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Disable relative mode for TournamentGame
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parent
bb6e50eb27
commit
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@ -2,18 +2,21 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Drawing;
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using System.Drawing;
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using osu.Framework.Extensions.Color4Extensions;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Input.Handlers.Mouse;
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using osu.Game.Graphics.Cursor;
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using osu.Framework.Platform;
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using osu.Game.Tournament.Models;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Tournament.Models;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -36,7 +39,7 @@ namespace osu.Game.Tournament
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private LoadingSpinner loadingSpinner;
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private LoadingSpinner loadingSpinner;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(FrameworkConfigManager frameworkConfig)
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private void load(FrameworkConfigManager frameworkConfig, GameHost host)
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{
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{
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windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
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windowSize = frameworkConfig.GetBindable<Size>(FrameworkSetting.WindowedSize);
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windowMode = frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
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windowMode = frameworkConfig.GetBindable<WindowMode>(FrameworkSetting.WindowMode);
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@ -48,6 +51,9 @@ namespace osu.Game.Tournament
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Margin = new MarginPadding(40),
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Margin = new MarginPadding(40),
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});
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});
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var m = (MouseHandler)host.AvailableInputHandlers.Single(t => t is MouseHandler);
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m.UseRelativeMode.Value = false;
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loadingSpinner.Show();
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loadingSpinner.Show();
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BracketLoadTask.ContinueWith(_ => LoadComponentsAsync(new[]
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BracketLoadTask.ContinueWith(_ => LoadComponentsAsync(new[]
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