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Fix hitobject stacking being applied too early

This commit is contained in:
smoogipoo 2018-08-21 16:01:28 +09:00
parent 1984ae6d0b
commit d14dad64e8

View File

@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{ {
} }
public override void PreProcess() public override void PostProcess()
{ {
base.PreProcess(); base.PostProcess();
applyStacking((Beatmap<OsuHitObject>)Beatmap); applyStacking((Beatmap<OsuHitObject>)Beatmap);
} }