tests.exe",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
@ -16,13 +16,13 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net461)",
"name": "VisualTests (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Osu.Tests.exe",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Osu.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,

View File

@ -9,7 +9,7 @@
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -24,7 +24,7 @@
"args": [
"osu.Game.Rulesets.Osu.Tests.csproj",
"/p:Configuration=Release",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -66,7 +66,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net461)",
"label": "Restore (net471)",
"type": "shell",
"command": "nuget",
"args": [

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />

View File

@ -7,7 +7,6 @@ namespace osu.Game.Rulesets.Osu.Edit
{
public class OsuEditPlayfield : OsuPlayfield
{
protected override bool ProxyApproachCircles => false;
protected override bool DisplayJudgements => false;
}
}

View File

@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Children = new Drawable[]
Children = new[]
{
Background = new SpinnerBackground
{

View File

@ -21,9 +21,6 @@ namespace osu.Game.Rulesets.Osu.UI
private readonly JudgementContainer<DrawableOsuJudgement> judgementLayer;
private readonly ConnectionRenderer<OsuHitObject> connectionLayer;
// Todo: This should not be a thing, but is currently required for the editor
// https://github.com/ppy/osu-framework/issues/1283
protected virtual bool ProxyApproachCircles => true;
protected virtual bool DisplayJudgements => true;
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
@ -59,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.UI
h.OnJudgement += onJudgement;
var c = h as IDrawableHitObjectWithProxiedApproach;
if (c != null && ProxyApproachCircles)
if (c != null)
approachCircles.Add(c.ProxiedLayer.CreateProxy());
base.Add(h);

View File

@ -2,13 +2,13 @@
"version": "0.2.0",
"configurations": [
{
"name": "VisualTests (Debug, net461)",
"name": "VisualTests (Debug, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Taiko.Tests.exe",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug, msbuild)",
"runtimeExecutable": null,
@ -16,13 +16,13 @@
"console": "internalConsole"
},
{
"name": "VisualTests (Release, net461)",
"name": "VisualTests (Release, net471)",
"windows": {
"type": "clr"
},
"type": "mono",
"request": "launch",
"program": "${workspaceRoot}/bin/Debug/net461/osu.Game.Rulesets.Taiko.Tests.exe",
"program": "${workspaceRoot}/bin/Debug/net471/osu.Game.Rulesets.Taiko.Tests.exe",
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release, msbuild)",
"runtimeExecutable": null,

View File

@ -9,7 +9,7 @@
"command": "msbuild",
"args": [
"osu.Game.Rulesets.Taiko.Tests.csproj",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -24,7 +24,7 @@
"args": [
"osu.Game.Rulesets.Taiko.Tests.csproj",
"/p:Configuration=Release",
"/p:TargetFramework=net461",
"/p:TargetFramework=net471",
"/p:GenerateFullPaths=true",
"/m",
"/verbosity:m"
@ -66,7 +66,7 @@
"problemMatcher": "$msCompile"
},
{
"label": "Restore (net461)",
"label": "Restore (net471)",
"type": "shell",
"command": "nuget",
"args": [

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />

View File

@ -116,8 +116,8 @@ namespace osu.Game.Tests.Beatmaps.Formats
// [TestCase(with_sb)]
public void TestParity(string beatmap)
{
var beatmaps = decode(beatmap);
beatmaps.jsonDecoded.ShouldDeepEqual(beatmaps.legacyDecoded);
var legacy = decode(beatmap, out Beatmap json);
json.ShouldDeepEqual(legacy);
}
/// <summary>
@ -126,15 +126,20 @@ namespace osu.Game.Tests.Beatmaps.Formats
/// </summary>
/// <param name="filename">The .osu file to decode.</param>
/// <returns>The <see cref="Beatmap"/> after being decoded by an <see cref="LegacyBeatmapDecoder"/>.</returns>
private Beatmap decodeAsJson(string filename) => decode(filename).jsonDecoded;
private Beatmap decodeAsJson(string filename)
{
decode(filename, out Beatmap jsonDecoded);
return jsonDecoded;
}
/// <summary>
/// Reads a .osu file first with a <see cref="LegacyBeatmapDecoder"/>, serializes the resulting <see cref="Beatmap"/> to JSON
/// and then deserializes the result back into a <see cref="Beatmap"/> through an <see cref="JsonBeatmapDecoder"/>.
/// </summary>
/// <param name="filename">The .osu file to decode.</param>
/// <param name="jsonDecoded">The <see cref="Beatmap"/> after being decoded by an <see cref="JsonBeatmapDecoder"/>.</param>
/// <returns>The <see cref="Beatmap"/> after being decoded by an <see cref="LegacyBeatmapDecoder"/>.</returns>
private (Beatmap legacyDecoded, Beatmap jsonDecoded) decode(string filename)
private Beatmap decode(string filename, out Beatmap jsonDecoded)
{
using (var stream = Resource.OpenResource(filename))
using (var sr = new StreamReader(stream))
@ -149,7 +154,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
sw.Flush();
ms.Position = 0;
return (legacyDecoded, new JsonBeatmapDecoder().Decode(sr2));
jsonDecoded = new JsonBeatmapDecoder().Decode(sr2);
return legacyDecoded;
}
}
}

View File

@ -52,6 +52,9 @@ namespace osu.Game.Tests.Visual
infoWedge.UpdateBeatmap(beatmap);
});
// select part is redundant, but wait for load isn't
selectBeatmap(beatmap.Value.Beatmap);
AddWaitStep(3);
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
@ -63,10 +66,11 @@ namespace osu.Game.Tests.Visual
foreach (var rulesetInfo in rulesets.AvailableRulesets)
{
var ruleset = rulesetInfo.CreateInstance();
beatmaps.Add(createTestBeatmap(rulesetInfo));
var testBeatmap = createTestBeatmap(rulesetInfo);
var name = rulesetInfo.ShortName;
selectBeatmap(name);
beatmaps.Add(testBeatmap);
selectBeatmap(testBeatmap);
// TODO: adjust cases once more info is shown for other gamemodes
switch (ruleset)
@ -108,14 +112,14 @@ namespace osu.Game.Tests.Visual
AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
}
private void selectBeatmap(string name)
private void selectBeatmap(Beatmap b)
{
var infoBefore = infoWedge.Info;
BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
AddStep($"select {name} beatmap", () =>
AddStep($"select {b.Metadata.Title} beatmap", () =>
{
beatmap.Value = new TestWorkingBeatmap(beatmaps.First(b => b.BeatmapInfo.Ruleset.ShortName == name));
infoWedge.UpdateBeatmap(beatmap);
infoBefore = infoWedge.Info;
infoWedge.UpdateBeatmap(beatmap.Value = new TestWorkingBeatmap(b));
});
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");

View File

@ -0,0 +1,24 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Screens.Play;
namespace osu.Game.Tests.Visual
{
public class TestCasePlayerLoader : OsuTestCase
{
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
{
AddStep("load dummy beatmap", () => Add(new PlayerLoader(new Player
{
InitialBeatmap = new DummyWorkingBeatmap(game),
AllowPause = false,
AllowLeadIn = false,
AllowResults = false,
})));
}
}
}

View File

@ -5,7 +5,9 @@ using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Overlays;
using osu.Game.Overlays.Profile;
using osu.Game.Overlays.Profile.Header;
@ -17,6 +19,7 @@ namespace osu.Game.Tests.Visual
public class TestCaseUserProfile : OsuTestCase
{
private readonly TestUserProfileOverlay profile;
private APIAccess api;
public override IReadOnlyList<Type> RequiredTypes => new[]
{
@ -32,6 +35,12 @@ namespace osu.Game.Tests.Visual
Add(profile = new TestUserProfileOverlay());
}
[BackgroundDependencyLoader]
private void load(APIAccess api)
{
this.api = api;
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -79,9 +88,10 @@ namespace osu.Game.Tests.Visual
{
Username = @"peppy",
Id = 2,
IsSupporter = true,
Country = new Country { FullName = @"Australia", FlagName = @"AU" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg"
}));
}, api.IsLoggedIn));
checkSupporterTag(true);
@ -91,7 +101,7 @@ namespace osu.Game.Tests.Visual
Id = 3103765,
Country = new Country { FullName = @"Japan", FlagName = @"JP" },
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
}));
}, api.IsLoggedIn));
AddStep("Hide", profile.Hide);
AddStep("Show without reload", profile.Show);

View File

@ -2,7 +2,7 @@
<Import Project="..\osu.TestProject.props" />
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>
<TargetFrameworks>netcoreapp2.0;net461</TargetFrameworks>
<TargetFrameworks>netcoreapp2.0;net471</TargetFrameworks>
</PropertyGroup>
<ItemGroup Label="Project References">
<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />

View File

@ -21,7 +21,7 @@ namespace osu.Game.Beatmaps.Formats
return output;
}
protected abstract void ParseStreamInto(StreamReader stream, TOutput beatmap);
protected abstract void ParseStreamInto(StreamReader stream, TOutput output);
}
public abstract class Decoder

View File

@ -13,15 +13,15 @@ namespace osu.Game.Beatmaps.Formats
AddDecoder<Beatmap>("{", m => new JsonBeatmapDecoder());
}
protected override void ParseStreamInto(StreamReader stream, Beatmap beatmap)
protected override void ParseStreamInto(StreamReader stream, Beatmap output)
{
stream.BaseStream.Position = 0;
stream.DiscardBufferedData();
stream.ReadToEnd().DeserializeInto(beatmap);
stream.ReadToEnd().DeserializeInto(output);
foreach (var hitObject in beatmap.HitObjects)
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
foreach (var hitObject in output.HitObjects)
hitObject.ApplyDefaults(output.ControlPointInfo, output.BeatmapInfo.BaseDifficulty);
}
}
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.Beatmaps.Formats
FormatVersion = version;
}
protected override void ParseStreamInto(StreamReader stream, T beatmap)
protected override void ParseStreamInto(StreamReader stream, T output)
{
Section section = Section.None;
@ -33,14 +33,21 @@ namespace osu.Game.Beatmaps.Formats
{
if (!Enum.TryParse(line.Substring(1, line.Length - 2), out section))
{
Logger.Log($"Unknown section \"{line}\" in {beatmap}");
Logger.Log($"Unknown section \"{line}\" in {output}");
section = Section.None;
}
continue;
}
ParseLine(beatmap, section, line);
try
{
ParseLine(output, section, line);
}
catch (Exception e)
{
Logger.Error(e, $"Failed to process line \"{line}\" into {output}");
}
}
}

View File

@ -60,6 +60,9 @@ namespace osu.Game.Configuration
Set(OsuSetting.ShowFpsDisplay, false);
Set(OsuSetting.ShowStoryboard, true);
Set(OsuSetting.BeatmapSkins, true);
Set(OsuSetting.BeatmapHitsounds, true);
Set(OsuSetting.CursorRotation, true);
Set(OsuSetting.MenuParallax, true);
@ -133,6 +136,8 @@ namespace osu.Game.Configuration
Skin,
ScreenshotFormat,
ScreenshotCaptureMenuCursor,
SongSelectRightMouseScroll
SongSelectRightMouseScroll,
BeatmapSkins,
BeatmapHitsounds
}
}

View File

@ -71,9 +71,9 @@ namespace osu.Game.Graphics.Containers
switch (linkType)
{
case LinkAction.OpenBeatmap:
// todo: replace this with overlay.ShowBeatmap(id) once an appropriate API call is implemented.
if (int.TryParse(linkArgument, out int beatmapId))
Process.Start($"https://osu.ppy.sh/b/{beatmapId}");
// TODO: proper query params handling
if (linkArgument != null && int.TryParse(linkArgument.Contains('?') ? linkArgument.Split('?')[0] : linkArgument, out int beatmapId))
game?.ShowBeatmap(beatmapId);
break;
case LinkAction.OpenBeatmapSet:
if (int.TryParse(linkArgument, out int setId))

View File

@ -1,14 +1,13 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.IO.Stores;
namespace osu.Game.IO.Archives
{
public abstract class ArchiveReader : IDisposable, IResourceStore<byte[]>
public abstract class ArchiveReader : IResourceStore<byte[]>
{
/// <summary>
/// Opens a stream for reading a specific file from this archive.

View File

@ -5,13 +5,21 @@ namespace osu.Game.Online.API.Requests
{
public class GetBeatmapSetRequest : APIRequest<APIResponseBeatmapSet>
{
private readonly int beatmapSetId;
private readonly int id;
private readonly BeatmapSetLookupType type;
public GetBeatmapSetRequest(int beatmapSetId)
public GetBeatmapSetRequest(int id, BeatmapSetLookupType type = BeatmapSetLookupType.SetId)
{
this.beatmapSetId = beatmapSetId;
this.id = id;
this.type = type;
}
protected override string Target => $@"beatmapsets/{beatmapSetId}";
protected override string Target => type == BeatmapSetLookupType.SetId ? $@"beatmapsets/{id}" : $@"beatmapsets/lookup?beatmap_id={id}";
}
public enum BeatmapSetLookupType
{
SetId,
BeatmapId,
}
}

View File

@ -11,7 +11,7 @@ namespace osu.Game.Online.API.Requests
public class GetMessagesRequest : APIRequest<List<Message>>
{
private readonly List<Channel> channels;
private long? since;
private readonly long? since;
public GetMessagesRequest(List<Channel> channels, long? sinceId)
{

View File

@ -7,7 +7,7 @@ namespace osu.Game.Online.API.Requests
{
public class GetUserRequest : APIRequest<User>
{
private long? userId;
private readonly long? userId;
public GetUserRequest(long? userId = null)
{

View File

@ -166,6 +166,12 @@ namespace osu.Game
/// <param name="userId">The user to display.</param>
public void ShowUser(long userId) => userProfile.ShowUser(userId);
/// <summary>
/// Show a beatmap's set as an overlay, displaying the given beatmap.
/// </summary>
/// <param name="beatmapId">The beatmap to show.</param>
public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
protected void LoadScore(Score s)
{
scoreLoad?.Cancel();

View File

@ -188,6 +188,20 @@ namespace osu.Game
FileStore.Cleanup();
AddInternal(api);
GlobalActionContainer globalBinding;
CursorOverrideContainer = new CursorOverrideContainer { RelativeSizeAxes = Axes.Both };
CursorOverrideContainer.Child = globalBinding = new GlobalActionContainer(this)
{
RelativeSizeAxes = Axes.Both,
Child = content = new OsuTooltipContainer(CursorOverrideContainer.Cursor) { RelativeSizeAxes = Axes.Both }
};
base.Content.Add(new DrawSizePreservingFillContainer { Child = CursorOverrideContainer });
KeyBindingStore.Register(globalBinding);
dependencies.Cache(globalBinding);
}
private void runMigrations()
@ -217,20 +231,6 @@ namespace osu.Game
{
base.LoadComplete();
GlobalActionContainer globalBinding;
CursorOverrideContainer = new CursorOverrideContainer { RelativeSizeAxes = Axes.Both };
CursorOverrideContainer.Child = globalBinding = new GlobalActionContainer(this)
{
RelativeSizeAxes = Axes.Both,
Child = content = new OsuTooltipContainer(CursorOverrideContainer.Cursor) { RelativeSizeAxes = Axes.Both }
};
base.Content.Add(new DrawSizePreservingFillContainer { Child = CursorOverrideContainer });
KeyBindingStore.Register(globalBinding);
dependencies.Cache(globalBinding);
// TODO: This is temporary until we reimplement the local FPS display.
// It's just to allow end-users to access the framework FPS display without knowing the shortcut key.
fpsDisplayVisible = LocalConfig.GetBindable<bool>(OsuSetting.ShowFpsDisplay);

View File

@ -17,21 +17,39 @@ using osu.Game.Online.API.Requests;
using osu.Game.Overlays.BeatmapSet;
using osu.Game.Rulesets;
using osu.Game.Overlays.BeatmapSet.Scores;
using System.Linq;
namespace osu.Game.Overlays
{
public class BeatmapSetOverlay : WaveOverlayContainer
{
private const int fade_duration = 300;
public const float X_PADDING = 40;
public const float RIGHT_WIDTH = 275;
private readonly Header header;
private readonly Info info;
private APIAccess api;
private RulesetStore rulesets;
private readonly ScrollContainer scroll;
private BeatmapSetInfo beatmapSet;
public BeatmapSetInfo BeatmapSet
{
get => beatmapSet;
set
{
if (value == beatmapSet)
return;
header.BeatmapSet = info.BeatmapSet = beatmapSet = value;
}
}
// receive input outside our bounds so we can trigger a close event on ourselves.
public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
@ -107,7 +125,8 @@ namespace osu.Game.Overlays
{
base.PopOut();
header.Details.StopPreview();
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out);
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out).OnComplete(_ => BeatmapSet = null);
}
protected override bool OnClick(InputState state)
@ -116,17 +135,31 @@ namespace osu.Game.Overlays
return true;
}
public void FetchAndShowBeatmap(int beatmapId)
{
BeatmapSet = null;
var req = new GetBeatmapSetRequest(beatmapId, BeatmapSetLookupType.BeatmapId);
req.Success += res =>
{
ShowBeatmapSet(res.ToBeatmapSet(rulesets));
header.Picker.Beatmap.Value = header.BeatmapSet.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
};
api.Queue(req);
Show();
}
public void FetchAndShowBeatmapSet(int beatmapSetId)
{
// todo: display the overlay while we are loading here. we need to support setting BeatmapSet to null for this to work.
BeatmapSet = null;
var req = new GetBeatmapSetRequest(beatmapSetId);
req.Success += res => ShowBeatmapSet(res.ToBeatmapSet(rulesets));
api.Queue(req);
Show();
}
public void ShowBeatmapSet(BeatmapSetInfo set)
{
header.BeatmapSet = info.BeatmapSet = set;
BeatmapSet = set;
Show();
scroll.ScrollTo(0);
}

View File

@ -307,6 +307,8 @@ namespace osu.Game.Overlays.Chat
{
public override bool IsRemovable => false;
public override bool IsSwitchable => false;
public ChannelSelectorTabItem(Channel value) : base(value)
{
Depth = float.MaxValue;

View File

@ -92,22 +92,18 @@ namespace osu.Game.Overlays.Profile.Header
public void ShowBadges(Badge[] badges)
{
switch (badges.Length)
if (badges == null || badges.Length == 0)
{
case 0:
Hide();
return;
case 1:
badgeCountText.Hide();
break;
default:
badgeCountText.Show();
badgeCountText.Text = $"{badges.Length} badges";
break;
}
Show();
badgeCount = badges.Length;
badgeCountText.FadeTo(badgeCount > 1 ? 1 : 0);
badgeCountText.Text = $"{badges.Length} badges";
Show();
visibleBadge = 0;
badgeFlowContainer.Clear();

View File

@ -110,7 +110,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
base.UpdateAfterChildrenLife();
// We need to calculate this as soon as possible after lifetimes so that hitobjects get the final say in their positions
speedChangeVisualiser.ComputePositions(AliveObjects, direction, Time.Current, TimeRange, DrawSize);
speedChangeVisualiser.UpdatePositions(AliveObjects, direction, Time.Current, TimeRange, DrawSize);
}
}
}

View File

@ -10,24 +10,23 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
public interface ISpeedChangeVisualiser
{
/// <summary>
/// Computes the states of <see cref="DrawableHitObject"/>s that are constant, such as lifetime and spatial length.
/// Computes the states of <see cref="DrawableHitObject"/>s that remain constant while scrolling, such as lifetime and spatial length.
/// This is invoked once whenever <paramref name="timeRange"/> or <paramref name="length"/> changes.
/// </summary>
/// <param name="hitObjects">The <see cref="DrawableHitObject"/>s whose states should be computed.</param>
/// <param name="direction">The scrolling direction.</param>
/// <param name="timeRange">The duration required to scroll through one length of the screen before any control point adjustments.</param>
/// <param name="timeRange">The duration required to scroll through one length of the screen before any speed adjustments.</param>
/// <param name="length">The length of the screen that is scrolled through.</param>
void ComputeInitialStates(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double timeRange, Vector2 length);
/// <summary>
/// Computes the states of <see cref="DrawableHitObject"/>s that change depending on <paramref name="currentTime"/>, such as position.
/// This is invoked once per frame.
/// Updates the positions of <see cref="DrawableHitObject"/>s, depending on the current time. This is invoked once per frame.
/// </summary>
/// <param name="hitObjects">The <see cref="DrawableHitObject"/>s whose states should be computed.</param>
/// <param name="hitObjects">The <see cref="DrawableHitObject"/>s whose positions should be computed.</param>
/// <param name="direction">The scrolling direction.</param>
/// <param name="currentTime">The current time.</param>
/// <param name="timeRange">The duration required to scroll through one length of the screen before any control point adjustments.</param>
/// <param name="timeRange">The duration required to scroll through one length of the screen before any speed adjustments.</param>
/// <param name="length">The length of the screen that is scrolled through.</param>
void ComputePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length);
void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length);
}
}

View File

@ -4,6 +4,7 @@
using System.Collections.Generic;
using osu.Framework.Lists;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Timing;
using OpenTK;
@ -22,24 +23,45 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
{
foreach (var obj in hitObjects)
{
var controlPoint = controlPointAt(obj.HitObject.StartTime);
obj.LifetimeStart = obj.HitObject.StartTime - timeRange / controlPoint.Multiplier;
// The total amount of time that the hitobject will remain visible within the timeRange, which decreases as the speed multiplier increases
double visibleDuration = timeRange / controlPointAt(obj.HitObject.StartTime).Multiplier;
obj.LifetimeStart = obj.HitObject.StartTime - visibleDuration;
if (obj.HitObject is IHasEndTime endTime)
{
// At the hitobject's end time, the hitobject will be positioned such that its end rests at the origin.
// This results in a negative-position value, and the absolute of it indicates the length of the hitobject.
var hitObjectLength = -hitObjectPositionAt(obj, endTime.EndTime, timeRange);
switch (direction)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
obj.Height = (float)(hitObjectLength * length.Y);
break;
case ScrollingDirection.Left:
case ScrollingDirection.Right:
obj.Width = (float)(hitObjectLength * length.X);
break;
}
}
if (obj.HasNestedHitObjects)
{
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
// Nested hitobjects don't need to scroll, but they do need accurate positions
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
}
}
}
public void ComputePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
public void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
{
foreach (var obj in hitObjects)
{
var controlPoint = controlPointAt(obj.HitObject.StartTime);
var position = (obj.HitObject.StartTime - currentTime) * controlPoint.Multiplier / timeRange;
var position = hitObjectPositionAt(obj, currentTime, timeRange);
switch (direction)
{
@ -59,7 +81,28 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
}
}
/// <summary>
/// Computes the position of a <see cref="DrawableHitObject"/> at a point in time.
/// <para>
/// At t &lt; startTime, position &gt; 0. <br />
/// At t = startTime, position = 0. <br />
/// At t &gt; startTime, position &lt; 0.
/// </para>
/// </summary>
/// <param name="obj">The <see cref="DrawableHitObject"/>.</param>
/// <param name="time">The time to find the position of <paramref name="obj"/> at.</param>
/// <param name="timeRange">The amount of time visualised by the scrolling area.</param>
/// <returns>The position of <paramref name="obj"/> in the scrolling area at time = <paramref name="time"/>.</returns>
private double hitObjectPositionAt(DrawableHitObject obj, double time, double timeRange)
=> (obj.HitObject.StartTime - time) / timeRange * controlPointAt(obj.HitObject.StartTime).Multiplier;
private readonly MultiplierControlPoint searchPoint = new MultiplierControlPoint();
/// <summary>
/// Finds the <see cref="MultiplierControlPoint"/> which affects the speed of hitobjects at a specific time.
/// </summary>
/// <param name="time">The time which the <see cref="MultiplierControlPoint"/> should affect.</param>
/// <returns>The <see cref="MultiplierControlPoint"/>.</returns>
private MultiplierControlPoint controlPointAt(double time)
{
if (controlPoints.Count == 0)

View File

@ -25,23 +25,25 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
{
foreach (var obj in hitObjects)
{
// To reduce iterations when updating hitobject positions later on, their initial positions are cached
var startPosition = hitObjectPositions[obj] = positionAt(obj.HitObject.StartTime, timeRange);
// Todo: This is approximate and will be incorrect in the case of extreme speed changes
obj.LifetimeStart = obj.HitObject.StartTime - timeRange - 1000;
if (obj.HitObject is IHasEndTime endTime)
{
var diff = positionAt(endTime.EndTime, timeRange) - startPosition;
var hitObjectLength = positionAt(endTime.EndTime, timeRange) - startPosition;
switch (direction)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
obj.Height = (float)(diff * length.Y);
obj.Height = (float)(hitObjectLength * length.Y);
break;
case ScrollingDirection.Left:
case ScrollingDirection.Right:
obj.Width = (float)(diff * length.X);
obj.Width = (float)(hitObjectLength * length.X);
break;
}
}
@ -49,12 +51,14 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
if (obj.HasNestedHitObjects)
{
ComputeInitialStates(obj.NestedHitObjects, direction, timeRange, length);
ComputePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
// Nested hitobjects don't need to scroll, but they do need accurate positions
UpdatePositions(obj.NestedHitObjects, direction, obj.HitObject.StartTime, timeRange, length);
}
}
}
public void ComputePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
public void UpdatePositions(IEnumerable<DrawableHitObject> hitObjects, ScrollingDirection direction, double currentTime, double timeRange, Vector2 length)
{
var timelinePosition = positionAt(currentTime, timeRange);
@ -80,21 +84,38 @@ namespace osu.Game.Rulesets.UI.Scrolling.Visualisers
}
}
/// <summary>
/// Finds the position which corresponds to a point in time.
/// This is a non-linear operation that depends on all the control points up to and including the one active at the time value.
/// </summary>
/// <param name="time">The time to find the position at.</param>
/// <param name="timeRange">The amount of time visualised by the scrolling area.</param>
/// <returns>A positive value indicating the position at <paramref name="time"/>.</returns>
private double positionAt(double time, double timeRange)
{
double length = 0;
// We need to consider all timing points until the specified time and not just the currently-active one,
// since each timing point individually affects the positions of _all_ hitobjects after its start time
for (int i = 0; i < controlPoints.Count; i++)
{
var current = controlPoints[i];
var next = i < controlPoints.Count - 1 ? controlPoints[i + 1] : null;
// We don't need to consider any control points beyond the current time, since it will not yet
// affect any hitobjects
if (i > 0 && current.StartTime > time)
continue;
// Duration of the current control point
var currentDuration = (next?.StartTime ?? double.PositiveInfinity) - current.StartTime;
length += Math.Min(currentDuration, time - current.StartTime) * current.Multiplier / timeRange;
// We want to consider the minimal amount of time that this control point has affected,
// which may be either its duration, or the amount of time that has passed within it
var durationInCurrent = Math.Min(currentDuration, time - current.StartTime);
// Figure out how much of the time range the duration represents, and adjust it by the speed multiplier
length += durationInCurrent / timeRange * current.Multiplier;
}
return length;

View File

@ -26,14 +26,14 @@ namespace osu.Game.Screens
return false;
}
public override bool Push(Screen screen)
public override void Push(Screen screen)
{
// When trying to push a non-loaded screen, load it asynchronously and re-invoke Push
// once it's done.
if (screen.LoadState == LoadState.NotLoaded)
{
LoadComponentAsync(screen, d => Push((BackgroundScreen)d));
return true;
return;
}
// Make sure the in-progress loading is complete before pushing the screen.
@ -41,8 +41,6 @@ namespace osu.Game.Screens
Thread.Sleep(1);
base.Push(screen);
return true;
}
protected override void Update()

View File

@ -178,7 +178,7 @@ namespace osu.Game.Screens.Edit
}
currentScreen.Beatmap.BindTo(Beatmap);
screenContainer.Add(currentScreen);
LoadComponentAsync(currentScreen, screenContainer.Add);
}
protected override bool OnWheel(InputState state)

View File

@ -46,7 +46,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
var dragLayer = new DragLayer(maskContainer.Select);
dragLayer.DragEnd += () => maskSelection.UpdateVisibility();
InternalChildren = new Drawable[]
InternalChildren = new[]
{
dragLayer,
maskSelection,

View File

@ -43,6 +43,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
public override void Add(HitObjectMask drawable)
{
if (drawable == null) throw new ArgumentNullException(nameof(drawable));
base.Add(drawable);
drawable.Selected += onMaskSelected;
@ -53,6 +55,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
public override bool Remove(HitObjectMask drawable)
{
if (drawable == null) throw new ArgumentNullException(nameof(drawable));
var result = base.Remove(drawable);
if (result)

View File

@ -39,6 +39,7 @@ namespace osu.Game.Screens.Menu
private Bindable<bool> menuVoice;
private Bindable<bool> menuMusic;
private Track track;
private WorkingBeatmap beatmap;
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
@ -69,9 +70,8 @@ namespace osu.Game.Screens.Menu
}
}
Beatmap.Value = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = Beatmap.Value.Track;
beatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
track = beatmap.Track;
welcome = audio.Sample.Get(@"welcome");
seeya = audio.Sample.Get(@"seeya");
@ -81,6 +81,8 @@ namespace osu.Game.Screens.Menu
{
base.OnEntering(last);
Game.Beatmap.Value = beatmap;
if (menuVoice)
welcome.Play();

View File

@ -77,7 +77,7 @@ namespace osu.Game.Screens.Play
private DrawableStoryboard storyboard;
private Container storyboardContainer;
private bool loadedSuccessfully => RulesetContainer?.Objects.Any() == true;
public bool LoadedBeatmapSuccessfully => RulesetContainer?.Objects.Any() == true;
[BackgroundDependencyLoader]
private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
@ -86,10 +86,7 @@ namespace osu.Game.Screens.Play
WorkingBeatmap working = Beatmap.Value;
if (working is DummyWorkingBeatmap)
{
Exit();
return;
}
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
@ -122,14 +119,15 @@ namespace osu.Game.Screens.Play
}
if (!RulesetContainer.Objects.Any())
throw new InvalidOperationException("Beatmap contains no hit objects!");
{
Logger.Error(new InvalidOperationException("Beatmap contains no hit objects!"), "Beatmap contains no hit objects!");
return;
}
}
catch (Exception e)
{
Logger.Error(e, "Could not load beatmap sucessfully!");
//couldn't load, hard abort!
Exit();
return;
}
@ -295,7 +293,7 @@ namespace osu.Game.Screens.Play
{
base.OnEntering(last);
if (!loadedSuccessfully)
if (!LoadedBeatmapSuccessfully)
return;
Content.Alpha = 0;
@ -345,7 +343,7 @@ namespace osu.Game.Screens.Play
return base.OnExiting(next);
}
if (loadedSuccessfully)
if (LoadedBeatmapSuccessfully)
pauseContainer?.Pause();
return true;

View File

@ -159,14 +159,14 @@ namespace osu.Game.Screens.Play
loadTask = null;
if (!Push(player))
Exit();
else
{
//By default, we want to load the player and never be returned to.
//Note that this may change if the player we load requested a re-run.
ValidForResume = false;
}
if (player.LoadedBeatmapSuccessfully)
Push(player);
else
Exit();
});
}, 500);
}

View File

@ -15,6 +15,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
private readonly PlayerSliderBar<double> dimSliderBar;
private readonly PlayerSliderBar<double> blurSliderBar;
private readonly PlayerCheckbox showStoryboardToggle;
private readonly PlayerCheckbox beatmapSkinsToggle;
private readonly PlayerCheckbox beatmapHitsoundsToggle;
public VisualSettings()
{
@ -34,7 +36,9 @@ namespace osu.Game.Screens.Play.PlayerSettings
{
Text = "Toggles:"
},
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" }
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
};
}
@ -44,6 +48,8 @@ namespace osu.Game.Screens.Play.PlayerSettings
dimSliderBar.Bindable = config.GetBindable<double>(OsuSetting.DimLevel);
blurSliderBar.Bindable = config.GetBindable<double>(OsuSetting.BlurLevel);
showStoryboardToggle.Bindable = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
beatmapSkinsToggle.Bindable = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
beatmapHitsoundsToggle.Bindable = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
}
}
}

View File

@ -223,11 +223,11 @@ namespace osu.Game.Screens.Ranking
private class DateTimeDisplay : Container
{
private DateTime datetime;
private readonly DateTime date;
public DateTimeDisplay(DateTime datetime)
public DateTimeDisplay(DateTime date)
{
this.datetime = datetime;
this.date = date;
AutoSizeAxes = Axes.Y;
@ -251,7 +251,7 @@ namespace osu.Game.Screens.Ranking
{
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Text = datetime.ToShortDateString(),
Text = date.ToShortDateString(),
Padding = new MarginPadding { Horizontal = 10, Vertical = 5 },
Colour = Color4.White,
},
@ -259,7 +259,7 @@ namespace osu.Game.Screens.Ranking
{
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Text = datetime.ToShortTimeString(),
Text = date.ToShortTimeString(),
Padding = new MarginPadding { Horizontal = 10, Vertical = 5 },
Colour = Color4.White,
}

View File

@ -16,11 +16,22 @@ namespace osu.Game.Screens.Select.Carousel
protected List<CarouselItem> InternalChildren = new List<CarouselItem>();
/// <summary>
/// Used to assign a monotonically increasing ID to children as they are added. This member is
/// incremented whenever a child is added.
/// </summary>
private ulong currentChildID;
public override List<DrawableCarouselItem> Drawables
{
get
{
var drawables = base.Drawables;
// if we are explicitly not present, don't ever present children.
// without this check, children drawables can potentially be presented without their group header.
if (DrawableRepresentation.Value?.IsPresent == false) return drawables;
foreach (var c in InternalChildren)
drawables.AddRange(c.Drawables);
return drawables;
@ -39,6 +50,7 @@ namespace osu.Game.Screens.Select.Carousel
public virtual void AddChild(CarouselItem i)
{
i.State.ValueChanged += v => ChildItemStateChanged(i, v);
i.ChildID = ++currentChildID;
InternalChildren.Add(i);
}

View File

@ -24,16 +24,18 @@ namespace osu.Game.Screens.Select.Carousel
{
var items = new List<DrawableCarouselItem>();
var self = drawableRepresentation.Value;
var self = DrawableRepresentation.Value;
if (self?.IsPresent == true) items.Add(self);
return items;
}
}
private int creationOrder;
protected CarouselItem()
{
drawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
DrawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
Filtered.ValueChanged += v =>
{
@ -42,15 +44,23 @@ namespace osu.Game.Screens.Select.Carousel
};
}
private readonly Lazy<DrawableCarouselItem> drawableRepresentation;
protected readonly Lazy<DrawableCarouselItem> DrawableRepresentation;
/// <summary>
/// Used as a default sort method for <see cref="CarouselItem"/>s of differing types.
/// </summary>
internal ulong ChildID;
/// <summary>
/// Create a fresh drawable version of this item. If you wish to consume the current representation, use <see cref="DrawableRepresentation"/> instead.
/// </summary>
protected abstract DrawableCarouselItem CreateDrawableRepresentation();
public virtual void Filter(FilterCriteria criteria)
{
}
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => GetHashCode().CompareTo(other.GetHashCode());
public virtual int CompareTo(FilterCriteria criteria, CarouselItem other) => ChildID.CompareTo(other.ChildID);
}
public enum CarouselItemState

View File

@ -17,6 +17,7 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using OpenTK;
using OpenTK.Graphics;
@ -35,6 +36,8 @@ namespace osu.Game.Screens.Select.Carousel
private Triangles triangles;
private StarCounter starCounter;
private BeatmapSetOverlay beatmapOverlay;
public DrawableCarouselBeatmap(CarouselBeatmap panel) : base(panel)
{
beatmap = panel.Beatmap;
@ -42,8 +45,10 @@ namespace osu.Game.Screens.Select.Carousel
}
[BackgroundDependencyLoader(true)]
private void load(SongSelect songSelect, BeatmapManager manager)
private void load(SongSelect songSelect, BeatmapManager manager, BeatmapSetOverlay beatmapOverlay)
{
this.beatmapOverlay = beatmapOverlay;
if (songSelect != null)
{
startRequested = songSelect.FinaliseSelection;
@ -171,6 +176,10 @@ namespace osu.Game.Screens.Select.Carousel
new OsuMenuItem("Play", MenuItemType.Highlighted, () => startRequested?.Invoke(beatmap)),
new OsuMenuItem("Edit", MenuItemType.Standard, () => editRequested?.Invoke(beatmap)),
new OsuMenuItem("Hide", MenuItemType.Destructive, () => hideRequested?.Invoke(beatmap)),
new OsuMenuItem("Details", MenuItemType.Standard, () =>
{
if (beatmap.OnlineBeatmapID.HasValue) beatmapOverlay?.FetchAndShowBeatmap(beatmap.OnlineBeatmapID.Value);
}),
};
}
}

View File

@ -113,6 +113,31 @@ namespace osu.Game.Skinning
string path = getPathForFile(name);
return path == null ? null : underlyingStore.Get(path);
}
#region IDisposable Support
private bool isDisposed;
protected virtual void Dispose(bool disposing)
{
if (!isDisposed)
{
isDisposed = true;
}
}
~LegacySkinResourceStore()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
}
}
}

View File

@ -12,7 +12,7 @@ namespace osu.Game.Skinning
{
}
protected override void ParseLine(SkinConfiguration output, Section section, string line)
protected override void ParseLine(SkinConfiguration skin, Section section, string line)
{
switch (section)
{
@ -22,17 +22,17 @@ namespace osu.Game.Skinning
switch (pair.Key)
{
case @"Name":
output.SkinInfo.Name = pair.Value;
skin.SkinInfo.Name = pair.Value;
break;
case @"Author":
output.SkinInfo.Creator = pair.Value;
skin.SkinInfo.Creator = pair.Value;
break;
}
break;
}
base.ParseLine(output, section, line);
base.ParseLine(skin, section, line);
}
}
}

View File

@ -4,9 +4,11 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Game.Configuration;
namespace osu.Game.Skinning
{
@ -14,17 +16,37 @@ namespace osu.Game.Skinning
{
public event Action SourceChanged;
public Drawable GetDrawableComponent(string componentName) => source.GetDrawableComponent(componentName) ?? fallbackSource?.GetDrawableComponent(componentName);
private Bindable<bool> beatmapSkins = new Bindable<bool>();
private Bindable<bool> beatmapHitsounds = new Bindable<bool>();
public Texture GetTexture(string componentName) => source.GetTexture(componentName) ?? fallbackSource.GetTexture(componentName);
public Drawable GetDrawableComponent(string componentName)
{
Drawable sourceDrawable;
if (beatmapSkins && (sourceDrawable = source.GetDrawableComponent(componentName)) != null)
return sourceDrawable;
return fallbackSource?.GetDrawableComponent(componentName);
}
public SampleChannel GetSample(string sampleName) => source.GetSample(sampleName) ?? fallbackSource?.GetSample(sampleName);
public Texture GetTexture(string componentName)
{
Texture sourceTexture;
if (beatmapSkins && (sourceTexture = source.GetTexture(componentName)) != null)
return sourceTexture;
return fallbackSource.GetTexture(componentName);
}
public SampleChannel GetSample(string sampleName)
{
SampleChannel sourceChannel;
if (beatmapHitsounds && (sourceChannel = source.GetSample(sampleName)) != null)
return sourceChannel;
return fallbackSource?.GetSample(sampleName);
}
public TValue? GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue?> query) where TConfiguration : SkinConfiguration where TValue : struct
{
TValue? val = null;
var conf = (source as Skin)?.Configuration as TConfiguration;
if (conf != null)
if ((source as Skin)?.Configuration is TConfiguration conf)
val = query?.Invoke(conf);
return val ?? fallbackSource?.GetValue(query);
@ -33,8 +55,7 @@ namespace osu.Game.Skinning
public TValue GetValue<TConfiguration, TValue>(Func<TConfiguration, TValue> query) where TConfiguration : SkinConfiguration where TValue : class
{
TValue val = null;
var conf = (source as Skin)?.Configuration as TConfiguration;
if (conf != null)
if ((source as Skin)?.Configuration is TConfiguration conf)
val = query?.Invoke(conf);
return val ?? fallbackSource?.GetValue(query);
@ -60,6 +81,18 @@ namespace osu.Game.Skinning
return dependencies;
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
beatmapSkins = config.GetBindable<bool>(OsuSetting.BeatmapSkins);
beatmapSkins.ValueChanged += val => onSourceChanged();
beatmapSkins.TriggerChange();
beatmapHitsounds = config.GetBindable<bool>(OsuSetting.BeatmapHitsounds);
beatmapHitsounds.ValueChanged += val => onSourceChanged();
beatmapHitsounds.TriggerChange();
}
protected override void LoadComplete()
{
base.LoadComplete();

View File

@ -15,18 +15,14 @@ namespace osu.Game.Tests.Visual
{
protected override string MainResourceFile => File.Exists(base.MainResourceFile) ? base.MainResourceFile : Assembly.GetExecutingAssembly().Location;
private readonly TestCaseTestRunner.TestRunner runner;
private TestCaseTestRunner.TestRunner runner;
public OsuTestCaseTestRunner()
protected override void LoadAsyncComplete()
{
runner = new TestCaseTestRunner.TestRunner();
}
protected override void LoadComplete()
{
base.LoadComplete();
Add(runner);
// this has to be run here rather than LoadComplete because
// TestCase.cs is checking the IsLoaded state (on another thread) and expects
// the runner to be loaded at that point.
Add(runner = new TestCaseTestRunner.TestRunner());
}
public void RunTestBlocking(TestCase test) => runner.RunTestBlocking(test);